Update 'DisplayList' vs 'RenderNode' naming in several places

Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index dc1951b..eab9810 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -469,7 +469,7 @@
 
 void CanvasContext::draw() {
     LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
-            "drawDisplayList called on a context with no canvas or surface!");
+            "drawRenderNode called on a context with no canvas or surface!");
 
     profiler().markPlaybackStart();
 
@@ -496,7 +496,7 @@
     }
 
     Rect outBounds;
-    status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds);
+    status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
 
     profiler().draw(mCanvas);