| # Copyright (C) 2010 The Android Open Source Project |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| LOCAL_PATH:= $(call my-dir) |
| |
| # libui is partially built for the host (used by build time keymap validation tool) |
| # These files are common to host and target builds. |
| commonSources:= \ |
| Input.cpp \ |
| Keyboard.cpp \ |
| KeyLayoutMap.cpp \ |
| KeyCharacterMap.cpp \ |
| VirtualKeyMap.cpp |
| |
| # For the host |
| # ===================================================== |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= $(commonSources) |
| |
| LOCAL_MODULE:= libui |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| |
| # For the device |
| # ===================================================== |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= \ |
| $(commonSources) \ |
| EGLUtils.cpp \ |
| EventRecurrence.cpp \ |
| FramebufferNativeWindow.cpp \ |
| GraphicBuffer.cpp \ |
| GraphicBufferAllocator.cpp \ |
| GraphicBufferMapper.cpp \ |
| GraphicLog.cpp \ |
| InputTransport.cpp \ |
| PixelFormat.cpp \ |
| Rect.cpp \ |
| Region.cpp |
| |
| LOCAL_SHARED_LIBRARIES := \ |
| libcutils \ |
| libutils \ |
| libEGL \ |
| libpixelflinger \ |
| libhardware \ |
| libhardware_legacy \ |
| libskia \ |
| libbinder |
| |
| LOCAL_C_INCLUDES := \ |
| external/skia/include/core |
| |
| LOCAL_MODULE:= libui |
| |
| ifeq ($(TARGET_SIMULATOR),true) |
| LOCAL_LDLIBS += -lpthread |
| endif |
| |
| include $(BUILD_SHARED_LIBRARY) |
| |
| |
| # Include subdirectory makefiles |
| # ============================================================ |
| |
| # If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework |
| # team really wants is to build the stuff defined by this makefile. |
| ifeq (,$(ONE_SHOT_MAKEFILE)) |
| include $(call first-makefiles-under,$(LOCAL_PATH)) |
| endif |