Remove unused methods from AssetManager.cpp

A lot of the vendor/locale specific code existed pre-1.0
and was reworked into the current system.

Test: refactoring CL, all code except setLocale() was not being executed.
Test: setLocale() change tested manually
Change-Id: Ifb098f9808763a6cf5fb4336e089430adc09e198
diff --git a/include/androidfw/AssetManager.h b/include/androidfw/AssetManager.h
index 099d82e..ce8d0f8 100644
--- a/include/androidfw/AssetManager.h
+++ b/include/androidfw/AssetManager.h
@@ -59,10 +59,7 @@
  * single instance may be shared across multiple threads, and a single
  * thread may have more than one instance (the latter is discouraged).
  *
- * The purpose of the AssetManager is to create Asset objects.  To do
- * this efficiently it may cache information about the locations of
- * files it has seen.  This can be controlled with the "cacheMode"
- * argument.
+ * The purpose of the AssetManager is to create Asset objects.
  *
  * The asset hierarchy may be examined like a filesystem, using
  * AssetDir objects to peruse a single directory.
@@ -82,14 +79,7 @@
     static const char* TARGET_APK_PATH;
     static const char* IDMAP_DIR;
 
-    typedef enum CacheMode {
-        CACHE_UNKNOWN = 0,
-        CACHE_OFF,          // don't try to cache file locations
-        CACHE_DEFER,        // construct cache as pieces are needed
-        //CACHE_SCAN,         // scan full(!) asset hierarchy at init() time
-    } CacheMode;
-
-    AssetManager(CacheMode cacheMode = CACHE_OFF);
+    AssetManager();
     virtual ~AssetManager(void);
 
     static int32_t getGlobalCount();
@@ -126,23 +116,16 @@
     int32_t nextAssetPath(const int32_t cookie) const;
 
     /*
-     * Return an asset path in the manager.  'which' must be between 0 and
-     * countAssetPaths().
+     * Return an asset path in the manager.  'cookie' must be a non-negative value
+     * previously returned from addAssetPath() or nextAssetPath().
      */
     String8 getAssetPath(const int32_t cookie) const;
 
     /*
-     * Set the current locale and vendor.  The locale can change during
-     * the lifetime of an AssetManager if the user updates the device's
-     * language setting.  The vendor is less likely to change.
-     *
-     * Pass in NULL to indicate no preference.
-     */
-    void setLocale(const char* locale);
-    void setVendor(const char* vendor);
-
-    /*
-     * Choose screen orientation for resources values returned.
+     * Sets various device configuration parameters, like screen orientation, layout,
+     * size, locale, etc.
+     * The optional 'locale' string takes precedence over the locale within 'config'
+     * and must be in bcp47 format.
      */
     void setConfiguration(const ResTable_config& config, const char* locale = NULL);
 
@@ -215,13 +198,6 @@
     const ResTable& getResources(bool required = true) const;
 
     /*
-     * Discard cached filename information.  This only needs to be called
-     * if somebody has updated the set of "loose" files, and we want to
-     * discard our cached notion of what's where.
-     */
-    void purge(void) { purgeFileNameCacheLocked(); }
-
-    /*
      * Return true if the files this AssetManager references are all
      * up-to-date (have not been changed since it was created).  If false
      * is returned, you will need to create a new AssetManager to get
@@ -253,12 +229,8 @@
         bool isSystemAsset;
     };
 
-    Asset* openInPathLocked(const char* fileName, AccessMode mode,
-        const asset_path& path);
     Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode,
         const asset_path& path);
-    Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode,
-        const asset_path& path, const char* locale, const char* vendor);
     String8 createPathNameLocked(const asset_path& path, const char* locale,
         const char* vendor);
     String8 createPathNameLocked(const asset_path& path, const char* rootDir);
@@ -278,15 +250,6 @@
     void mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
         const SortedVector<AssetDir::FileInfo>* pContents);
 
-    void loadFileNameCacheLocked(void);
-    void fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
-        const char* dirName);
-    bool fncScanAndMergeDirLocked(
-        SortedVector<AssetDir::FileInfo>* pMergedInfo,
-        const asset_path& path, const char* locale, const char* vendor,
-        const char* dirName);
-    void purgeFileNameCacheLocked(void);
-
     const ResTable* getResTable(bool required = true) const;
     void setLocaleLocked(const char* locale);
     void updateResourceParamsLocked() const;
@@ -381,23 +344,9 @@
 
     Vector<asset_path> mAssetPaths;
     char*           mLocale;
-    char*           mVendor;
 
     mutable ResTable* mResources;
     ResTable_config* mConfig;
-
-    /*
-     * Cached data for "loose" files.  This lets us avoid poking at the
-     * filesystem when searching for loose assets.  Each entry is the
-     * "extended partial" path, e.g. "default/default/foo/bar.txt".  The
-     * full set of files is present, including ".EXCLUDE" entries.
-     *
-     * We do not cache directory names.  We don't retain the ".gz",
-     * because to our clients "foo" and "foo.gz" both look like "foo".
-     */
-    CacheMode       mCacheMode;         // is the cache enabled?
-    bool            mCacheValid;        // clear when locale or vendor changes
-    SortedVector<AssetDir::FileInfo> mCache;
 };
 
 }; // namespace android
diff --git a/libs/androidfw/AssetManager.cpp b/libs/androidfw/AssetManager.cpp
index 4a42e2b..394a9ab 100644
--- a/libs/androidfw/AssetManager.cpp
+++ b/libs/androidfw/AssetManager.cpp
@@ -82,68 +82,64 @@
 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
 
 namespace {
-    String8 idmapPathForPackagePath(const String8& pkgPath)
-    {
-        const char* root = getenv("ANDROID_DATA");
-        LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
-        String8 path(root);
-        path.appendPath(kResourceCache);
 
-        char buf[256]; // 256 chars should be enough for anyone...
-        strncpy(buf, pkgPath.string(), 255);
-        buf[255] = '\0';
-        char* filename = buf;
-        while (*filename && *filename == '/') {
-            ++filename;
-        }
-        char* p = filename;
-        while (*p) {
-            if (*p == '/') {
-                *p = '@';
-            }
-            ++p;
-        }
-        path.appendPath(filename);
-        path.append("@idmap");
+String8 idmapPathForPackagePath(const String8& pkgPath) {
+    const char* root = getenv("ANDROID_DATA");
+    LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
+    String8 path(root);
+    path.appendPath(kResourceCache);
 
-        return path;
+    char buf[256]; // 256 chars should be enough for anyone...
+    strncpy(buf, pkgPath.string(), 255);
+    buf[255] = '\0';
+    char* filename = buf;
+    while (*filename && *filename == '/') {
+        ++filename;
     }
-
-    /*
-     * Like strdup(), but uses C++ "new" operator instead of malloc.
-     */
-    static char* strdupNew(const char* str)
-    {
-        char* newStr;
-        int len;
-
-        if (str == NULL)
-            return NULL;
-
-        len = strlen(str);
-        newStr = new char[len+1];
-        memcpy(newStr, str, len+1);
-
-        return newStr;
+    char* p = filename;
+    while (*p) {
+        if (*p == '/') {
+            *p = '@';
+        }
+        ++p;
     }
+    path.appendPath(filename);
+    path.append("@idmap");
+
+    return path;
 }
 
 /*
+ * Like strdup(), but uses C++ "new" operator instead of malloc.
+ */
+static char* strdupNew(const char* str) {
+    char* newStr;
+    int len;
+
+    if (str == NULL)
+        return NULL;
+
+    len = strlen(str);
+    newStr = new char[len+1];
+    memcpy(newStr, str, len+1);
+
+    return newStr;
+}
+
+} // namespace
+
+/*
  * ===========================================================================
  *      AssetManager
  * ===========================================================================
  */
 
-int32_t AssetManager::getGlobalCount()
-{
+int32_t AssetManager::getGlobalCount() {
     return gCount;
 }
 
-AssetManager::AssetManager(CacheMode cacheMode)
-    : mLocale(NULL), mVendor(NULL),
-      mResources(NULL), mConfig(new ResTable_config),
-      mCacheMode(cacheMode), mCacheValid(false)
-{
+AssetManager::AssetManager() :
+        mLocale(NULL), mResources(NULL), mConfig(new ResTable_config) {
     int count = android_atomic_inc(&gCount) + 1;
     if (kIsDebug) {
         ALOGI("Creating AssetManager %p #%d\n", this, count);
@@ -151,8 +147,7 @@
     memset(mConfig, 0, sizeof(ResTable_config));
 }
 
-AssetManager::~AssetManager(void)
-{
+AssetManager::~AssetManager() {
     int count = android_atomic_dec(&gCount);
     if (kIsDebug) {
         ALOGI("Destroying AssetManager in %p #%d\n", this, count);
@@ -163,12 +158,10 @@
 
     // don't have a String class yet, so make sure we clean up
     delete[] mLocale;
-    delete[] mVendor;
 }
 
 bool AssetManager::addAssetPath(
-        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset)
-{
+        const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset) {
     AutoMutex _l(mLock);
 
     asset_path ap;
@@ -343,25 +336,9 @@
     return String8();
 }
 
-/*
- * Set the current locale.  Use NULL to indicate no locale.
- *
- * Close and reopen Zip archives as appropriate, and reset cached
- * information in the locale-specific sections of the tree.
- */
-void AssetManager::setLocale(const char* locale)
-{
-    AutoMutex _l(mLock);
-    setLocaleLocked(locale);
-}
-
-
 void AssetManager::setLocaleLocked(const char* locale)
 {
     if (mLocale != NULL) {
-        /* previously set, purge cached data */
-        purgeFileNameCacheLocked();
-        //mZipSet.purgeLocale();
         delete[] mLocale;
     }
 
@@ -369,25 +346,6 @@
     updateResourceParamsLocked();
 }
 
-/*
- * Set the current vendor.  Use NULL to indicate no vendor.
- *
- * Close and reopen Zip archives as appropriate, and reset cached
- * information in the vendor-specific sections of the tree.
- */
-void AssetManager::setVendor(const char* vendor)
-{
-    AutoMutex _l(mLock);
-
-    if (mVendor != NULL) {
-        /* previously set, purge cached data */
-        purgeFileNameCacheLocked();
-        //mZipSet.purgeVendor();
-        delete[] mVendor;
-    }
-    mVendor = strdupNew(vendor);
-}
-
 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
 {
     AutoMutex _l(mLock);
@@ -439,10 +397,6 @@
 
     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
 
-
-    if (mCacheMode != CACHE_OFF && !mCacheValid)
-        loadFileNameCacheLocked();
-
     String8 assetName(kAssetsRoot);
     assetName.appendPath(fileName);
 
@@ -476,10 +430,6 @@
 
     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
 
-
-    if (mCacheMode != CACHE_OFF && !mCacheValid)
-        loadFileNameCacheLocked();
-
     /*
      * For each top-level asset path, search for the asset.
      */
@@ -507,9 +457,6 @@
 
     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
 
-    if (mCacheMode != CACHE_OFF && !mCacheValid)
-        loadFileNameCacheLocked();
-
     if (which < mAssetPaths.size()) {
         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
                 mAssetPaths.itemAt(which).path.string());
@@ -659,10 +606,6 @@
         LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
     }
 
-    if (mCacheMode != CACHE_OFF && !mCacheValid) {
-        const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
-    }
-
     mResources = new ResTable();
     updateResourceParamsLocked();
 
@@ -833,158 +776,6 @@
 }
 
 /*
- * Open an asset, searching for it in the directory hierarchy for the
- * specified app.
- *
- * Pass in a NULL values for "appName" if the common app directory should
- * be used.
- */
-Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
-    const asset_path& ap)
-{
-    Asset* pAsset = NULL;
-
-    /*
-     * Try various combinations of locale and vendor.
-     */
-    if (mLocale != NULL && mVendor != NULL)
-        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
-    if (pAsset == NULL && mVendor != NULL)
-        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
-    if (pAsset == NULL && mLocale != NULL)
-        pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
-    if (pAsset == NULL)
-        pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
-
-    return pAsset;
-}
-
-/*
- * Open an asset, searching for it in the directory hierarchy for the
- * specified locale and vendor.
- *
- * We also search in "app.jar".
- *
- * Pass in NULL values for "appName", "locale", and "vendor" if the
- * defaults should be used.
- */
-Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
-    const asset_path& ap, const char* locale, const char* vendor)
-{
-    Asset* pAsset = NULL;
-
-    if (ap.type == kFileTypeDirectory) {
-        if (mCacheMode == CACHE_OFF) {
-            /* look at the filesystem on disk */
-            String8 path(createPathNameLocked(ap, locale, vendor));
-            path.appendPath(fileName);
-    
-            String8 excludeName(path);
-            excludeName.append(kExcludeExtension);
-            if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
-                /* say no more */
-                //printf("+++ excluding '%s'\n", (const char*) excludeName);
-                return kExcludedAsset;
-            }
-    
-            pAsset = openAssetFromFileLocked(path, mode);
-    
-            if (pAsset == NULL) {
-                /* try again, this time with ".gz" */
-                path.append(".gz");
-                pAsset = openAssetFromFileLocked(path, mode);
-            }
-    
-            if (pAsset != NULL)
-                pAsset->setAssetSource(path);
-        } else {
-            /* find in cache */
-            String8 path(createPathNameLocked(ap, locale, vendor));
-            path.appendPath(fileName);
-    
-            AssetDir::FileInfo tmpInfo;
-            bool found = false;
-    
-            String8 excludeName(path);
-            excludeName.append(kExcludeExtension);
-    
-            if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
-                /* go no farther */
-                //printf("+++ Excluding '%s'\n", (const char*) excludeName);
-                return kExcludedAsset;
-            }
-
-            /*
-             * File compression extensions (".gz") don't get stored in the
-             * name cache, so we have to try both here.
-             */
-            if (mCache.indexOf(path) != NAME_NOT_FOUND) {
-                found = true;
-                pAsset = openAssetFromFileLocked(path, mode);
-                if (pAsset == NULL) {
-                    /* try again, this time with ".gz" */
-                    path.append(".gz");
-                    pAsset = openAssetFromFileLocked(path, mode);
-                }
-            }
-
-            if (pAsset != NULL)
-                pAsset->setAssetSource(path);
-
-            /*
-             * Don't continue the search into the Zip files.  Our cached info
-             * said it was a file on disk; to be consistent with openDir()
-             * we want to return the loose asset.  If the cached file gets
-             * removed, we fail.
-             *
-             * The alternative is to update our cache when files get deleted,
-             * or make some sort of "best effort" promise, but for now I'm
-             * taking the hard line.
-             */
-            if (found) {
-                if (pAsset == NULL)
-                    ALOGD("Expected file not found: '%s'\n", path.string());
-                return pAsset;
-            }
-        }
-    }
-
-    /*
-     * Either it wasn't found on disk or on the cached view of the disk.
-     * Dig through the currently-opened set of Zip files.  If caching
-     * is disabled, the Zip file may get reopened.
-     */
-    if (pAsset == NULL && ap.type == kFileTypeRegular) {
-        String8 path;
-
-        path.appendPath((locale != NULL) ? locale : kDefaultLocale);
-        path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
-        path.appendPath(fileName);
-
-        /* check the appropriate Zip file */
-        ZipFileRO* pZip = getZipFileLocked(ap);
-        if (pZip != NULL) {
-            //printf("GOT zip, checking '%s'\n", (const char*) path);
-            ZipEntryRO entry = pZip->findEntryByName(path.string());
-            if (entry != NULL) {
-                //printf("FOUND in Zip file for %s/%s-%s\n",
-                //    appName, locale, vendor);
-                pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
-                pZip->releaseEntry(entry);
-            }
-        }
-
-        if (pAsset != NULL) {
-            /* create a "source" name, for debug/display */
-            pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
-                                                             String8(""), String8(fileName)));
-        }
-    }
-
-    return pAsset;
-}
-
-/*
  * Create a "source name" for a file from a Zip archive.
  */
 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
@@ -1141,9 +932,6 @@
 
     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
 
-    if (mCacheMode != CACHE_OFF && !mCacheValid)
-        loadFileNameCacheLocked();
-
     pDir = new AssetDir;
 
     /*
@@ -1204,9 +992,6 @@
 
     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
 
-    if (mCacheMode != CACHE_OFF && !mCacheValid)
-        loadFileNameCacheLocked();
-
     pDir = new AssetDir;
 
     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
@@ -1247,74 +1032,17 @@
 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
     const asset_path& ap, const char* rootDir, const char* dirName)
 {
-    SortedVector<AssetDir::FileInfo>* pContents;
-    String8 path;
-
     assert(pMergedInfo != NULL);
 
-    //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
+    //printf("scanAndMergeDir: %s %s %s\n", ap.path.string(), rootDir, dirName);
 
-    if (mCacheValid) {
-        int i, start, count;
+    String8 path = createPathNameLocked(ap, rootDir);
+    if (dirName[0] != '\0')
+        path.appendPath(dirName);
 
-        pContents = new SortedVector<AssetDir::FileInfo>;
-
-        /*
-         * Get the basic partial path and find it in the cache.  That's
-         * the start point for the search.
-         */
-        path = createPathNameLocked(ap, rootDir);
-        if (dirName[0] != '\0')
-            path.appendPath(dirName);
-
-        start = mCache.indexOf(path);
-        if (start == NAME_NOT_FOUND) {
-            //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
-            delete pContents;
-            return false;
-        }
-
-        /*
-         * The match string looks like "common/default/default/foo/bar/".
-         * The '/' on the end ensures that we don't match on the directory
-         * itself or on ".../foo/barfy/".
-         */
-        path.append("/");
-
-        count = mCache.size();
-
-        /*
-         * Pick out the stuff in the current dir by examining the pathname.
-         * It needs to match the partial pathname prefix, and not have a '/'
-         * (fssep) anywhere after the prefix.
-         */
-        for (i = start+1; i < count; i++) {
-            if (mCache[i].getFileName().length() > path.length() &&
-                strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
-            {
-                const char* name = mCache[i].getFileName().string();
-                // XXX THIS IS BROKEN!  Looks like we need to store the full
-                // path prefix separately from the file path.
-                if (strchr(name + path.length(), '/') == NULL) {
-                    /* grab it, reducing path to just the filename component */
-                    AssetDir::FileInfo tmp = mCache[i];
-                    tmp.setFileName(tmp.getFileName().getPathLeaf());
-                    pContents->add(tmp);
-                }
-            } else {
-                /* no longer in the dir or its subdirs */
-                break;
-            }
-
-        }
-    } else {
-        path = createPathNameLocked(ap, rootDir);
-        if (dirName[0] != '\0')
-            path.appendPath(dirName);
-        pContents = scanDirLocked(path);
-        if (pContents == NULL)
-            return false;
-    }
+    SortedVector<AssetDir::FileInfo>* pContents = scanDirLocked(path);
+    if (pContents == NULL)
+        return false;
 
     // if we wanted to do an incremental cache fill, we would do it here
 
@@ -1641,153 +1369,6 @@
 #endif
 }
 
-
-/*
- * Load all files into the file name cache.  We want to do this across
- * all combinations of { appname, locale, vendor }, performing a recursive
- * directory traversal.
- *
- * This is not the most efficient data structure.  Also, gathering the
- * information as we needed it (file-by-file or directory-by-directory)
- * would be faster.  However, on the actual device, 99% of the files will
- * live in Zip archives, so this list will be very small.  The trouble
- * is that we have to check the "loose" files first, so it's important
- * that we don't beat the filesystem silly looking for files that aren't
- * there.
- *
- * Note on thread safety: this is the only function that causes updates
- * to mCache, and anybody who tries to use it will call here if !mCacheValid,
- * so we need to employ a mutex here.
- */
-void AssetManager::loadFileNameCacheLocked(void)
-{
-    assert(!mCacheValid);
-    assert(mCache.size() == 0);
-
-#ifdef DO_TIMINGS   // need to link against -lrt for this now
-    DurationTimer timer;
-    timer.start();
-#endif
-
-    fncScanLocked(&mCache, "");
-
-#ifdef DO_TIMINGS
-    timer.stop();
-    ALOGD("Cache scan took %.3fms\n",
-        timer.durationUsecs() / 1000.0);
-#endif
-
-#if 0
-    int i;
-    printf("CACHED FILE LIST (%d entries):\n", mCache.size());
-    for (i = 0; i < (int) mCache.size(); i++) {
-        printf(" %d: (%d) '%s'\n", i,
-            mCache.itemAt(i).getFileType(),
-            (const char*) mCache.itemAt(i).getFileName());
-    }
-#endif
-
-    mCacheValid = true;
-}
-
-/*
- * Scan up to 8 versions of the specified directory.
- */
-void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
-    const char* dirName)
-{
-    size_t i = mAssetPaths.size();
-    while (i > 0) {
-        i--;
-        const asset_path& ap = mAssetPaths.itemAt(i);
-        fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
-        if (mLocale != NULL)
-            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
-        if (mVendor != NULL)
-            fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
-        if (mLocale != NULL && mVendor != NULL)
-            fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
-    }
-}
-
-/*
- * Recursively scan this directory and all subdirs.
- *
- * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
- * files, and we prepend the extended partial path to the filenames.
- */
-bool AssetManager::fncScanAndMergeDirLocked(
-    SortedVector<AssetDir::FileInfo>* pMergedInfo,
-    const asset_path& ap, const char* locale, const char* vendor,
-    const char* dirName)
-{
-    SortedVector<AssetDir::FileInfo>* pContents;
-    String8 partialPath;
-    String8 fullPath;
-
-    // XXX This is broken -- the filename cache needs to hold the base
-    // asset path separately from its filename.
-    
-    partialPath = createPathNameLocked(ap, locale, vendor);
-    if (dirName[0] != '\0') {
-        partialPath.appendPath(dirName);
-    }
-
-    fullPath = partialPath;
-    pContents = scanDirLocked(fullPath);
-    if (pContents == NULL) {
-        return false;       // directory did not exist
-    }
-
-    /*
-     * Scan all subdirectories of the current dir, merging what we find
-     * into "pMergedInfo".
-     */
-    for (int i = 0; i < (int) pContents->size(); i++) {
-        if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
-            String8 subdir(dirName);
-            subdir.appendPath(pContents->itemAt(i).getFileName());
-
-            fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
-        }
-    }
-
-    /*
-     * To be consistent, we want entries for the root directory.  If
-     * we're the root, add one now.
-     */
-    if (dirName[0] == '\0') {
-        AssetDir::FileInfo tmpInfo;
-
-        tmpInfo.set(String8(""), kFileTypeDirectory);
-        tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
-        pContents->add(tmpInfo);
-    }
-
-    /*
-     * We want to prepend the extended partial path to every entry in
-     * "pContents".  It's the same value for each entry, so this will
-     * not change the sorting order of the vector contents.
-     */
-    for (int i = 0; i < (int) pContents->size(); i++) {
-        const AssetDir::FileInfo& info = pContents->itemAt(i);
-        pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
-    }
-
-    mergeInfoLocked(pMergedInfo, pContents);
-    delete pContents;
-    return true;
-}
-
-/*
- * Trash the cache.
- */
-void AssetManager::purgeFileNameCacheLocked(void)
-{
-    mCacheValid = false;
-    mCache.clear();
-}
-
 /*
  * ===========================================================================
  *      AssetManager::SharedZip
diff --git a/tools/aapt/Command.cpp b/tools/aapt/Command.cpp
index fb1370e..9b62e14 100644
--- a/tools/aapt/Command.cpp
+++ b/tools/aapt/Command.cpp
@@ -1281,7 +1281,7 @@
                         const size_t NL = locales.size();
                         for (size_t i=0; i<NL; i++) {
                             const char* localeStr =  locales[i].string();
-                            assets.setLocale(localeStr != NULL ? localeStr : "");
+                            assets.setConfiguration(config, localeStr != NULL ? localeStr : "");
                             String8 llabel = AaptXml::getResolvedAttribute(res, tree, LABEL_ATTR,
                                     &error);
                             if (llabel != "") {