Add a workaround for simulate secondary display

To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)

Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index aad81df..b587248 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -69,6 +69,7 @@
 bool Properties::forceDrawFrame = false;
 
 bool Properties::filterOutTestOverhead = false;
+bool Properties::disableVsync = false;
 
 static int property_get_int(const char* key, int defaultValue) {
     char buf[PROPERTY_VALUE_MAX] = {'\0',};
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 9db6449..91b4a2d 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -318,6 +318,12 @@
     // any overhead they add
     static bool filterOutTestOverhead;
 
+    // Workaround a device lockup in edge cases by switching to async mode
+    // instead of the default vsync (b/38372997). Only system_server should hit this.
+    // Any existing RenderProxy & Surface combination will be unaffected, only things
+    // created after changing this.
+    static bool disableVsync;
+
     // Used for testing only to change the render pipeline.
 #ifdef HWUI_GLES_WRAP_ENABLED
     static void overrideRenderPipelineType(RenderPipelineType);
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index 44af5fd..ed30708 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -279,6 +279,9 @@
         }
     }
     mCurrentSurface = surface;
+    if (Properties::disableVsync) {
+        eglSwapInterval(mEglDisplay, 0);
+    }
     return true;
 }
 
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index eed5238..d842be9 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -18,6 +18,7 @@
 
 #include "DeferredLayerUpdater.h"
 #include "DisplayList.h"
+#include "Properties.h"
 #include "Readback.h"
 #include "Rect.h"
 #include "renderthread/CanvasContext.h"
@@ -708,6 +709,10 @@
     thread.queue(task);
 }
 
+void RenderProxy::disableVsync() {
+    Properties::disableVsync = true;
+}
+
 void RenderProxy::post(RenderTask* task) {
     mRenderThread.queue(task);
 }
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index b21772c..6f4e8ce 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -137,6 +137,8 @@
     static int copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap);
 
     static void onBitmapDestroyed(uint32_t pixelRefId);
+
+    ANDROID_API static void disableVsync();
 private:
     RenderThread& mRenderThread;
     CanvasContext* mContext;