| LOCAL_PATH:= $(call my-dir) |
| |
| ############################################################################### |
| # Build META EGL library |
| # |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= \ |
| EGL/egl.cpp \ |
| EGL/hooks.cpp \ |
| EGL/Loader.cpp \ |
| # |
| |
| LOCAL_SHARED_LIBRARIES += libcutils libutils |
| LOCAL_LDLIBS := -lpthread -ldl |
| LOCAL_MODULE:= libEGL |
| |
| # needed on sim build because of weird logging issues |
| ifeq ($(TARGET_SIMULATOR),true) |
| else |
| LOCAL_SHARED_LIBRARIES += libdl |
| # we need to access the private Bionic header <bionic_tls.h> |
| LOCAL_C_INCLUDES += bionic/libc/private |
| endif |
| |
| LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\" |
| LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES |
| LOCAL_CFLAGS += -fvisibility=hidden |
| |
| ifeq ($(TARGET_BOARD_PLATFORM),msm7k) |
| LOCAL_CFLAGS += -DADRENO130=1 |
| endif |
| |
| ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) |
| LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER |
| endif |
| |
| include $(BUILD_SHARED_LIBRARY) |
| installed_libEGL := $(LOCAL_INSTALLED_MODULE) |
| |
| |
| # OpenGL drivers config file |
| ifneq ($(BOARD_EGL_CFG),) |
| |
| include $(CLEAR_VARS) |
| LOCAL_MODULE := egl.cfg |
| LOCAL_MODULE_TAGS := optional |
| LOCAL_MODULE_CLASS := ETC |
| LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl |
| LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG) |
| include $(BUILD_PREBUILT) |
| |
| # make sure we depend on egl.cfg, so it gets installed |
| $(installed_libEGL): | egl.cfg |
| |
| endif |
| |
| ############################################################################### |
| # Build the wrapper OpenGL ES 1.x library |
| # |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= \ |
| GLES_CM/gl.cpp.arm \ |
| # |
| |
| LOCAL_SHARED_LIBRARIES += libcutils libEGL |
| LOCAL_LDLIBS := -lpthread -ldl |
| LOCAL_MODULE:= libGLESv1_CM |
| |
| # needed on sim build because of weird logging issues |
| ifeq ($(TARGET_SIMULATOR),true) |
| else |
| LOCAL_SHARED_LIBRARIES += libdl |
| # we need to access the private Bionic header <bionic_tls.h> |
| LOCAL_C_INCLUDES += bionic/libc/private |
| endif |
| |
| LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\" |
| LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES |
| LOCAL_CFLAGS += -fvisibility=hidden |
| |
| ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) |
| LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER |
| endif |
| |
| include $(BUILD_SHARED_LIBRARY) |
| |
| |
| ############################################################################### |
| # Build the wrapper OpenGL ES 2.x library |
| # |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= \ |
| GLES2/gl2.cpp.arm \ |
| # |
| |
| LOCAL_SHARED_LIBRARIES += libcutils libEGL |
| LOCAL_LDLIBS := -lpthread -ldl |
| LOCAL_MODULE:= libGLESv2 |
| |
| # needed on sim build because of weird logging issues |
| ifeq ($(TARGET_SIMULATOR),true) |
| else |
| LOCAL_SHARED_LIBRARIES += libdl |
| # we need to access the private Bionic header <bionic_tls.h> |
| LOCAL_C_INCLUDES += bionic/libc/private |
| endif |
| |
| LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\" |
| LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES |
| LOCAL_CFLAGS += -fvisibility=hidden |
| |
| ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) |
| LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER |
| endif |
| |
| include $(BUILD_SHARED_LIBRARY) |