Fix damage for layers for projection receivers
Bug: 16880228
Change-Id: I59ab760a21f49cc2cac0d8936b173cff292e6114
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index 8cc65b2..fa310e0 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -90,6 +90,7 @@
Y = 1 << 11,
Z = 1 << 12,
ALPHA = 1 << 13,
+ DISPLAY_LIST = 1 << 14,
};
ANDROID_API RenderNode();
@@ -244,7 +245,7 @@
void pushStagingDisplayListChanges(TreeInfo& info);
void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
void applyLayerPropertiesToLayer(TreeInfo& info);
- void prepareLayer(TreeInfo& info);
+ void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
void pushLayerUpdate(TreeInfo& info);
void deleteDisplayListData();
void damageSelf(TreeInfo& info);