Update 'DisplayList' vs 'RenderNode' naming in several places
Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 7b7dc16..bfffbb4 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -61,7 +61,7 @@
class SaveLayerOp;
class SaveOp;
class RestoreToCountOp;
-class DrawDisplayListOp;
+class DrawRenderNodeOp;
/**
* Holds data used in the playback a tree of DisplayLists.
@@ -133,8 +133,8 @@
return !displayListOps.size();
}
- void addChild(DrawDisplayListOp* childOp);
- const Vector<DrawDisplayListOp*>& children() { return mChildren; }
+ void addChild(DrawRenderNodeOp* childOp);
+ const Vector<DrawRenderNodeOp*>& children() { return mChildren; }
void refProperty(CanvasPropertyPrimitive* prop) {
mReferenceHolders.push(prop);
@@ -148,7 +148,7 @@
Vector< sp<VirtualLightRefBase> > mReferenceHolders;
// list of children display lists for quick, non-drawing traversal
- Vector<DrawDisplayListOp*> mChildren;
+ Vector<DrawRenderNodeOp*> mChildren;
void cleanupResources();
};