Early wake-up for transitions (2/2)

On some devices it's very likely that we fall into GL comp during
app transitions. However, SF offsets are chosen in a way such that
the time to finish a frame is just too tight to be completely jank
free when hitting GL composition in SurfaceFlinger. Thus, we
introduce the concept of a separate early offset, and wakeup
SurfaceFlinger at that time if we think that hitting GL comp is
likely, or we already hit GL comp in the last frame.

Test: Open app, check vsync offsets in systrace
Test: Open many dialogs/apps to fall into GPU comp.
Bug: 75985430
Change-Id: I461fdcd573583f3ea0348c8b23cc9945d33f8976
diff --git a/services/core/java/com/android/server/wm/AppWindowToken.java b/services/core/java/com/android/server/wm/AppWindowToken.java
index 8fa94fb..9a4db65 100644
--- a/services/core/java/com/android/server/wm/AppWindowToken.java
+++ b/services/core/java/com/android/server/wm/AppWindowToken.java
@@ -1714,7 +1714,8 @@
                     adapter = new LocalAnimationAdapter(
                             new WindowAnimationSpec(a, mTmpPoint, mTmpRect,
                                     mService.mAppTransition.canSkipFirstFrame(),
-                                    mService.mAppTransition.getAppStackClipMode()),
+                                    mService.mAppTransition.getAppStackClipMode(),
+                                    true /* isAppAnimation */),
                             mService.mSurfaceAnimationRunner);
                     if (a.getZAdjustment() == Animation.ZORDER_TOP) {
                         mNeedsZBoost = true;