Split out RenderProperties

Change-Id: Ia9888b4fb2c849d95a8c395cafef2e2294a23aae
diff --git a/core/jni/android_view_DisplayList.cpp b/core/jni/android_view_DisplayList.cpp
index 96f52e7..4a6346e 100644
--- a/core/jni/android_view_DisplayList.cpp
+++ b/core/jni/android_view_DisplayList.cpp
@@ -75,27 +75,27 @@
 static void android_view_DisplayList_setCaching(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean caching) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setCaching(caching);
+    displayList->properties().setCaching(caching);
 }
 
 static void android_view_DisplayList_setStaticMatrix(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jlong matrixPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr);
-    displayList->setStaticMatrix(matrix);
+    displayList->properties().setStaticMatrix(matrix);
 }
 
 static void android_view_DisplayList_setAnimationMatrix(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jlong matrixPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr);
-    displayList->setAnimationMatrix(matrix);
+    displayList->properties().setAnimationMatrix(matrix);
 }
 
 static void android_view_DisplayList_setClipToBounds(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean clipToBounds) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setClipToBounds(clipToBounds);
+    displayList->properties().setClipToBounds(clipToBounds);
 }
 
 static void android_view_DisplayList_setIsolatedZVolume(JNIEnv* env,
@@ -106,98 +106,98 @@
 static void android_view_DisplayList_setProjectBackwards(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean shouldProject) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setProjectBackwards(shouldProject);
+    displayList->properties().setProjectBackwards(shouldProject);
 }
 
 static void android_view_DisplayList_setProjectionReceiver(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean shouldRecieve) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setProjectionReceiver(shouldRecieve);
+    displayList->properties().setProjectionReceiver(shouldRecieve);
 }
 
 static void android_view_DisplayList_setOutline(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jlong outlinePathPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
     SkPath* outline = reinterpret_cast<SkPath*>(outlinePathPtr);
-    displayList->setOutline(outline);
+    displayList->properties().setOutline(outline);
 }
 
 static void android_view_DisplayList_setClipToOutline(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean clipToOutline) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setClipToOutline(clipToOutline);
+    displayList->properties().setClipToOutline(clipToOutline);
 }
 
 static void android_view_DisplayList_setCastsShadow(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean castsShadow) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setCastsShadow(castsShadow);
+    displayList->properties().setCastsShadow(castsShadow);
 }
 
 static void android_view_DisplayList_setUsesGlobalCamera(JNIEnv* env,
         jobject clazz, jlong displayListPtr, jboolean usesGlobalCamera) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setUsesGlobalCamera(usesGlobalCamera);
+    displayList->properties().setUsesGlobalCamera(usesGlobalCamera);
 }
 
 static void android_view_DisplayList_setAlpha(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float alpha) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setAlpha(alpha);
+    displayList->properties().setAlpha(alpha);
 }
 
 static void android_view_DisplayList_setHasOverlappingRendering(JNIEnv* env,
         jobject clazz, jlong displayListPtr, bool hasOverlappingRendering) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setHasOverlappingRendering(hasOverlappingRendering);
+    displayList->properties().setHasOverlappingRendering(hasOverlappingRendering);
 }
 
 static void android_view_DisplayList_setTranslationX(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float tx) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setTranslationX(tx);
+    displayList->properties().setTranslationX(tx);
 }
 
 static void android_view_DisplayList_setTranslationY(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float ty) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setTranslationY(ty);
+    displayList->properties().setTranslationY(ty);
 }
 
 static void android_view_DisplayList_setTranslationZ(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float tz) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setTranslationZ(tz);
+    displayList->properties().setTranslationZ(tz);
 }
 
 static void android_view_DisplayList_setRotation(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float rotation) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setRotation(rotation);
+    displayList->properties().setRotation(rotation);
 }
 
 static void android_view_DisplayList_setRotationX(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float rx) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setRotationX(rx);
+    displayList->properties().setRotationX(rx);
 }
 
 static void android_view_DisplayList_setRotationY(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float ry) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setRotationY(ry);
+    displayList->properties().setRotationY(ry);
 }
 
 static void android_view_DisplayList_setScaleX(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float sx) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setScaleX(sx);
+    displayList->properties().setScaleX(sx);
 }
 
 static void android_view_DisplayList_setScaleY(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float sy) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setScaleY(sy);
+    displayList->properties().setScaleY(sy);
 }
 
 static void android_view_DisplayList_setTransformationInfo(JNIEnv* env,
@@ -205,172 +205,172 @@
         float translationX, float translationY, float translationZ,
         float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setAlpha(alpha);
-    displayList->setTranslationX(translationX);
-    displayList->setTranslationY(translationY);
-    displayList->setTranslationZ(translationZ);
-    displayList->setRotation(rotation);
-    displayList->setRotationX(rotationX);
-    displayList->setRotationY(rotationY);
-    displayList->setScaleX(scaleX);
-    displayList->setScaleY(scaleY);
+    displayList->properties().setAlpha(alpha);
+    displayList->properties().setTranslationX(translationX);
+    displayList->properties().setTranslationY(translationY);
+    displayList->properties().setTranslationZ(translationZ);
+    displayList->properties().setRotation(rotation);
+    displayList->properties().setRotationX(rotationX);
+    displayList->properties().setRotationY(rotationY);
+    displayList->properties().setScaleX(scaleX);
+    displayList->properties().setScaleY(scaleY);
 }
 
 static void android_view_DisplayList_setPivotX(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float px) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setPivotX(px);
+    displayList->properties().setPivotX(px);
 }
 
 static void android_view_DisplayList_setPivotY(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float py) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setPivotY(py);
+    displayList->properties().setPivotY(py);
 }
 
 static void android_view_DisplayList_setCameraDistance(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float distance) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setCameraDistance(distance);
+    displayList->properties().setCameraDistance(distance);
 }
 
 static void android_view_DisplayList_setLeft(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int left) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setLeft(left);
+    displayList->properties().setLeft(left);
 }
 
 static void android_view_DisplayList_setTop(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int top) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setTop(top);
+    displayList->properties().setTop(top);
 }
 
 static void android_view_DisplayList_setRight(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int right) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setRight(right);
+    displayList->properties().setRight(right);
 }
 
 static void android_view_DisplayList_setBottom(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int bottom) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setBottom(bottom);
+    displayList->properties().setBottom(bottom);
 }
 
 static void android_view_DisplayList_setLeftTopRightBottom(JNIEnv* env,
         jobject clazz, jlong displayListPtr, int left, int top,
         int right, int bottom) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->setLeftTopRightBottom(left, top, right, bottom);
+    displayList->properties().setLeftTopRightBottom(left, top, right, bottom);
 }
 
 static void android_view_DisplayList_offsetLeftAndRight(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float offset) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->offsetLeftRight(offset);
+    displayList->properties().offsetLeftRight(offset);
 }
 
 static void android_view_DisplayList_offsetTopAndBottom(JNIEnv* env,
         jobject clazz, jlong displayListPtr, float offset) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    displayList->offsetTopBottom(offset);
+    displayList->properties().offsetTopBottom(offset);
 }
 
 static jboolean android_view_DisplayList_hasOverlappingRendering(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->hasOverlappingRendering();
+    return displayList->properties().hasOverlappingRendering();
 }
 
 static jfloat android_view_DisplayList_getAlpha(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getAlpha();
+    return displayList->properties().getAlpha();
 }
 
 static jfloat android_view_DisplayList_getLeft(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getLeft();
+    return displayList->properties().getLeft();
 }
 
 static jfloat android_view_DisplayList_getTop(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getTop();
+    return displayList->properties().getTop();
 }
 
 static jfloat android_view_DisplayList_getRight(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getRight();
+    return displayList->properties().getRight();
 }
 
 static jfloat android_view_DisplayList_getBottom(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getBottom();
+    return displayList->properties().getBottom();
 }
 
 static jfloat android_view_DisplayList_getCameraDistance(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getCameraDistance();
+    return displayList->properties().getCameraDistance();
 }
 
 static jfloat android_view_DisplayList_getScaleX(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getScaleX();
+    return displayList->properties().getScaleX();
 }
 
 static jfloat android_view_DisplayList_getScaleY(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getScaleY();
+    return displayList->properties().getScaleY();
 }
 
 static jfloat android_view_DisplayList_getTranslationX(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getTranslationX();
+    return displayList->properties().getTranslationX();
 }
 
 static jfloat android_view_DisplayList_getTranslationY(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getTranslationY();
+    return displayList->properties().getTranslationY();
 }
 
 static jfloat android_view_DisplayList_getRotation(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getRotation();
+    return displayList->properties().getRotation();
 }
 
 static jfloat android_view_DisplayList_getRotationX(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getRotationX();
+    return displayList->properties().getRotationX();
 }
 
 static jfloat android_view_DisplayList_getRotationY(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getRotationY();
+    return displayList->properties().getRotationY();
 }
 
 static jfloat android_view_DisplayList_getPivotX(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getPivotX();
+    return displayList->properties().getPivotX();
 }
 
 static jfloat android_view_DisplayList_getPivotY(JNIEnv* env,
         jobject clazz, jlong displayListPtr) {
     RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
-    return displayList->getPivotY();
+    return displayList->properties().getPivotY();
 }
 
 #endif // USE_OPENGL_RENDERER
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 2cc7a84..eeff4c0 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -38,6 +38,7 @@
 		Program.cpp \
 		ProgramCache.cpp \
 		RenderBufferCache.cpp \
+		RenderProperties.cpp \
 		ResourceCache.cpp \
 		ShadowTessellator.cpp \
 		SkiaShader.cpp \
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index 0a52cd0..346fbce 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -48,42 +48,7 @@
     fflush(file);
 }
 
-RenderNode::RenderNode() :
-        mDisplayListData(0), mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL),
-        mTransformMatrix3D(NULL), mStaticMatrix(NULL), mAnimationMatrix(NULL) {
-
-    mLeft = 0;
-    mTop = 0;
-    mRight = 0;
-    mBottom = 0;
-    mClipToBounds = true;
-    mProjectBackwards = false;
-    mProjectionReceiver = false;
-    mOutline.rewind();
-    mClipToOutline = false;
-    mCastsShadow = false;
-    mUsesGlobalCamera = false;
-    mAlpha = 1;
-    mHasOverlappingRendering = true;
-    mTranslationX = 0;
-    mTranslationY = 0;
-    mTranslationZ = 0;
-    mRotation = 0;
-    mRotationX = 0;
-    mRotationY= 0;
-    mScaleX = 1;
-    mScaleY = 1;
-    mPivotX = 0;
-    mPivotY = 0;
-    mCameraDistance = 0;
-    mMatrixDirty = false;
-    mMatrixFlags = 0;
-    mPrevWidth = -1;
-    mPrevHeight = -1;
-    mWidth = 0;
-    mHeight = 0;
-    mPivotExplicitlySet = false;
-    mCaching = false;
+RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) {
 }
 
 RenderNode::~RenderNode() {
@@ -91,11 +56,6 @@
 
     mDestroyed = true;
     delete mDisplayListData;
-    delete mTransformMatrix;
-    delete mTransformCamera;
-    delete mTransformMatrix3D;
-    delete mStaticMatrix;
-    delete mAnimationMatrix;
 }
 
 void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
@@ -132,97 +92,35 @@
     ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
 }
 
-float RenderNode::getPivotX() {
-    updateMatrix();
-    return mPivotX;
-}
-
-float RenderNode::getPivotY() {
-    updateMatrix();
-    return mPivotY;
-}
-
-void RenderNode::updateMatrix() {
-    if (mMatrixDirty) {
-        // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform
-        // to a pure translate. This is safe because the matrix isn't read in pure translate cases.
-        if (mMatrixFlags && mMatrixFlags != TRANSLATION) {
-            if (!mTransformMatrix) {
-                // only allocate a matrix if we have a complex transform
-                mTransformMatrix = new Matrix4();
-            }
-            if (!mPivotExplicitlySet) {
-                if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
-                    mPrevWidth = mWidth;
-                    mPrevHeight = mHeight;
-                    mPivotX = mPrevWidth / 2.0f;
-                    mPivotY = mPrevHeight / 2.0f;
-                }
-            }
-
-            if ((mMatrixFlags & ROTATION_3D) == 0) {
-                mTransformMatrix->loadTranslate(
-                        mPivotX + mTranslationX,
-                        mPivotY + mTranslationY,
-                        0);
-                mTransformMatrix->rotate(mRotation, 0, 0, 1);
-                mTransformMatrix->scale(mScaleX, mScaleY, 1);
-                mTransformMatrix->translate(-mPivotX, -mPivotY);
-            } else {
-                if (!mTransformCamera) {
-                    mTransformCamera = new Sk3DView();
-                    mTransformMatrix3D = new SkMatrix();
-                }
-                SkMatrix transformMatrix;
-                transformMatrix.reset();
-                mTransformCamera->save();
-                transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY);
-                mTransformCamera->rotateX(mRotationX);
-                mTransformCamera->rotateY(mRotationY);
-                mTransformCamera->rotateZ(-mRotation);
-                mTransformCamera->getMatrix(mTransformMatrix3D);
-                mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
-                mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
-                        mPivotY + mTranslationY);
-                transformMatrix.postConcat(*mTransformMatrix3D);
-                mTransformCamera->restore();
-
-                mTransformMatrix->load(transformMatrix);
-            }
-        }
-        mMatrixDirty = false;
-    }
-}
-
 void RenderNode::outputViewProperties(const int level) {
-    updateMatrix();
-    if (mLeft != 0 || mTop != 0) {
-        ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
+    properties().updateMatrix();
+    if (properties().mLeft != 0 || properties().mTop != 0) {
+        ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop);
     }
-    if (mStaticMatrix) {
+    if (properties().mStaticMatrix) {
         ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
-                level * 2, "", mStaticMatrix, SK_MATRIX_ARGS(mStaticMatrix));
+                level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix));
     }
-    if (mAnimationMatrix) {
+    if (properties().mAnimationMatrix) {
         ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
-                level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix));
+                level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix));
     }
-    if (mMatrixFlags != 0) {
-        if (mMatrixFlags == TRANSLATION) {
+    if (properties().mMatrixFlags != 0) {
+        if (properties().mMatrixFlags == TRANSLATION) {
             ALOGD("%*sTranslate %.2f, %.2f, %.2f",
-                    level * 2, "", mTranslationX, mTranslationY, mTranslationZ);
+                    level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ);
         } else {
             ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING,
-                    level * 2, "", mTransformMatrix, MATRIX_4_ARGS(mTransformMatrix));
+                    level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix));
         }
     }
 
-    bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
-    if (mAlpha < 1) {
-        if (mCaching) {
-            ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha);
-        } else if (!mHasOverlappingRendering) {
-            ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha);
+    bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
+    if (properties().mAlpha < 1) {
+        if (properties().mCaching) {
+            ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha);
+        } else if (!properties().mHasOverlappingRendering) {
+            ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha);
         } else {
             int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
             if (clipToBoundsNeeded) {
@@ -230,20 +128,20 @@
                 clipToBoundsNeeded = false; // clipping done by save layer
             }
             ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
-                    (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
-                    (int)(mAlpha * 255), flags);
+                    (float) 0, (float) 0, (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop,
+                    (int)(properties().mAlpha * 255), flags);
         }
     }
     if (clipToBoundsNeeded) {
         ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
-                (float) mRight - mLeft, (float) mBottom - mTop);
+                (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop);
     }
 }
 
 /*
  * For property operations, we pass a savecount of 0, since the operations aren't part of the
  * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
- * base saveCount (i.e., how RestoreToCount uses saveCount + mCount)
+ * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount)
  */
 #define PROPERTY_SAVECOUNT 0
 
@@ -253,28 +151,28 @@
 #if DEBUG_DISPLAY_LIST
     outputViewProperties(level);
 #endif
-    updateMatrix();
-    if (mLeft != 0 || mTop != 0) {
-        renderer.translate(mLeft, mTop);
+    properties().updateMatrix();
+    if (properties().mLeft != 0 || properties().mTop != 0) {
+        renderer.translate(properties().mLeft, properties().mTop);
     }
-    if (mStaticMatrix) {
-        renderer.concatMatrix(mStaticMatrix);
-    } else if (mAnimationMatrix) {
-        renderer.concatMatrix(mAnimationMatrix);
+    if (properties().mStaticMatrix) {
+        renderer.concatMatrix(properties().mStaticMatrix);
+    } else if (properties().mAnimationMatrix) {
+        renderer.concatMatrix(properties().mAnimationMatrix);
     }
-    if (mMatrixFlags != 0) {
-        if (mMatrixFlags == TRANSLATION) {
-            renderer.translate(mTranslationX, mTranslationY);
+    if (properties().mMatrixFlags != 0) {
+        if (properties().mMatrixFlags == TRANSLATION) {
+            renderer.translate(properties().mTranslationX, properties().mTranslationY);
         } else {
-            renderer.concatMatrix(*mTransformMatrix);
+            renderer.concatMatrix(*properties().mTransformMatrix);
         }
     }
-    bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
-    if (mAlpha < 1) {
-        if (mCaching) {
-            renderer.setOverrideLayerAlpha(mAlpha);
-        } else if (!mHasOverlappingRendering) {
-            renderer.scaleAlpha(mAlpha);
+    bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
+    if (properties().mAlpha < 1) {
+        if (properties().mCaching) {
+            renderer.setOverrideLayerAlpha(properties().mAlpha);
+        } else if (!properties().mHasOverlappingRendering) {
+            renderer.scaleAlpha(properties().mAlpha);
         } else {
             // TODO: should be able to store the size of a DL at record time and not
             // have to pass it into this call. In fact, this information might be in the
@@ -286,18 +184,18 @@
             }
 
             SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
-                    0, 0, mRight - mLeft, mBottom - mTop, mAlpha * 255, saveFlags);
-            handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+                    0, 0, properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, properties().mAlpha * 255, saveFlags);
+            handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
         }
     }
     if (clipToBoundsNeeded) {
         ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
-                mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op);
-        handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+                properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, SkRegion::kIntersect_Op);
+        handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
     }
-    if (CC_UNLIKELY(mClipToOutline && !mOutline.isEmpty())) {
-        ClipPathOp* op = new (handler.allocator()) ClipPathOp(&mOutline, SkRegion::kIntersect_Op);
-        handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+    if (CC_UNLIKELY(properties().mClipToOutline && !properties().mOutline.isEmpty())) {
+        ClipPathOp* op = new (handler.allocator()) ClipPathOp(&properties().mOutline, SkRegion::kIntersect_Op);
+        handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
     }
 }
 
@@ -308,35 +206,35 @@
  * matrix computation instead of the Skia 3x3 matrix + camera hackery.
  */
 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
-    if (mLeft != 0 || mTop != 0) {
-        matrix.translate(mLeft, mTop);
+    if (properties().mLeft != 0 || properties().mTop != 0) {
+        matrix.translate(properties().mLeft, properties().mTop);
     }
-    if (mStaticMatrix) {
-        mat4 stat(*mStaticMatrix);
+    if (properties().mStaticMatrix) {
+        mat4 stat(*properties().mStaticMatrix);
         matrix.multiply(stat);
-    } else if (mAnimationMatrix) {
-        mat4 anim(*mAnimationMatrix);
+    } else if (properties().mAnimationMatrix) {
+        mat4 anim(*properties().mAnimationMatrix);
         matrix.multiply(anim);
     }
-    if (mMatrixFlags != 0) {
-        updateMatrix();
-        if (mMatrixFlags == TRANSLATION) {
-            matrix.translate(mTranslationX, mTranslationY,
-                    true3dTransform ? mTranslationZ : 0.0f);
+    if (properties().mMatrixFlags != 0) {
+        properties().updateMatrix();
+        if (properties().mMatrixFlags == TRANSLATION) {
+            matrix.translate(properties().mTranslationX, properties().mTranslationY,
+                    true3dTransform ? properties().mTranslationZ : 0.0f);
         } else {
             if (!true3dTransform) {
-                matrix.multiply(*mTransformMatrix);
+                matrix.multiply(*properties().mTransformMatrix);
             } else {
                 mat4 true3dMat;
                 true3dMat.loadTranslate(
-                        mPivotX + mTranslationX,
-                        mPivotY + mTranslationY,
-                        mTranslationZ);
-                true3dMat.rotate(mRotationX, 1, 0, 0);
-                true3dMat.rotate(mRotationY, 0, 1, 0);
-                true3dMat.rotate(mRotation, 0, 0, 1);
-                true3dMat.scale(mScaleX, mScaleY, 1);
-                true3dMat.translate(-mPivotX, -mPivotY);
+                        properties().mPivotX + properties().mTranslationX,
+                        properties().mPivotY + properties().mTranslationY,
+                        properties().mTranslationZ);
+                true3dMat.rotate(properties().mRotationX, 1, 0, 0);
+                true3dMat.rotate(properties().mRotationY, 0, 1, 0);
+                true3dMat.rotate(properties().mRotation, 0, 0, 1);
+                true3dMat.scale(properties().mScaleX, properties().mScaleY, 1);
+                true3dMat.translate(-properties().mPivotX, -properties().mPivotY);
 
                 matrix.multiply(true3dMat);
             }
@@ -378,7 +276,7 @@
     Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
     localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
 
-    if (mProjectBackwards) {
+    if (properties().mProjectBackwards) {
         // composited projectee, flag for out of order draw, save matrix, and store in proj surface
         opState->mSkipInOrderDraw = true;
         opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
@@ -397,7 +295,7 @@
 
             Vector<DrawDisplayListOp*>* projectionChildren = NULL;
             const mat4* projectionTransform = NULL;
-            if (isProjectionReceiver && !child->mProjectBackwards) {
+            if (isProjectionReceiver && !child->properties().mProjectBackwards) {
                 // if receiving projections, collect projecting descendent
 
                 // Note that if a direct descendent is projecting backwards, we pass it's
@@ -444,7 +342,7 @@
         : mReplayStruct(replayStruct), mLevel(level) {}
     inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
-        mReplayStruct.mRenderer.eventMark(operation->name());
+        properties().mReplayStruct.mRenderer.eventMark(operation->name());
 #endif
         operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
     }
@@ -472,12 +370,12 @@
     for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
         DrawDisplayListOp* childOp = mDisplayListData->children[i];
         RenderNode* child = childOp->mDisplayList;
-        float childZ = child->mTranslationZ;
+        float childZ = child->properties().mTranslationZ;
 
         if (childZ != 0.0f) {
             zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
             childOp->mSkipInOrderDraw = true;
-        } else if (!child->mProjectBackwards) {
+        } else if (!child->properties().mProjectBackwards) {
             // regular, in order drawing DisplayList
             childOp->mSkipInOrderDraw = false;
         }
@@ -502,9 +400,9 @@
 
     int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
     LinearAllocator& alloc = handler.allocator();
-    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
+    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
             SkRegion::kIntersect_Op); // clip to 3d root bounds
-    handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds);
+    handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
 
     /**
      * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
@@ -534,7 +432,7 @@
             // OR if its caster's Z value is similar to the previous potential caster
             if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
 
-                if (caster->mCastsShadow && caster->mAlpha > 0.0f) {
+                if (caster->properties().mCastsShadow && caster->properties().mAlpha > 0.0f) {
                     mat4 shadowMatrixXY(casterOp->mTransformFromParent);
                     caster->applyViewPropertyTransforms(shadowMatrixXY);
 
@@ -544,8 +442,9 @@
 
                     DisplayListOp* shadowOp  = new (alloc) DrawShadowOp(
                             shadowMatrixXY, shadowMatrixZ,
-                            caster->mAlpha, &(caster->mOutline), caster->mWidth, caster->mHeight);
-                    handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds);
+                            caster->properties().mAlpha, &(caster->properties().mOutline),
+                            caster->properties().mWidth, caster->properties().mHeight);
+                    handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
                 }
 
                 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
@@ -563,22 +462,22 @@
 
         renderer.concatMatrix(childOp->mTransformFromParent);
         childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
-        handler(childOp, renderer.getSaveCount() - 1, mClipToBounds);
+        handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
         childOp->mSkipInOrderDraw = true;
 
         renderer.restoreToCount(restoreTo);
         drawIndex++;
     }
-    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
+    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
 }
 
 template <class T>
 void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
     int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
     LinearAllocator& alloc = handler.allocator();
-    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
+    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
             SkRegion::kReplace_Op); // clip to projection surface root bounds
-    handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds);
+    handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
 
     for (size_t i = 0; i < mProjectedNodes.size(); i++) {
         DrawDisplayListOp* childOp = mProjectedNodes[i];
@@ -587,11 +486,11 @@
         int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
         renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
         childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
-        handler(childOp, renderer.getSaveCount() - 1, mClipToBounds);
+        handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
         childOp->mSkipInOrderDraw = true;
         renderer.restoreToCount(restoreTo);
     }
-    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
+    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
 }
 
 /**
@@ -606,10 +505,10 @@
 template <class T>
 void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
     if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
-        ALOGW("Error: %s is drawing after destruction", getName());
+        ALOGW("Error: %s is drawing after destruction", mName.string());
         CRASH();
     }
-    if (mDisplayListData->isEmpty() || mAlpha <= 0) {
+    if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) {
         DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
         return;
     }
@@ -624,14 +523,14 @@
     LinearAllocator& alloc = handler.allocator();
     int restoreTo = renderer.getSaveCount();
     handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
-            PROPERTY_SAVECOUNT, mClipToBounds);
+            PROPERTY_SAVECOUNT, properties().mClipToBounds);
 
     DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
 
     setViewProperties<T>(renderer, handler, level + 1);
 
-    bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight);
+    bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight);
     if (!quickRejected) {
         Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
         buildZSortedChildList(zTranslatedNodes);
@@ -650,7 +549,7 @@
 #endif
 
             logBuffer.writeCommand(level, op->name());
-            handler(op, saveCountOffset, mClipToBounds);
+            handler(op, saveCountOffset, properties().mClipToBounds);
 
             if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
                 iterateProjectedChildren(renderer, handler, level);
@@ -663,7 +562,7 @@
 
     DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
     handler(new (alloc) RestoreToCountOp(restoreTo),
-            PROPERTY_SAVECOUNT, mClipToBounds);
+            PROPERTY_SAVECOUNT, properties().mClipToBounds);
     renderer.setOverrideLayerAlpha(1.0f);
 }
 
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index b141fd4..b80c118 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -40,12 +40,7 @@
 #include "Debug.h"
 #include "Matrix.h"
 #include "DeferredDisplayList.h"
-
-#define TRANSLATION 0x0001
-#define ROTATION    0x0002
-#define ROTATION_3D 0x0004
-#define SCALE       0x0008
-#define PIVOT       0x0010
+#include "RenderProperties.h"
 
 class SkBitmap;
 class SkPaint;
@@ -196,351 +191,20 @@
         }
     }
 
-    const char* getName() const {
-        return mName.string();
-    }
-
-    void setClipToBounds(bool clipToBounds) {
-        mClipToBounds = clipToBounds;
-    }
-
-    void setCastsShadow(bool castsShadow) {
-        mCastsShadow = castsShadow;
-    }
-
-    void setUsesGlobalCamera(bool usesGlobalCamera) {
-        mUsesGlobalCamera = usesGlobalCamera;
-    }
-
-    void setProjectBackwards(bool shouldProject) {
-        mProjectBackwards = shouldProject;
-    }
-
-    void setProjectionReceiver(bool shouldRecieve) {
-        mProjectionReceiver = shouldRecieve;
+    RenderProperties& properties() {
+        return mProperties;
     }
 
     bool isProjectionReceiver() {
-        return mProjectionReceiver;
-    }
-
-    void setOutline(const SkPath* outline) {
-        if (!outline) {
-            mOutline.reset();
-        } else {
-            mOutline = *outline;
-        }
-    }
-
-    void setClipToOutline(bool clipToOutline) {
-        mClipToOutline = clipToOutline;
-    }
-
-    void setStaticMatrix(SkMatrix* matrix) {
-        delete mStaticMatrix;
-        mStaticMatrix = new SkMatrix(*matrix);
-    }
-
-    // Can return NULL
-    SkMatrix* getStaticMatrix() {
-        return mStaticMatrix;
-    }
-
-    void setAnimationMatrix(SkMatrix* matrix) {
-        delete mAnimationMatrix;
-        if (matrix) {
-            mAnimationMatrix = new SkMatrix(*matrix);
-        } else {
-            mAnimationMatrix = NULL;
-        }
-    }
-
-    void setAlpha(float alpha) {
-        alpha = fminf(1.0f, fmaxf(0.0f, alpha));
-        if (alpha != mAlpha) {
-            mAlpha = alpha;
-        }
-    }
-
-    float getAlpha() const {
-        return mAlpha;
-    }
-
-    void setHasOverlappingRendering(bool hasOverlappingRendering) {
-        mHasOverlappingRendering = hasOverlappingRendering;
-    }
-
-    bool hasOverlappingRendering() const {
-        return mHasOverlappingRendering;
-    }
-
-    void setTranslationX(float translationX) {
-        if (translationX != mTranslationX) {
-            mTranslationX = translationX;
-            onTranslationUpdate();
-        }
-    }
-
-    float getTranslationX() const {
-        return mTranslationX;
-    }
-
-    void setTranslationY(float translationY) {
-        if (translationY != mTranslationY) {
-            mTranslationY = translationY;
-            onTranslationUpdate();
-        }
-    }
-
-    float getTranslationY() const {
-        return mTranslationY;
-    }
-
-    void setTranslationZ(float translationZ) {
-        if (translationZ != mTranslationZ) {
-            mTranslationZ = translationZ;
-            onTranslationUpdate();
-        }
-    }
-
-    float getTranslationZ() const {
-        return mTranslationZ;
-    }
-
-    void setRotation(float rotation) {
-        if (rotation != mRotation) {
-            mRotation = rotation;
-            mMatrixDirty = true;
-            if (mRotation == 0.0f) {
-                mMatrixFlags &= ~ROTATION;
-            } else {
-                mMatrixFlags |= ROTATION;
-            }
-        }
-    }
-
-    float getRotation() const {
-        return mRotation;
-    }
-
-    void setRotationX(float rotationX) {
-        if (rotationX != mRotationX) {
-            mRotationX = rotationX;
-            mMatrixDirty = true;
-            if (mRotationX == 0.0f && mRotationY == 0.0f) {
-                mMatrixFlags &= ~ROTATION_3D;
-            } else {
-                mMatrixFlags |= ROTATION_3D;
-            }
-        }
-    }
-
-    float getRotationX() const {
-        return mRotationX;
-    }
-
-    void setRotationY(float rotationY) {
-        if (rotationY != mRotationY) {
-            mRotationY = rotationY;
-            mMatrixDirty = true;
-            if (mRotationX == 0.0f && mRotationY == 0.0f) {
-                mMatrixFlags &= ~ROTATION_3D;
-            } else {
-                mMatrixFlags |= ROTATION_3D;
-            }
-        }
-    }
-
-    float getRotationY() const {
-        return mRotationY;
-    }
-
-    void setScaleX(float scaleX) {
-        if (scaleX != mScaleX) {
-            mScaleX = scaleX;
-            mMatrixDirty = true;
-            if (mScaleX == 1.0f && mScaleY == 1.0f) {
-                mMatrixFlags &= ~SCALE;
-            } else {
-                mMatrixFlags |= SCALE;
-            }
-        }
-    }
-
-    float getScaleX() const {
-        return mScaleX;
-    }
-
-    void setScaleY(float scaleY) {
-        if (scaleY != mScaleY) {
-            mScaleY = scaleY;
-            mMatrixDirty = true;
-            if (mScaleX == 1.0f && mScaleY == 1.0f) {
-                mMatrixFlags &= ~SCALE;
-            } else {
-                mMatrixFlags |= SCALE;
-            }
-        }
-    }
-
-    float getScaleY() const {
-        return mScaleY;
-    }
-
-    void setPivotX(float pivotX) {
-        mPivotX = pivotX;
-        mMatrixDirty = true;
-        if (mPivotX == 0.0f && mPivotY == 0.0f) {
-            mMatrixFlags &= ~PIVOT;
-        } else {
-            mMatrixFlags |= PIVOT;
-        }
-        mPivotExplicitlySet = true;
-    }
-
-    ANDROID_API float getPivotX();
-
-    void setPivotY(float pivotY) {
-        mPivotY = pivotY;
-        mMatrixDirty = true;
-        if (mPivotX == 0.0f && mPivotY == 0.0f) {
-            mMatrixFlags &= ~PIVOT;
-        } else {
-            mMatrixFlags |= PIVOT;
-        }
-        mPivotExplicitlySet = true;
-    }
-
-    ANDROID_API float getPivotY();
-
-    void setCameraDistance(float distance) {
-        if (distance != mCameraDistance) {
-            mCameraDistance = distance;
-            mMatrixDirty = true;
-            if (!mTransformCamera) {
-                mTransformCamera = new Sk3DView();
-                mTransformMatrix3D = new SkMatrix();
-            }
-            mTransformCamera->setCameraLocation(0, 0, distance);
-        }
-    }
-
-    float getCameraDistance() const {
-        return mCameraDistance;
-    }
-
-    void setLeft(int left) {
-        if (left != mLeft) {
-            mLeft = left;
-            mWidth = mRight - mLeft;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
-            }
-        }
-    }
-
-    float getLeft() const {
-        return mLeft;
-    }
-
-    void setTop(int top) {
-        if (top != mTop) {
-            mTop = top;
-            mHeight = mBottom - mTop;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
-            }
-        }
-    }
-
-    float getTop() const {
-        return mTop;
-    }
-
-    void setRight(int right) {
-        if (right != mRight) {
-            mRight = right;
-            mWidth = mRight - mLeft;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
-            }
-        }
-    }
-
-    float getRight() const {
-        return mRight;
-    }
-
-    void setBottom(int bottom) {
-        if (bottom != mBottom) {
-            mBottom = bottom;
-            mHeight = mBottom - mTop;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
-            }
-        }
-    }
-
-    float getBottom() const {
-        return mBottom;
-    }
-
-    void setLeftTop(int left, int top) {
-        if (left != mLeft || top != mTop) {
-            mLeft = left;
-            mTop = top;
-            mWidth = mRight - mLeft;
-            mHeight = mBottom - mTop;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
-            }
-        }
-    }
-
-    void setLeftTopRightBottom(int left, int top, int right, int bottom) {
-        if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
-            mLeft = left;
-            mTop = top;
-            mRight = right;
-            mBottom = bottom;
-            mWidth = mRight - mLeft;
-            mHeight = mBottom - mTop;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
-            }
-        }
-    }
-
-    void offsetLeftRight(float offset) {
-        if (offset != 0) {
-            mLeft += offset;
-            mRight += offset;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
-            }
-        }
-    }
-
-    void offsetTopBottom(float offset) {
-        if (offset != 0) {
-            mTop += offset;
-            mBottom += offset;
-            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
-                mMatrixDirty = true;
-            }
-        }
-    }
-
-    void setCaching(bool caching) {
-        mCaching = caching;
+        return properties().isProjectionReceiver();
     }
 
     int getWidth() {
-        return mWidth;
+        return properties().getWidth();
     }
 
     int getHeight() {
-        return mHeight;
+        return properties().getHeight();
     }
 
 private:
@@ -558,15 +222,6 @@
         kPositiveZChildren
     };
 
-    void onTranslationUpdate() {
-        mMatrixDirty = true;
-        if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
-            mMatrixFlags &= ~TRANSLATION;
-        } else {
-            mMatrixFlags |= TRANSLATION;
-        }
-    }
-
     void outputViewProperties(const int level);
 
     void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
@@ -590,8 +245,6 @@
     template <class T>
     inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
 
-    void updateMatrix();
-
     class TextContainer {
     public:
         size_t length() const {
@@ -606,47 +259,11 @@
         const char* mText;
     };
 
-    DisplayListData* mDisplayListData;
-
     String8 mName;
     bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
 
-    // Rendering properties
-    bool mClipToBounds;
-    bool mProjectBackwards;
-    bool mProjectionReceiver;
-    SkPath mOutline;
-    bool mClipToOutline;
-    bool mCastsShadow;
-    bool mUsesGlobalCamera; // TODO: respect value when rendering
-    float mAlpha;
-    bool mHasOverlappingRendering;
-    float mTranslationX, mTranslationY, mTranslationZ;
-    float mRotation, mRotationX, mRotationY;
-    float mScaleX, mScaleY;
-    float mPivotX, mPivotY;
-    float mCameraDistance;
-    int mLeft, mTop, mRight, mBottom;
-    int mWidth, mHeight;
-    int mPrevWidth, mPrevHeight;
-    bool mPivotExplicitlySet;
-    bool mMatrixDirty;
-    bool mMatrixIsIdentity;
-
-    /**
-     * Stores the total transformation of the DisplayList based upon its scalar
-     * translate/rotate/scale properties.
-     *
-     * In the common translation-only case, the matrix isn't allocated and the mTranslation
-     * properties are used directly.
-     */
-    Matrix4* mTransformMatrix;
-    uint32_t mMatrixFlags;
-    Sk3DView* mTransformCamera;
-    SkMatrix* mTransformMatrix3D;
-    SkMatrix* mStaticMatrix;
-    SkMatrix* mAnimationMatrix;
-    bool mCaching;
+    RenderProperties mProperties;
+    DisplayListData* mDisplayListData;
 
     /**
      * Draw time state - these properties are only set and used during rendering
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
new file mode 100644
index 0000000..714fd1b
--- /dev/null
+++ b/libs/hwui/RenderProperties.cpp
@@ -0,0 +1,126 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "RenderProperties.h"
+
+#include <SkMatrix.h>
+
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+RenderProperties::RenderProperties()
+        : mClipToBounds(true)
+        , mProjectBackwards(false)
+        , mProjectionReceiver(false)
+        , mClipToOutline(false)
+        , mCastsShadow(false)
+        , mUsesGlobalCamera(false) // TODO: respect value when rendering
+        , mAlpha(1)
+        , mHasOverlappingRendering(true)
+        , mTranslationX(0), mTranslationY(0), mTranslationZ(0)
+        , mRotation(0), mRotationX(0), mRotationY(0)
+        , mScaleX(1), mScaleY(1)
+        , mPivotX(0), mPivotY(0)
+        , mCameraDistance(0)
+        , mLeft(0), mTop(0), mRight(0), mBottom(0)
+        , mWidth(0), mHeight(0)
+        , mPrevWidth(-1), mPrevHeight(-1)
+        , mPivotExplicitlySet(false)
+        , mMatrixDirty(false)
+        , mMatrixIsIdentity(true)
+        , mTransformMatrix(NULL)
+        , mMatrixFlags(0)
+        , mTransformCamera(NULL)
+        , mTransformMatrix3D(NULL)
+        , mStaticMatrix(NULL)
+        , mAnimationMatrix(NULL)
+        , mCaching(false) {
+    mOutline.rewind();
+}
+
+RenderProperties::~RenderProperties() {
+    delete mTransformMatrix;
+    delete mTransformCamera;
+    delete mTransformMatrix3D;
+    delete mStaticMatrix;
+    delete mAnimationMatrix;
+}
+
+float RenderProperties::getPivotX() {
+    updateMatrix();
+    return mPivotX;
+}
+
+float RenderProperties::getPivotY() {
+    updateMatrix();
+    return mPivotY;
+}
+
+void RenderProperties::updateMatrix() {
+    if (mMatrixDirty) {
+        // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform
+        // to a pure translate. This is safe because the matrix isn't read in pure translate cases.
+        if (mMatrixFlags && mMatrixFlags != TRANSLATION) {
+            if (!mTransformMatrix) {
+                // only allocate a matrix if we have a complex transform
+                mTransformMatrix = new Matrix4();
+            }
+            if (!mPivotExplicitlySet) {
+                if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
+                    mPrevWidth = mWidth;
+                    mPrevHeight = mHeight;
+                    mPivotX = mPrevWidth / 2.0f;
+                    mPivotY = mPrevHeight / 2.0f;
+                }
+            }
+
+            if ((mMatrixFlags & ROTATION_3D) == 0) {
+                mTransformMatrix->loadTranslate(
+                        mPivotX + mTranslationX,
+                        mPivotY + mTranslationY,
+                        0);
+                mTransformMatrix->rotate(mRotation, 0, 0, 1);
+                mTransformMatrix->scale(mScaleX, mScaleY, 1);
+                mTransformMatrix->translate(-mPivotX, -mPivotY);
+            } else {
+                if (!mTransformCamera) {
+                    mTransformCamera = new Sk3DView();
+                    mTransformMatrix3D = new SkMatrix();
+                }
+                SkMatrix transformMatrix;
+                transformMatrix.reset();
+                mTransformCamera->save();
+                transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY);
+                mTransformCamera->rotateX(mRotationX);
+                mTransformCamera->rotateY(mRotationY);
+                mTransformCamera->rotateZ(-mRotation);
+                mTransformCamera->getMatrix(mTransformMatrix3D);
+                mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
+                mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
+                        mPivotY + mTranslationY);
+                transformMatrix.postConcat(*mTransformMatrix3D);
+                mTransformCamera->restore();
+
+                mTransformMatrix->load(transformMatrix);
+            }
+        }
+        mMatrixDirty = false;
+    }
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
new file mode 100644
index 0000000..a5ce4a6
--- /dev/null
+++ b/libs/hwui/RenderProperties.h
@@ -0,0 +1,449 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERNODEPROPERTIES_H_
+#define RENDERNODEPROPERTIES_H_
+
+#include <stddef.h>
+#include <cutils/compiler.h>
+#include <androidfw/ResourceTypes.h>
+
+#include <SkCamera.h>
+#include <SkMatrix.h>
+#include <SkPath.h>
+
+#define TRANSLATION 0x0001
+#define ROTATION    0x0002
+#define ROTATION_3D 0x0004
+#define SCALE       0x0008
+#define PIVOT       0x0010
+
+class SkBitmap;
+class SkPaint;
+class SkRegion;
+
+namespace android {
+namespace uirenderer {
+
+class Matrix4;
+class RenderNode;
+
+/*
+ * Data structure that holds the properties for a RenderNode
+ */
+class RenderProperties {
+public:
+    RenderProperties();
+    virtual ~RenderProperties();
+
+    void setClipToBounds(bool clipToBounds) {
+        mClipToBounds = clipToBounds;
+    }
+
+    void setCastsShadow(bool castsShadow) {
+        mCastsShadow = castsShadow;
+    }
+
+    void setUsesGlobalCamera(bool usesGlobalCamera) {
+        mUsesGlobalCamera = usesGlobalCamera;
+    }
+
+    void setProjectBackwards(bool shouldProject) {
+        mProjectBackwards = shouldProject;
+    }
+
+    void setProjectionReceiver(bool shouldRecieve) {
+        mProjectionReceiver = shouldRecieve;
+    }
+
+    bool isProjectionReceiver() {
+        return mProjectionReceiver;
+    }
+
+    void setOutline(const SkPath* outline) {
+        if (!outline) {
+            mOutline.reset();
+        } else {
+            mOutline = *outline;
+        }
+    }
+
+    void setClipToOutline(bool clipToOutline) {
+        mClipToOutline = clipToOutline;
+    }
+
+    void setStaticMatrix(SkMatrix* matrix) {
+        delete mStaticMatrix;
+        mStaticMatrix = new SkMatrix(*matrix);
+    }
+
+    // Can return NULL
+    SkMatrix* getStaticMatrix() {
+        return mStaticMatrix;
+    }
+
+    void setAnimationMatrix(SkMatrix* matrix) {
+        delete mAnimationMatrix;
+        if (matrix) {
+            mAnimationMatrix = new SkMatrix(*matrix);
+        } else {
+            mAnimationMatrix = NULL;
+        }
+    }
+
+    void setAlpha(float alpha) {
+        alpha = fminf(1.0f, fmaxf(0.0f, alpha));
+        if (alpha != mAlpha) {
+            mAlpha = alpha;
+        }
+    }
+
+    float getAlpha() const {
+        return mAlpha;
+    }
+
+    void setHasOverlappingRendering(bool hasOverlappingRendering) {
+        mHasOverlappingRendering = hasOverlappingRendering;
+    }
+
+    bool hasOverlappingRendering() const {
+        return mHasOverlappingRendering;
+    }
+
+    void setTranslationX(float translationX) {
+        if (translationX != mTranslationX) {
+            mTranslationX = translationX;
+            onTranslationUpdate();
+        }
+    }
+
+    float getTranslationX() const {
+        return mTranslationX;
+    }
+
+    void setTranslationY(float translationY) {
+        if (translationY != mTranslationY) {
+            mTranslationY = translationY;
+            onTranslationUpdate();
+        }
+    }
+
+    float getTranslationY() const {
+        return mTranslationY;
+    }
+
+    void setTranslationZ(float translationZ) {
+        if (translationZ != mTranslationZ) {
+            mTranslationZ = translationZ;
+            onTranslationUpdate();
+        }
+    }
+
+    float getTranslationZ() const {
+        return mTranslationZ;
+    }
+
+    void setRotation(float rotation) {
+        if (rotation != mRotation) {
+            mRotation = rotation;
+            mMatrixDirty = true;
+            if (mRotation == 0.0f) {
+                mMatrixFlags &= ~ROTATION;
+            } else {
+                mMatrixFlags |= ROTATION;
+            }
+        }
+    }
+
+    float getRotation() const {
+        return mRotation;
+    }
+
+    void setRotationX(float rotationX) {
+        if (rotationX != mRotationX) {
+            mRotationX = rotationX;
+            mMatrixDirty = true;
+            if (mRotationX == 0.0f && mRotationY == 0.0f) {
+                mMatrixFlags &= ~ROTATION_3D;
+            } else {
+                mMatrixFlags |= ROTATION_3D;
+            }
+        }
+    }
+
+    float getRotationX() const {
+        return mRotationX;
+    }
+
+    void setRotationY(float rotationY) {
+        if (rotationY != mRotationY) {
+            mRotationY = rotationY;
+            mMatrixDirty = true;
+            if (mRotationX == 0.0f && mRotationY == 0.0f) {
+                mMatrixFlags &= ~ROTATION_3D;
+            } else {
+                mMatrixFlags |= ROTATION_3D;
+            }
+        }
+    }
+
+    float getRotationY() const {
+        return mRotationY;
+    }
+
+    void setScaleX(float scaleX) {
+        if (scaleX != mScaleX) {
+            mScaleX = scaleX;
+            mMatrixDirty = true;
+            if (mScaleX == 1.0f && mScaleY == 1.0f) {
+                mMatrixFlags &= ~SCALE;
+            } else {
+                mMatrixFlags |= SCALE;
+            }
+        }
+    }
+
+    float getScaleX() const {
+        return mScaleX;
+    }
+
+    void setScaleY(float scaleY) {
+        if (scaleY != mScaleY) {
+            mScaleY = scaleY;
+            mMatrixDirty = true;
+            if (mScaleX == 1.0f && mScaleY == 1.0f) {
+                mMatrixFlags &= ~SCALE;
+            } else {
+                mMatrixFlags |= SCALE;
+            }
+        }
+    }
+
+    float getScaleY() const {
+        return mScaleY;
+    }
+
+    void setPivotX(float pivotX) {
+        mPivotX = pivotX;
+        mMatrixDirty = true;
+        if (mPivotX == 0.0f && mPivotY == 0.0f) {
+            mMatrixFlags &= ~PIVOT;
+        } else {
+            mMatrixFlags |= PIVOT;
+        }
+        mPivotExplicitlySet = true;
+    }
+
+    ANDROID_API float getPivotX();
+
+    void setPivotY(float pivotY) {
+        mPivotY = pivotY;
+        mMatrixDirty = true;
+        if (mPivotX == 0.0f && mPivotY == 0.0f) {
+            mMatrixFlags &= ~PIVOT;
+        } else {
+            mMatrixFlags |= PIVOT;
+        }
+        mPivotExplicitlySet = true;
+    }
+
+    ANDROID_API float getPivotY();
+
+    void setCameraDistance(float distance) {
+        if (distance != mCameraDistance) {
+            mCameraDistance = distance;
+            mMatrixDirty = true;
+            if (!mTransformCamera) {
+                mTransformCamera = new Sk3DView();
+                mTransformMatrix3D = new SkMatrix();
+            }
+            mTransformCamera->setCameraLocation(0, 0, distance);
+        }
+    }
+
+    float getCameraDistance() const {
+        return mCameraDistance;
+    }
+
+    void setLeft(int left) {
+        if (left != mLeft) {
+            mLeft = left;
+            mWidth = mRight - mLeft;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    float getLeft() const {
+        return mLeft;
+    }
+
+    void setTop(int top) {
+        if (top != mTop) {
+            mTop = top;
+            mHeight = mBottom - mTop;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    float getTop() const {
+        return mTop;
+    }
+
+    void setRight(int right) {
+        if (right != mRight) {
+            mRight = right;
+            mWidth = mRight - mLeft;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    float getRight() const {
+        return mRight;
+    }
+
+    void setBottom(int bottom) {
+        if (bottom != mBottom) {
+            mBottom = bottom;
+            mHeight = mBottom - mTop;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    float getBottom() const {
+        return mBottom;
+    }
+
+    void setLeftTop(int left, int top) {
+        if (left != mLeft || top != mTop) {
+            mLeft = left;
+            mTop = top;
+            mWidth = mRight - mLeft;
+            mHeight = mBottom - mTop;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+        if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
+            mLeft = left;
+            mTop = top;
+            mRight = right;
+            mBottom = bottom;
+            mWidth = mRight - mLeft;
+            mHeight = mBottom - mTop;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    void offsetLeftRight(float offset) {
+        if (offset != 0) {
+            mLeft += offset;
+            mRight += offset;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    void offsetTopBottom(float offset) {
+        if (offset != 0) {
+            mTop += offset;
+            mBottom += offset;
+            if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+                mMatrixDirty = true;
+            }
+        }
+    }
+
+    void setCaching(bool caching) {
+        mCaching = caching;
+    }
+
+    int getWidth() {
+        return mWidth;
+    }
+
+    int getHeight() {
+        return mHeight;
+    }
+
+private:
+    void onTranslationUpdate() {
+        mMatrixDirty = true;
+        if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
+            mMatrixFlags &= ~TRANSLATION;
+        } else {
+            mMatrixFlags |= TRANSLATION;
+        }
+    }
+
+    void updateMatrix();
+
+    // Rendering properties
+    bool mClipToBounds;
+    bool mProjectBackwards;
+    bool mProjectionReceiver;
+    SkPath mOutline;
+    bool mClipToOutline;
+    bool mCastsShadow;
+    bool mUsesGlobalCamera; // TODO: respect value when rendering
+    float mAlpha;
+    bool mHasOverlappingRendering;
+    float mTranslationX, mTranslationY, mTranslationZ;
+    float mRotation, mRotationX, mRotationY;
+    float mScaleX, mScaleY;
+    float mPivotX, mPivotY;
+    float mCameraDistance;
+    int mLeft, mTop, mRight, mBottom;
+    int mWidth, mHeight;
+    int mPrevWidth, mPrevHeight;
+    bool mPivotExplicitlySet;
+    bool mMatrixDirty;
+    bool mMatrixIsIdentity;
+
+    /**
+     * Stores the total transformation of the DisplayList based upon its scalar
+     * translate/rotate/scale properties.
+     *
+     * In the common translation-only case, the matrix isn't allocated and the mTranslation
+     * properties are used directly.
+     */
+    Matrix4* mTransformMatrix;
+    uint32_t mMatrixFlags;
+    Sk3DView* mTransformCamera;
+    SkMatrix* mTransformMatrix3D;
+    SkMatrix* mStaticMatrix;
+    SkMatrix* mAnimationMatrix;
+    bool mCaching;
+
+    friend class RenderNode;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERNODEPROPERTIES_H_ */