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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LIGHT_H
#define ANDROID_LIGHT_H
#include "rsObjectBase.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
// An element is a group of Components that occupies one cell in a structure.
class Light : public ObjectBase
{
public:
Light(Context *, bool isLocal, bool isMono);
virtual ~Light();
// Values, mutable after creation.
void setPosition(float x, float y, float z);
void setColor(float r, float g, float b);
void setupGL(uint32_t num) const;
virtual void serialize(OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_LIGHT; }
static Light *createFromStream(Context *rsc, IStream *stream);
protected:
float mColor[4];
float mPosition[4];
bool mIsLocal;
bool mIsMono;
};
class LightState {
public:
LightState();
~LightState();
void clear();
bool mIsMono;
bool mIsLocal;
};
}
}
#endif //ANDROID_LIGHT_H