Use high precision iterators on specific GPUs
Bug #5098359
Change-Id: I52ee8c7b4c9e8d4c7bedb684eaf7bef6c44c74b9
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index d419e3e..c2383f4 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -18,6 +18,7 @@
#include <utils/String8.h>
+#include "Caches.h"
#include "ProgramCache.h"
namespace android {
@@ -64,10 +65,18 @@
const char* gVS_Header_Varyings_IsAA =
"varying float widthProportion;\n"
"varying float lengthProportion;\n";
-const char* gVS_Header_Varyings_HasBitmap =
- "varying vec2 outBitmapTexCoords;\n";
-const char* gVS_Header_Varyings_PointHasBitmap =
- "varying vec2 outPointBitmapTexCoords;\n";
+const char* gVS_Header_Varyings_HasBitmap[2] = {
+ // Default precision
+ "varying vec2 outBitmapTexCoords;\n",
+ // High precision
+ "varying highp vec2 outBitmapTexCoords;\n"
+};
+const char* gVS_Header_Varyings_PointHasBitmap[2] = {
+ // Default precision
+ "varying vec2 outPointBitmapTexCoords;\n",
+ // High precision
+ "varying highp vec2 outPointBitmapTexCoords;\n"
+};
const char* gVS_Header_Varyings_HasGradient[3] = {
// Linear
"varying vec2 linear;\n",
@@ -417,9 +426,10 @@
shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
}
if (description.hasBitmap) {
+ int index = Caches::getInstance().extensions.needsHighpTexCoords() ? 1 : 0;
shader.append(description.isPoint ?
- gVS_Header_Varyings_PointHasBitmap :
- gVS_Header_Varyings_HasBitmap);
+ gVS_Header_Varyings_PointHasBitmap[index] :
+ gVS_Header_Varyings_HasBitmap[index]);
}
// Begin the shader
@@ -455,7 +465,6 @@
}
String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
- // Set the default precision
String8 shader;
const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
@@ -479,9 +488,10 @@
shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
}
if (description.hasBitmap) {
+ int index = Caches::getInstance().extensions.needsHighpTexCoords() ? 1 : 0;
shader.append(description.isPoint ?
- gVS_Header_Varyings_PointHasBitmap :
- gVS_Header_Varyings_HasBitmap);
+ gVS_Header_Varyings_PointHasBitmap[index] :
+ gVS_Header_Varyings_HasBitmap[index]);
}
// Uniforms