Support 3D rotations when drawing text
If a perspective transform is set on the Canvas, drawText() should
not attempt to rasterize glyphs in screen space. This change uses
the old behavior instead (i.e. rasterize the glyphs at the native
font size and apply the transform on the resulting mesh.)
This change also adds an optimization: empty glyphs (spaces) do
not generate vertices anymore. This saves a lot of vertices in text
heavy applications such as Gmail.
Change-Id: Ib531384163f5165b5785501612a7b1474f3ff599
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 710f12f..16218fa 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -406,7 +406,7 @@
if (addDrawOp(op)) {
// precache if draw operation is visible
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
- fontRenderer.precache(paint, text, count, *mSnapshot->transform);
+ fontRenderer.precache(paint, text, count, mat4::identity());
}
return DrawGlInfo::kStatusDone;
}
@@ -423,7 +423,7 @@
if (addDrawOp(op)) {
// precache if draw operation is visible
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
- fontRenderer.precache(paint, text, count, *mSnapshot->transform);
+ fontRenderer.precache(paint, text, count, mat4::identity());
}
return DrawGlInfo::kStatusDone;
}
@@ -442,7 +442,9 @@
if (addDrawOp(op)) {
// precache if draw operation is visible
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
- fontRenderer.precache(paint, text, count, *mSnapshot->transform);
+ const bool pureTranslate = mSnapshot->transform->isPureTranslate();
+ fontRenderer.precache(paint, text, count,
+ pureTranslate ? mat4::identity() : *mSnapshot->transform);
}
return DrawGlInfo::kStatusDone;
}
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index db65b88..d5ea0f9 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -180,7 +180,17 @@
void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
uint32_t* retOriginX, uint32_t* retOriginY, bool precaching) {
checkInit();
+
+ // If the glyph bitmap is empty let's assum the glyph is valid
+ // so we can avoid doing extra work later on
+ if (glyph.fWidth == 0 || glyph.fHeight == 0) {
+ cachedGlyph->mIsValid = true;
+ cachedGlyph->mCacheTexture = NULL;
+ return;
+ }
+
cachedGlyph->mIsValid = false;
+
// If the glyph is too tall, don't cache it
if (glyph.fHeight + TEXTURE_BORDER_SIZE * 2 >
mCacheTextures[mCacheTextures.size() - 1]->getHeight()) {
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index fb77ef6..7e9734f 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2151,17 +2151,17 @@
alpha *= mSnapshot->alpha;
- mCaches.activeTexture(0);
- Texture* texture = mCaches.textureCache.get(bitmap);
- if (!texture) return DrawGlInfo::kStatusDone;
- const AutoTexture autoCleanup(texture);
- texture->setWrap(GL_CLAMP_TO_EDGE, true);
- texture->setFilter(GL_LINEAR, true);
-
const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
+ mCaches.activeTexture(0);
+ Texture* texture = mCaches.textureCache.get(bitmap);
+ if (!texture) return DrawGlInfo::kStatusDone;
+ const AutoTexture autoCleanup(texture);
+ texture->setWrap(GL_CLAMP_TO_EDGE, true);
+ texture->setFilter(GL_LINEAR, true);
+
const bool pureTranslate = mSnapshot->transform->isPureTranslate();
// Mark the current layer dirty where we are going to draw the patch
if (hasLayer() && mesh->hasEmptyQuads) {
@@ -2666,6 +2666,7 @@
const float oldX = x;
const float oldY = y;
const bool pureTranslate = mSnapshot->transform->isPureTranslate();
+ const bool isPerspective = mSnapshot->transform->isPerspective();
if (CC_LIKELY(pureTranslate)) {
x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
@@ -2687,8 +2688,7 @@
fontRenderer.setFont(paint, pureTranslate ? mat4::identity() : *mSnapshot->transform);
// Pick the appropriate texture filtering
- bool linearFilter = !mSnapshot->transform->isPureTranslate() ||
- fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
+ bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
// The font renderer will always use texture unit 0
mCaches.activeTexture(0);
@@ -2701,13 +2701,13 @@
setupDrawShader();
setupDrawBlending(true, mode);
setupDrawProgram();
- setupDrawModelView(x, y, x, y, true, true);
+ setupDrawModelView(x, y, x, y, !isPerspective, true);
// See comment above; the font renderer must use texture unit 0
// assert(mTextureUnit == 0)
setupDrawTexture(fontRenderer.getTexture(linearFilter));
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
- setupDrawShaderUniforms(true);
+ setupDrawShaderUniforms(!isPerspective);
setupDrawTextGammaUniforms();
const Rect* clip = mSnapshot->hasPerspectiveTransform() ? NULL : mSnapshot->clipRect;
@@ -2727,6 +2727,9 @@
}
if (status && hasActiveLayer) {
+ if (isPerspective) {
+ mSnapshot->transform->mapRect(bounds);
+ }
dirtyLayerUnchecked(bounds, getRegion());
}
diff --git a/libs/hwui/font/Font.cpp b/libs/hwui/font/Font.cpp
index ea9fd03..d48b612 100644
--- a/libs/hwui/font/Font.cpp
+++ b/libs/hwui/font/Font.cpp
@@ -52,6 +52,7 @@
mStyle = paint->getStyle();
mStrokeWidth = paint->getStrokeWidth();
mAntiAliasing = paint->isAntiAlias();
+ mLookupTransform.reset();
mLookupTransform[SkMatrix::kMScaleX] = matrix.data[mat4::kScaleX];
mLookupTransform[SkMatrix::kMScaleY] = matrix.data[mat4::kScaleY];
mLookupTransform[SkMatrix::kMSkewX] = matrix.data[mat4::kSkewX];
@@ -165,7 +166,7 @@
void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) {
float nPenX = x + glyph->mBitmapLeft;
- float nPenY = y + (glyph->mBitmapTop + glyph->mBitmapHeight);
+ float nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight;
float width = (float) glyph->mBitmapWidth;
float height = (float) glyph->mBitmapHeight;
@@ -181,6 +182,38 @@
nPenX, nPenY - height, u1, v1, glyph->mCacheTexture);
}
+void Font::drawCachedGlyphPerspective(CachedGlyphInfo* glyph, int x, int y,
+ uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) {
+ SkMatrix i;
+ if (!mDescription.mLookupTransform.invert(&i)) {
+ return;
+ }
+
+ SkPoint p[4];
+ p[0].set(glyph->mBitmapLeft, glyph->mBitmapTop + glyph->mBitmapHeight);
+ p[1].set(glyph->mBitmapLeft + glyph->mBitmapWidth, glyph->mBitmapTop + glyph->mBitmapHeight);
+ p[2].set(glyph->mBitmapLeft + glyph->mBitmapWidth, glyph->mBitmapTop);
+ p[3].set(glyph->mBitmapLeft, glyph->mBitmapTop);
+
+ i.mapPoints(p, 4);
+
+ p[0].offset(x, y);
+ p[1].offset(x, y);
+ p[2].offset(x, y);
+ p[3].offset(x, y);
+
+ float u1 = glyph->mBitmapMinU;
+ float u2 = glyph->mBitmapMaxU;
+ float v1 = glyph->mBitmapMinV;
+ float v2 = glyph->mBitmapMaxV;
+
+ mState->appendRotatedMeshQuad(
+ p[0].fX, p[0].fY, u1, v2,
+ p[1].fX, p[1].fY, u2, v2,
+ p[2].fX, p[2].fY, u2, v1,
+ p[3].fX, p[3].fY, u1, v1, glyph->mCacheTexture);
+}
+
void Font::drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y,
uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) {
int nPenX = x + glyph->mBitmapLeft;
@@ -307,7 +340,7 @@
penX += SkFixedToFloat(AUTO_KERN(prevRsbDelta, cachedGlyph->mLsbDelta));
prevRsbDelta = cachedGlyph->mRsbDelta;
- if (cachedGlyph->mIsValid) {
+ if (cachedGlyph->mIsValid && cachedGlyph->mCacheTexture) {
drawCachedGlyph(cachedGlyph, penX, hOffset, vOffset, measure, &position, &tangent);
}
@@ -328,7 +361,6 @@
}
void Font::precache(SkPaint* paint, const char* text, int numGlyphs) {
-
if (numGlyphs == 0 || text == NULL) {
return;
}
@@ -357,14 +389,18 @@
static RenderGlyph gRenderGlyph[] = {
&android::uirenderer::Font::drawCachedGlyph,
+ &android::uirenderer::Font::drawCachedGlyphPerspective,
&android::uirenderer::Font::drawCachedGlyphBitmap,
+ &android::uirenderer::Font::drawCachedGlyphBitmap,
+ &android::uirenderer::Font::measureCachedGlyph,
&android::uirenderer::Font::measureCachedGlyph
};
- RenderGlyph render = gRenderGlyph[mode];
+ RenderGlyph render = gRenderGlyph[(mode << 1) + mTransform.isPerspective()];
text += start;
int glyphsCount = 0;
+ const bool applyTransform = !mTransform.isIdentity() && !mTransform.isPerspective();
const SkPaint::Align align = paint->getTextAlign();
while (glyphsCount < numGlyphs) {
@@ -377,12 +413,13 @@
CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph);
- // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
- if (cachedGlyph->mIsValid) {
+ // If it's still not valid, we couldn't cache it, so we shouldn't
+ // draw garbage; also skip empty glyphs (spaces)
+ if (cachedGlyph->mIsValid && cachedGlyph->mCacheTexture) {
float penX = x + positions[(glyphsCount << 1)];
float penY = y + positions[(glyphsCount << 1) + 1];
- if (!mTransform.isIdentity()) {
+ if (applyTransform) {
mTransform.mapPoint(penX, penY);
}
@@ -424,15 +461,18 @@
glyph->mBitmapWidth = skiaGlyph.fWidth;
glyph->mBitmapHeight = skiaGlyph.fHeight;
- uint32_t cacheWidth = glyph->mCacheTexture->getWidth();
- uint32_t cacheHeight = glyph->mCacheTexture->getHeight();
+ bool empty = skiaGlyph.fWidth == 0 || skiaGlyph.fHeight == 0;
+ if (!empty) {
+ uint32_t cacheWidth = glyph->mCacheTexture->getWidth();
+ uint32_t cacheHeight = glyph->mCacheTexture->getHeight();
- glyph->mBitmapMinU = startX / (float) cacheWidth;
- glyph->mBitmapMinV = startY / (float) cacheHeight;
- glyph->mBitmapMaxU = endX / (float) cacheWidth;
- glyph->mBitmapMaxV = endY / (float) cacheHeight;
+ glyph->mBitmapMinU = startX / (float) cacheWidth;
+ glyph->mBitmapMinV = startY / (float) cacheHeight;
+ glyph->mBitmapMaxU = endX / (float) cacheWidth;
+ glyph->mBitmapMaxV = endY / (float) cacheHeight;
- mState->setTextureDirty();
+ mState->setTextureDirty();
+ }
}
CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph, bool precaching) {
@@ -440,8 +480,8 @@
mCachedGlyphs.add(glyph, newGlyph);
const SkGlyph& skiaGlyph = GET_METRICS(paint, glyph, &mDescription.mLookupTransform);
- newGlyph->mGlyphIndex = skiaGlyph.fID;
newGlyph->mIsValid = false;
+ newGlyph->mGlyphIndex = skiaGlyph.fID;
updateGlyphCache(paint, skiaGlyph, newGlyph, precaching);
@@ -452,14 +492,13 @@
FontDescription description(paint, matrix);
Font* font = state->mActiveFonts.get(description);
- if (font) {
- font->mTransform.load(matrix);
- return font;
+ if (!font) {
+ font = new Font(state, description);
+ state->mActiveFonts.put(description, font);
}
+ font->mTransform.load(matrix);
- Font* newFont = new Font(state, description);
- state->mActiveFonts.put(description, newFont);
- return newFont;
+ return font;
}
}; // namespace uirenderer
diff --git a/libs/hwui/font/Font.h b/libs/hwui/font/Font.h
index 26b10afd..542b552 100644
--- a/libs/hwui/font/Font.h
+++ b/libs/hwui/font/Font.h
@@ -124,6 +124,9 @@
void drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH,
Rect* bounds, const float* pos);
+ void drawCachedGlyphPerspective(CachedGlyphInfo* glyph, int x, int y,
+ uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH,
+ Rect* bounds, const float* pos);
void drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y,
uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH,
Rect* bounds, const float* pos);
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index 0c59f30..46a539e 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -51,6 +51,16 @@
</activity>
<activity
+ android:name="Rotate3dTextActivity"
+ android:label="Text/3D Rotation"
+ android:theme="@android:style/Theme.Holo.Light">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="com.android.test.hwui.TEST" />
+ </intent-filter>
+ </activity>
+
+ <activity
android:name="NoAATextActivity"
android:label="Text/Aliased">
<intent-filter>
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/Rotate3dTextActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/Rotate3dTextActivity.java
new file mode 100644
index 0000000..93b8705
--- /dev/null
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/Rotate3dTextActivity.java
@@ -0,0 +1,64 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.test.hwui;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Canvas;
+import android.graphics.Paint;
+import android.os.Bundle;
+import android.view.View;
+
+@SuppressWarnings({"UnusedDeclaration"})
+public class Rotate3dTextActivity extends Activity {
+
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ final Rotate3dTextView view = new Rotate3dTextView(this);
+ setContentView(view);
+ }
+
+ public static class Rotate3dTextView extends View {
+ private static final String TEXT = "Hello libhwui! ";
+
+ private final Paint mPaint;
+
+ public Rotate3dTextView(Context c) {
+ super(c);
+
+ mPaint = new Paint();
+ mPaint.setAntiAlias(true);
+ mPaint.setTextSize(50.0f);
+ mPaint.setTextAlign(Paint.Align.CENTER);
+
+ setRotationY(45.0f);
+ setScaleX(2.0f);
+ setScaleY(2.0f);
+ }
+
+ @Override
+ protected void onDraw(Canvas canvas) {
+ super.onDraw(canvas);
+
+ canvas.drawText(TEXT, getWidth() / 2.0f, getHeight() / 2.0f, mPaint);
+
+ invalidate();
+ }
+ }
+}