Separate interface definition and implementation of Snapshot

The Snapshot class is getting complicated enough that its implementation
should now live in a separate .cpp file. This will become particularly
useful when support for clip regions and paths will be added later on.

Change-Id: I050fac5683a9f7a0ff2f7a6beec3dd28aa5eb0d8
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 95e0a18..5ec3983 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -26,6 +26,7 @@
 		ShapeCache.cpp \
 		SkiaColorFilter.cpp \
 		SkiaShader.cpp \
+		Snapshot.cpp \
 		TextureCache.cpp \
 		TextDropShadowCache.cpp
 	
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 71fb8da..7854729 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -38,8 +38,8 @@
 #define LAYER_SIZE 64
 
 // Defines the size in bits of the stencil buffer
-// Note: We only want 1 bit, but in practice we'll get 8 bits on all GPUs
-//       for the foreseeable future
+// Note: Only 1 bit is required for clipping but more bits are required
+// to properly implement the winding fill rule when rasterizing paths
 #define STENCIL_BUFFER_SIZE 0
 
 /**
diff --git a/libs/hwui/Snapshot.cpp b/libs/hwui/Snapshot.cpp
new file mode 100644
index 0000000..a85362d
--- /dev/null
+++ b/libs/hwui/Snapshot.cpp
@@ -0,0 +1,154 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "Snapshot.h"
+
+#include <SkCanvas.h>
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors
+///////////////////////////////////////////////////////////////////////////////
+
+Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0),
+        invisible(false), empty(false) {
+
+    transform = &mTransformRoot;
+    clipRect = &mClipRectRoot;
+    region = NULL;
+}
+
+/**
+ * Copies the specified snapshot/ The specified snapshot is stored as
+ * the previous snapshot.
+ */
+Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags):
+        flags(0), previous(s), layer(NULL), fbo(s->fbo),
+        invisible(s->invisible), empty(false),
+        viewport(s->viewport), height(s->height) {
+
+    if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
+        mTransformRoot.load(*s->transform);
+        transform = &mTransformRoot;
+    } else {
+        transform = s->transform;
+    }
+
+    if (saveFlags & SkCanvas::kClip_SaveFlag) {
+        mClipRectRoot.set(*s->clipRect);
+        clipRect = &mClipRectRoot;
+    } else {
+        clipRect = s->clipRect;
+    }
+
+    if (s->flags & Snapshot::kFlagFboTarget) {
+        flags |= Snapshot::kFlagFboTarget;
+        region = s->region;
+    } else {
+        region = NULL;
+    }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Clipping
+///////////////////////////////////////////////////////////////////////////////
+
+bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
+    Rect r(left, top, right, bottom);
+    transform->mapRect(r);
+    return clipTransformed(r, op);
+}
+
+bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) {
+    bool clipped = false;
+
+    // NOTE: The unimplemented operations require support for regions
+    // Supporting regions would require using a stencil buffer instead
+    // of the scissor. The stencil buffer itself is not too expensive
+    // (memory cost excluded) but on fillrate limited devices, managing
+    // the stencil might have a negative impact on the framerate.
+    switch (op) {
+        case SkRegion::kDifference_Op:
+            break;
+        case SkRegion::kIntersect_Op:
+            clipped = clipRect->intersect(r);
+            if (!clipped) {
+                clipRect->setEmpty();
+                clipped = true;
+            }
+            break;
+        case SkRegion::kUnion_Op:
+            clipped = clipRect->unionWith(r);
+            break;
+        case SkRegion::kXOR_Op:
+            break;
+        case SkRegion::kReverseDifference_Op:
+            break;
+        case SkRegion::kReplace_Op:
+            clipRect->set(r);
+            clipped = true;
+            break;
+    }
+
+    if (clipped) {
+        flags |= Snapshot::kFlagClipSet;
+    }
+
+    return clipped;
+}
+
+void Snapshot::setClip(float left, float top, float right, float bottom) {
+    clipRect->set(left, top, right, bottom);
+    flags |= Snapshot::kFlagClipSet;
+}
+
+const Rect& Snapshot::getLocalClip() {
+    mat4 inverse;
+    inverse.loadInverse(*transform);
+
+    mLocalClip.set(*clipRect);
+    inverse.mapRect(mLocalClip);
+
+    return mLocalClip;
+}
+
+void Snapshot::resetClip(float left, float top, float right, float bottom) {
+    clipRect = &mClipRectRoot;
+    clipRect->set(left, top, right, bottom);
+    flags |= Snapshot::kFlagClipSet;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Transforms
+///////////////////////////////////////////////////////////////////////////////
+
+void Snapshot::resetTransform(float x, float y, float z) {
+    transform = &mTransformRoot;
+    transform->loadTranslate(x, y, z);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Queries
+///////////////////////////////////////////////////////////////////////////////
+
+bool Snapshot::isIgnored() const {
+    return invisible || empty;
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index aff7b93..c94af7e 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -23,7 +23,7 @@
 #include <utils/RefBase.h>
 #include <ui/Region.h>
 
-#include <SkCanvas.h>
+#include <SkRegion.h>
 
 #include "Layer.h"
 #include "Matrix.h"
@@ -43,43 +43,12 @@
  */
 class Snapshot: public LightRefBase<Snapshot> {
 public:
-    Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0), invisible(false), empty(false) {
-        transform = &mTransformRoot;
-        clipRect = &mClipRectRoot;
-        region = NULL;
-    }
+
+    Snapshot();
+    Snapshot(const sp<Snapshot>& s, int saveFlags);
 
     /**
-     * Copies the specified snapshot/ The specified snapshot is stored as
-     * the previous snapshot.
-     */
-    Snapshot(const sp<Snapshot>& s, int saveFlags):
-            flags(0), previous(s), layer(NULL), fbo(s->fbo),
-            invisible(s->invisible), empty(false), viewport(s->viewport), height(s->height) {
-        if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
-            mTransformRoot.load(*s->transform);
-            transform = &mTransformRoot;
-        } else {
-            transform = s->transform;
-        }
-
-        if (saveFlags & SkCanvas::kClip_SaveFlag) {
-            mClipRectRoot.set(*s->clipRect);
-            clipRect = &mClipRectRoot;
-        } else {
-            clipRect = s->clipRect;
-        }
-
-        if (s->flags & Snapshot::kFlagFboTarget) {
-            flags |= Snapshot::kFlagFboTarget;
-            region = s->region;
-        } else {
-            region = NULL;
-        }
-    }
-
-    /**
-     * Various flags set on #flags.
+     * Various flags set on ::flags.
      */
     enum Flags {
         /**
@@ -115,87 +84,41 @@
      * by this snapshot's trasnformation.
      */
     bool clip(float left, float top, float right, float bottom,
-            SkRegion::Op op = SkRegion::kIntersect_Op) {
-        Rect r(left, top, right, bottom);
-        transform->mapRect(r);
-        return clipTransformed(r, op);
-    }
+            SkRegion::Op op = SkRegion::kIntersect_Op);
 
     /**
      * Modifies the current clip with the new clip rectangle and
      * the specified operation. The specified rectangle is considered
      * already transformed.
      */
-    bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op) {
-        bool clipped = false;
-
-        // NOTE: The unimplemented operations require support for regions
-        // Supporting regions would require using a stencil buffer instead
-        // of the scissor. The stencil buffer itself is not too expensive
-        // (memory cost excluded) but on fillrate limited devices, managing
-        // the stencil might have a negative impact on the framerate.
-        switch (op) {
-            case SkRegion::kDifference_Op:
-                break;
-            case SkRegion::kIntersect_Op:
-                clipped = clipRect->intersect(r);
-                if (!clipped) {
-                    clipRect->setEmpty();
-                    clipped = true;
-                }
-                break;
-            case SkRegion::kUnion_Op:
-                clipped = clipRect->unionWith(r);
-                break;
-            case SkRegion::kXOR_Op:
-                break;
-            case SkRegion::kReverseDifference_Op:
-                break;
-            case SkRegion::kReplace_Op:
-                clipRect->set(r);
-                clipped = true;
-                break;
-        }
-
-        if (clipped) {
-            flags |= Snapshot::kFlagClipSet;
-        }
-
-        return clipped;
-    }
+    bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op);
 
     /**
      * Sets the current clip.
      */
-    void setClip(float left, float top, float right, float bottom) {
-        clipRect->set(left, top, right, bottom);
-        flags |= Snapshot::kFlagClipSet;
-    }
+    void setClip(float left, float top, float right, float bottom);
 
-    const Rect& getLocalClip() {
-        mat4 inverse;
-        inverse.loadInverse(*transform);
+    /**
+     * Returns the current clip in local coordinates. The clip rect is
+     * transformed by the inverse transform matrix.
+     */
+    const Rect& getLocalClip();
 
-        mLocalClip.set(*clipRect);
-        inverse.mapRect(mLocalClip);
+    /**
+     * Resets the clip to the specified rect.
+     */
+    void resetClip(float left, float top, float right, float bottom);
 
-        return mLocalClip;
-    }
+    /**
+     * Resets the current transform to a pure 3D translation.
+     */
+    void resetTransform(float x, float y, float z);
 
-    void resetTransform(float x, float y, float z) {
-        transform = &mTransformRoot;
-        transform->loadTranslate(x, y, z);
-    }
-
-    void resetClip(float left, float top, float right, float bottom) {
-        clipRect = &mClipRectRoot;
-        clipRect->set(left, top, right, bottom);
-        flags |= Snapshot::kFlagClipSet;
-    }
-
-    bool isIgnored() const {
-        return invisible || empty;
-    }
+    /**
+     * Indicates whether this snapshot should be ignored. A snapshot
+     * is typicalled ignored if its layer is invisible or empty.
+     */
+    bool isIgnored() const;
 
     /**
      * Dirty flags.
@@ -209,6 +132,8 @@
 
     /**
      * Only set when the flag kFlagIsLayer is set.
+     *
+     * This snapshot does not own the layer, this pointer must not be freed.
      */
     Layer* layer;
 
@@ -249,17 +174,26 @@
     /**
      * Local transformation. Holds the current translation, scale and
      * rotation values.
+     *
+     * This is a reference to a matrix owned by this snapshot or another
+     *  snapshot. This pointer must not be freed. See ::mTransformRoot.
      */
     mat4* transform;
 
     /**
      * Current clip region. The clip is stored in canvas-space coordinates,
      * (screen-space coordinates in the regular case.)
+     *
+     * This is a reference to a rect owned by this snapshot or another
+     * snapshot. This pointer must not be freed. See ::mClipRectRoot.
      */
     Rect* clipRect;
 
     /**
      * The ancestor layer's dirty region.
+     *
+     * This is a reference to a region owned by a layer. This pointer must
+     * not be freed.
      */
     Region* region;