remove unneeded code

Change-Id: I07e2fca7274d2e12bf5b4aee0050794bdb97a8b3
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0563999..887aee7 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -188,7 +188,8 @@
     // the window manager died on us. prepare its eulogy.
 
     // reset screen orientation
-    setOrientation(0, eOrientationDefault, 0);
+    Vector<ComposerState> state;
+    setTransactionState(state, eOrientationDefault, 0);
 
     // restart the boot-animation
     property_set("ctl.start", "bootanim");
@@ -1225,26 +1226,6 @@
     }
 }
 
-int SurfaceFlinger::setOrientation(DisplayID dpy,
-        int orientation, uint32_t flags)
-{
-    if (CC_UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
-        return BAD_VALUE;
-
-    Mutex::Autolock _l(mStateLock);
-    if (mCurrentState.orientation != orientation) {
-        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
-            mCurrentState.orientationFlags = flags;
-            mCurrentState.orientation = orientation;
-            setTransactionFlags(eTransactionNeeded);
-            mTransactionCV.wait(mStateLock);
-        } else {
-            orientation = BAD_VALUE;
-        }
-    }
-    return orientation;
-}
-
 sp<ISurface> SurfaceFlinger::createSurface(
         ISurfaceComposerClient::surface_data_t* params,
         const String8& name,
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index b1b6116..c24a9de 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -170,7 +170,6 @@
     virtual void                        bootFinished();
     virtual void                        setTransactionState(const Vector<ComposerState>& state,
                                                             int orientation, uint32_t flags);
-    virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
     virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
     virtual sp<IDisplayEventConnection> createDisplayEventConnection();