Split out RenderProperties
Change-Id: Ia9888b4fb2c849d95a8c395cafef2e2294a23aae
diff --git a/core/jni/android_view_DisplayList.cpp b/core/jni/android_view_DisplayList.cpp
index 96f52e7..4a6346e 100644
--- a/core/jni/android_view_DisplayList.cpp
+++ b/core/jni/android_view_DisplayList.cpp
@@ -75,27 +75,27 @@
static void android_view_DisplayList_setCaching(JNIEnv* env,
jobject clazz, jlong displayListPtr, jboolean caching) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setCaching(caching);
+ displayList->properties().setCaching(caching);
}
static void android_view_DisplayList_setStaticMatrix(JNIEnv* env,
jobject clazz, jlong displayListPtr, jlong matrixPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr);
- displayList->setStaticMatrix(matrix);
+ displayList->properties().setStaticMatrix(matrix);
}
static void android_view_DisplayList_setAnimationMatrix(JNIEnv* env,
jobject clazz, jlong displayListPtr, jlong matrixPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr);
- displayList->setAnimationMatrix(matrix);
+ displayList->properties().setAnimationMatrix(matrix);
}
static void android_view_DisplayList_setClipToBounds(JNIEnv* env,
jobject clazz, jlong displayListPtr, jboolean clipToBounds) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setClipToBounds(clipToBounds);
+ displayList->properties().setClipToBounds(clipToBounds);
}
static void android_view_DisplayList_setIsolatedZVolume(JNIEnv* env,
@@ -106,98 +106,98 @@
static void android_view_DisplayList_setProjectBackwards(JNIEnv* env,
jobject clazz, jlong displayListPtr, jboolean shouldProject) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setProjectBackwards(shouldProject);
+ displayList->properties().setProjectBackwards(shouldProject);
}
static void android_view_DisplayList_setProjectionReceiver(JNIEnv* env,
jobject clazz, jlong displayListPtr, jboolean shouldRecieve) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setProjectionReceiver(shouldRecieve);
+ displayList->properties().setProjectionReceiver(shouldRecieve);
}
static void android_view_DisplayList_setOutline(JNIEnv* env,
jobject clazz, jlong displayListPtr, jlong outlinePathPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
SkPath* outline = reinterpret_cast<SkPath*>(outlinePathPtr);
- displayList->setOutline(outline);
+ displayList->properties().setOutline(outline);
}
static void android_view_DisplayList_setClipToOutline(JNIEnv* env,
jobject clazz, jlong displayListPtr, jboolean clipToOutline) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setClipToOutline(clipToOutline);
+ displayList->properties().setClipToOutline(clipToOutline);
}
static void android_view_DisplayList_setCastsShadow(JNIEnv* env,
jobject clazz, jlong displayListPtr, jboolean castsShadow) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setCastsShadow(castsShadow);
+ displayList->properties().setCastsShadow(castsShadow);
}
static void android_view_DisplayList_setUsesGlobalCamera(JNIEnv* env,
jobject clazz, jlong displayListPtr, jboolean usesGlobalCamera) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setUsesGlobalCamera(usesGlobalCamera);
+ displayList->properties().setUsesGlobalCamera(usesGlobalCamera);
}
static void android_view_DisplayList_setAlpha(JNIEnv* env,
jobject clazz, jlong displayListPtr, float alpha) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setAlpha(alpha);
+ displayList->properties().setAlpha(alpha);
}
static void android_view_DisplayList_setHasOverlappingRendering(JNIEnv* env,
jobject clazz, jlong displayListPtr, bool hasOverlappingRendering) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setHasOverlappingRendering(hasOverlappingRendering);
+ displayList->properties().setHasOverlappingRendering(hasOverlappingRendering);
}
static void android_view_DisplayList_setTranslationX(JNIEnv* env,
jobject clazz, jlong displayListPtr, float tx) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setTranslationX(tx);
+ displayList->properties().setTranslationX(tx);
}
static void android_view_DisplayList_setTranslationY(JNIEnv* env,
jobject clazz, jlong displayListPtr, float ty) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setTranslationY(ty);
+ displayList->properties().setTranslationY(ty);
}
static void android_view_DisplayList_setTranslationZ(JNIEnv* env,
jobject clazz, jlong displayListPtr, float tz) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setTranslationZ(tz);
+ displayList->properties().setTranslationZ(tz);
}
static void android_view_DisplayList_setRotation(JNIEnv* env,
jobject clazz, jlong displayListPtr, float rotation) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setRotation(rotation);
+ displayList->properties().setRotation(rotation);
}
static void android_view_DisplayList_setRotationX(JNIEnv* env,
jobject clazz, jlong displayListPtr, float rx) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setRotationX(rx);
+ displayList->properties().setRotationX(rx);
}
static void android_view_DisplayList_setRotationY(JNIEnv* env,
jobject clazz, jlong displayListPtr, float ry) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setRotationY(ry);
+ displayList->properties().setRotationY(ry);
}
static void android_view_DisplayList_setScaleX(JNIEnv* env,
jobject clazz, jlong displayListPtr, float sx) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setScaleX(sx);
+ displayList->properties().setScaleX(sx);
}
static void android_view_DisplayList_setScaleY(JNIEnv* env,
jobject clazz, jlong displayListPtr, float sy) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setScaleY(sy);
+ displayList->properties().setScaleY(sy);
}
static void android_view_DisplayList_setTransformationInfo(JNIEnv* env,
@@ -205,172 +205,172 @@
float translationX, float translationY, float translationZ,
float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setAlpha(alpha);
- displayList->setTranslationX(translationX);
- displayList->setTranslationY(translationY);
- displayList->setTranslationZ(translationZ);
- displayList->setRotation(rotation);
- displayList->setRotationX(rotationX);
- displayList->setRotationY(rotationY);
- displayList->setScaleX(scaleX);
- displayList->setScaleY(scaleY);
+ displayList->properties().setAlpha(alpha);
+ displayList->properties().setTranslationX(translationX);
+ displayList->properties().setTranslationY(translationY);
+ displayList->properties().setTranslationZ(translationZ);
+ displayList->properties().setRotation(rotation);
+ displayList->properties().setRotationX(rotationX);
+ displayList->properties().setRotationY(rotationY);
+ displayList->properties().setScaleX(scaleX);
+ displayList->properties().setScaleY(scaleY);
}
static void android_view_DisplayList_setPivotX(JNIEnv* env,
jobject clazz, jlong displayListPtr, float px) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setPivotX(px);
+ displayList->properties().setPivotX(px);
}
static void android_view_DisplayList_setPivotY(JNIEnv* env,
jobject clazz, jlong displayListPtr, float py) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setPivotY(py);
+ displayList->properties().setPivotY(py);
}
static void android_view_DisplayList_setCameraDistance(JNIEnv* env,
jobject clazz, jlong displayListPtr, float distance) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setCameraDistance(distance);
+ displayList->properties().setCameraDistance(distance);
}
static void android_view_DisplayList_setLeft(JNIEnv* env,
jobject clazz, jlong displayListPtr, int left) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setLeft(left);
+ displayList->properties().setLeft(left);
}
static void android_view_DisplayList_setTop(JNIEnv* env,
jobject clazz, jlong displayListPtr, int top) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setTop(top);
+ displayList->properties().setTop(top);
}
static void android_view_DisplayList_setRight(JNIEnv* env,
jobject clazz, jlong displayListPtr, int right) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setRight(right);
+ displayList->properties().setRight(right);
}
static void android_view_DisplayList_setBottom(JNIEnv* env,
jobject clazz, jlong displayListPtr, int bottom) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setBottom(bottom);
+ displayList->properties().setBottom(bottom);
}
static void android_view_DisplayList_setLeftTopRightBottom(JNIEnv* env,
jobject clazz, jlong displayListPtr, int left, int top,
int right, int bottom) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->setLeftTopRightBottom(left, top, right, bottom);
+ displayList->properties().setLeftTopRightBottom(left, top, right, bottom);
}
static void android_view_DisplayList_offsetLeftAndRight(JNIEnv* env,
jobject clazz, jlong displayListPtr, float offset) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->offsetLeftRight(offset);
+ displayList->properties().offsetLeftRight(offset);
}
static void android_view_DisplayList_offsetTopAndBottom(JNIEnv* env,
jobject clazz, jlong displayListPtr, float offset) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- displayList->offsetTopBottom(offset);
+ displayList->properties().offsetTopBottom(offset);
}
static jboolean android_view_DisplayList_hasOverlappingRendering(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->hasOverlappingRendering();
+ return displayList->properties().hasOverlappingRendering();
}
static jfloat android_view_DisplayList_getAlpha(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getAlpha();
+ return displayList->properties().getAlpha();
}
static jfloat android_view_DisplayList_getLeft(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getLeft();
+ return displayList->properties().getLeft();
}
static jfloat android_view_DisplayList_getTop(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getTop();
+ return displayList->properties().getTop();
}
static jfloat android_view_DisplayList_getRight(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getRight();
+ return displayList->properties().getRight();
}
static jfloat android_view_DisplayList_getBottom(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getBottom();
+ return displayList->properties().getBottom();
}
static jfloat android_view_DisplayList_getCameraDistance(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getCameraDistance();
+ return displayList->properties().getCameraDistance();
}
static jfloat android_view_DisplayList_getScaleX(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getScaleX();
+ return displayList->properties().getScaleX();
}
static jfloat android_view_DisplayList_getScaleY(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getScaleY();
+ return displayList->properties().getScaleY();
}
static jfloat android_view_DisplayList_getTranslationX(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getTranslationX();
+ return displayList->properties().getTranslationX();
}
static jfloat android_view_DisplayList_getTranslationY(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getTranslationY();
+ return displayList->properties().getTranslationY();
}
static jfloat android_view_DisplayList_getRotation(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getRotation();
+ return displayList->properties().getRotation();
}
static jfloat android_view_DisplayList_getRotationX(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getRotationX();
+ return displayList->properties().getRotationX();
}
static jfloat android_view_DisplayList_getRotationY(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getRotationY();
+ return displayList->properties().getRotationY();
}
static jfloat android_view_DisplayList_getPivotX(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getPivotX();
+ return displayList->properties().getPivotX();
}
static jfloat android_view_DisplayList_getPivotY(JNIEnv* env,
jobject clazz, jlong displayListPtr) {
RenderNode* displayList = reinterpret_cast<RenderNode*>(displayListPtr);
- return displayList->getPivotY();
+ return displayList->properties().getPivotY();
}
#endif // USE_OPENGL_RENDERER
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 2cc7a84..eeff4c0 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -38,6 +38,7 @@
Program.cpp \
ProgramCache.cpp \
RenderBufferCache.cpp \
+ RenderProperties.cpp \
ResourceCache.cpp \
ShadowTessellator.cpp \
SkiaShader.cpp \
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index 0a52cd0..346fbce 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -48,42 +48,7 @@
fflush(file);
}
-RenderNode::RenderNode() :
- mDisplayListData(0), mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL),
- mTransformMatrix3D(NULL), mStaticMatrix(NULL), mAnimationMatrix(NULL) {
-
- mLeft = 0;
- mTop = 0;
- mRight = 0;
- mBottom = 0;
- mClipToBounds = true;
- mProjectBackwards = false;
- mProjectionReceiver = false;
- mOutline.rewind();
- mClipToOutline = false;
- mCastsShadow = false;
- mUsesGlobalCamera = false;
- mAlpha = 1;
- mHasOverlappingRendering = true;
- mTranslationX = 0;
- mTranslationY = 0;
- mTranslationZ = 0;
- mRotation = 0;
- mRotationX = 0;
- mRotationY= 0;
- mScaleX = 1;
- mScaleY = 1;
- mPivotX = 0;
- mPivotY = 0;
- mCameraDistance = 0;
- mMatrixDirty = false;
- mMatrixFlags = 0;
- mPrevWidth = -1;
- mPrevHeight = -1;
- mWidth = 0;
- mHeight = 0;
- mPivotExplicitlySet = false;
- mCaching = false;
+RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) {
}
RenderNode::~RenderNode() {
@@ -91,11 +56,6 @@
mDestroyed = true;
delete mDisplayListData;
- delete mTransformMatrix;
- delete mTransformCamera;
- delete mTransformMatrix3D;
- delete mStaticMatrix;
- delete mAnimationMatrix;
}
void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
@@ -132,97 +92,35 @@
ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
}
-float RenderNode::getPivotX() {
- updateMatrix();
- return mPivotX;
-}
-
-float RenderNode::getPivotY() {
- updateMatrix();
- return mPivotY;
-}
-
-void RenderNode::updateMatrix() {
- if (mMatrixDirty) {
- // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform
- // to a pure translate. This is safe because the matrix isn't read in pure translate cases.
- if (mMatrixFlags && mMatrixFlags != TRANSLATION) {
- if (!mTransformMatrix) {
- // only allocate a matrix if we have a complex transform
- mTransformMatrix = new Matrix4();
- }
- if (!mPivotExplicitlySet) {
- if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
- mPrevWidth = mWidth;
- mPrevHeight = mHeight;
- mPivotX = mPrevWidth / 2.0f;
- mPivotY = mPrevHeight / 2.0f;
- }
- }
-
- if ((mMatrixFlags & ROTATION_3D) == 0) {
- mTransformMatrix->loadTranslate(
- mPivotX + mTranslationX,
- mPivotY + mTranslationY,
- 0);
- mTransformMatrix->rotate(mRotation, 0, 0, 1);
- mTransformMatrix->scale(mScaleX, mScaleY, 1);
- mTransformMatrix->translate(-mPivotX, -mPivotY);
- } else {
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
- }
- SkMatrix transformMatrix;
- transformMatrix.reset();
- mTransformCamera->save();
- transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY);
- mTransformCamera->rotateX(mRotationX);
- mTransformCamera->rotateY(mRotationY);
- mTransformCamera->rotateZ(-mRotation);
- mTransformCamera->getMatrix(mTransformMatrix3D);
- mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
- mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
- mPivotY + mTranslationY);
- transformMatrix.postConcat(*mTransformMatrix3D);
- mTransformCamera->restore();
-
- mTransformMatrix->load(transformMatrix);
- }
- }
- mMatrixDirty = false;
- }
-}
-
void RenderNode::outputViewProperties(const int level) {
- updateMatrix();
- if (mLeft != 0 || mTop != 0) {
- ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
+ properties().updateMatrix();
+ if (properties().mLeft != 0 || properties().mTop != 0) {
+ ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop);
}
- if (mStaticMatrix) {
+ if (properties().mStaticMatrix) {
ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
- level * 2, "", mStaticMatrix, SK_MATRIX_ARGS(mStaticMatrix));
+ level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix));
}
- if (mAnimationMatrix) {
+ if (properties().mAnimationMatrix) {
ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
- level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix));
+ level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix));
}
- if (mMatrixFlags != 0) {
- if (mMatrixFlags == TRANSLATION) {
+ if (properties().mMatrixFlags != 0) {
+ if (properties().mMatrixFlags == TRANSLATION) {
ALOGD("%*sTranslate %.2f, %.2f, %.2f",
- level * 2, "", mTranslationX, mTranslationY, mTranslationZ);
+ level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ);
} else {
ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING,
- level * 2, "", mTransformMatrix, MATRIX_4_ARGS(mTransformMatrix));
+ level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix));
}
}
- bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
- if (mAlpha < 1) {
- if (mCaching) {
- ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha);
- } else if (!mHasOverlappingRendering) {
- ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha);
+ bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
+ if (properties().mAlpha < 1) {
+ if (properties().mCaching) {
+ ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha);
+ } else if (!properties().mHasOverlappingRendering) {
+ ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha);
} else {
int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
if (clipToBoundsNeeded) {
@@ -230,20 +128,20 @@
clipToBoundsNeeded = false; // clipping done by save layer
}
ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
- (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
- (int)(mAlpha * 255), flags);
+ (float) 0, (float) 0, (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop,
+ (int)(properties().mAlpha * 255), flags);
}
}
if (clipToBoundsNeeded) {
ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
- (float) mRight - mLeft, (float) mBottom - mTop);
+ (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop);
}
}
/*
* For property operations, we pass a savecount of 0, since the operations aren't part of the
* displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
- * base saveCount (i.e., how RestoreToCount uses saveCount + mCount)
+ * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount)
*/
#define PROPERTY_SAVECOUNT 0
@@ -253,28 +151,28 @@
#if DEBUG_DISPLAY_LIST
outputViewProperties(level);
#endif
- updateMatrix();
- if (mLeft != 0 || mTop != 0) {
- renderer.translate(mLeft, mTop);
+ properties().updateMatrix();
+ if (properties().mLeft != 0 || properties().mTop != 0) {
+ renderer.translate(properties().mLeft, properties().mTop);
}
- if (mStaticMatrix) {
- renderer.concatMatrix(mStaticMatrix);
- } else if (mAnimationMatrix) {
- renderer.concatMatrix(mAnimationMatrix);
+ if (properties().mStaticMatrix) {
+ renderer.concatMatrix(properties().mStaticMatrix);
+ } else if (properties().mAnimationMatrix) {
+ renderer.concatMatrix(properties().mAnimationMatrix);
}
- if (mMatrixFlags != 0) {
- if (mMatrixFlags == TRANSLATION) {
- renderer.translate(mTranslationX, mTranslationY);
+ if (properties().mMatrixFlags != 0) {
+ if (properties().mMatrixFlags == TRANSLATION) {
+ renderer.translate(properties().mTranslationX, properties().mTranslationY);
} else {
- renderer.concatMatrix(*mTransformMatrix);
+ renderer.concatMatrix(*properties().mTransformMatrix);
}
}
- bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
- if (mAlpha < 1) {
- if (mCaching) {
- renderer.setOverrideLayerAlpha(mAlpha);
- } else if (!mHasOverlappingRendering) {
- renderer.scaleAlpha(mAlpha);
+ bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
+ if (properties().mAlpha < 1) {
+ if (properties().mCaching) {
+ renderer.setOverrideLayerAlpha(properties().mAlpha);
+ } else if (!properties().mHasOverlappingRendering) {
+ renderer.scaleAlpha(properties().mAlpha);
} else {
// TODO: should be able to store the size of a DL at record time and not
// have to pass it into this call. In fact, this information might be in the
@@ -286,18 +184,18 @@
}
SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
- 0, 0, mRight - mLeft, mBottom - mTop, mAlpha * 255, saveFlags);
- handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+ 0, 0, properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, properties().mAlpha * 255, saveFlags);
+ handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
}
if (clipToBoundsNeeded) {
ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
- mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op);
- handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+ properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, SkRegion::kIntersect_Op);
+ handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
- if (CC_UNLIKELY(mClipToOutline && !mOutline.isEmpty())) {
- ClipPathOp* op = new (handler.allocator()) ClipPathOp(&mOutline, SkRegion::kIntersect_Op);
- handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+ if (CC_UNLIKELY(properties().mClipToOutline && !properties().mOutline.isEmpty())) {
+ ClipPathOp* op = new (handler.allocator()) ClipPathOp(&properties().mOutline, SkRegion::kIntersect_Op);
+ handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
}
@@ -308,35 +206,35 @@
* matrix computation instead of the Skia 3x3 matrix + camera hackery.
*/
void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
- if (mLeft != 0 || mTop != 0) {
- matrix.translate(mLeft, mTop);
+ if (properties().mLeft != 0 || properties().mTop != 0) {
+ matrix.translate(properties().mLeft, properties().mTop);
}
- if (mStaticMatrix) {
- mat4 stat(*mStaticMatrix);
+ if (properties().mStaticMatrix) {
+ mat4 stat(*properties().mStaticMatrix);
matrix.multiply(stat);
- } else if (mAnimationMatrix) {
- mat4 anim(*mAnimationMatrix);
+ } else if (properties().mAnimationMatrix) {
+ mat4 anim(*properties().mAnimationMatrix);
matrix.multiply(anim);
}
- if (mMatrixFlags != 0) {
- updateMatrix();
- if (mMatrixFlags == TRANSLATION) {
- matrix.translate(mTranslationX, mTranslationY,
- true3dTransform ? mTranslationZ : 0.0f);
+ if (properties().mMatrixFlags != 0) {
+ properties().updateMatrix();
+ if (properties().mMatrixFlags == TRANSLATION) {
+ matrix.translate(properties().mTranslationX, properties().mTranslationY,
+ true3dTransform ? properties().mTranslationZ : 0.0f);
} else {
if (!true3dTransform) {
- matrix.multiply(*mTransformMatrix);
+ matrix.multiply(*properties().mTransformMatrix);
} else {
mat4 true3dMat;
true3dMat.loadTranslate(
- mPivotX + mTranslationX,
- mPivotY + mTranslationY,
- mTranslationZ);
- true3dMat.rotate(mRotationX, 1, 0, 0);
- true3dMat.rotate(mRotationY, 0, 1, 0);
- true3dMat.rotate(mRotation, 0, 0, 1);
- true3dMat.scale(mScaleX, mScaleY, 1);
- true3dMat.translate(-mPivotX, -mPivotY);
+ properties().mPivotX + properties().mTranslationX,
+ properties().mPivotY + properties().mTranslationY,
+ properties().mTranslationZ);
+ true3dMat.rotate(properties().mRotationX, 1, 0, 0);
+ true3dMat.rotate(properties().mRotationY, 0, 1, 0);
+ true3dMat.rotate(properties().mRotation, 0, 0, 1);
+ true3dMat.scale(properties().mScaleX, properties().mScaleY, 1);
+ true3dMat.translate(-properties().mPivotX, -properties().mPivotY);
matrix.multiply(true3dMat);
}
@@ -378,7 +276,7 @@
Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
- if (mProjectBackwards) {
+ if (properties().mProjectBackwards) {
// composited projectee, flag for out of order draw, save matrix, and store in proj surface
opState->mSkipInOrderDraw = true;
opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
@@ -397,7 +295,7 @@
Vector<DrawDisplayListOp*>* projectionChildren = NULL;
const mat4* projectionTransform = NULL;
- if (isProjectionReceiver && !child->mProjectBackwards) {
+ if (isProjectionReceiver && !child->properties().mProjectBackwards) {
// if receiving projections, collect projecting descendent
// Note that if a direct descendent is projecting backwards, we pass it's
@@ -444,7 +342,7 @@
: mReplayStruct(replayStruct), mLevel(level) {}
inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
- mReplayStruct.mRenderer.eventMark(operation->name());
+ properties().mReplayStruct.mRenderer.eventMark(operation->name());
#endif
operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
}
@@ -472,12 +370,12 @@
for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
DrawDisplayListOp* childOp = mDisplayListData->children[i];
RenderNode* child = childOp->mDisplayList;
- float childZ = child->mTranslationZ;
+ float childZ = child->properties().mTranslationZ;
if (childZ != 0.0f) {
zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
childOp->mSkipInOrderDraw = true;
- } else if (!child->mProjectBackwards) {
+ } else if (!child->properties().mProjectBackwards) {
// regular, in order drawing DisplayList
childOp->mSkipInOrderDraw = false;
}
@@ -502,9 +400,9 @@
int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
LinearAllocator& alloc = handler.allocator();
- ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
+ ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
SkRegion::kIntersect_Op); // clip to 3d root bounds
- handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds);
+ handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
/**
* Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
@@ -534,7 +432,7 @@
// OR if its caster's Z value is similar to the previous potential caster
if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
- if (caster->mCastsShadow && caster->mAlpha > 0.0f) {
+ if (caster->properties().mCastsShadow && caster->properties().mAlpha > 0.0f) {
mat4 shadowMatrixXY(casterOp->mTransformFromParent);
caster->applyViewPropertyTransforms(shadowMatrixXY);
@@ -544,8 +442,9 @@
DisplayListOp* shadowOp = new (alloc) DrawShadowOp(
shadowMatrixXY, shadowMatrixZ,
- caster->mAlpha, &(caster->mOutline), caster->mWidth, caster->mHeight);
- handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds);
+ caster->properties().mAlpha, &(caster->properties().mOutline),
+ caster->properties().mWidth, caster->properties().mHeight);
+ handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
@@ -563,22 +462,22 @@
renderer.concatMatrix(childOp->mTransformFromParent);
childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
- handler(childOp, renderer.getSaveCount() - 1, mClipToBounds);
+ handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
childOp->mSkipInOrderDraw = true;
renderer.restoreToCount(restoreTo);
drawIndex++;
}
- handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
+ handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
template <class T>
void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
LinearAllocator& alloc = handler.allocator();
- ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
+ ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
SkRegion::kReplace_Op); // clip to projection surface root bounds
- handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds);
+ handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
for (size_t i = 0; i < mProjectedNodes.size(); i++) {
DrawDisplayListOp* childOp = mProjectedNodes[i];
@@ -587,11 +486,11 @@
int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
- handler(childOp, renderer.getSaveCount() - 1, mClipToBounds);
+ handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
childOp->mSkipInOrderDraw = true;
renderer.restoreToCount(restoreTo);
}
- handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
+ handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
}
/**
@@ -606,10 +505,10 @@
template <class T>
void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
- ALOGW("Error: %s is drawing after destruction", getName());
+ ALOGW("Error: %s is drawing after destruction", mName.string());
CRASH();
}
- if (mDisplayListData->isEmpty() || mAlpha <= 0) {
+ if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) {
DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
return;
}
@@ -624,14 +523,14 @@
LinearAllocator& alloc = handler.allocator();
int restoreTo = renderer.getSaveCount();
handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
- PROPERTY_SAVECOUNT, mClipToBounds);
+ PROPERTY_SAVECOUNT, properties().mClipToBounds);
DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
setViewProperties<T>(renderer, handler, level + 1);
- bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight);
+ bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight);
if (!quickRejected) {
Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
buildZSortedChildList(zTranslatedNodes);
@@ -650,7 +549,7 @@
#endif
logBuffer.writeCommand(level, op->name());
- handler(op, saveCountOffset, mClipToBounds);
+ handler(op, saveCountOffset, properties().mClipToBounds);
if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
iterateProjectedChildren(renderer, handler, level);
@@ -663,7 +562,7 @@
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
handler(new (alloc) RestoreToCountOp(restoreTo),
- PROPERTY_SAVECOUNT, mClipToBounds);
+ PROPERTY_SAVECOUNT, properties().mClipToBounds);
renderer.setOverrideLayerAlpha(1.0f);
}
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index b141fd4..b80c118 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -40,12 +40,7 @@
#include "Debug.h"
#include "Matrix.h"
#include "DeferredDisplayList.h"
-
-#define TRANSLATION 0x0001
-#define ROTATION 0x0002
-#define ROTATION_3D 0x0004
-#define SCALE 0x0008
-#define PIVOT 0x0010
+#include "RenderProperties.h"
class SkBitmap;
class SkPaint;
@@ -196,351 +191,20 @@
}
}
- const char* getName() const {
- return mName.string();
- }
-
- void setClipToBounds(bool clipToBounds) {
- mClipToBounds = clipToBounds;
- }
-
- void setCastsShadow(bool castsShadow) {
- mCastsShadow = castsShadow;
- }
-
- void setUsesGlobalCamera(bool usesGlobalCamera) {
- mUsesGlobalCamera = usesGlobalCamera;
- }
-
- void setProjectBackwards(bool shouldProject) {
- mProjectBackwards = shouldProject;
- }
-
- void setProjectionReceiver(bool shouldRecieve) {
- mProjectionReceiver = shouldRecieve;
+ RenderProperties& properties() {
+ return mProperties;
}
bool isProjectionReceiver() {
- return mProjectionReceiver;
- }
-
- void setOutline(const SkPath* outline) {
- if (!outline) {
- mOutline.reset();
- } else {
- mOutline = *outline;
- }
- }
-
- void setClipToOutline(bool clipToOutline) {
- mClipToOutline = clipToOutline;
- }
-
- void setStaticMatrix(SkMatrix* matrix) {
- delete mStaticMatrix;
- mStaticMatrix = new SkMatrix(*matrix);
- }
-
- // Can return NULL
- SkMatrix* getStaticMatrix() {
- return mStaticMatrix;
- }
-
- void setAnimationMatrix(SkMatrix* matrix) {
- delete mAnimationMatrix;
- if (matrix) {
- mAnimationMatrix = new SkMatrix(*matrix);
- } else {
- mAnimationMatrix = NULL;
- }
- }
-
- void setAlpha(float alpha) {
- alpha = fminf(1.0f, fmaxf(0.0f, alpha));
- if (alpha != mAlpha) {
- mAlpha = alpha;
- }
- }
-
- float getAlpha() const {
- return mAlpha;
- }
-
- void setHasOverlappingRendering(bool hasOverlappingRendering) {
- mHasOverlappingRendering = hasOverlappingRendering;
- }
-
- bool hasOverlappingRendering() const {
- return mHasOverlappingRendering;
- }
-
- void setTranslationX(float translationX) {
- if (translationX != mTranslationX) {
- mTranslationX = translationX;
- onTranslationUpdate();
- }
- }
-
- float getTranslationX() const {
- return mTranslationX;
- }
-
- void setTranslationY(float translationY) {
- if (translationY != mTranslationY) {
- mTranslationY = translationY;
- onTranslationUpdate();
- }
- }
-
- float getTranslationY() const {
- return mTranslationY;
- }
-
- void setTranslationZ(float translationZ) {
- if (translationZ != mTranslationZ) {
- mTranslationZ = translationZ;
- onTranslationUpdate();
- }
- }
-
- float getTranslationZ() const {
- return mTranslationZ;
- }
-
- void setRotation(float rotation) {
- if (rotation != mRotation) {
- mRotation = rotation;
- mMatrixDirty = true;
- if (mRotation == 0.0f) {
- mMatrixFlags &= ~ROTATION;
- } else {
- mMatrixFlags |= ROTATION;
- }
- }
- }
-
- float getRotation() const {
- return mRotation;
- }
-
- void setRotationX(float rotationX) {
- if (rotationX != mRotationX) {
- mRotationX = rotationX;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationX() const {
- return mRotationX;
- }
-
- void setRotationY(float rotationY) {
- if (rotationY != mRotationY) {
- mRotationY = rotationY;
- mMatrixDirty = true;
- if (mRotationX == 0.0f && mRotationY == 0.0f) {
- mMatrixFlags &= ~ROTATION_3D;
- } else {
- mMatrixFlags |= ROTATION_3D;
- }
- }
- }
-
- float getRotationY() const {
- return mRotationY;
- }
-
- void setScaleX(float scaleX) {
- if (scaleX != mScaleX) {
- mScaleX = scaleX;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleX() const {
- return mScaleX;
- }
-
- void setScaleY(float scaleY) {
- if (scaleY != mScaleY) {
- mScaleY = scaleY;
- mMatrixDirty = true;
- if (mScaleX == 1.0f && mScaleY == 1.0f) {
- mMatrixFlags &= ~SCALE;
- } else {
- mMatrixFlags |= SCALE;
- }
- }
- }
-
- float getScaleY() const {
- return mScaleY;
- }
-
- void setPivotX(float pivotX) {
- mPivotX = pivotX;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotX();
-
- void setPivotY(float pivotY) {
- mPivotY = pivotY;
- mMatrixDirty = true;
- if (mPivotX == 0.0f && mPivotY == 0.0f) {
- mMatrixFlags &= ~PIVOT;
- } else {
- mMatrixFlags |= PIVOT;
- }
- mPivotExplicitlySet = true;
- }
-
- ANDROID_API float getPivotY();
-
- void setCameraDistance(float distance) {
- if (distance != mCameraDistance) {
- mCameraDistance = distance;
- mMatrixDirty = true;
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
- }
- mTransformCamera->setCameraLocation(0, 0, distance);
- }
- }
-
- float getCameraDistance() const {
- return mCameraDistance;
- }
-
- void setLeft(int left) {
- if (left != mLeft) {
- mLeft = left;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getLeft() const {
- return mLeft;
- }
-
- void setTop(int top) {
- if (top != mTop) {
- mTop = top;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getTop() const {
- return mTop;
- }
-
- void setRight(int right) {
- if (right != mRight) {
- mRight = right;
- mWidth = mRight - mLeft;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getRight() const {
- return mRight;
- }
-
- void setBottom(int bottom) {
- if (bottom != mBottom) {
- mBottom = bottom;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- float getBottom() const {
- return mBottom;
- }
-
- void setLeftTop(int left, int top) {
- if (left != mLeft || top != mTop) {
- mLeft = left;
- mTop = top;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void setLeftTopRightBottom(int left, int top, int right, int bottom) {
- if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
- mLeft = left;
- mTop = top;
- mRight = right;
- mBottom = bottom;
- mWidth = mRight - mLeft;
- mHeight = mBottom - mTop;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void offsetLeftRight(float offset) {
- if (offset != 0) {
- mLeft += offset;
- mRight += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void offsetTopBottom(float offset) {
- if (offset != 0) {
- mTop += offset;
- mBottom += offset;
- if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
- mMatrixDirty = true;
- }
- }
- }
-
- void setCaching(bool caching) {
- mCaching = caching;
+ return properties().isProjectionReceiver();
}
int getWidth() {
- return mWidth;
+ return properties().getWidth();
}
int getHeight() {
- return mHeight;
+ return properties().getHeight();
}
private:
@@ -558,15 +222,6 @@
kPositiveZChildren
};
- void onTranslationUpdate() {
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
- }
-
void outputViewProperties(const int level);
void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
@@ -590,8 +245,6 @@
template <class T>
inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
- void updateMatrix();
-
class TextContainer {
public:
size_t length() const {
@@ -606,47 +259,11 @@
const char* mText;
};
- DisplayListData* mDisplayListData;
-
String8 mName;
bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
- // Rendering properties
- bool mClipToBounds;
- bool mProjectBackwards;
- bool mProjectionReceiver;
- SkPath mOutline;
- bool mClipToOutline;
- bool mCastsShadow;
- bool mUsesGlobalCamera; // TODO: respect value when rendering
- float mAlpha;
- bool mHasOverlappingRendering;
- float mTranslationX, mTranslationY, mTranslationZ;
- float mRotation, mRotationX, mRotationY;
- float mScaleX, mScaleY;
- float mPivotX, mPivotY;
- float mCameraDistance;
- int mLeft, mTop, mRight, mBottom;
- int mWidth, mHeight;
- int mPrevWidth, mPrevHeight;
- bool mPivotExplicitlySet;
- bool mMatrixDirty;
- bool mMatrixIsIdentity;
-
- /**
- * Stores the total transformation of the DisplayList based upon its scalar
- * translate/rotate/scale properties.
- *
- * In the common translation-only case, the matrix isn't allocated and the mTranslation
- * properties are used directly.
- */
- Matrix4* mTransformMatrix;
- uint32_t mMatrixFlags;
- Sk3DView* mTransformCamera;
- SkMatrix* mTransformMatrix3D;
- SkMatrix* mStaticMatrix;
- SkMatrix* mAnimationMatrix;
- bool mCaching;
+ RenderProperties mProperties;
+ DisplayListData* mDisplayListData;
/**
* Draw time state - these properties are only set and used during rendering
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
new file mode 100644
index 0000000..714fd1b
--- /dev/null
+++ b/libs/hwui/RenderProperties.cpp
@@ -0,0 +1,126 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#include "RenderProperties.h"
+
+#include <SkMatrix.h>
+
+#include "Matrix.h"
+
+namespace android {
+namespace uirenderer {
+
+RenderProperties::RenderProperties()
+ : mClipToBounds(true)
+ , mProjectBackwards(false)
+ , mProjectionReceiver(false)
+ , mClipToOutline(false)
+ , mCastsShadow(false)
+ , mUsesGlobalCamera(false) // TODO: respect value when rendering
+ , mAlpha(1)
+ , mHasOverlappingRendering(true)
+ , mTranslationX(0), mTranslationY(0), mTranslationZ(0)
+ , mRotation(0), mRotationX(0), mRotationY(0)
+ , mScaleX(1), mScaleY(1)
+ , mPivotX(0), mPivotY(0)
+ , mCameraDistance(0)
+ , mLeft(0), mTop(0), mRight(0), mBottom(0)
+ , mWidth(0), mHeight(0)
+ , mPrevWidth(-1), mPrevHeight(-1)
+ , mPivotExplicitlySet(false)
+ , mMatrixDirty(false)
+ , mMatrixIsIdentity(true)
+ , mTransformMatrix(NULL)
+ , mMatrixFlags(0)
+ , mTransformCamera(NULL)
+ , mTransformMatrix3D(NULL)
+ , mStaticMatrix(NULL)
+ , mAnimationMatrix(NULL)
+ , mCaching(false) {
+ mOutline.rewind();
+}
+
+RenderProperties::~RenderProperties() {
+ delete mTransformMatrix;
+ delete mTransformCamera;
+ delete mTransformMatrix3D;
+ delete mStaticMatrix;
+ delete mAnimationMatrix;
+}
+
+float RenderProperties::getPivotX() {
+ updateMatrix();
+ return mPivotX;
+}
+
+float RenderProperties::getPivotY() {
+ updateMatrix();
+ return mPivotY;
+}
+
+void RenderProperties::updateMatrix() {
+ if (mMatrixDirty) {
+ // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform
+ // to a pure translate. This is safe because the matrix isn't read in pure translate cases.
+ if (mMatrixFlags && mMatrixFlags != TRANSLATION) {
+ if (!mTransformMatrix) {
+ // only allocate a matrix if we have a complex transform
+ mTransformMatrix = new Matrix4();
+ }
+ if (!mPivotExplicitlySet) {
+ if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
+ mPrevWidth = mWidth;
+ mPrevHeight = mHeight;
+ mPivotX = mPrevWidth / 2.0f;
+ mPivotY = mPrevHeight / 2.0f;
+ }
+ }
+
+ if ((mMatrixFlags & ROTATION_3D) == 0) {
+ mTransformMatrix->loadTranslate(
+ mPivotX + mTranslationX,
+ mPivotY + mTranslationY,
+ 0);
+ mTransformMatrix->rotate(mRotation, 0, 0, 1);
+ mTransformMatrix->scale(mScaleX, mScaleY, 1);
+ mTransformMatrix->translate(-mPivotX, -mPivotY);
+ } else {
+ if (!mTransformCamera) {
+ mTransformCamera = new Sk3DView();
+ mTransformMatrix3D = new SkMatrix();
+ }
+ SkMatrix transformMatrix;
+ transformMatrix.reset();
+ mTransformCamera->save();
+ transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY);
+ mTransformCamera->rotateX(mRotationX);
+ mTransformCamera->rotateY(mRotationY);
+ mTransformCamera->rotateZ(-mRotation);
+ mTransformCamera->getMatrix(mTransformMatrix3D);
+ mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
+ mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
+ mPivotY + mTranslationY);
+ transformMatrix.postConcat(*mTransformMatrix3D);
+ mTransformCamera->restore();
+
+ mTransformMatrix->load(transformMatrix);
+ }
+ }
+ mMatrixDirty = false;
+ }
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
new file mode 100644
index 0000000..a5ce4a6
--- /dev/null
+++ b/libs/hwui/RenderProperties.h
@@ -0,0 +1,449 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef RENDERNODEPROPERTIES_H_
+#define RENDERNODEPROPERTIES_H_
+
+#include <stddef.h>
+#include <cutils/compiler.h>
+#include <androidfw/ResourceTypes.h>
+
+#include <SkCamera.h>
+#include <SkMatrix.h>
+#include <SkPath.h>
+
+#define TRANSLATION 0x0001
+#define ROTATION 0x0002
+#define ROTATION_3D 0x0004
+#define SCALE 0x0008
+#define PIVOT 0x0010
+
+class SkBitmap;
+class SkPaint;
+class SkRegion;
+
+namespace android {
+namespace uirenderer {
+
+class Matrix4;
+class RenderNode;
+
+/*
+ * Data structure that holds the properties for a RenderNode
+ */
+class RenderProperties {
+public:
+ RenderProperties();
+ virtual ~RenderProperties();
+
+ void setClipToBounds(bool clipToBounds) {
+ mClipToBounds = clipToBounds;
+ }
+
+ void setCastsShadow(bool castsShadow) {
+ mCastsShadow = castsShadow;
+ }
+
+ void setUsesGlobalCamera(bool usesGlobalCamera) {
+ mUsesGlobalCamera = usesGlobalCamera;
+ }
+
+ void setProjectBackwards(bool shouldProject) {
+ mProjectBackwards = shouldProject;
+ }
+
+ void setProjectionReceiver(bool shouldRecieve) {
+ mProjectionReceiver = shouldRecieve;
+ }
+
+ bool isProjectionReceiver() {
+ return mProjectionReceiver;
+ }
+
+ void setOutline(const SkPath* outline) {
+ if (!outline) {
+ mOutline.reset();
+ } else {
+ mOutline = *outline;
+ }
+ }
+
+ void setClipToOutline(bool clipToOutline) {
+ mClipToOutline = clipToOutline;
+ }
+
+ void setStaticMatrix(SkMatrix* matrix) {
+ delete mStaticMatrix;
+ mStaticMatrix = new SkMatrix(*matrix);
+ }
+
+ // Can return NULL
+ SkMatrix* getStaticMatrix() {
+ return mStaticMatrix;
+ }
+
+ void setAnimationMatrix(SkMatrix* matrix) {
+ delete mAnimationMatrix;
+ if (matrix) {
+ mAnimationMatrix = new SkMatrix(*matrix);
+ } else {
+ mAnimationMatrix = NULL;
+ }
+ }
+
+ void setAlpha(float alpha) {
+ alpha = fminf(1.0f, fmaxf(0.0f, alpha));
+ if (alpha != mAlpha) {
+ mAlpha = alpha;
+ }
+ }
+
+ float getAlpha() const {
+ return mAlpha;
+ }
+
+ void setHasOverlappingRendering(bool hasOverlappingRendering) {
+ mHasOverlappingRendering = hasOverlappingRendering;
+ }
+
+ bool hasOverlappingRendering() const {
+ return mHasOverlappingRendering;
+ }
+
+ void setTranslationX(float translationX) {
+ if (translationX != mTranslationX) {
+ mTranslationX = translationX;
+ onTranslationUpdate();
+ }
+ }
+
+ float getTranslationX() const {
+ return mTranslationX;
+ }
+
+ void setTranslationY(float translationY) {
+ if (translationY != mTranslationY) {
+ mTranslationY = translationY;
+ onTranslationUpdate();
+ }
+ }
+
+ float getTranslationY() const {
+ return mTranslationY;
+ }
+
+ void setTranslationZ(float translationZ) {
+ if (translationZ != mTranslationZ) {
+ mTranslationZ = translationZ;
+ onTranslationUpdate();
+ }
+ }
+
+ float getTranslationZ() const {
+ return mTranslationZ;
+ }
+
+ void setRotation(float rotation) {
+ if (rotation != mRotation) {
+ mRotation = rotation;
+ mMatrixDirty = true;
+ if (mRotation == 0.0f) {
+ mMatrixFlags &= ~ROTATION;
+ } else {
+ mMatrixFlags |= ROTATION;
+ }
+ }
+ }
+
+ float getRotation() const {
+ return mRotation;
+ }
+
+ void setRotationX(float rotationX) {
+ if (rotationX != mRotationX) {
+ mRotationX = rotationX;
+ mMatrixDirty = true;
+ if (mRotationX == 0.0f && mRotationY == 0.0f) {
+ mMatrixFlags &= ~ROTATION_3D;
+ } else {
+ mMatrixFlags |= ROTATION_3D;
+ }
+ }
+ }
+
+ float getRotationX() const {
+ return mRotationX;
+ }
+
+ void setRotationY(float rotationY) {
+ if (rotationY != mRotationY) {
+ mRotationY = rotationY;
+ mMatrixDirty = true;
+ if (mRotationX == 0.0f && mRotationY == 0.0f) {
+ mMatrixFlags &= ~ROTATION_3D;
+ } else {
+ mMatrixFlags |= ROTATION_3D;
+ }
+ }
+ }
+
+ float getRotationY() const {
+ return mRotationY;
+ }
+
+ void setScaleX(float scaleX) {
+ if (scaleX != mScaleX) {
+ mScaleX = scaleX;
+ mMatrixDirty = true;
+ if (mScaleX == 1.0f && mScaleY == 1.0f) {
+ mMatrixFlags &= ~SCALE;
+ } else {
+ mMatrixFlags |= SCALE;
+ }
+ }
+ }
+
+ float getScaleX() const {
+ return mScaleX;
+ }
+
+ void setScaleY(float scaleY) {
+ if (scaleY != mScaleY) {
+ mScaleY = scaleY;
+ mMatrixDirty = true;
+ if (mScaleX == 1.0f && mScaleY == 1.0f) {
+ mMatrixFlags &= ~SCALE;
+ } else {
+ mMatrixFlags |= SCALE;
+ }
+ }
+ }
+
+ float getScaleY() const {
+ return mScaleY;
+ }
+
+ void setPivotX(float pivotX) {
+ mPivotX = pivotX;
+ mMatrixDirty = true;
+ if (mPivotX == 0.0f && mPivotY == 0.0f) {
+ mMatrixFlags &= ~PIVOT;
+ } else {
+ mMatrixFlags |= PIVOT;
+ }
+ mPivotExplicitlySet = true;
+ }
+
+ ANDROID_API float getPivotX();
+
+ void setPivotY(float pivotY) {
+ mPivotY = pivotY;
+ mMatrixDirty = true;
+ if (mPivotX == 0.0f && mPivotY == 0.0f) {
+ mMatrixFlags &= ~PIVOT;
+ } else {
+ mMatrixFlags |= PIVOT;
+ }
+ mPivotExplicitlySet = true;
+ }
+
+ ANDROID_API float getPivotY();
+
+ void setCameraDistance(float distance) {
+ if (distance != mCameraDistance) {
+ mCameraDistance = distance;
+ mMatrixDirty = true;
+ if (!mTransformCamera) {
+ mTransformCamera = new Sk3DView();
+ mTransformMatrix3D = new SkMatrix();
+ }
+ mTransformCamera->setCameraLocation(0, 0, distance);
+ }
+ }
+
+ float getCameraDistance() const {
+ return mCameraDistance;
+ }
+
+ void setLeft(int left) {
+ if (left != mLeft) {
+ mLeft = left;
+ mWidth = mRight - mLeft;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ float getLeft() const {
+ return mLeft;
+ }
+
+ void setTop(int top) {
+ if (top != mTop) {
+ mTop = top;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ float getTop() const {
+ return mTop;
+ }
+
+ void setRight(int right) {
+ if (right != mRight) {
+ mRight = right;
+ mWidth = mRight - mLeft;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ float getRight() const {
+ return mRight;
+ }
+
+ void setBottom(int bottom) {
+ if (bottom != mBottom) {
+ mBottom = bottom;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ float getBottom() const {
+ return mBottom;
+ }
+
+ void setLeftTop(int left, int top) {
+ if (left != mLeft || top != mTop) {
+ mLeft = left;
+ mTop = top;
+ mWidth = mRight - mLeft;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+ if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
+ mLeft = left;
+ mTop = top;
+ mRight = right;
+ mBottom = bottom;
+ mWidth = mRight - mLeft;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void offsetLeftRight(float offset) {
+ if (offset != 0) {
+ mLeft += offset;
+ mRight += offset;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void offsetTopBottom(float offset) {
+ if (offset != 0) {
+ mTop += offset;
+ mBottom += offset;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setCaching(bool caching) {
+ mCaching = caching;
+ }
+
+ int getWidth() {
+ return mWidth;
+ }
+
+ int getHeight() {
+ return mHeight;
+ }
+
+private:
+ void onTranslationUpdate() {
+ mMatrixDirty = true;
+ if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
+ mMatrixFlags &= ~TRANSLATION;
+ } else {
+ mMatrixFlags |= TRANSLATION;
+ }
+ }
+
+ void updateMatrix();
+
+ // Rendering properties
+ bool mClipToBounds;
+ bool mProjectBackwards;
+ bool mProjectionReceiver;
+ SkPath mOutline;
+ bool mClipToOutline;
+ bool mCastsShadow;
+ bool mUsesGlobalCamera; // TODO: respect value when rendering
+ float mAlpha;
+ bool mHasOverlappingRendering;
+ float mTranslationX, mTranslationY, mTranslationZ;
+ float mRotation, mRotationX, mRotationY;
+ float mScaleX, mScaleY;
+ float mPivotX, mPivotY;
+ float mCameraDistance;
+ int mLeft, mTop, mRight, mBottom;
+ int mWidth, mHeight;
+ int mPrevWidth, mPrevHeight;
+ bool mPivotExplicitlySet;
+ bool mMatrixDirty;
+ bool mMatrixIsIdentity;
+
+ /**
+ * Stores the total transformation of the DisplayList based upon its scalar
+ * translate/rotate/scale properties.
+ *
+ * In the common translation-only case, the matrix isn't allocated and the mTranslation
+ * properties are used directly.
+ */
+ Matrix4* mTransformMatrix;
+ uint32_t mMatrixFlags;
+ Sk3DView* mTransformCamera;
+ SkMatrix* mTransformMatrix3D;
+ SkMatrix* mStaticMatrix;
+ SkMatrix* mAnimationMatrix;
+ bool mCaching;
+
+ friend class RenderNode;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* RENDERNODEPROPERTIES_H_ */