Add some logging code to track down touch issues.
Change-Id: I9bd7af6b93f82a83c6863986d21e7a222d97e4ae
diff --git a/services/input/InputReader.cpp b/services/input/InputReader.cpp
index a16e7d7..014f962 100644
--- a/services/input/InputReader.cpp
+++ b/services/input/InputReader.cpp
@@ -53,6 +53,7 @@
#define INDENT2 " "
#define INDENT3 " "
#define INDENT4 " "
+#define INDENT5 " "
namespace android {
@@ -1921,8 +1922,17 @@
dump.appendFormat(INDENT4 "DistanceScale: %0.3f\n", mLocked.distanceScale);
dump.appendFormat(INDENT3 "Last Touch:\n");
- dump.appendFormat(INDENT4 "Pointer Count: %d\n", mLastTouch.pointerCount);
dump.appendFormat(INDENT4 "Button State: 0x%08x\n", mLastTouch.buttonState);
+ dump.appendFormat(INDENT4 "Pointer Count: %d\n", mLastTouch.pointerCount);
+ for (uint32_t i = 0; i < mLastTouch.pointerCount; i++) {
+ const PointerData& pointer = mLastTouch.pointers[i];
+ dump.appendFormat(INDENT5 "[%d]: id=%d, x=%d, y=%d, pressure=%d, "
+ "touchMajor=%d, touchMinor=%d, toolMajor=%d, toolMinor=%d, "
+ "orientation=%d, distance=%d, isStylus=%s\n", i,
+ pointer.id, pointer.x, pointer.y, pointer.pressure,
+ pointer.touchMajor, pointer.touchMinor, pointer.toolMajor, pointer.toolMinor,
+ pointer.orientation, pointer.distance, toString(pointer.isStylus));
+ }
if (mParameters.deviceType == Parameters::DEVICE_TYPE_POINTER) {
dump.appendFormat(INDENT3 "Pointer Gesture Detector:\n");