Early wake-up for transitions (2/2)
On some devices it's very likely that we fall into GL comp during
app transitions. However, SF offsets are chosen in a way such that
the time to finish a frame is just too tight to be completely jank
free when hitting GL composition in SurfaceFlinger. Thus, we
introduce the concept of a separate early offset, and wakeup
SurfaceFlinger at that time if we think that hitting GL comp is
likely, or we already hit GL comp in the last frame.
Test: Open app, check vsync offsets in systrace
Test: Open many dialogs/apps to fall into GPU comp.
Bug: 75985430
Change-Id: I461fdcd573583f3ea0348c8b23cc9945d33f8976
diff --git a/core/jni/android_view_SurfaceControl.cpp b/core/jni/android_view_SurfaceControl.cpp
index b0f68cd..3f58afa 100644
--- a/core/jni/android_view_SurfaceControl.cpp
+++ b/core/jni/android_view_SurfaceControl.cpp
@@ -327,6 +327,11 @@
transaction->setAnimationTransaction();
}
+static void nativeSetEarlyWakeup(JNIEnv* env, jclass clazz, jlong transactionObj) {
+ auto transaction = reinterpret_cast<SurfaceComposerClient::Transaction*>(transactionObj);
+ transaction->setEarlyWakeup();
+}
+
static void nativeSetLayer(JNIEnv* env, jclass clazz, jlong transactionObj,
jlong nativeObject, jint zorder) {
auto transaction = reinterpret_cast<SurfaceComposerClient::Transaction*>(transactionObj);
@@ -934,6 +939,8 @@
(void*)nativeMergeTransaction },
{"nativeSetAnimationTransaction", "(J)V",
(void*)nativeSetAnimationTransaction },
+ {"nativeSetEarlyWakeup", "(J)V",
+ (void*)nativeSetEarlyWakeup },
{"nativeSetLayer", "(JJI)V",
(void*)nativeSetLayer },
{"nativeSetRelativeLayer", "(JJLandroid/os/IBinder;I)V",