blob: 80d8e72a87e26c12be8f4c848336aad5520a61e3 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "PointerController"
//#define LOG_NDEBUG 0
// Log debug messages about pointer updates
#define DEBUG_POINTER_UPDATES 0
#include "PointerController.h"
#include <log/log.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
#include <SkBlendMode.h>
namespace android {
// --- WeakLooperCallback ---
class WeakLooperCallback: public LooperCallback {
protected:
virtual ~WeakLooperCallback() { }
public:
WeakLooperCallback(const wp<LooperCallback>& callback) :
mCallback(callback) {
}
virtual int handleEvent(int fd, int events, void* data) {
sp<LooperCallback> callback = mCallback.promote();
if (callback != NULL) {
return callback->handleEvent(fd, events, data);
}
return 0; // the client is gone, remove the callback
}
private:
wp<LooperCallback> mCallback;
};
// --- PointerController ---
// Time to wait before starting the fade when the pointer is inactive.
static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
// Time to spend fading out the spot completely.
static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
// Time to spend fading out the pointer completely.
static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
// The number of events to be read at once for DisplayEventReceiver.
static const int EVENT_BUFFER_SIZE = 100;
// --- PointerController ---
PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
mHandler = new WeakMessageHandler(this);
mCallback = new WeakLooperCallback(this);
if (mDisplayEventReceiver.initCheck() == NO_ERROR) {
mLooper->addFd(mDisplayEventReceiver.getFd(), Looper::POLL_CALLBACK,
Looper::EVENT_INPUT, mCallback, nullptr);
} else {
ALOGE("Failed to initialize DisplayEventReceiver.");
}
AutoMutex _l(mLock);
mLocked.animationPending = false;
mLocked.presentation = PRESENTATION_POINTER;
mLocked.presentationChanged = false;
mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
mLocked.pointerFadeDirection = 0;
mLocked.pointerX = 0;
mLocked.pointerY = 0;
mLocked.pointerAlpha = 0.0f; // pointer is initially faded
mLocked.pointerSprite = mSpriteController->createSprite();
mLocked.pointerIconChanged = false;
mLocked.requestedPointerType = mPolicy->getDefaultPointerIconId();
mLocked.animationFrameIndex = 0;
mLocked.lastFrameUpdatedTime = 0;
mLocked.buttonState = 0;
}
PointerController::~PointerController() {
mLooper->removeMessages(mHandler);
AutoMutex _l(mLock);
mLocked.pointerSprite.clear();
for (size_t i = 0; i < mLocked.spots.size(); i++) {
delete mLocked.spots.itemAt(i);
}
mLocked.spots.clear();
mLocked.recycledSprites.clear();
}
bool PointerController::getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const {
AutoMutex _l(mLock);
return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
}
bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const {
if (!mLocked.viewport.isValid()) {
return false;
}
*outMinX = mLocked.viewport.logicalLeft;
*outMinY = mLocked.viewport.logicalTop;
*outMaxX = mLocked.viewport.logicalRight - 1;
*outMaxY = mLocked.viewport.logicalBottom - 1;
return true;
}
void PointerController::move(float deltaX, float deltaY) {
#if DEBUG_POINTER_UPDATES
ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
#endif
if (deltaX == 0.0f && deltaY == 0.0f) {
return;
}
AutoMutex _l(mLock);
setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
}
void PointerController::setButtonState(int32_t buttonState) {
#if DEBUG_POINTER_UPDATES
ALOGD("Set button state 0x%08x", buttonState);
#endif
AutoMutex _l(mLock);
if (mLocked.buttonState != buttonState) {
mLocked.buttonState = buttonState;
}
}
int32_t PointerController::getButtonState() const {
AutoMutex _l(mLock);
return mLocked.buttonState;
}
void PointerController::setPosition(float x, float y) {
#if DEBUG_POINTER_UPDATES
ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
#endif
AutoMutex _l(mLock);
setPositionLocked(x, y);
}
void PointerController::setPositionLocked(float x, float y) {
float minX, minY, maxX, maxY;
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
if (x <= minX) {
mLocked.pointerX = minX;
} else if (x >= maxX) {
mLocked.pointerX = maxX;
} else {
mLocked.pointerX = x;
}
if (y <= minY) {
mLocked.pointerY = minY;
} else if (y >= maxY) {
mLocked.pointerY = maxY;
} else {
mLocked.pointerY = y;
}
updatePointerLocked();
}
}
void PointerController::getPosition(float* outX, float* outY) const {
AutoMutex _l(mLock);
*outX = mLocked.pointerX;
*outY = mLocked.pointerY;
}
int32_t PointerController::getDisplayId() const {
AutoMutex _l(mLock);
return mLocked.viewport.displayId;
}
void PointerController::fade(Transition transition) {
AutoMutex _l(mLock);
// Remove the inactivity timeout, since we are fading now.
removeInactivityTimeoutLocked();
// Start fading.
if (transition == TRANSITION_IMMEDIATE) {
mLocked.pointerFadeDirection = 0;
mLocked.pointerAlpha = 0.0f;
updatePointerLocked();
} else {
mLocked.pointerFadeDirection = -1;
startAnimationLocked();
}
}
void PointerController::unfade(Transition transition) {
AutoMutex _l(mLock);
// Always reset the inactivity timer.
resetInactivityTimeoutLocked();
// Start unfading.
if (transition == TRANSITION_IMMEDIATE) {
mLocked.pointerFadeDirection = 0;
mLocked.pointerAlpha = 1.0f;
updatePointerLocked();
} else {
mLocked.pointerFadeDirection = 1;
startAnimationLocked();
}
}
void PointerController::setPresentation(Presentation presentation) {
AutoMutex _l(mLock);
if (presentation == PRESENTATION_POINTER && mLocked.additionalMouseResources.empty()) {
mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
&mLocked.animationResources);
}
if (mLocked.presentation != presentation) {
mLocked.presentation = presentation;
mLocked.presentationChanged = true;
if (presentation != PRESENTATION_SPOT) {
fadeOutAndReleaseAllSpotsLocked();
}
updatePointerLocked();
}
}
void PointerController::setSpots(const PointerCoords* spotCoords,
const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
#if DEBUG_POINTER_UPDATES
ALOGD("setSpots: idBits=%08x", spotIdBits.value);
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
uint32_t id = idBits.firstMarkedBit();
idBits.clearBit(id);
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
c.getAxisValue(AMOTION_EVENT_AXIS_X),
c.getAxisValue(AMOTION_EVENT_AXIS_Y),
c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
}
#endif
AutoMutex _l(mLock);
mSpriteController->openTransaction();
// Add or move spots for fingers that are down.
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
uint32_t id = idBits.clearFirstMarkedBit();
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
? mResources.spotTouch : mResources.spotHover;
float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
Spot* spot = getSpotLocked(id);
if (!spot) {
spot = createAndAddSpotLocked(id);
}
spot->updateSprite(&icon, x, y);
}
// Remove spots for fingers that went up.
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id != Spot::INVALID_ID
&& !spotIdBits.hasBit(spot->id)) {
fadeOutAndReleaseSpotLocked(spot);
}
}
mSpriteController->closeTransaction();
}
void PointerController::clearSpots() {
#if DEBUG_POINTER_UPDATES
ALOGD("clearSpots");
#endif
AutoMutex _l(mLock);
fadeOutAndReleaseAllSpotsLocked();
}
void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
AutoMutex _l(mLock);
if (mLocked.inactivityTimeout != inactivityTimeout) {
mLocked.inactivityTimeout = inactivityTimeout;
resetInactivityTimeoutLocked();
}
}
void PointerController::reloadPointerResources() {
AutoMutex _l(mLock);
loadResourcesLocked();
updatePointerLocked();
}
/**
* The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation,
* so here we are getting the dimensions in the original, unrotated orientation (orientation 0).
*/
static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) {
if (viewport.orientation == DISPLAY_ORIENTATION_90
|| viewport.orientation == DISPLAY_ORIENTATION_270) {
width = viewport.deviceHeight;
height = viewport.deviceWidth;
} else {
width = viewport.deviceWidth;
height = viewport.deviceHeight;
}
}
void PointerController::setDisplayViewport(const DisplayViewport& viewport) {
AutoMutex _l(mLock);
if (viewport == mLocked.viewport) {
return;
}
const DisplayViewport oldViewport = mLocked.viewport;
mLocked.viewport = viewport;
int32_t oldDisplayWidth, oldDisplayHeight;
getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight);
int32_t newDisplayWidth, newDisplayHeight;
getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight);
// Reset cursor position to center if size or display changed.
if (oldViewport.displayId != viewport.displayId
|| oldDisplayWidth != newDisplayWidth
|| oldDisplayHeight != newDisplayHeight) {
float minX, minY, maxX, maxY;
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
mLocked.pointerX = (minX + maxX) * 0.5f;
mLocked.pointerY = (minY + maxY) * 0.5f;
// Reload icon resources for density may be changed.
loadResourcesLocked();
} else {
mLocked.pointerX = 0;
mLocked.pointerY = 0;
}
fadeOutAndReleaseAllSpotsLocked();
} else if (oldViewport.orientation != viewport.orientation) {
// Apply offsets to convert from the pixel top-left corner position to the pixel center.
// This creates an invariant frame of reference that we can easily rotate when
// taking into account that the pointer may be located at fractional pixel offsets.
float x = mLocked.pointerX + 0.5f;
float y = mLocked.pointerY + 0.5f;
float temp;
// Undo the previous rotation.
switch (oldViewport.orientation) {
case DISPLAY_ORIENTATION_90:
temp = x;
x = oldViewport.deviceHeight - y;
y = temp;
break;
case DISPLAY_ORIENTATION_180:
x = oldViewport.deviceWidth - x;
y = oldViewport.deviceHeight - y;
break;
case DISPLAY_ORIENTATION_270:
temp = x;
x = y;
y = oldViewport.deviceWidth - temp;
break;
}
// Perform the new rotation.
switch (viewport.orientation) {
case DISPLAY_ORIENTATION_90:
temp = x;
x = y;
y = viewport.deviceHeight - temp;
break;
case DISPLAY_ORIENTATION_180:
x = viewport.deviceWidth - x;
y = viewport.deviceHeight - y;
break;
case DISPLAY_ORIENTATION_270:
temp = x;
x = viewport.deviceWidth - y;
y = temp;
break;
}
// Apply offsets to convert from the pixel center to the pixel top-left corner position
// and save the results.
mLocked.pointerX = x - 0.5f;
mLocked.pointerY = y - 0.5f;
}
updatePointerLocked();
}
void PointerController::updatePointerIcon(int32_t iconId) {
AutoMutex _l(mLock);
if (mLocked.requestedPointerType != iconId) {
mLocked.requestedPointerType = iconId;
mLocked.presentationChanged = true;
updatePointerLocked();
}
}
void PointerController::setCustomPointerIcon(const SpriteIcon& icon) {
AutoMutex _l(mLock);
const int32_t iconId = mPolicy->getCustomPointerIconId();
mLocked.additionalMouseResources[iconId] = icon;
mLocked.requestedPointerType = iconId;
mLocked.presentationChanged = true;
updatePointerLocked();
}
void PointerController::handleMessage(const Message& message) {
switch (message.what) {
case MSG_INACTIVITY_TIMEOUT:
doInactivityTimeout();
break;
}
}
int PointerController::handleEvent(int /* fd */, int events, void* /* data */) {
if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
ALOGE("Display event receiver pipe was closed or an error occurred. "
"events=0x%x", events);
return 0; // remove the callback
}
if (!(events & Looper::EVENT_INPUT)) {
ALOGW("Received spurious callback for unhandled poll event. "
"events=0x%x", events);
return 1; // keep the callback
}
bool gotVsync = false;
ssize_t n;
nsecs_t timestamp;
DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
while ((n = mDisplayEventReceiver.getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
for (size_t i = 0; i < static_cast<size_t>(n); ++i) {
if (buf[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
timestamp = buf[i].header.timestamp;
gotVsync = true;
}
}
}
if (gotVsync) {
doAnimate(timestamp);
}
return 1; // keep the callback
}
void PointerController::doAnimate(nsecs_t timestamp) {
AutoMutex _l(mLock);
mLocked.animationPending = false;
bool keepFading = doFadingAnimationLocked(timestamp);
bool keepBitmapFlipping = doBitmapAnimationLocked(timestamp);
if (keepFading || keepBitmapFlipping) {
startAnimationLocked();
}
}
bool PointerController::doFadingAnimationLocked(nsecs_t timestamp) {
bool keepAnimating = false;
nsecs_t frameDelay = timestamp - mLocked.animationTime;
// Animate pointer fade.
if (mLocked.pointerFadeDirection < 0) {
mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
if (mLocked.pointerAlpha <= 0.0f) {
mLocked.pointerAlpha = 0.0f;
mLocked.pointerFadeDirection = 0;
} else {
keepAnimating = true;
}
updatePointerLocked();
} else if (mLocked.pointerFadeDirection > 0) {
mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
if (mLocked.pointerAlpha >= 1.0f) {
mLocked.pointerAlpha = 1.0f;
mLocked.pointerFadeDirection = 0;
} else {
keepAnimating = true;
}
updatePointerLocked();
}
// Animate spots that are fading out and being removed.
for (size_t i = 0; i < mLocked.spots.size();) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id == Spot::INVALID_ID) {
spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
if (spot->alpha <= 0) {
mLocked.spots.removeAt(i);
releaseSpotLocked(spot);
continue;
} else {
spot->sprite->setAlpha(spot->alpha);
keepAnimating = true;
}
}
++i;
}
return keepAnimating;
}
bool PointerController::doBitmapAnimationLocked(nsecs_t timestamp) {
std::map<int32_t, PointerAnimation>::const_iterator iter = mLocked.animationResources.find(
mLocked.requestedPointerType);
if (iter == mLocked.animationResources.end()) {
return false;
}
if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) {
mSpriteController->openTransaction();
int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame;
mLocked.animationFrameIndex += incr;
mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr;
while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) {
mLocked.animationFrameIndex -= iter->second.animationFrames.size();
}
mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]);
mSpriteController->closeTransaction();
}
// Keep animating.
return true;
}
void PointerController::doInactivityTimeout() {
fade(TRANSITION_GRADUAL);
}
void PointerController::startAnimationLocked() {
if (!mLocked.animationPending) {
mLocked.animationPending = true;
mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
mDisplayEventReceiver.requestNextVsync();
}
}
void PointerController::resetInactivityTimeoutLocked() {
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
}
void PointerController::removeInactivityTimeoutLocked() {
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
}
void PointerController::updatePointerLocked() REQUIRES(mLock) {
if (!mLocked.viewport.isValid()) {
return;
}
mSpriteController->openTransaction();
mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId);
if (mLocked.pointerAlpha > 0) {
mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
mLocked.pointerSprite->setVisible(true);
} else {
mLocked.pointerSprite->setVisible(false);
}
if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
if (mLocked.presentation == PRESENTATION_POINTER) {
if (mLocked.requestedPointerType == mPolicy->getDefaultPointerIconId()) {
mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
} else {
std::map<int32_t, SpriteIcon>::const_iterator iter =
mLocked.additionalMouseResources.find(mLocked.requestedPointerType);
if (iter != mLocked.additionalMouseResources.end()) {
std::map<int32_t, PointerAnimation>::const_iterator anim_iter =
mLocked.animationResources.find(mLocked.requestedPointerType);
if (anim_iter != mLocked.animationResources.end()) {
mLocked.animationFrameIndex = 0;
mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC);
startAnimationLocked();
}
mLocked.pointerSprite->setIcon(iter->second);
} else {
ALOGW("Can't find the resource for icon id %d", mLocked.requestedPointerType);
mLocked.pointerSprite->setIcon(mLocked.pointerIcon);
}
}
} else {
mLocked.pointerSprite->setIcon(mResources.spotAnchor);
}
mLocked.pointerIconChanged = false;
mLocked.presentationChanged = false;
}
mSpriteController->closeTransaction();
}
PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id == id) {
return spot;
}
}
return NULL;
}
PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
// Remove spots until we have fewer than MAX_SPOTS remaining.
while (mLocked.spots.size() >= MAX_SPOTS) {
Spot* spot = removeFirstFadingSpotLocked();
if (!spot) {
spot = mLocked.spots.itemAt(0);
mLocked.spots.removeAt(0);
}
releaseSpotLocked(spot);
}
// Obtain a sprite from the recycled pool.
sp<Sprite> sprite;
if (! mLocked.recycledSprites.isEmpty()) {
sprite = mLocked.recycledSprites.top();
mLocked.recycledSprites.pop();
} else {
sprite = mSpriteController->createSprite();
}
// Return the new spot.
Spot* spot = new Spot(id, sprite);
mLocked.spots.push(spot);
return spot;
}
PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id == Spot::INVALID_ID) {
mLocked.spots.removeAt(i);
return spot;
}
}
return NULL;
}
void PointerController::releaseSpotLocked(Spot* spot) {
spot->sprite->clearIcon();
if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
mLocked.recycledSprites.push(spot->sprite);
}
delete spot;
}
void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
if (spot->id != Spot::INVALID_ID) {
spot->id = Spot::INVALID_ID;
startAnimationLocked();
}
}
void PointerController::fadeOutAndReleaseAllSpotsLocked() {
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
fadeOutAndReleaseSpotLocked(spot);
}
}
void PointerController::loadResourcesLocked() REQUIRES(mLock) {
mPolicy->loadPointerResources(&mResources);
if (mLocked.presentation == PRESENTATION_POINTER) {
mLocked.additionalMouseResources.clear();
mLocked.animationResources.clear();
mPolicy->loadPointerIcon(&mLocked.pointerIcon);
mPolicy->loadAdditionalMouseResources(&mLocked.additionalMouseResources,
&mLocked.animationResources);
}
mLocked.pointerIconChanged = true;
}
// --- PointerController::Spot ---
void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
sprite->setAlpha(alpha);
sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
sprite->setPosition(x, y);
this->x = x;
this->y = y;
if (icon != lastIcon) {
lastIcon = icon;
if (icon) {
sprite->setIcon(*icon);
sprite->setVisible(true);
} else {
sprite->setVisible(false);
}
}
}
} // namespace android