Have an actual fallback if the surface is lost
Bug: 17516789
This will force a relayout/reinitialize pass if the Surface
is lost mid-render instead of crashing on the next frame
Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index b499dd0..6c3637d 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -166,6 +166,11 @@
freePrefetechedLayers();
}
+ if (CC_UNLIKELY(!mNativeWindow.get())) {
+ info.out.canDrawThisFrame = false;
+ return;
+ }
+
int runningBehind = 0;
// TODO: This query is moderately expensive, investigate adding some sort
// of fast-path based off when we last called eglSwapBuffers() as well as