| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef GLUTILS_H |
| #define GLUTILS_H |
| |
| #include "Debug.h" |
| |
| #include <cutils/log.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| |
| #if DEBUG_OPENGL |
| #define GL_CHECKPOINT(LEVEL) \ |
| do { if (DEBUG_OPENGL >= DEBUG_LEVEL_##LEVEL) {\ |
| LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(),\ |
| "GL errors! %s:%d", __FILE__, __LINE__);\ |
| } } while (0) |
| #else |
| #define GL_CHECKPOINT(LEVEL) |
| #endif |
| |
| class GLUtils { |
| public: |
| /** |
| * Print out any GL errors with ALOGE, returns true if any errors were found. |
| * You probably want to use GL_CHECKPOINT(LEVEL) instead of calling this directly |
| */ |
| static bool dumpGLErrors(); |
| |
| }; // class GLUtils |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* GLUTILS_H */ |