Merge change Iaae72f66 into eclair-sdk

* changes:
  docs: misc edits to samples page and intro docs make samples page accessible from offline version instead of redirecting to the user filesystem and include instructions for creating projects based on the sample apps. fix a link and add some content to the What is android doc.
diff --git a/api/4.xml b/api/4.xml
index e996e8f..9689072 100644
--- a/api/4.xml
+++ b/api/4.xml
@@ -111799,6 +111799,17 @@
  visibility="public"
 >
 </field>
+<field name="DATA_ACTIVITY_DORMANT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="4"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
 <field name="DATA_ACTIVITY_IN"
  type="int"
  transient="false"
@@ -111939,6 +111950,28 @@
  visibility="public"
 >
 </field>
+<field name="NETWORK_TYPE_1xRTT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="NETWORK_TYPE_CDMA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="4"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
 <field name="NETWORK_TYPE_EDGE"
  type="int"
  transient="false"
@@ -111950,6 +111983,28 @@
  visibility="public"
 >
 </field>
+<field name="NETWORK_TYPE_EVDO_0"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="NETWORK_TYPE_EVDO_A"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
 <field name="NETWORK_TYPE_GPRS"
  type="int"
  transient="false"
@@ -111983,6 +112038,17 @@
  visibility="public"
 >
 </field>
+<field name="PHONE_TYPE_CDMA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
 <field name="PHONE_TYPE_GSM"
  type="int"
  transient="false"
diff --git a/core/java/android/app/SearchManager.java b/core/java/android/app/SearchManager.java
index 7f5a1e7..2e94a2f 100644
--- a/core/java/android/app/SearchManager.java
+++ b/core/java/android/app/SearchManager.java
@@ -769,17 +769,15 @@
  *     </tr>
  *     
  *     <tr><th>android:icon</th>
- *         <td>If provided, this icon will be shown in place of the label above the search box.
- *           This is a reference to a drawable (icon) resource. Note that the application icon
- *           is also used as an icon to the left of the search box and you cannot modify this
- *           behavior, so including the icon attribute is unecessary and this may be
- *           deprecated in the future.</td>
+ *         <td><strong>This is deprecated.</strong><br/>The default
+ *           application icon is now always used, so this attribute is
+ *           obsolete.</td>
  *         <td align="center">No</td>
  *     </tr>
  *     
  *     <tr><th>android:hint</th>
- *         <td>This is the text to display in the search text field when no user text has been 
- *             entered.</td>
+ *         <td>This is the text to display in the search text field when no text
+ *             has been entered by the user.</td>
  *         <td align="center">No</td>
  *     </tr>
  *     
@@ -790,17 +788,14 @@
  *                 <tbody>
  *                 <tr><th>showSearchLabelAsBadge</th>
  *                     <td>If set, this flag enables the display of the search target (label) 
- *                         above the search box.  If this flag and showSearchIconAsBadge
- *                         (see below) are both not set, no badge will be shown.</td>
+ *                         above the search box. As an alternative, you may
+ *                         want to instead use "hint" text in the search box.
+ *                         See the "android:hint" attribute above.</td>
  *                 </tr>
  *                 <tr><th>showSearchIconAsBadge</th>
- *                     <td>If set, this flag enables the display of the search target (icon)
- *                         above the search box.  If this flag and showSearchLabelAsBadge
- *                         (see above) are both not set, no badge will be shown.  If both flags
- *                         are set, showSearchIconAsBadge has precedence and the icon will be
- *                         shown. Because the application icon is now used to the left of the
- *                         search box by default, using this search mode is no longer necessary
- *                         and may be deprecated in the future.</td>
+ *                     <td><strong>This is deprecated.</strong><br/>The default
+ *                         application icon is now always used, so this
+ *                         option is obsolete.</td>
  *                 </tr>
  *                 <tr><th>queryRewriteFromData</th>
  *                     <td>If set, this flag causes the suggestion column SUGGEST_COLUMN_INTENT_DATA
diff --git a/core/java/android/bluetooth/BluetoothAdapter.java b/core/java/android/bluetooth/BluetoothAdapter.java
index ff48583..595156f 100644
--- a/core/java/android/bluetooth/BluetoothAdapter.java
+++ b/core/java/android/bluetooth/BluetoothAdapter.java
@@ -36,13 +36,30 @@
 import java.util.UUID;
 
 /**
- * Represents the local Bluetooth adapter.
- *
- * <p>Use {@link #getDefaultAdapter} to get the default local Bluetooth
- * adapter.
- *
- * <p>Use the {@link BluetoothDevice} class for operations on remote Bluetooth
+ * Represents the local device Bluetooth adapter. The {@link BluetoothAdapter}
+ * lets you perform fundamental Bluetooth tasks, such as initiate
+ * device discovery, query a list of bonded (paired) devices,
+ * instantiate a {@link BluetoothDevice} using a known MAC address, and create
+ * a {@link BluetoothServerSocket} to listen for connection requests from other
  * devices.
+ *
+ * <p>To get a {@link BluetoothAdapter} representing the local Bluetooth
+ * adapter, call the static {@link #getDefaultAdapter} method.
+ * Fundamentally, this is your starting point for all
+ * Bluetooth actions. Once you have the local adapter, you can get a set of
+ * {@link BluetoothDevice} objects representing all paired devices with
+ * {@link #getBondedDevices()}; start device discovery with
+ * {@link #startDiscovery()}; or create a {@link BluetoothServerSocket} to
+ * listen for incoming connection requests with
+ * {@link #listenUsingRfcommWithServiceRecord(String,UUID)}.
+ *
+ * <p class="note"><strong>Note:</strong>
+ * Most methods require the {@link android.Manifest.permission#BLUETOOTH}
+ * permission and some also require the
+ * {@link android.Manifest.permission#BLUETOOTH_ADMIN} permission.
+ *
+ * {@see BluetoothDevice}
+ * {@see BluetoothServerSocket}
  */
 public final class BluetoothAdapter {
     private static final String TAG = "BluetoothAdapter";
diff --git a/core/java/android/bluetooth/BluetoothClass.java b/core/java/android/bluetooth/BluetoothClass.java
index 6210380..bc06713 100644
--- a/core/java/android/bluetooth/BluetoothClass.java
+++ b/core/java/android/bluetooth/BluetoothClass.java
@@ -20,25 +20,37 @@
 import android.os.Parcelable;
 
 /**
- * Represents a Bluetooth class.
+ * Represents a Bluetooth class, which describes general characteristics
+ * and capabilities of a device. For example, a Bluetooth class will
+ * specify the general device type such as a phone, a computer, or
+ * headset, and whether it's capable of services such as audio or telephony.
  *
- * <p>Bluetooth Class is a 32 bit field. The format of these bits is defined at
- *   http://www.bluetooth.org/Technical/AssignedNumbers/baseband.htm
- * (login required). This class contains that 32 bit field, and provides
- * constants and methods to determine which Service Class(es) and Device Class
- * are encoded in that field.
+ * <p>The Bluetooth class is useful as a hint to roughly describe a device (for example to
+ * show an icon in the UI), but does not reliably describe which Bluetooth
+ * profiles or services are actually supported by a device.
  *
- * <p>Every Bluetooth Class is composed of zero or more service classes, and
+ * <p>Every Bluetooth class is composed of zero or more service classes, and
  * exactly one device class. The device class is further broken down into major
  * and minor device class components.
  *
- * <p>Class is useful as a hint to roughly describe a device (for example to
- * show an icon in the UI), but does not reliably describe which Bluetooth
- * profiles or services are actually supported by a device. Accurate service
- * discovery is done through SDP requests.
+ * <p>{@link BluetoothClass} is useful as a hint to roughly describe a device
+ * (for example to show an icon in the UI), but does not reliably describe which
+ * Bluetooth profiles or services are actually supported by a device. Accurate
+ * service discovery is done through SDP requests, which are automatically
+ * performed when creating an RFCOMM socket with {@link
+ * BluetoothDevice#createRfcommSocketToServiceRecord(UUID)} and {@link
+ * BluetoothAdapter#listenUsingRfcommWithServiceRecord(String,UUID)}</p>
  *
  * <p>Use {@link BluetoothDevice#getBluetoothClass} to retrieve the class for
  * a remote device.
+ *
+ * <!--
+ * The Bluetooth class is a 32 bit field. The format of these bits is defined at
+ * http://www.bluetooth.org/Technical/AssignedNumbers/baseband.htm
+ * (login required). This class contains that 32 bit field, and provides
+ * constants and methods to determine which Service Class(es) and Device Class
+ * are encoded in that field.
+ * -->
  */
 public final class BluetoothClass implements Parcelable {
     /**
@@ -91,7 +103,7 @@
     }
 
     /**
-     * Bluetooth service classes.
+     * Defines all service class constants.
      * <p>Each {@link BluetoothClass} encodes zero or more service classes.
      */
     public static final class Service {
@@ -109,7 +121,8 @@
     }
 
     /**
-     * Return true if the specified service class is supported by this class.
+     * Return true if the specified service class is supported by this
+     * {@link BluetoothClass}.
      * <p>Valid service classes are the public constants in
      * {@link BluetoothClass.Service}. For example, {@link
      * BluetoothClass.Service#AUDIO}.
@@ -122,17 +135,22 @@
     }
 
     /**
-     * Bluetooth device classes.
+     * Defines all device class constants.
      * <p>Each {@link BluetoothClass} encodes exactly one device class, with
      * major and minor components.
      * <p>The constants in {@link
      * BluetoothClass.Device} represent a combination of major and minor
-     * components (the complete device class). The constants in {@link
-     * BluetoothClass.Device.Major} represent just the major device classes.
+     * device components (the complete device class). The constants in {@link
+     * BluetoothClass.Device.Major} represent only major device classes.
+     * <p>See {@link BluetoothClass.Service} for service class constants.
      */
     public static class Device {
         private static final int BITMASK               = 0x1FFC;
 
+        /**
+         * Defines all major device class constants.
+         * <p>See {@link BluetoothClass.Device} for minor classes.
+         */
         public static class Major {
             private static final int BITMASK           = 0x1F00;
 
@@ -215,7 +233,7 @@
     }
 
     /**
-     * Return the major device class component of this Bluetooth class.
+     * Return the major device class component of this {@link BluetoothClass}.
      * <p>Values returned from this function can be compared with the
      * public constants in {@link BluetoothClass.Device.Major} to determine
      * which major class is encoded in this Bluetooth class.
diff --git a/core/java/android/bluetooth/BluetoothDevice.java b/core/java/android/bluetooth/BluetoothDevice.java
index 849e6c7..6cb9770 100644
--- a/core/java/android/bluetooth/BluetoothDevice.java
+++ b/core/java/android/bluetooth/BluetoothDevice.java
@@ -31,16 +31,31 @@
 import java.util.UUID;
 
 /**
- * Represents a remote Bluetooth device.
- *
- * <p>Use {@link BluetoothAdapter#getRemoteDevice} to create a {@link
- * BluetoothDevice}.
+ * Represents a remote Bluetooth device. A {@link BluetoothDevice} lets you
+ * create a connection with the repective device or query information about
+ * it, such as the name, address, class, and bonding state.
  *
  * <p>This class is really just a thin wrapper for a Bluetooth hardware
  * address. Objects of this class are immutable. Operations on this class
  * are performed on the remote Bluetooth hardware address, using the
  * {@link BluetoothAdapter} that was used to create this {@link
  * BluetoothDevice}.
+ *
+ * <p>To get a {@link BluetoothDevice}, use
+ * {@link BluetoothAdapter#getRemoteDevice(String)
+ * BluetoothAdapter.getRemoteDevice(String)} to create one representing a device
+ * of a known MAC address (which you can get through device discovery with
+ * {@link BluetoothAdapter}) or get one from the set of bonded devices
+ * returned by {@link BluetoothAdapter#getBondedDevices()
+ * BluetoothAdapter.getBondedDevices()}. You can then open a
+ * {@link BluetoothSocket} for communciation with the remote device, using
+ * {@link #createRfcommSocketToServiceRecord(UUID)}.
+ *
+ * <p class="note"><strong>Note:</strong>
+ * Requires the {@link android.Manifest.permission#BLUETOOTH} permission.
+ *
+ * {@see BluetoothAdapter}
+ * {@see BluetoothSocket}
  */
 public final class BluetoothDevice implements Parcelable {
     private static final String TAG = "BluetoothDevice";
diff --git a/core/java/android/bluetooth/BluetoothServerSocket.java b/core/java/android/bluetooth/BluetoothServerSocket.java
index 605bdc1..1b23f6c 100644
--- a/core/java/android/bluetooth/BluetoothServerSocket.java
+++ b/core/java/android/bluetooth/BluetoothServerSocket.java
@@ -27,29 +27,31 @@
  * <p>The interface for Bluetooth Sockets is similar to that of TCP sockets:
  * {@link java.net.Socket} and {@link java.net.ServerSocket}. On the server
  * side, use a {@link BluetoothServerSocket} to create a listening server
- * socket. It will return a new, connected {@link BluetoothSocket} on an
- * accepted connection. On the client side, use the same
- * {@link BluetoothSocket} object to both intiate the outgoing connection,
- * and to manage the connected socket.
+ * socket. When a connection is accepted by the {@link BluetoothServerSocket},
+ * it will return a new {@link BluetoothSocket} to manage the connection.
+ * On the client side, use a single {@link BluetoothSocket} to both intiate
+ * an outgoing connection and to manage the connection.
  *
- * <p>The most common type of Bluetooth Socket is RFCOMM. RFCOMM is a
- * connection orientated, streaming transport over Bluetooth. It is also known
- * as the Serial Port Profile (SPP).
+ * <p>The most common type of Bluetooth socket is RFCOMM, which is the type
+ * supported by the Android APIs. RFCOMM is a connection-oriented, streaming
+ * transport over Bluetooth. It is also known as the Serial Port Profile (SPP).
  *
- * <p>Use {@link BluetoothDevice#createRfcommSocketToServiceRecord} to create
- * a new {@link BluetoothSocket} ready for an outgoing connection to a remote
- * {@link BluetoothDevice}.
+ * <p>To create a listenting {@link BluetoothServerSocket} that's ready for
+ * incoming connections, use
+ * {@link BluetoothAdapter#listenUsingRfcommWithServiceRecord
+ * BluetoothAdapter.listenUsingRfcommWithServiceRecord()}. Then call
+ * {@link #accept()} to listen for incoming connection requests. This call
+ * will block until a connection is established, at which point, it will return
+ * a {@link BluetoothSocket} to manage the connection.
  *
- * <p>Use {@link BluetoothAdapter#listenUsingRfcommWithServiceRecord} to
- * create a listening {@link BluetoothServerSocket} ready for incoming
- * connections to the local {@link BluetoothAdapter}.
- *
- * <p>{@link BluetoothSocket} and {@link BluetoothServerSocket} are thread
+ * <p>{@link BluetoothServerSocket} is thread
  * safe. In particular, {@link #close} will always immediately abort ongoing
- * operations and close the socket.
+ * operations and close the server socket.
  *
- * <p>All methods on a {@link BluetoothServerSocket} require
- * {@link android.Manifest.permission#BLUETOOTH}
+ * <p class="note"><strong>Note:</strong>
+ * Requires the {@link android.Manifest.permission#BLUETOOTH} permission.
+ *
+ * {@see BluetoothSocket}
  */
 public final class BluetoothServerSocket implements Closeable {
 
diff --git a/core/java/android/bluetooth/BluetoothSocket.java b/core/java/android/bluetooth/BluetoothSocket.java
index 7e72590..dbcc758 100644
--- a/core/java/android/bluetooth/BluetoothSocket.java
+++ b/core/java/android/bluetooth/BluetoothSocket.java
@@ -33,29 +33,41 @@
  * <p>The interface for Bluetooth Sockets is similar to that of TCP sockets:
  * {@link java.net.Socket} and {@link java.net.ServerSocket}. On the server
  * side, use a {@link BluetoothServerSocket} to create a listening server
- * socket. It will return a new, connected {@link BluetoothSocket} on an
- * accepted connection. On the client side, use the same
- * {@link BluetoothSocket} object to both intiate the outgoing connection,
- * and to manage the connected socket.
+ * socket. When a connection is accepted by the {@link BluetoothServerSocket},
+ * it will return a new {@link BluetoothSocket} to manage the connection.
+ * On the client side, use a single {@link BluetoothSocket} to both intiate
+ * an outgoing connection and to manage the connection.
  *
- * <p>The most common type of Bluetooth Socket is RFCOMM. RFCOMM is a
- * connection orientated, streaming transport over Bluetooth. It is also known
- * as the Serial Port Profile (SPP).
+ * <p>The most common type of Bluetooth socket is RFCOMM, which is the type
+ * supported by the Android APIs. RFCOMM is a connection-oriented, streaming
+ * transport over Bluetooth. It is also known as the Serial Port Profile (SPP).
  *
- * <p>Use {@link BluetoothDevice#createRfcommSocketToServiceRecord} to create
- * a new {@link BluetoothSocket} ready for an outgoing connection to a remote
- * {@link BluetoothDevice}.
+ * <p>To create a {@link BluetoothSocket} for connecting to a known device, use
+ * {@link BluetoothDevice#createRfcommSocketToServiceRecord
+ * BluetoothDevice.createRfcommSocketToServiceRecord()}.
+ * Then call {@link #connect()} to attempt a connection to the remote device.
+ * This call will block until a connection is established or the connection
+ * fails.
  *
- * <p>Use {@link BluetoothAdapter#listenUsingRfcommWithServiceRecord} to
- * create a listening {@link BluetoothServerSocket} ready for incoming
- * connections to the local {@link BluetoothAdapter}.
+ * <p>To create a {@link BluetoothSocket} as a server (or "host"), see the
+ * {@link BluetoothServerSocket} documentation.
  *
- * <p>{@link BluetoothSocket} and {@link BluetoothServerSocket} are thread
+ * <p>Once the socket is connected, whether initiated as a client or accepted
+ * as a server, open the IO streams by calling {@link #getInputStream} and
+ * {@link #getOutputStream} in order to retrieve {@link java.io.InputStream}
+ * and {@link java.io.OutputStream} objects, respectively, which are
+ * automatically connected to the socket.
+ *
+ * <p>{@link BluetoothSocket} is thread
  * safe. In particular, {@link #close} will always immediately abort ongoing
  * operations and close the socket.
  *
- * <p>All methods on a {@link BluetoothSocket} require
- * {@link android.Manifest.permission#BLUETOOTH}
+ * <p class="note"><strong>Note:</strong>
+ * Requires the {@link android.Manifest.permission#BLUETOOTH} permission.
+ *
+ * {@see BluetoothServerSocket}
+ * {@see java.io.InputStream}
+ * {@see java.io.OutputStream}
  */
 public final class BluetoothSocket implements Closeable {
     private static final String TAG = "BluetoothSocket";
diff --git a/core/java/android/bluetooth/package.html b/core/java/android/bluetooth/package.html
index 79abf0c..4f0755e 100644
--- a/core/java/android/bluetooth/package.html
+++ b/core/java/android/bluetooth/package.html
@@ -1,13 +1,109 @@
 <HTML>
 <BODY>
-Provides classes that manage Bluetooth functionality on the device.
-<p>
-The Bluetooth APIs allow applications can connect and disconnect headsets, or scan 
-for other kinds of Bluetooth devices and pair them. Further control includes the 
-ability to write and modify the local Service Discovery Protocol (SDP) database, 
-query the SDP database of other Bluetooth devices, establish RFCOMM 
-channels/sockets on Android, and connect to specified sockets on other devices.
+Provides classes that manage Bluetooth functionality, such as scanning for
+devices, connecting with devices, and managing data transfer between devices.
+
+<p>The Bluetooth APIs let applications:</p>
+<ul>
+  <li>Scan for other Bluetooth devices</li>
+  <li>Query the local Bluetooth adapter for paired Bluetooth devices</li>
+  <li>Establish RFCOMM channels/sockets</li>
+  <li>Connect to specified sockets on other devices</li>
+  <li>Transfer data to and from other devices</li>
+</ul>
+
+<p class="note"><strong>Note:</strong>
+To perform Bluetooth communication using these APIs, an application must
+declare the {@link android.Manifest.permission#BLUETOOTH} permission. Some
+additional functionality, such as requesting device discovery and
+pairing also requires the {@link android.Manifest.permission#BLUETOOTH_ADMIN}
+permission.
 </p>
-<p>Remember, not all Android devices are guaranteed to have Bluetooth functionality.</p>
+
+<h3>Overview</h3>
+
+<p>Here's a basic introduction to the Bluetooth classes:</p>
+<dl>
+  <dt>{@link android.bluetooth.BluetoothAdapter}</dt>
+  <dd>This represents the local Bluetooth adapter, which is essentially the
+  entry-point to performing any interaction with Bluetooth. With it, you can
+  discover other Bluetooth devices, query a list of bonded (paired) devices,
+  initialize a {@link android.bluetooth.BluetoothDevice} using a known MAC
+  address, and create a {@link android.bluetooth.BluetoothServerSocket} to
+  listen for communications from other devices.</dd>
+
+  <dt>{@link android.bluetooth.BluetoothDevice}</dt>
+  <dd>This represents a remote Bluetooth device. Use this to request a
+  connection with a remote device through a
+  {@link android.bluetooth.BluetoothSocket}
+  or query information about the device such as its name, address, class, and
+  bonding state.</dd>
+
+  <dt>{@link android.bluetooth.BluetoothSocket}</dt>
+  <dd>This represents the interface for a Bluetooth socket
+  (similar to a TCP client-side {@link java.net.Socket}). This is the
+  connection point that allows an app to transfer data with another Bluetooth
+  device via {@link java.io.InputStream} and {@link java.io.OutputStream}.</dd>
+  <dt>{@link android.bluetooth.BluetoothServerSocket}</dt>
+
+  <dd>This represents an open server socket that listens for incoming requests
+  (similar to a TCP server-side {@link java.net.ServerSocket}).
+  When attempting to connect two Android devices, one device will need to open
+  a server socket with this class. When a connection is accepted, a new
+  {@link android.bluetooth.BluetoothSocket} will be returned,
+  which can be used to manage the connection and transfer data.</dd>
+
+  <dt>{@link android.bluetooth.BluetoothClass}</dt>
+  <dd>This represents the Bluetooth class for a device which describes general
+  characteristics and capabilities of a device. This class and its subclasses
+  don't provide any actual functionality. The sub-classes are entirely composed
+  of constants for the device and service class definitions.</dd>
+</dl>
+
+
+<h3>Example Procedure</h3>
+
+<p>For example, here's an pseudo-code procedure for discovering and
+connecting a remote device, and transfering data:</p>
+
+<ol>
+  <li>Register a {@link android.content.BroadcastReceiver} that accepts the
+  {@link android.bluetooth.BluetoothDevice#ACTION_FOUND} Intent.</li>
+  <li>Call {@link android.bluetooth.BluetoothAdapter#getDefaultAdapter} to
+  retrieve the Android system's local
+  {@link android.bluetooth.BluetoothAdapter}.</li>
+  <li>Call {@link android.bluetooth.BluetoothAdapter#startDiscovery()
+  BluetoothAdapter.startDiscovery()} to scan for local devices. This is where
+  the BroadcastReceiver comes in; Android now scans for devices and will
+  broadcast the {@link android.bluetooth.BluetoothDevice#ACTION_FOUND} Intent
+  for each remote device discovered. The
+  {@link android.content.BroadcastReceiver}
+  you created will receive each Intent.</li>
+  <li>The {@link android.bluetooth.BluetoothDevice#ACTION_FOUND} Intent
+  includes the {@link android.bluetooth.BluetoothDevice#EXTRA_DEVICE}
+  Parcelable extra, which is a {@link android.bluetooth.BluetoothDevice}
+  object. Extract this from the Intent and call
+  {@link android.bluetooth.BluetoothDevice#createRfcommSocketToServiceRecord(java.util.UUID)
+  BluetoothDevice.createRfcommSocketToServiceRecord()}
+  to open a {@link android.bluetooth.BluetoothSocket} with a chosen
+  remote device.</li>
+  <li>Call {@link android.bluetooth.BluetoothSocket#connect()
+  BluetoothSocket.connect()} to connect with the remote device.</li>
+  <li>When successfully connected, call
+  {@link android.bluetooth.BluetoothSocket#getInputStream()
+  BluetoothSocket.getInputStream()} and/or
+  {@link android.bluetooth.BluetoothSocket#getOutputStream()
+  BluetoothSocket.getOutputStream()} to retreive an
+  {@link java.io.InputStream} and {@link java.io.OutputStream}, respectively,
+  which are hooked into the socket.</li>
+  <li>Use {@link java.io.InputStream#read(byte[]) InputStream.read()} and
+  {@link java.io.OutputStream#write(byte[]) OutputStream.write()} to transfer
+  data.</li>
+</ol>
+
+
+
+<p class="note"><strong>Note:</strong>
+Not all Android devices are guaranteed to have Bluetooth functionality.</p>
 </BODY>
 </HTML>
diff --git a/core/res/res/values/attrs.xml b/core/res/res/values/attrs.xml
index 8aab595..9de7d5c 100644
--- a/core/res/res/values/attrs.xml
+++ b/core/res/res/values/attrs.xml
@@ -2892,12 +2892,9 @@
         For a more in-depth discussion of search configuration, please refer to
         {@link android.app.SearchManager}. -->
     <declare-styleable name="Searchable">
-        <!-- If provided, this icon will be shown in place of the label above the search box.
-             This is a reference to a drawable (icon) resource. Note that the application icon
-             is also used as an icon to the left of the search box and you cannot modify this
-             behavior, so including the icon attribute is unecessary and this may be
-             deprecated in the future.
-             <i>Optional attribute.</i> -->
+          <!--<strong>This is deprecated.</strong><br/>The default
+              application icon is now always used, so this attribute is
+              obsolete.-->
         <attr name="icon" />
         <!-- This is the user-displayed name of the searchable activity.  <i>Required
             attribute.</i> -->
@@ -2920,9 +2917,9 @@
           <!-- If set, this flag enables the display of the search target (label) within the
                search bar.  If neither bad mode is selected, no badge will be shown. -->
           <flag name="showSearchLabelAsBadge" value="0x04" />
-          <!-- If set, this flag enables the display of the search target (icon) within the
-               search bar.  (Note, overrides showSearchLabel)  If neither bad mode is selected,
-               no badge will be shown.-->
+          <!--<strong>This is deprecated.</strong><br/>The default
+              application icon is now always used, so this option is
+              obsolete.-->
           <flag name="showSearchIconAsBadge" value="0x08" />
           <!-- If set, this flag causes the suggestion column SUGGEST_COLUMN_INTENT_DATA to
                be considered as the text for suggestion query rewriting.  This should only
diff --git a/docs/html/guide/developing/device.jd b/docs/html/guide/developing/device.jd
index 9dea053..8fa4cec 100644
--- a/docs/html/guide/developing/device.jd
+++ b/docs/html/guide/developing/device.jd
@@ -11,8 +11,16 @@
         <li><a href="#dev-phone-1">Android Dev Phone 1</a></li>
       </ol>
     </li>
-    <li><a href="#setting-up">Setting up a Device for Development</a></li>
-    <li><a href="#WinUsbDriver">Installing the WinUsb Driver</a></li>
+    <li><a href="#setting-up">Setting up a Device for Development</a>
+      <ol>
+        <li><a href="#VendorIds">USB Vendor IDs</a></li>
+      </ol>
+    </li>
+  </ol>
+  <h2>See also</h2>
+  <ol>
+    <li><a
+    href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a></li>
   </ol>
 </div>
 </div>
@@ -117,27 +125,36 @@
   <li>Turn on "USB Debugging" on your device.
     <p>On the device, go to the home screen, press <b>MENU</b>, select <b>Applications</b> > <b>Development</b>,
     then enable <b>USB debugging</b>.</p>
-
   </li>
   <li>Setup your system to detect your device.
     <ul>
-      <li>If you're developing on Windows, you need to install a USB driver for adb. 
-        Follow the steps below for <a href="#WinUsbDriver">Installing the WinUsb Driver</a>.</li>
+      <li>If you're developing on Windows, you need to install a USB driver
+      for adb. See the <a href="{@docRoot}sdk/win-usb.html">Windows USB
+      Driver</a> documentation.</li>
       <li>If you're developing on Mac OS X, it just works. Skip this step.</li>
-      <li>If you're developing on Ubuntu Linux, you need to add a rules file:
+      <li>If you're developing on Ubuntu Linux, you need to add a rules file
+that contains a USB configuration for each type of device you want to use for
+development. Each device manufacturer uses a different vendor ID. The
+example rules files below show how to add an entry for a single vendor ID
+(the HTC vendor ID). In order to support more devices, you will need additional
+lines of the same format that provide a different value for the
+<code>SYSFS{idVendor}</code> property. For other IDs, see the table of <a
+href="#VendorIds">USB Vendor IDs</a>, below.
         <ol>
-          <li>Login as root and create this file: <code>/etc/udev/rules.d/51-android.rules</code>.
-            <p>For Gusty/Hardy, edit the file to read: <br/>
-              <code>SUBSYSTEM=="usb", SYSFS{idVendor}=="0bb4", MODE="0666"</code></p>
+          <li>Log in as root and create this file:
+            <code>/etc/udev/rules.d/51-android.rules</code>.
+            <p>For Gusty/Hardy, edit the file to read:<br/>
+            <code>SUBSYSTEM=="usb", SYSFS{idVendor}=="0bb4",
+            MODE="0666"</code></p>
 
-            <p>For Dapper, edit the file to read: <br/>
-              <code>SUBSYSTEM=="usb_device", SYSFS{idVendor}=="0bb4", MODE="0666"</code></p>
+            <p>For Dapper, edit the file to read:<br/>
+            <code>SUBSYSTEM=="usb_device", SYSFS{idVendor}=="0bb4",
+            MODE="0666"</code></p>
           </li>
           <li>Now execute:<br/>
               <code>chmod a+r /etc/udev/rules.d/51-android.rules</code>
           </li>
         </ol>
-
       </li>
     </ul>
   </li>
@@ -149,157 +166,30 @@
 Select the device to install and run the application there.</p>
 
 <p>If using the <a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a> (adb), 
-you can issue commands with the <code>-d</code> flag to target your connected device.</p>
+you can issue commands with the <code>-d</code> flag to target your
+connected device.</p>
 
 
-
-
-<h2 id="WinUsbDriver">Installing the WinUsb Driver</h2>
-
-<p>A WinUsb-based driver is needed in order to use your Android-powered device for development on a Windows machine.
-The USB installation package can be found in the <code><em>&lt;sdk></em>\usb_driver\</code> 
-folder of your SDK package.</p>
-
-<p class="note"><strong>Note:</strong> If you are connecting an Android-powered device to your computer
-for the first time, folllow the procedure to "Perform a fresh installation."
-Android SDKs older than version 1.6 included a non-WinUsb-based driver
-for connecting your device. If you installed the older USB driver and it is working properly,
-you do not need to upgrade to the new driver. However, if you are having problems with the driver or 
-would simply like to upgrade to the latest version, follow the procedure to "Upgrade an existing
-driver." </p>
-
-<p>Before you begin installing or upgrading the USB driver, you must
-copy the USB installation package to a secure location on your computer.
-For example, you might want to create a directory at <code>C:\Android\Windows\USB\install\</code> and
-move it there. Once you've moved the installation package, select the appropriate procedure below, 
-based on your operating system and whether you're installing for the first time or upgrading.</p>
-
-<ol class="nolist">
-  <li>Windows Vista:
-    <ol class="nolist">
-      <li><a href="#VistaFreshInstall">Perform a fresh installation</a></li>
-      <li><a href="#VistaUprade">Upgrade an existing driver</a></li>
-    </ol>
-  </li>
-  <li>Windows XP:
-    <ol class="nolist">
-      <li><a href="#XPFreshInstall">Perform a fresh installation</a></li>
-      <li><a href="#XPUpgrade">Upgrade an existing driver</a></li>
-    </ol>
-  </li>
-</ol>
-
-
-<p class="caution"><strong>Caution:</strong>
-You may make changes to <code>android_winusb.inf</code> file found inside <code>usb_driver\</code>
-(e.g., to add support for new devices), 
-however, this will lead to security warnings when you install or upgrade the
-driver. Making any other changes to the driver files may break the installation process.</p>
-
-<h3 id="VistaFreshInstall">Windows Vista: Perform a fresh installation</h3>
-
-<p>To install the Android USB driver on Windows Vista for the first time:</p>
-
-<ol>
-  <li>Connect your Android-powered device to your computer's USB port. Windows will detect the device
-    and launch the Found New Hardware wizard.</li>
-  <li>Select "Locate and install driver software."</li>
-  <li>Select "Don't search online."</li>
-  <li>Select "I don't have the disk. Show me other options."</li>
-  <li>Select "Browse my computer for driver software."</li>
-  <li>Click "Browse..." and locate the folder where you copied the
-    installation package. As long as you specified the exact location of the 
-    installation package, you may leave "Include subfolders" checked or unchecked&mdash;it doesn't matter.</li>
-  <li>Click "Next." Vista may prompt you to confirm the privilege elevation required for driver 
-    installation. Confirm it.</li>
-  <li>When Vista asks if you'd like to install the Google ADB Interface device, click "Install"
-    to install the driver.</li>
-</ol>
-
-<p>Return to <a href="#setting-up">Setting up a Device for Development</a>.</p>
-
-
-
-<h3 id="VistaUpgrade">Windows Vista: Upgrade an existing driver</h3>
-
-<p>To upgrade an existing Android USB driver on Windows Vista with the new one:</p>
-
-<ol>
-  <li>Connect your Android-powered device to your computer's USB port.</li>
-  <li>Right-click on "Computer" from your desktop or Windows Explorer,
-    and select "Manage."</li>
-  <li>Select "Device Manager" in the left pane of the Computer Management window.</li>
-  <li>Locate and expand "ADB Interface" in the right pane.</li>
-  <li>Right-click on "HTC Dream Composite ADB Interface", and select "Update Driver Software..."</li>
-  <li>When Vista starts updating the driver, a prompt will ask how you want to search for the driver 
-    software. Select "Browse my computer for driver software."</li>
-  <li>Click "Browse..." and locate the folder where you copied the
-    installation package. As long as you specified the exact location of the 
-    installation package, you may leave "Include subfolders" checked or unchecked&mdash;it doesn't matter.</li>
-  <li>Click "Next." Vista may prompt you to confirm the privilege elevation required for driver 
-  installation. Confirm it.</li>
-  <li>When Vista asks if you'd like to install the Google ADB Interface device, click "Install"
-    to install the driver.</li>
-</ol>
-
-<p>Return to <a href="#setting-up">Setting up a Device for Development</a>.</p>
-
-
-
-<h3 id="XPFreshInstall">Windows XP: Perform a fresh installation</h3>
-
-<p>To install the Android USB driver on Windows XP for the first time:</p>
-
-<ol>
-  <li>Connect your Android-powered device to your computer's USB port. Windows 
-    will detect the device and launch the Hardware Update Wizard.</li>
-  <li>Select "Install from a list or specific location" and click
-    "Next."</li>
-  <li>Select "Search for the best driver in these locations"; uncheck "Search 
-    removable media"; and check "Include this location in the search."</li>
-  <li>Click "Browse..." and locate the folder where you copied the installation 
-    package.</li>
-  <li>Click "Next" to install the driver.</li>
-</ol>
-
-<p>Return to <a href="#setting-up">Setting up a Device for Development</a>.</p>
-
-
-
-<h3 id="XPUpgrade">Windows XP: Upgrade an existing driver</h3>
-
-<p>To upgrade an existing Android USB driver on Windows XP with the new one:</p>
-
-<ol>
-  <li>Connect your Android-powered device to your computer's USB port.</li>
-  <li>Right-click on "My Computer" from your desktop or Windows Explorer,
-    and select "Manage."</li>
-  <li>Select "Device Manager" in the left pane of the Computer Management window.</li>
-  <li>Locate and expand "Android Phone" in the right pane.</li>
-  <li>Right-click "Android Composite ADB Interface" and select "Update Driver..."
-    This will launch the Hardware Update Wizard.</li>
-  <li>Select "Install from a list or specific location" and click
-    "Next."</li>
-  <li>Select "Search for the best driver in these locations"; uncheck "Search 
-    removable media"; and check "Include this location in the search."</li>
-  <li>Click "Browse..." and locate the folder where you copied the installation 
-    package.</li>
-  <li>Click "Next" to install the driver.</li>
-</ol>
-
-<p>Return to <a href="#setting-up">Setting up a Device for Development</a>.</p>
-  
-
-
-
-
-
-
-
-
-
-
-
-
-
+<h3 id="VendorIds">USB Vendor IDs</h3>
+<p>This table provides a reference to the vendor IDs needed in order to add
+device support on Linux. The USB Vendor ID is the value given to the
+<code>SYSFS{idVendor}</code> property in the rules file.</p>
+<table>
+  <tr>
+    <th>Manufacturer</th><th>USB Vendor ID</th></tr>
+  <tr>
+    <td>Acer</td><td>0502</td></tr>
+  <tr>
+    <td>HTC</td><td>0bb4</td></tr>
+  <tr>
+    <td>Huawei</td><td>12d1</td></tr>
+  <tr>
+    <td>LG</td><td>1004</td></tr>
+  <tr>
+    <td>Motorola</td><td>22b8</td></tr>
+  <tr>
+    <td>Samsung</td><td>04e8</td></tr>
+  <tr>
+    <td>Sony Ericsson</td><td>0fce</td></tr>
+</table>
 
diff --git a/docs/html/guide/publishing/publishing.jd b/docs/html/guide/publishing/publishing.jd
index 3aea3cf..c027f4d 100644
--- a/docs/html/guide/publishing/publishing.jd
+++ b/docs/html/guide/publishing/publishing.jd
@@ -18,7 +18,7 @@
 <ol>
 <li><a href="#overview">Publishing on Android Market</a>
     <ol>
-    <li><a href="#marketupgrade">Publishing Upgrades on Android Market</a>
+    <li><a href="#marketupgrade">Publishing Updates on Android Market</a>
     <li><a href="#marketintent">Using Intents to Launch the Market Application</a></li>
     </ol></li>
 <!--
@@ -89,9 +89,11 @@
 <li>Your application must be signed with a cryptographic private key whose
 validity period ends after <span style="color:red">22 October 2033</span>. </li>
 <li>Your application must define both an <code>android:versionCode</code> and an
-<code>android:versionName</code> attribute in the <code>&lt;manifest&gt;</code>
+<code>android:versionName</code> attribute in the
+<a
+href="{@docRoot}guide/topics/manifest/manifest-element.html"><code>&lt;manifest&gt;</code></a>
 element of its manifest. The server uses the <code>android:versionCode</code> as
-the basis for identifying the application internally and handling upgrades, and
+the basis for identifying the application internally and handling updates, and
 it displays the <code>android:versionName</code> to users as the application's
 version.</li>
 <li>Your application must define both an <code>android:icon</code> and an
@@ -100,58 +102,24 @@
 </ol>
 </div>
 
-<h3 id="marketupgrade">Publishing Upgrades on Android Market</h3>
+<h3 id="marketupgrade">Publishing Updates on Android Market</h3>
 
-<p>The beta version of Android Market does not support notifying your users when
-you publish a new version of your application. This capability will be
-added soon, but currently the user must independently initiate download of an
-upgraded application. When you publish an upgrade, you can assist users by
-notifying them that the upgrade is available and giving them a way to download
-the upgraded application from Android Market.</p>
+<p>At any time after publishing an application on Android Market, you can upload
+and publish an update to the same application package. When you publish an
+update to an application, users who have already installed the
+application will automatically receive a notification that an update is
+available for the application. They can then choose to update the application
+to the latest version.</p>
 
-<p>Here is a suggested way of tracking installed application versions and
-notifying users that an upgrade is available:</p>
+<p>Before uploading the updated application, be sure that you have incremented
+the <code>android:versionCode</code> and <code>android:versionName</code>
+attributes in the <a
+href="{@docRoot}guide/topics/manifest/manifest-element.html"><code>&lt;manifest&gt;</code></a>
+element of the manifest file. Also, the package name must be the same and the
+.apk must be signed with the same private key. If the package name and signing
+certificate do <em>not</em> match those of the existing version, Market will
+consider it a new application and will not offer it to users as an update.</p>
 
-<ol>
-<li>Have your app occasionally check in with a web-service that you're
-running. This web service should return two values: the latest available
-version number for the application (corresponding to
-<code>android:versionCode</code>) and a URI string that your application
-can later send in an Intent, to launch Market and search for the
-upgraded application for the user. 
-
-<p>The URI that your web service returns should be properly formatted to 
-search Android Market for your upgraded application. See 
-<a href="#marketintent">Using Intents to Launch the Market Application</a> 
-for more information. The URI should specify the upgraded 
-application's package name as the query parameter, since the package name
-is guaranteed to be unique on Android Market. The URI format for the 
-package name search is: </p>
-
-<p><code>http://market.android.com/search?q=pname:&lt;package&gt;</code> or 
-<br><code>market://search?q=pname:&lt;package&gt;</code></p>
-
-</li>
-<li>Your application can then compare its own version number against
-that retrieved.  If the retrieved value is greater, your application can
-show a dialog informing the user that a new version is available. The
-dialog can offer buttons to begin the download or cancel. </li> <li>If
-the user clicks the button to begin the download, your application can
-call startActivity() using the ACTION_VIEW Intent, passing the URI
-received from your web service. The Intent launches the Market
-application on the device and initiates an immediate search on the
-Android Market site, based on the query parameters in the URI. When the
-result is displayed, the user can view the details of the upgraded
-application and begin the download. 
-
-<p>Note that, because the URI string is received from your web 
-service and not hard-coded into your application, you can easily change
-the Market launch behaviors whenever needed, without 
-having to change your application. </p></li></ol>
-
-<p>For more information about URIs you can pass to the Market application at
-launch, see <a href="#marketintent">Using Intents to Launch the Market
-Application</a>, below.</p>
 
 <h3 id="marketintent">Using Intents to Launch the Market Application on 
 a Device</h3>
@@ -163,7 +131,7 @@
 
 <p>You can launch the Market application from another Android
 application by sending an Intent to the system. You might want to do
-this, for example, to help the user locate and download an upgrade to an
+this, for example, to help the user locate and download an update to an
 installed application, or to let the user know about related
 applications that are available for download. </p>
 
diff --git a/docs/html/robots.txt b/docs/html/robots.txt
index 7046373..878996f 100644
--- a/docs/html/robots.txt
+++ b/docs/html/robots.txt
@@ -4,5 +4,12 @@
 Disallow: /assets/
 Disallow: /images/
 Disallow: /sdk/preview/
+Disallow: /sdk/1.0_r1/
+Disallow: /sdk/1.0_r2/
+Disallow: /sdk/1.1_r1/
+Disallow: /sdk/1.5_r1/
+Disallow: /sdk/1.5_r2/
+Disallow: /sdk/1.5_r3/
+Disallow: /sdk/1.6_r1/
 Disallow: /shareables/
 Sitemap: http://developer.android.com/sitemap.txt
diff --git a/docs/html/sdk/1.0_r1/index.jd b/docs/html/sdk/1.0_r1/index.jd
index 6ef860f..b380483 100644
--- a/docs/html/sdk/1.0_r1/index.jd
+++ b/docs/html/sdk/1.0_r1/index.jd
@@ -1,68 +1,5 @@
 page.title=Android 1.0 SDK, release 1
-
-sdk.not_latest_version=true
-
-sdk.version=1.0_r1
-sdk.date=September 23, 2008
-
-sdk.win_download=android-sdk-windows-1.0_r1.zip
-sdk.win_bytes=89.7 MB
-sdk.win_checksum=d69f4ee93d4010f726c04302662fd999
-
-sdk.mac_download=android-sdk-mac_x86-1.0_r1.zip
-sdk.mac_bytes=87.5 MB
-sdk.mac_checksum=564876ada22872e50c2866806de9fc5c
-
-sdk.linux_download=android-sdk-linux_x86-1.0_r1.zip
-sdk.linux_bytes=87.8 MB
-sdk.linux_checksum=2660b4029039b7d714e59827e9a9a11d
-
+sdk.redirect=true
+sdk.redirect.path=index.html
 
 @jd:body
-
-<p>For more information on this SDK release, read the
-<a href="{@docRoot}sdk/RELEASENOTES.html#1.0_r1">Release Notes</a>.</p>
-
-<h2>Included in this SDK</h2>
-
-<h4>Development tools</h4>
-
-<p>The SDK includes a variety of tools for developing and debugging application code and designing 
-an application UI. You can read about the tools in the documentation included with the SDK. 
-You can access the tools in the <code>&lt;sdk&gt;/tools/</code> directory.</p>
-
-<h4 id="system_images">System Images</h4>
-
-<p>The Android system images listed below are included in this SDK.</p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>System Image</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-
-<tr>
-<td width="5%"><nobr>Android 1.0</nobr></td>
-<td  width="5%">1</td>
-<td  width="5%"><nobr>N/A</nobr></td>
-<td>Includes the {@code com.google.android.maps} external library and a set of standard development 
-applications. </td>
-
-</tr>
-
-</table>
-
-<h4>Sample Code and Applications</h4>
-
-<p>You can look at a variety of tutorials and samples in the 
-documentation included with the SDK and access the sample code itself
-in the <code>&lt;sdk&gt;/samples/</code> directory of the SDK package.</p>
-
-<h4>Documentation</h4>
-
-<p>The SDK package provides a full set of local documentation, including installation and upgrade 
-instructions. To view it, open the <code>&lt;sdk&gt;/documentation.html</code> file in a web browser. 
-If you are developing in an IDE such as Eclipse, you can also view the reference documentation 
-directly in the IDE. </p>
-
-
-
diff --git a/docs/html/sdk/1.0_r1/installing.jd b/docs/html/sdk/1.0_r1/installing.jd
index 8ac524c..2ea04e4 100644
--- a/docs/html/sdk/1.0_r1/installing.jd
+++ b/docs/html/sdk/1.0_r1/installing.jd
@@ -1,221 +1,8 @@
-page.title=Installing the SDK
-sdk.version=1.0_r1
 @jd:body
 
-<p>For the current SDK release, see the links under <strong>Current SDK Release</strong> in the side navigation.</p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/installing.html"
+</script>
 
-<p>This page describes how to install the Android 1.0 SDK, Release 1, and set up your development environment. 
-If you haven't downloaded the SDK yet, you can so from the <a href="{@docRoot}sdk/1.0_r1/index.html">Download</a> page.</p>
-
-<p>Before you begin, be sure that your development environment meets the SDK
-<a href="{@docRoot}sdk/1.0_r1/requirements.html">System Requirements</a>. If you encounter any problems during installation,
-see the <a href="#installnotes">Installation Notes</a> at the bottom of this page.</p>
-
-<h4 style="margin-top">Upgrading?</h4>
-<p>If you have already developed applications using an earlier version of the 
-SDK, please skip this page and read the 
-<a href="{@docRoot}sdk/1.0_r1/upgrading.html"><strong>Upgrading the SDK</strong></a></b> document instead.
-</p>
-
-<a name="installingsdk"></a>
-<a name="setup"></a>
-<h2>Installing the SDK</h2>
-
-	<p>After downloading the SDK, unpack the .zip archive to a suitable location on your machine. By default, the SDK files are unpacked into a directory named  <code>android_sdk_<em>&lt;platform</em>&gt;_<em>&lt;release&gt;</em>_<em>&lt;build&gt;</em></code>. The directory contains a link to a local copy of the documentation and the subdirectories <code>tools/</code>, <code>samples/</code>, and others. </p>
-	
-	<p>Make a note of the name and location of the unpacked SDK directory on your system &mdash; you will need to refer to the SDK directory later, when setting up the Android plugin or using SDK tools. </p>
-
-        <p>Optionally, you can add the path to the SDK <code>tools</code> directory to your path. As mentioned above, the <code>tools/</code> directory is located in the SDK directory. </p>
-     <ul>
-          <li>On Linux, edit your ~/.bash_profile or ~/.bashrc file. Look
-          for a line that sets the PATH environment variable and add the
-          full path to the <code>tools/</code> directory to it. If you don't 
-          see a line setting the path, you can add one:</li>
-
-          <ul><code>export PATH=${PATH}:<em>&lt;your_sdk_dir&gt;</em>/tools</code></ul>
-
-          <li>On a Mac, look in your home directory for .bash_profile and
-          proceed as for Linux. You can create the .bash_profile, if 
-          you haven't already set one up on your machine. </li>
-
-          <li>On Windows, right click on My Computer, and select Properties.  
-        Under the Advanced tab, hit the Environment Variables button, and in the
-        dialog that comes up, double-click on Path under System Variables. Add  the full path to the <code>tools/</code> directory to the path. </li>
-        </ul>
-
-        <p>Adding <code>tools</code> to your path lets you run Android Debug Bridge (adb) and the other command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without needing to supply the full path to the tools directory. Note that, if you update your SDK, you should remember to update your PATH settings to point to the new location, if different.</p>
-
-
-<p>If you will be using the Eclipse IDE as your environment for developing Android applications, continue reading the next
-section in order to install the Android Development Tools plugin and setup Eclipse. If you choose not to use Eclipse, you can 
-develop Android applications using other tools &mdash; read the guide to developing 
-<a href="{@docRoot}guide/developing/other-ide.html">In other IDEs</a>.</p>
-
-
-<h2>Setting up Eclipse</h2>
-
-<p>First, you should install a custom plugin called Android Development Tools (ADT), which adds integrated support for Android projects and tools. The ADT plugin includes a variety of powerful extensions that make creating, running, and debugging Android applications faster and easier. Developing in ADT/Eclipse is highly recommended for Eclipse users and those new to Android.</p>
-
-<p>To download and install the ADT plugin, follow the steps below for your respective Eclipse version. </p>
-
-<table style="font-size:100%">
-<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
-<tr>
-<td width="45%">
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates</strong> &gt; <strong>Find
-            and Install...</strong>. </li>
-
-    <li>In the dialog that appears, select <strong>Search for new features to install</strong> and click <strong>Next</strong>. </li>
-    <li>Click <strong>New Remote Site</strong>. </li>
-    <li>In the resulting dialog box, enter a name for the remote site (e.g. Android Plugin) and enter this as its URL:
-        <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>Alternatively, you can use http in the Location URL, if you are having 
-         trouble with https (https is preferred for security reasons).</p>
-        <pre>http://dl-ssl.google.com/android/eclipse/</pre>
-        <p>Click <strong>OK</strong>.</p> </li>
-    <li>You should now see the new site added to the search list (and checked).
-        Click <strong>Finish</strong>. </li>
-    <li>In the subsequent Search Results dialog box, select the checkbox for
-    <strong>Android Plugin</strong> &gt; <strong>Developer Tools</strong>.
-    This will check both features:  "Android Developer Tools", and "Android
-    Editors". The Android Editors feature is optional, but recommended.  If
-    you choose to install it, you need the WST plugin mentioned earlier in this
-    page. Click <strong>Next</strong>. </li>
-    <li>Read the license agreement and then select <strong>Accept terms of the license agreement</strong>. 
-     Click <strong>Next</strong>. </li>
-    <li>Click <strong>Finish</strong>. </li>
-
-    <li>The ADT plugin is not signed; you can accept the installation anyway
-        by clicking <strong>Install All</strong>. </li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-<td>
-
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates...</strong>.
-    </li>
-    <li>In the dialog that appears, click the <strong>Available Software</strong> tab.
-    </li>
-    <li>Click <strong>Add Site...</strong>
-    </li>
-    <li>Enter this as the Location:
-      <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-      <p>Alternatively, you can use http in the Location URL, if you are having 
-         trouble with https (https is preferred for security reasons).</p>
-      <pre>http://dl-ssl.google.com/android/eclipse/</pre>
-      <p>Click <strong>OK</strong>.</p></li>
-    <li>Back in the Available Software view, you should see the plugin. Select the checkbox next to 
-      <em>Developer Tools</em>  and click <strong>Install...</strong>
-    </li>
-    <li>On the subsequent Install window, "Android Developer Tools", and "Android Editors" should both be checked. 
-    The Android Editors feature is optional, but recommended.  If
-    you choose to install it, you need the WST plugin mentioned earlier in this
-    page. Click <strong>Next</strong>.
-     </li>
-    <li>Accept the license agreement and click <strong>Finish</strong>.</li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-</tr>
-</table>
-
-
-<p>Now, you just need to modify your Eclipse preferences to point to the Android SDK directory:</p>
-<ol>
-    <li>Select <strong>Window</strong> &gt; <strong>Preferences...</strong> to open the Preferences
-        panel. (Mac OS X: <strong>Eclipse</strong> &gt; <strong>Preferences</strong>) </li>
-    <li>Select <strong>Android</strong> from the left panel. </li>
-    <li>For the SDK Location in the main panel, click <strong>Browse...</strong> and locate the SDK directory. </li>
-    <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-<p>Done! If you haven't encountered any problems, then you're ready to begin developing Android applications.
-We recommend you begin with the <a href="{@docRoot}guide/tutorials/hello-world.html">Hello World</a> tutorial,
-which will teach you some basics about Android applications and how to create projects using Eclipse.</p>
-
-
-<h3 id="troubleshooting">Troubleshooting ADT Installation</h3>
-<p> 
-If you are having trouble downloading the ADT plugin after following the steps above, here are some suggestions: </p>
-
-<ul>
-	<li>If Eclipse can not find the remote update site containing the ADT plugin, try changing the remote site URL to use http, rather than https. That is, set the Location for the remote site to:
-        <pre>http://dl-ssl.google.com/android/eclipse/</pre></li>
-	<li>If you are behind a firewall (such as a corporate firewall), make
-        sure that you have properly configured your proxy settings in Eclipse.
-        In Eclipse 3.3/3.4, you can configure proxy information from the main
-        Eclipse menu in <strong>Window</strong> (on Mac, <strong>Eclipse</strong>) &gt; <strong>Preferences</strong> &gt; <strong>General</strong> &gt; <strong>Network Connections</strong>.</li>
-</ul>
-<p> 
-If you are still unable to use Eclipse to download the ADT plugin as a remote update site, you can download the ADT files to your local machine using a browser and the install the files in Eclipse from there:
-</p>
-<ol>
-<li><a href="{@docRoot}sdk/adt_download.html">Download the ADT zip file</a> (do not unpack it).
-<li>Follow steps 1 and 2 in the default install instructions (above).
-<li>In Eclipse 3.3, click <strong>New Archive Site...</strong>. <br/>
-    In Eclipse 3.4, click <strong>Add Site...</strong>, then <strong>Archive...</strong>
-<li>Browse and select the downloaded the zip file.
-<li>Follow the remaining procedures, above, starting from steps 5.
-</ol>
-<p> 
-Note that to update your plugin, you will have to follow these steps again instead of the default update instructions.</p>
-
-<p>Note that the "Android Editors" feature of ADT requires several optional 
-Eclipse components (for example, WST). If you encounter an error when 
-installing ADT, your Eclipse installion might not include those components. 
-For information about how to quickly add the necessary components to your 
-Eclipse installation, see the troubleshooting topic 
-<a href="{@docRoot}guide/appendix/faq/troubleshooting.html#installeclipsecomponents">ADT Installation Error: "requires plug-in org.eclipse.wst.sse.ui"</a>.</p>
-
-<h4>For Linux users</h4>
-<p>If you encounter this error when installing the ADT Plugin for Eclipse: 
-<pre>
-An error occurred during provisioning.
-Cannot connect to keystore.
-JKS</pre>
-<p>
-...then your development machine lacks a suitable Java VM. Installing Sun
-Java 6 will resolve this issue and you can then reinstall the ADT
-Plugin.</p>
-
-<a name="installnotes"></a>
-<h2>Installation Notes</h2>
-<h4>Ubuntu Linux Notes</h4>
-<ul>
-    <li>If you need help installing and configuring Java on your
-development machine, you might find these resources helpful: 
-        <ul>
-           <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
-           <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation </a></li>
-       </ul>
-   </li>
-<li>Here are the steps to install Java and Eclipse, prior to installing
-the Android SDK and ADT Plugin.
-<ol>
-    <li>If you are running a 64-bit distribution on your development
-machine, you need to install the <code>ia32-libs</code> package using
-<code>apt-get:</code>:
-        <pre>apt-get install ia32-libs</pre></li>
-    <li>Next, install Java:
-        <pre>apt-get install sun-java6-bin</pre></li>
-    <li>The Ubuntu package manager does not currently offer an Eclipse 3.3
-    version for download, so we recommend that you download Eclipse from
-eclipse.org (<a
-href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
-downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
-<li>Follow the steps given in previous sections to install the SDK 
-and the ADT plugin. </li>
-</ol>
-</ul>
-<h4>Other Linux Notes</h4>
-<ul>
-    <li>If JDK is already installed on your development computer, please
-take a moment to make sure that it meets the version requirements listed
-at the top of this page. In particular, note that some Linux
-distributions may include JDK 1.4 or Gnu Compiler for Java, both of
-which are not supported for Android development.</li>
-</ul>
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/installing.html">Installing the Android SDK</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.0_r1/requirements.jd b/docs/html/sdk/1.0_r1/requirements.jd
index 4163513..96fdcb26 100644
--- a/docs/html/sdk/1.0_r1/requirements.jd
+++ b/docs/html/sdk/1.0_r1/requirements.jd
@@ -1,51 +1,8 @@
-page.title=System Requirements
-sdk.version=1.0_r1
-
-
 @jd:body
 
-<p>The sections below describe the system and software requirements for 
-developing Android applications using the Android SDK tools included in Android 1.0 SDK, Release 1. </p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/requirements.html"
+</script>
 
-<h2>System and Software Requirements</h2>
-<p>The following systems and development environments are supported by this SDK.</p>
-
-<h4>Supported Operating Systems:</h4>
-<ul>
-  <li>Windows XP or Vista</li>
-  <li>Mac OS X 10.4.8 or later (x86 only)</li>
-  <li>Linux (tested on Linux Ubuntu Dapper Drake)
-    <ul>
-      <li>64-bit distributions must be capable of running 32-bit applications. 
-      For information about how to add support for 32-bit applications, see
-      the <a href="installing.html#installnotes">Installation Notes</a>.</li>
-    </ul>
-  </li>
-</ul>
-
-<h4>Supported Development Environments:</h4>
-<ul>
-  <li>Eclipse IDE
-    <ul>
-      <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.3 (Europa), 3.4 (Ganymede)
-        <ul>
-        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
-        <li><a href="http://www.eclipse.org/webtools">WST</a> (optional, but needed for the Android Editors feature; included in <a href="http://www.eclipse.org/downloads/moreinfo/compare.php">most Eclipse IDE packages</a>)</li>
-        </ul>
-      </li>     
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-  <li>Other development environments or IDEs
-    <ul>
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="http://ant.apache.org/">Apache Ant</a> 1.6.5 or later for Linux and Mac, 1.7 or later for Windows</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-</ul>
-
-<p class="note"><strong>Note:</strong> If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In
-particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development. </p>
\ No newline at end of file
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/requirements.html">System Requirements</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.0_r2/index.jd b/docs/html/sdk/1.0_r2/index.jd
index a1989ba..c29c148 100644
--- a/docs/html/sdk/1.0_r2/index.jd
+++ b/docs/html/sdk/1.0_r2/index.jd
@@ -1,68 +1,5 @@
 page.title=Android 1.0 SDK, release 2
-
-sdk.not_latest_version=true
-
-sdk.version=1.0_r2
-sdk.date=November 2008
-
-sdk.win_download=android-sdk-windows-1.0_r2.zip
-sdk.win_bytes=98360564
-sdk.win_checksum=a5e1af8ac145946b4a9627516ad4a711
-
-sdk.mac_download=android-sdk-mac_x86-1.0_r2.zip
-sdk.mac_bytes=93771410
-sdk.mac_checksum=87b99d5e9f59b78363a63200c11498e8
-
-sdk.linux_download=android-sdk-linux_x86-1.0_r2.zip
-sdk.linux_bytes=94186463
-sdk.linux_checksum=a1f3b6d854596f850f5008856d0f380e
-
+sdk.redirect=true
+sdk.redirect.path=index.html
 
 @jd:body
-
-<p>For more information on this SDK release, read the
-<a href="{@docRoot}sdk/RELEASENOTES.html#1.0_r2">Release Notes</a>.</p>
-
-<h2>Included in this SDK</h2>
-
-<h4>Development tools</h4>
-
-<p>The SDK includes a variety of tools for developing and debugging application code and designing 
-an application UI. You can read about the tools in the documentation included with the SDK. 
-You can access the tools in the <code>&lt;sdk&gt;/tools/</code> directory.</p>
-
-<h4 id="system_images">System Images</h4>
-
-<p>The Android system images listed below are included in this SDK.</p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>System Image</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-
-<tr>
-<td width="5%"><nobr>Android 1.0</nobr></td>
-<td  width="5%">1</td>
-<td  width="5%"><nobr>N/A</nobr></td>
-<td>Includes the {@code com.google.android.maps} external library and a set of standard development 
-applications. </td>
-
-</tr>
-
-</table>
-
-<h4>Sample Code and Applications</h4>
-
-<p>You can look at a variety of tutorials and samples in the 
-documentation included with the SDK and access the sample code itself
-in the <code>&lt;sdk&gt;/samples/</code> directory of the SDK package.</p>
-
-<h4>Documentation</h4>
-
-<p>The SDK package provides a full set of local documentation, including installation and upgrade 
-instructions. To view it, open the <code>&lt;sdk&gt;/documentation.html</code> file in a web browser. 
-If you are developing in an IDE such as Eclipse, you can also view the reference documentation 
-directly in the IDE. </p>
-
-
-
diff --git a/docs/html/sdk/1.0_r2/installing.jd b/docs/html/sdk/1.0_r2/installing.jd
index 2c58dfd..2ea04e4 100644
--- a/docs/html/sdk/1.0_r2/installing.jd
+++ b/docs/html/sdk/1.0_r2/installing.jd
@@ -1,221 +1,8 @@
-page.title=Installing the SDK
-sdk.version=1.0_r2
 @jd:body
 
-<p>For the current SDK release, see the links under <strong>Current SDK Release</strong> in the side navigation.</p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/installing.html"
+</script>
 
-<p>This page describes how to install the Android 1.0 SDK, Release 2, and set up your development environment. 
-If you haven't downloaded the SDK yet, you can so from the <a href="{@docRoot}sdk/1.0_r2/index.html">Download</a> page.</p>
-
-<p>Before you begin, be sure that your development environment meets the SDK
-<a href="{@docRoot}sdk/1.0_r2/requirements.html">System Requirements</a>. If you encounter any problems during installation,
-see the <a href="#installnotes">Installation Notes</a> at the bottom of this page.</p>
-
-<h4 style="margin-top">Upgrading?</h4>
-<p>If you have already developed applications using an earlier version of the 
-SDK, please skip this page and read the 
-<a href="{@docRoot}sdk/1.0_r2/upgrading.html"><strong>Upgrading the SDK</strong></a></b> document instead.
-</p>
-
-<a name="installingsdk"></a>
-<a name="setup"></a>
-<h2>Installing the SDK</h2>
-
-	<p>After downloading the SDK, unpack the .zip archive to a suitable location on your machine. By default, the SDK files are unpacked into a directory named  <code>android_sdk_<em>&lt;platform</em>&gt;_<em>&lt;release&gt;</em>_<em>&lt;build&gt;</em></code>. The directory contains a link to a local copy of the documentation and the subdirectories <code>tools/</code>, <code>samples/</code>, and others. </p>
-	
-	<p>Make a note of the name and location of the unpacked SDK directory on your system &mdash; you will need to refer to the SDK directory later, when setting up the Android plugin or using SDK tools. </p>
-
-        <p>Optionally, you can add the path to the SDK <code>tools</code> directory to your path. As mentioned above, the <code>tools/</code> directory is located in the SDK directory. </p>
-     <ul>
-          <li>On Linux, edit your ~/.bash_profile or ~/.bashrc file. Look
-          for a line that sets the PATH environment variable and add the
-          full path to the <code>tools/</code> directory to it. If you don't 
-          see a line setting the path, you can add one:</li>
-
-          <ul><code>export PATH=${PATH}:<em>&lt;your_sdk_dir&gt;</em>/tools</code></ul>
-
-          <li>On a Mac, look in your home directory for .bash_profile and
-          proceed as for Linux. You can create the .bash_profile, if 
-          you haven't already set one up on your machine. </li>
-
-          <li>On Windows, right click on My Computer, and select Properties.  
-        Under the Advanced tab, hit the Environment Variables button, and in the
-        dialog that comes up, double-click on Path under System Variables. Add  the full path to the <code>tools/</code> directory to the path. </li>
-        </ul>
-
-        <p>Adding <code>tools</code> to your path lets you run Android Debug Bridge (adb) and the other command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without needing to supply the full path to the tools directory. Note that, if you update your SDK, you should remember to update your PATH settings to point to the new location, if different.</p>
-
-
-<p>If you will be using the Eclipse IDE as your environment for developing Android applications, continue reading the next
-section in order to install the Android Development Tools plugin and setup Eclipse. If you choose not to use Eclipse, you can 
-develop Android applications using other tools &mdash; read the guide to developing 
-<a href="{@docRoot}guide/developing/other-ide.html">In other IDEs</a>.</p>
-
-
-<h2>Setting up Eclipse</h2>
-
-<p>First, you should install a custom plugin called Android Development Tools (ADT), which adds integrated support for Android projects and tools. The ADT plugin includes a variety of powerful extensions that make creating, running, and debugging Android applications faster and easier. Developing in ADT/Eclipse is highly recommended for Eclipse users and those new to Android.</p>
-
-<p>To download and install the ADT plugin, follow the steps below for your respective Eclipse version. </p>
-
-<table style="font-size:100%">
-<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
-<tr>
-<td width="45%">
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates</strong> &gt; <strong>Find
-            and Install...</strong>. </li>
-
-    <li>In the dialog that appears, select <strong>Search for new features to install</strong> and click <strong>Next</strong>. </li>
-    <li>Click <strong>New Remote Site</strong>. </li>
-    <li>In the resulting dialog box, enter a name for the remote site (e.g. Android Plugin) and enter this as its URL:
-        <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>Alternatively, you can use http in the Location URL, if you are having 
-         trouble with https (https is preferred for security reasons).</p>
-        <pre>http://dl-ssl.google.com/android/eclipse/</pre>
-        <p>Click <strong>OK</strong>.</p> </li>
-    <li>You should now see the new site added to the search list (and checked).
-        Click <strong>Finish</strong>. </li>
-    <li>In the subsequent Search Results dialog box, select the checkbox for
-    <strong>Android Plugin</strong> &gt; <strong>Developer Tools</strong>.
-    This will check both features:  "Android Developer Tools", and "Android
-    Editors". The Android Editors feature is optional, but recommended.  If
-    you choose to install it, you need the WST plugin mentioned earlier in this
-    page. Click <strong>Next</strong>. </li>
-    <li>Read the license agreement and then select <strong>Accept terms of the license agreement</strong>. 
-     Click <strong>Next</strong>. </li>
-    <li>Click <strong>Finish</strong>. </li>
-
-    <li>The ADT plugin is not signed; you can accept the installation anyway
-        by clicking <strong>Install All</strong>. </li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-<td>
-
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates...</strong>.
-    </li>
-    <li>In the dialog that appears, click the <strong>Available Software</strong> tab.
-    </li>
-    <li>Click <strong>Add Site...</strong>
-    </li>
-    <li>Enter this as the Location:
-      <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-      <p>Alternatively, you can use http in the Location URL, if you are having 
-         trouble with https (https is preferred for security reasons).</p>
-      <pre>http://dl-ssl.google.com/android/eclipse/</pre>
-      <p>Click <strong>OK</strong>.</p></li>
-    <li>Back in the Available Software view, you should see the plugin. Select the checkbox next to 
-      <em>Developer Tools</em>  and click <strong>Install...</strong>
-    </li>
-    <li>On the subsequent Install window, "Android Developer Tools", and "Android Editors" should both be checked. 
-    The Android Editors feature is optional, but recommended.  If
-    you choose to install it, you need the WST plugin mentioned earlier in this
-    page. Click <strong>Next</strong>.
-     </li>
-    <li>Accept the license agreement and click <strong>Finish</strong>.</li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-</tr>
-</table>
-
-
-<p>Now, you just need to modify your Eclipse preferences to point to the Android SDK directory:</p>
-<ol>
-    <li>Select <strong>Window</strong> &gt; <strong>Preferences...</strong> to open the Preferences
-        panel. (Mac OS X: <strong>Eclipse</strong> &gt; <strong>Preferences</strong>) </li>
-    <li>Select <strong>Android</strong> from the left panel. </li>
-    <li>For the SDK Location in the main panel, click <strong>Browse...</strong> and locate the SDK directory. </li>
-    <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-<p>Done! If you haven't encountered any problems, then you're ready to begin developing Android applications.
-We recommend you begin with the <a href="{@docRoot}guide/tutorials/hello-world.html">Hello World</a> tutorial,
-which will teach you some basics about Android applications and how to create projects using Eclipse.</p>
-
-
-<h3 id="troubleshooting">Troubleshooting ADT Installation</h3>
-<p> 
-If you are having trouble downloading the ADT plugin after following the steps above, here are some suggestions: </p>
-
-<ul>
-	<li>If Eclipse can not find the remote update site containing the ADT plugin, try changing the remote site URL to use http, rather than https. That is, set the Location for the remote site to:
-        <pre>http://dl-ssl.google.com/android/eclipse/</pre></li>
-	<li>If you are behind a firewall (such as a corporate firewall), make
-        sure that you have properly configured your proxy settings in Eclipse.
-        In Eclipse 3.3/3.4, you can configure proxy information from the main
-        Eclipse menu in <strong>Window</strong> (on Mac, <strong>Eclipse</strong>) &gt; <strong>Preferences</strong> &gt; <strong>General</strong> &gt; <strong>Network Connections</strong>.</li>
-</ul>
-<p> 
-If you are still unable to use Eclipse to download the ADT plugin as a remote update site, you can download the ADT files to your local machine using a browser and the install the files in Eclipse from there:
-</p>
-<ol>
-<li><a href="{@docRoot}sdk/adt_download.html">Download the ADT zip file</a> (do not unpack it).
-<li>Follow steps 1 and 2 in the default install instructions (above).
-<li>In Eclipse 3.3, click <strong>New Archive Site...</strong>. <br/>
-    In Eclipse 3.4, click <strong>Add Site...</strong>, then <strong>Archive...</strong>
-<li>Browse and select the downloaded the zip file.
-<li>Follow the remaining procedures, above, starting from steps 5.
-</ol>
-<p> 
-Note that to update your plugin, you will have to follow these steps again instead of the default update instructions.</p>
-
-<p>Note that the "Android Editors" feature of ADT requires several optional 
-Eclipse components (for example, WST). If you encounter an error when 
-installing ADT, your Eclipse installion might not include those components. 
-For information about how to quickly add the necessary components to your 
-Eclipse installation, see the troubleshooting topic 
-<a href="{@docRoot}guide/appendix/faq/troubleshooting.html#installeclipsecomponents">ADT Installation Error: "requires plug-in org.eclipse.wst.sse.ui"</a>.</p>
-
-<h4>For Linux users</h4>
-<p>If you encounter this error when installing the ADT Plugin for Eclipse: 
-<pre>
-An error occurred during provisioning.
-Cannot connect to keystore.
-JKS</pre>
-<p>
-...then your development machine lacks a suitable Java VM. Installing Sun
-Java 6 will resolve this issue and you can then reinstall the ADT
-Plugin.</p>
-
-<a name="installnotes"></a>
-<h2>Installation Notes</h2>
-<h4>Ubuntu Linux Notes</h4>
-<ul>
-    <li>If you need help installing and configuring Java on your
-development machine, you might find these resources helpful: 
-        <ul>
-           <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
-           <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation </a></li>
-       </ul>
-   </li>
-<li>Here are the steps to install Java and Eclipse, prior to installing
-the Android SDK and ADT Plugin.
-<ol>
-    <li>If you are running a 64-bit distribution on your development
-machine, you need to install the <code>ia32-libs</code> package using
-<code>apt-get:</code>:
-        <pre>apt-get install ia32-libs</pre></li>
-    <li>Next, install Java:
-        <pre>apt-get install sun-java6-bin</pre></li>
-    <li>The Ubuntu package manager does not currently offer an Eclipse 3.3
-    version for download, so we recommend that you download Eclipse from
-eclipse.org (<a
-href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
-downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
-<li>Follow the steps given in previous sections to install the SDK 
-and the ADT plugin. </li>
-</ol>
-</ul>
-<h4>Other Linux Notes</h4>
-<ul>
-    <li>If JDK is already installed on your development computer, please
-take a moment to make sure that it meets the version requirements listed
-at the top of this page. In particular, note that some Linux
-distributions may include JDK 1.4 or Gnu Compiler for Java, both of
-which are not supported for Android development.</li>
-</ul>
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/installing.html">Installing the Android SDK</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.0_r2/requirements.jd b/docs/html/sdk/1.0_r2/requirements.jd
index 4f7c093..96fdcb26 100644
--- a/docs/html/sdk/1.0_r2/requirements.jd
+++ b/docs/html/sdk/1.0_r2/requirements.jd
@@ -1,50 +1,8 @@
-page.title=System Requirements
-sdk.version=1.0_r2
-
-
 @jd:body
 
-<p>The sections below describe the system and software requirements for developing Android applications using the Android SDK tools included in Android 1.0 SDK, Release 2. </p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/requirements.html"
+</script>
 
-<h2>System and Software Requirements</h2>
-<p>The following systems and development environments are supported by this SDK.</p>
-
-<h4>Supported Operating Systems:</h4>
-<ul>
-  <li>Windows XP or Vista</li>
-  <li>Mac OS X 10.4.8 or later (x86 only)</li>
-  <li>Linux (tested on Linux Ubuntu Dapper Drake)
-    <ul>
-      <li>64-bit distributions must be capable of running 32-bit applications. 
-      For information about how to add support for 32-bit applications, see
-      the <a href="installing.html#installnotes">Installation Notes</a>.</li>
-    </ul>
-  </li>
-</ul>
-
-<h4>Supported Development Environments:</h4>
-<ul>
-  <li>Eclipse IDE
-    <ul>
-      <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.3 (Europa), 3.4 (Ganymede)
-        <ul>
-        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
-        <li><a href="http://www.eclipse.org/webtools">WST</a> (optional, but needed for the Android Editors feature; included in <a href="http://www.eclipse.org/downloads/moreinfo/compare.php">most Eclipse IDE packages</a>)</li>
-        </ul>
-      </li>     
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-  <li>Other development environments or IDEs
-    <ul>
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="http://ant.apache.org/">Apache Ant</a> 1.6.5 or later for Linux and Mac, 1.7 or later for Windows</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-</ul>
-
-<p class="note"><strong>Note:</strong> If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In
-particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development. </p>
\ No newline at end of file
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/requirements.html">System Requirements</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.1_r1/index.jd b/docs/html/sdk/1.1_r1/index.jd
index f658216..63fe51d 100644
--- a/docs/html/sdk/1.1_r1/index.jd
+++ b/docs/html/sdk/1.1_r1/index.jd
@@ -1,66 +1,5 @@
 page.title=Android 1.1 SDK, Release 1
-
-sdk.not_latest_version=true
-sdk.version=1.1_r1
-sdk.date=February 2009
-
-sdk.win_download=android-sdk-windows-1.1_r1.zip
-sdk.win_bytes=86038515
-sdk.win_checksum=8c4b9080b430025370689e03d20842f3
-
-sdk.mac_download=android-sdk-mac_x86-1.1_r1.zip
-sdk.mac_bytes=79046151
-sdk.mac_checksum=becf0f1763d61eedce15d2a903d6c1dd
-
-sdk.linux_download=android-sdk-linux_x86-1.1_r1.zip
-sdk.linux_bytes=79345522
-sdk.linux_checksum=ebcb16b0cd4aef198b4dd9a1418efbf1
-
+sdk.redirect=true
+sdk.redirect.path=index.html
 
 @jd:body
-
-<p>For more information on this SDK release, read the
-<a href="{@docRoot}sdk/RELEASENOTES.html#1.1_r1">Release Notes</a>.</p>
-
-<h2>SDK Contents</h2>
-
-<h4>Development tools</h4>
-
-<p>The SDK includes a variety of tools for developing and debugging application code and designing an application UI. You can read about the tools in the  
-<a href="{@docRoot}guide/developing/tools/index.html">Dev Guide</a> and access them in the <code>&lt;sdk&gt;/tools/</code> directory. 
-
-<p>The tools package included in this SDK is the same as that included in the Android 1.0, Release 2 SDK. </p>
-
-<h4 id="system_images">System Images</h4>
-
-<p>The Android system images listed below are included in this SDK. For more information about a system image &mdash; features, applications included, localizations, API changes, and so on &mdash; see its Version Notes. </p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>System Image</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-
-<tr>
-<td width="5%"><nobr>Android 1.1</nobr></td>
-<td  width="5%">2</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.1.html">Version Notes</a></nobr></td>
-<td>Includes com.google.android.maps external library and a set of standard development applications. </td>
-
-</tr>
-
-</table>
-
-<h4>Sample Code and Applications</h4>
-
-<p>You can look at a variety of tutorials and samples in the <a href="{@docRoot}guide/samples/index.html">Dev Guide</a> and access the sample code itself
-in the <code>&lt;sdk&gt;/samples/</code> directory of the SDK package.</p>
-
-<h4>Documentation</h4>
-
-<p>The SDK package includes a full set of local documentation. To view it, open the <code>&lt;sdk&gt;/documentation.html</code> file in a web browser. If you are developing in an IDE such as Eclipse, you can also view the reference documentation directly in the IDE. </p>
-
-<p>The most current documentation is always available on the Android Developers site:</p>
-
-<p style="margin-left:2em;"><a href="http://developer.android.com/index.html">http://developer.android.com/</a></p>
-
-
diff --git a/docs/html/sdk/1.1_r1/installing.jd b/docs/html/sdk/1.1_r1/installing.jd
index 2da2479..2ea04e4 100644
--- a/docs/html/sdk/1.1_r1/installing.jd
+++ b/docs/html/sdk/1.1_r1/installing.jd
@@ -1,312 +1,8 @@
-page.title=Installing the Android SDK
-sdk.version=1.1_r1
-
 @jd:body
 
+<script type="text/javascript">
+  document.location=toRoot+"sdk/installing.html"
+</script>
 
-<p>This page describes how to install the Android SDK and set up your
-development environment. If you haven't downloaded the SDK, you can
-do so from the 
-<a href="{@docRoot}sdk/1.1_r1/index.html">Download</a> page.</p>
-
-<p>If you encounter any problems during installation, see the 
-<a href="#installnotes">Installation Notes</a> at the bottom of
-this page.</p>
-
-<h4 style="margin-top">Upgrading?</h4>
-<p>If you have already developed applications using an earlier version
-of the SDK, please skip this page and read the 
-<a href="{@docRoot}sdk/1.1_r1/upgrading.html"><strong>Upgrading the
-SDK</strong></a></b> document instead.
-</p>
-
-
-<h2 id="setup">Preparing for Installation</h2>
-
-<p>Before you get started with the Android SDK, take a moment to confirm
-that your development machine meets the <a
-href="{@docRoot}sdk/1.1_r1/requirements.html">system requirements</a>.
-</p>
-
-<p>If you will be developing on Eclipse with the Android Development
-Tools (ADT) Plugin &mdash; the recommended path if you are new to
-Android &mdash; make sure that you have a suitable version of Eclipse
-installed on your computer. If you need to install Eclipse, you can
-download it from this location: </p>
-
-<p style="margin-left:2em;"><a href=
-"http://www.eclipse.org/downloads/">http://www.eclipse.org/downloads/</a
-></p>
-
-<p>A Java or RCP version of Eclipse is recommended. </p>
-
-<h2 id="installingsdk">Installing the SDK</h2>
-
-	<p>After downloading the SDK, unpack the .zip archive to a suitable location on your machine. By default, the SDK files are unpacked into a directory named  <code>android_sdk_<em>&lt;platform</em>&gt;_<em>&lt;release&gt;</em>_<em>&lt;build&gt;</em></code>. The directory contains a link to a local copy of the documentation and the subdirectories <code>tools/</code>, <code>samples/</code>, and others. </p>
-	
-	<p>Make a note of the name and location of the unpacked SDK directory on your system &mdash; you will need to refer to the SDK directory later, when setting up the Android plugin or using SDK tools. </p>
-
-        <p>Optionally, you can add the path to the SDK <code>tools</code> directory to your path. As mentioned above, the <code>tools/</code> directory is located in the SDK directory. </p>
-     <ul>
-          <li>On Linux, edit your ~/.bash_profile or ~/.bashrc file. Look
-          for a line that sets the PATH environment variable and add the
-          full path to the <code>tools/</code> directory to it. If you don't 
-          see a line setting the path, you can add one:</li>
-
-          <ul><code>export PATH=${PATH}:<em>&lt;your_sdk_dir&gt;</em>/tools</code></ul>
-
-          <li>On a Mac, look in your home directory for .bash_profile and
-          proceed as for Linux. You can create the .bash_profile, if 
-          you haven't already set one up on your machine. </li>
-
-          <li>On Windows, right click on My Computer, and select Properties.  
-        Under the Advanced tab, hit the Environment Variables button, and in the
-        dialog that comes up, double-click on Path under System Variables. Add  the full path to the <code>tools/</code> directory to the path. </li>
-        </ul>
-
-        <p>Adding <code>tools</code> to your path lets you run Android Debug Bridge (adb) and the other command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without needing to supply the full path to the tools directory. Note that, if you update your SDK, you should remember to update your PATH settings to point to the new location, if different.</p>
-
-
-<p>If you will be using the Eclipse IDE as your environment for developing Android applications, continue reading the next
-section in order to install the Android Development Tools plugin and set up Eclipse. If you choose not to use Eclipse, you can 
-develop Android applications using other tools &mdash; read the guide to developing 
-<a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a>.</p>
-
-
-<h2 id="installingplugin">Installing the ADT Plugin for Eclipse</h2>
-
-<p>Android offers a custom plugin for the Eclipse IDE, called Android
-Development Tools (ADT), that is designed to give you a powerful,
-integrated environment in which to build Android applications. It
-extends the capabilites of Eclipse to let you quickly set up new Android
-projects, create an application UI, add components based on the Android
-Framework API, and debug using the Android SDK tools.</p>
-
-<p>If you are new to Android or want to develop using the Eclipse IDE,
-the ADT plugin will be an essential part of your development
-environment. In general, using Eclipse with ADT is a highly recommended
-approach and is the fastest way to get started. This section describes
-how to install ADT into your Eclipse environment. 
-
-<p>If you prefer to work in a development environment other than Eclipse,
-you do not need to install Eclipse or the ADT Plugin. Instead, you can 
-access the SDK tools directly to build and debug your application. </p>
-
-<p>Once you have Eclipse installed, as described in <a href="#setup">
-Preparing for Installation</a>, follow the steps below to
-download the ADT plugin and install it in your respective Eclipse
-environment. </p>
-
-<table style="font-size:100%">
-<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
-<tr>
-<td width="45%">
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates</strong> &gt; <strong>Find
-            and Install...</strong>. </li>
-
-    <li>In the dialog that appears, select <strong>Search for new features to install</strong> and click <strong>Next</strong>. </li>
-    <li>Click <strong>New Remote Site</strong>. </li>
-    <li>In the resulting dialog box, enter a name for the remote site (e.g. Android Plugin) and enter this as its URL:
-        <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>Alternatively, you can use http in the Location URL, if you are having 
-         trouble with https (https is preferred for security reasons).</p>
-        <pre>http://dl-ssl.google.com/android/eclipse/</pre>
-        <p>Click <strong>OK</strong>.</p> </li>
-    <li>You should now see the new site added to the search list (and checked).
-        Click <strong>Finish</strong>. </li>
-    <li>In the subsequent Search Results dialog box, select the checkbox for
-    <strong>Android Plugin</strong> &gt; <strong>Developer Tools</strong>.
-    This will check both features:  "Android Developer Tools", and "Android
-    Editors". The Android Editors feature is optional, but recommended.  If
-    you choose to install it, you need the WST plugin mentioned earlier in this
-    page. Click <strong>Next</strong>. </li>
-    <li>Read the license agreement and then select <strong>Accept terms of the license agreement</strong>. 
-     Click <strong>Next</strong>. </li>
-    <li>Click <strong>Finish</strong>. </li>
-
-    <li>The ADT plugin is not signed; you can accept the installation anyway
-        by clicking <strong>Install All</strong>. </li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-<td>
-
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates...</strong>.
-    </li>
-    <li>In the dialog that appears, click the <strong>Available Software</strong> tab.
-    </li>
-    <li>Click <strong>Add Site...</strong>
-    </li>
-    <li>Enter this as the Location:
-      <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-      <p>Alternatively, you can use http in the Location URL, if you are having 
-         trouble with https (https is preferred for security reasons).</p>
-      <pre>http://dl-ssl.google.com/android/eclipse/</pre>
-      <p>Click <strong>OK</strong>.</p></li>
-    <li>Back in the Available Software view, you should see the plugin. Select the checkbox next to 
-      <em>Developer Tools</em>  and click <strong>Install...</strong>
-    </li>
-    <li>On the subsequent Install window, "Android Developer Tools", and "Android Editors" should both be checked. 
-    The Android Editors feature is optional, but recommended.  If
-    you choose to install it, you need the WST plugin mentioned earlier in this
-    page. Click <strong>Next</strong>.
-     </li>
-    <li>Accept the license agreement and click <strong>Finish</strong>.</li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-</tr>
-</table>
-
-<p>Now, you just need to modify your Eclipse preferences to point to the Android SDK directory:</p>
-<ol>
-    <li>Select <strong>Window</strong> &gt; <strong>Preferences...</strong> to open the Preferences
-        panel. (Mac OS X: <strong>Eclipse</strong> &gt; <strong>Preferences</strong>) </li>
-    <li>Select <strong>Android</strong> from the left panel. </li>
-    <li>For the SDK Location in the main panel, click <strong>Browse...</strong> and locate the SDK directory. </li>
-    <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-<p>Done! If you haven't encountered any problems, then you're ready to
-begin developing Android applications. See the <a href="#next">After 
-Installation: Next Steps</a> section for suggestions on how to start. </p>
-
-
-<h3 id="troubleshooting">Troubleshooting ADT Installation</h3>
-<p> 
-If you are having trouble downloading the ADT plugin after following the steps above, here are some suggestions: </p>
-
-<ul>
-	<li>If Eclipse can not find the remote update site containing the ADT plugin, try changing the remote site URL to use http, rather than https. That is, set the Location for the remote site to:
-        <pre>http://dl-ssl.google.com/android/eclipse/</pre></li>
-	<li>If you are behind a firewall (such as a corporate firewall), make
-        sure that you have properly configured your proxy settings in Eclipse.
-        In Eclipse 3.3/3.4, you can configure proxy information from the main
-        Eclipse menu in <strong>Window</strong> (on Mac, <strong>Eclipse</strong>) &gt; <strong>Preferences</strong> &gt; <strong>General</strong> &gt; <strong>Network Connections</strong>.</li>
-</ul>
-<p> 
-If you are still unable to use Eclipse to download the ADT plugin as a remote update site, you can download the ADT files to your local machine using a browser and the install the files in Eclipse from there:
-</p>
-<ol>
-<li><a href="{@docRoot}sdk/adt_download.html">Download the ADT zip file</a> (do not unpack it).
-<li>Follow steps 1 and 2 in the default install instructions (above).
-<li>In Eclipse 3.3, click <strong>New Archive Site...</strong>. <br/>
-    In Eclipse 3.4, click <strong>Add Site...</strong>, then <strong>Archive...</strong>
-<li>Browse and select the downloaded the zip file.
-<li>Follow the remaining procedures, above, starting from steps 5.
-</ol>
-<p> 
-Note that to update your plugin, you will have to follow these steps again instead of the default update instructions.</p>
-
-<p>Note that the "Android Editors" feature of ADT requires several optional 
-Eclipse components (for example, WST). If you encounter an error when 
-installing ADT, your Eclipse installion might not include those components. 
-For information about how to quickly add the necessary components to your 
-Eclipse installation, see the troubleshooting topic 
-<a href="{@docRoot}guide/appendix/faq/troubleshooting.html#installeclipsecomponents">ADT Installation Error: "requires plug-in org.eclipse.wst.sse.ui"</a>.</p>
-
-<h4>For Linux users</h4>
-<p>If you encounter this error when installing the ADT Plugin for Eclipse: 
-<pre>
-An error occurred during provisioning.
-Cannot connect to keystore.
-JKS</pre>
-<p>
-...then your development machine lacks a suitable Java VM. Installing Sun
-Java 6 will resolve this issue and you can then reinstall the ADT
-Plugin.</p>
-
-
-<h2 id="next">After Installation: Next Steps</h2>
-<p>Once you have installed the SDK and the ADT Plugin, you are ready to
-begin developing applications. Here are a few ways you can get started: </p>
-
-<p><strong>Learn about Android</strong></p>
-<ul>
-<li>Take a look at the <a href="{@docRoot}guide/index.html">Dev
-Guide</a> and the types of information it provides</li>
-<li>Read an introduction to Android as a platform in <a
-href="{@docRoot}guide/basics/what-is-android.html">What is
-Android?</a></li>
-<li>Learn about the Android framework and how applications run on it in
-<a href="{@docRoot}guide/topics/fundamentals.html">Application
-Fundamentals</a></li>
-<li>Take a look at the Android framework API specification in the <a
-href="{@docRoot}reference/index.html">Reference</a> tab</li>
-</ul>
-
-<p><strong>Explore the SDK</strong></p>
-<ul>
-<li>Get an overview of the <a
-href="{@docRoot}guide/developing/tools/index.html">development
-tools</a> that are available to you</li>
-<li>Read the overviews of how to develop <a
-href="{@docRoot}guide/developing/eclipse-adt.html">in Eclipse/ADT</a> or
-<a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a>
-</li>
-</ul>
-
-<p><strong>Explore some code</strong></p>
-<ul>
-<li>Set up a <a href="{@docRoot}guide/tutorials/hello-world.html">Hello
-World application</a></li>
-<li>Follow the <a href="{@docRoot}guide/tutorials/notepad/index.html">
-Notepad Tutorial</a> to build a full Android application </li>
-<li>Create a new project for one of the other sample applications
-included in <code>&lt;sdk&gt;/samples</code>, then compile and run it in
-your development environment</li>
-</ul>
-
-<p><strong>Visit the Android developer groups</strong></p>
-<ul>
-<li>Take a look at the <a
-href="{@docRoot}community/index.html">Community</a> tab to see a list of
-Android developers groups. In particular, you might want to look at the
-<a href="http://groups.google.com/group/android-developers">Android
-Developers</a> group to get a sense for what the Android developer
-community is like.</li>
-</ul>
-
-
-<h2 id="installnotes">Installation Notes</h2>
-<h4>Ubuntu Linux Notes</h4>
-<ul>
-    <li>If you need help installing and configuring Java on your
-development machine, you might find these resources helpful: 
-        <ul>
-           <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
-           <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation </a></li>
-       </ul>
-   </li>
-<li>Here are the steps to install Java and Eclipse, prior to installing
-the Android SDK and ADT Plugin.
-<ol>
-    <li>If you are running a 64-bit distribution on your development
-machine, you need to install the <code>ia32-libs</code> package using
-<code>apt-get:</code>:
-        <pre>apt-get install ia32-libs</pre></li>
-    <li>Next, install Java:
-        <pre>apt-get install sun-java6-bin</pre></li>
-    <li>The Ubuntu package manager does not currently offer an Eclipse 3.3
-    version for download, so we recommend that you download Eclipse from
-eclipse.org (<a
-href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
-downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
-<li>Follow the steps given in previous sections to install the SDK 
-and the ADT plugin. </li>
-</ol>
-</ul>
-<h4>Other Linux Notes</h4>
-<ul>
-    <li>If JDK is already installed on your development computer, please
-take a moment to make sure that it meets the version requirements listed
-in the <a href="{@docRoot}sdk/1.1_r1/requirements.html">System Requirements</a>.
-In particular, note that some Linux distributions may include JDK 1.4 or Gnu
-Compiler for Java, both of which are not supported for Android development.</li>
-</ul>
-
-
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/installing.html">Installing the Android SDK</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.1_r1/requirements.jd b/docs/html/sdk/1.1_r1/requirements.jd
index 9d8f9eb..96fdcb26 100644
--- a/docs/html/sdk/1.1_r1/requirements.jd
+++ b/docs/html/sdk/1.1_r1/requirements.jd
@@ -1,48 +1,8 @@
-page.title=System Requirements
-
-sdk.version=1.1_r1
-sdk.date=February 2009
-
 @jd:body
 
-<p>The sections below describe the system and software requirements for developing Android applications using the Android SDK tools included in Android 1.1 SDK, Release 1. </p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/requirements.html"
+</script>
 
-<h3>Supported Operating Systems</h3>
-<ul>
-  <li>Windows XP (32-bit) or Vista (32- or 64-bit)</li>
-  <li>Mac OS X 10.4.8 or later (x86 only)</li>
-  <li>Linux (tested on Linux Ubuntu Dapper Drake)
-    <ul>
-      <li>64-bit distributions must be capable of running 32-bit applications. 
-      For information about how to add support for 32-bit applications, see
-      the <a href="installing.html#installnotes">Installation Notes</a>.</li>
-    </ul>
-  </li>
-</ul>
-
-<h3>Supported Development Environments</h3>
-<ul>
-  <li>Eclipse IDE
-    <ul>
-      <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.3 (Europa), 3.4 (Ganymede)
-        <ul>
-        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
-        <li><a href="http://www.eclipse.org/webtools">WST</a> (optional, but needed for the Android Editors feature; included in <a href="http://www.eclipse.org/downloads/moreinfo/compare.php">most Eclipse IDE packages</a>)</li>
-        </ul>
-      </li>     
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-  <li>Other development environments or IDEs
-    <ul>
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="http://ant.apache.org/">Apache Ant</a> 1.6.5 or later for Linux and Mac, 1.7 or later for Windows</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-</ul>
-
-<p class="note"><strong>Note:</strong> If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In
-particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development. </p>
\ No newline at end of file
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/requirements.html">System Requirements</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.5_r1/index.jd b/docs/html/sdk/1.5_r1/index.jd
index 405f56c..60dfc14 100644
--- a/docs/html/sdk/1.5_r1/index.jd
+++ b/docs/html/sdk/1.5_r1/index.jd
@@ -1,89 +1,5 @@
-sdk.version=1.5
-sdk.rel.id=1
-sdk.date=April 2009
-sdk.not_latest_version=true
-
-sdk.win_download=android-sdk-windows-1.5_r1.zip
-sdk.win_bytes=176263368
-sdk.win_checksum=42be980eb2d3efaced01ea6c32c0045f
-
-sdk.mac_download=android-sdk-mac_x86-1.5_r1.zip
-sdk.mac_bytes=167848675
-sdk.mac_checksum=5b2a8d9f096032db4a75bfa0d689a51b
-
-sdk.linux_download=android-sdk-linux_x86-1.5_r1.zip
-sdk.linux_bytes=162938845
-sdk.linux_checksum=2addfd315da0ad8b5bde6b09d5ff3b06
-
 page.title=Android 1.5 SDK, Release 1
+sdk.redirect=true
+sdk.redirect.path=index.html
+
 @jd:body
-
-<p>For more information on this SDK release, read the
-<a href="{@docRoot}sdk/RELEASENOTES.html#1.5_r1">Release Notes</a>.</p>
-
-<h2>SDK Contents</h2>
-
-<h4>Development tools</h4>
-
-<p>The SDK includes a full set of tools for developing and debugging application code and designing an application UI. You can read about the tools in the  
-<a href="{@docRoot}guide/developing/tools/index.html">Dev Guide</a> and access them in the <code>&lt;sdk&gt;/tools/</code> directory. 
-
-<p>The tools package in this SDK includes updates from those provided in the previous SDK. The tools also require a different project structure. To use the new tools, you need to migrate your applications to the new development environment. For more information about how to migrate, see <a href="{@docRoot}sdk/1.5_r1/upgrading.html">Upgrading the SDK</a>.
-
-<p>For more information about the new tools features, see the <a href="{@docRoot}sdk/RELEASENOTES.html">SDK Release Notes</a>. 
-
-<h4 id="system_images">Android Platforms</h4>
-
-<p>This SDK includes multiple Android platform versions that you use to develop applications. For each version, both a fully compliant Android library and system image are provided. The table below lists the platform versions included in this SDK. For more information about a platform version &mdash; features, applications included, localizations, API changes, and so on &mdash; see its Version Notes. </p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>Platform</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-
-<tr>
-<td width="5%"><nobr>Android 1.5</nobr></td>
-<td  width="5%">3</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.5.html">Version Notes</a></nobr></td>
-<td>Includes a standard Android 1.5 library and system image with a set of development applications. Does not include any external libraries (such as the Maps external library).</td>
-</tr>
-<tr>
-<td width="5%"><nobr>Android 1.1</nobr></td>
-<td  width="5%">2</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.1.html">Version Notes</a></nobr></td>
-<td>Includes a compliant Android 1.1 library and system image with a set of development applications. Also includes the Maps external library (due to legacy build system issues).</td>
-
-</tr>
-</table>
-
-<h4 id="system_images">SDK Add-Ons</h4>
-
-<p>An SDK add-on provides a development environment for an Android external library or a customized (but fully compliant) Android system image. This SDK includes the SDK add-on listed below. The Android system API Level required by the add-on is noted.</p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>Add-On</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-<tr>
-<td width="5%"><nobr>Google APIs</nobr></td>
-<td  width="5%">3</td>
-<td  width="5%">&nbsp;</td>
-<td>Includes the com.google.android.maps external library, a compliant 
-system image, a {@link android.location.Geocoder Geocoder}
-backend service implementation, documentation, and sample code. </td>
-</tr>
-</table>
-
-<h4>Sample Code and Applications</h4>
-
-<p>You can look at a variety of tutorials and samples in the <a href="{@docRoot}guide/samples/index.html">Dev Guide</a> and access the sample code itself
-in the <code>&lt;sdk&gt;/platforms/android-1.5/samples/</code> directory of the SDK package. Note the new location &mdash; the SDK now includes multiple platform versions that you can develop against and each has its own sample code directory. </p>
-
-<h4>Documentation</h4>
-
-<p>The SDK package includes a full set of local documentation. To view it, open the <code>&lt;sdk&gt;/documentation.html</code> file in a web browser. If you are developing in an IDE such as Eclipse, you can also view the reference documentation directly in the IDE. </p>
-
-<p>The most current documentation is always available on the Android Developers site:</p>
-
-<p style="margin-left:2em;"><a href="http://developer.android.com/index.html">http://developer.android.com/</a></p>
-
diff --git a/docs/html/sdk/1.5_r1/installing.jd b/docs/html/sdk/1.5_r1/installing.jd
index ac6af61..2ea04e4 100644
--- a/docs/html/sdk/1.5_r1/installing.jd
+++ b/docs/html/sdk/1.5_r1/installing.jd
@@ -1,332 +1,8 @@
-sdk.version=1.5
-sdk.rel.id=1
-sdk.date=April 2009
-
-page.title=Installing the Android SDK
 @jd:body
 
+<script type="text/javascript">
+  document.location=toRoot+"sdk/installing.html"
+</script>
 
-<p>This page describes how to install the Android SDK and set up your
-development environment. If you haven't downloaded the SDK, you can
-do so from the 
-<a href="{@docRoot}sdk/1.5_r1/index.html">Download</a> page. Once you've downloaded
-the SDK, return here.</p>
-
-<p>If you encounter any problems during installation, see the 
-<a href="#installnotes">Installation Notes</a> at the bottom of
-this page.</p>
-
-<h4 style="margin-top">Upgrading?</h4>
-<p>If you have already developed applications using an earlier version
-of the SDK, please read 
-<a href="{@docRoot}sdk/1.5_r1/upgrading.html"><strong>Upgrading the
-SDK</strong></a></b>, instead.
-</p>
-
-
-<h2 id="setup">Preparing for Installation</h2>
-
-<p>Before you begin, take a moment to confirm that your development machine meets the 
-<a href="{@docRoot}sdk/1.5_r1/requirements.html">System Requirements</a>.
-</p>
-
-<p>If you will be developing on Eclipse with the Android Development
-Tools (ADT) Plugin &mdash; the recommended path if you are new to
-Android &mdash; make sure that you have a suitable version of Eclipse
-installed on your computer (3.3 or newer). If you need to install Eclipse, you can
-download it from this location: </p>
-
-<p style="margin-left:2em;"><a href=
-"http://www.eclipse.org/downloads/">http://www.eclipse.org/downloads/</a
-></p>
-
-<p>A Java or RCP version of Eclipse is recommended. </p>
-
-<h2 id="installingsdk">Installing the SDK</h2>
-
-<p>After downloading the SDK, unpack the .zip archive to a suitable location on your machine. 
-By default, the SDK files are unpacked into a directory named 
-<code>android_sdk_<em>&lt;platform</em>&gt;_<em>&lt;release&gt;</em></code>. 
-The directory contains a local copy of the documentation (accessible by opening
-<code>documentation.html</code> in your browser) and the subdirectories 
-<code>tools/</code>, <code>add-ons/</code>, <code>platforms/</code>, and others. Inside
-each subdirectory of <code>platforms/</code> you'll find <code>samples/</code>, which includes
-code samples that are specific to each version of the platform.</p>
-
-<p>Make a note of the name and location of the unpacked SDK directory on your system &mdash; you 
-will need to refer to the SDK directory later, when setting up the Android plugin or when 
-using the SDK tools.</p>
-
-<p>Optionally, you may want to add the location of the SDK's primary <code>tools</code> directory 
-to your system PATH. The primary <code>tools/</code> directory is located at the root of the 
-SDK folder. Adding <code>tools</code> to your path lets you run Android Debug Bridge (adb) and 
-the other command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without 
-needing to supply the full path to the tools directory. </p>
-<ul>
-    <li>On Linux, edit your <code>~/.bash_profile</code> or <code>~/.bashrc</code> file. Look
-    for a line that sets the PATH environment variable and add the
-    full path to the <code>tools/</code> directory to it. If you don't 
-    see a line setting the path, you can add one:</li>
-
-    <ul><code>export PATH=${PATH}:<em>&lt;your_sdk_dir&gt;</em>/tools</code></ul>
-
-    <li>On a Mac, look in your home directory for <code>.bash_profile</code> and
-    proceed as for Linux. You can create the <code>.bash_profile</code> if 
-    you haven't already set one up on your machine. </li>
-
-    <li>On Windows, right-click on My Computer, and select Properties.  
-  Under the Advanced tab, hit the Environment Variables button, and in the
-  dialog that comes up, double-click on Path (under System Variables). Add the full path to the 
-  <code>tools/</code> directory to the path. </li>
-  </ul>
-
-<p>Note that, if you update your SDK in the future, you 
-should remember to update your PATH settings to point to the new location, if different.</p>
-
-<p>If you will be using the Eclipse IDE as your development environment,
-the next section describes how to install the Android Development Tools plugin and set up Eclipse. 
-If you choose not to use Eclipse, you can 
-develop Android applications in an IDE of your choice and then compile, debug and deploy using
-the tools included in the SDK (skip to <a href="#next">Next Steps</a>).</p>
-
-
-<h2 id="installingplugin">Installing the ADT Plugin for Eclipse</h2>
-
-<p>Android offers a custom plugin for the Eclipse IDE, called Android
-Development Tools (ADT), that is designed to give you a powerful,
-integrated environment in which to build Android applications. It
-extends the capabilites of Eclipse to let you quickly set up new Android
-projects, create an application UI, add components based on the Android
-Framework API, debug your applications using the Android SDK tools, and even export
-signed (or unsigned) APKs in order to distribute your application.</p>
-
-<p>In general, using Eclipse with ADT is a highly recommended
-approach to Android development and is the fastest way to get started.
-(If you prefer to work in an IDE other than Eclipse,
-you do not need to install Eclipse or ADT, instead, you can directly
-use the SDK tools to build and debug your application.)</p>
-
-<p>Once you have Eclipse installed, as described in <a href="#setup">Preparing for 
-Installation</a>, follow the steps below to
-download the ADT plugin and install it in your respective Eclipse
-environment. </p>
-
-<table style="font-size:100%">
-<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
-<tr>
-<td width="45%">
-<!-- 3.3 steps -->
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates</strong> 
-&gt; <strong>Find and Install...</strong>. </li>
-    <li>In the dialog that appears, select <strong>Search for new features to install</strong> 
-and click <strong>Next</strong>. </li>
-    <li>Click <strong>New Remote Site</strong>. </li>
-    <li>In the resulting dialog box, enter a name for the remote site (e.g. "Android Plugin") and 
-    enter the URL:
-        <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>If you have trouble aqcuiring the plugin, try using "http" in the URL,
-        instead of "https" (https is preferred for security reasons).</p>
-        <p>Click <strong>OK</strong>.</p> </li>
-    <li>You should now see the new site added to the search list (and checked).
-        Click <strong>Finish</strong>. </li>
-    <li>In the subsequent Search Results dialog box, select the checkbox for the
-    "Android Plugin".
-    This will select the nested tools: "Android DDMS" and "Android Development Tools". 
-    Click <strong>Next</strong>.</li>
-    <li>Read and accept the license agreement, then click <strong>Next</strong>. </li>
-    <li>On the following Installation window, click <strong>Finish</strong>. </li>
-    <li>The ADT plugin is not digitally signed. Accept the installation anyway
-        by clicking <strong>Install All</strong>. </li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-<td>
-
-<!-- 3.4 steps -->
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates...</strong>.</li>
-    <li>In the dialog that appears, click the <strong>Available Software</strong> tab. </li>
-    <li>Click <strong>Add Site...</strong> </li>
-    <li>Enter the Location:
-      <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>If you have trouble aqcuiring the plugin, try using "http" in the Location URL,
-        instead of "https" (https is preferred for security reasons).</p>   
-      <p>Click <strong>OK</strong>.</p></li>
-    <li>Back in the Available Software view, you should see the plugin listed by the URL,
-    with "Developer Tools" nested within it. Select the checkbox next to 
-      Developer Tools and click <strong>Install...</strong></li>
-    <li>On the subsequent Install window, "Android DDMS" and "Android Development Tools"
-    should both be checked. Click <strong>Next</strong>. </li>
-    <li>Read and accept the license agreement, then click <strong>Finish</strong>.</li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-</tr>
-</table>
-
-<p>Now modify your Eclipse preferences to point to the Android SDK directory:</p>
-<ol>
-    <li>Select <strong>Window</strong> &gt; <strong>Preferences...</strong> to open the Preferences
-        panel (Mac: <strong>Eclipse</strong> &gt; <strong>Preferences</strong>).</li>
-    <li>Select <strong>Android</strong> from the left panel. </li>
-    <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse...</strong> and 
-locate your downloaded SDK directory. </li>
-    <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-<p>Done! If you haven't encountered any problems, then you're ready to
-begin developing Android applications. See the 
-<a href="#next">Next Steps</a> section for suggestions on how to start. </p>
-
-
-<h3 id="troubleshooting">Troubleshooting ADT Installation</h3>
-<p> 
-If you are having trouble downloading the ADT plugin after following the steps above, here are 
-some suggestions: </p>
-
-<ul>
-  <li>If Eclipse can not find the remote update site containing the ADT plugin, try changing 
-  the remote site URL to use http, rather than https. That is, set the Location for the remote site to:
-  <pre>http://dl-ssl.google.com/android/eclipse/</pre></li>
-  <li>If you are behind a firewall (such as a corporate firewall), make
-  sure that you have properly configured your proxy settings in Eclipse.
-  In Eclipse 3.3/3.4, you can configure proxy information from the main
-  Eclipse menu in <strong>Window</strong> (on Mac, <strong>Eclipse</strong>) &gt; 
-  <strong>Preferences</strong> &gt; <strong>General</strong> &gt; 
-  <strong>Network Connections</strong>.</li>
-</ul>
-<p> 
-If you are still unable to use Eclipse to download the ADT plugin as a remote update site, you 
-can download the ADT zip file to your local machine and manually install the it:
-</p>
-<ol>
-  <li><a href="{@docRoot}sdk/adt_download.html">Download the ADT zip file</a> (do not unpack it).</li>
-  <li>Follow steps 1 and 2 in the default install instructions (above).</li>
-  <li>In Eclipse 3.3, click <strong>New Archive Site...</strong>. <br/>
-      In Eclipse 3.4, click <strong>Add Site...</strong>, then <strong>Archive...</strong></li>
-  <li>Browse and select the downloaded zip file.</li>
-  <li>Follow the remaining procedures, above, starting from steps 5.</li>
-</ol>
-<p>To update your plugin once you've installed using the zip file, you will have to 
-follow these steps again instead of the default update instructions.</p>
-
-<h4>Other install errors</h4>
-
-<p>Note that there are features of ADT that require some optional 
-Eclipse components (for example, WST). If you encounter an error when 
-installing ADT, your Eclipse installion might not include these components. 
-For information about how to quickly add the necessary components to your 
-Eclipse installation, see the troubleshooting topic 
-<a href="{@docRoot}guide/appendix/faq/troubleshooting.html#installeclipsecomponents">ADT 
-Installation Error: "requires plug-in org.eclipse.wst.sse.ui"</a>.</p>
-
-<h4>For Linux users</h4>
-<p>If you encounter this error when installing the ADT Plugin for Eclipse: 
-<pre>
-An error occurred during provisioning.
-Cannot connect to keystore.
-JKS</pre>
-<p>
-...then your development machine lacks a suitable Java VM. Installing Sun
-Java 6 will resolve this issue and you can then reinstall the ADT
-Plugin.</p>
-
-
-<h2 id="next">Next Steps</h2>
-<p>Once you have completed installation, you are ready to
-begin developing applications. Here are a few ways you can get started: </p>
-
-<p><strong>Learn about Android</strong></p>
-<ul>
-  <li>Take a look at the <a href="{@docRoot}guide/index.html">Dev
-  Guide</a> and the types of information it provides</li>
-  <li>Read an introduction to Android as a platform in <a
-  href="{@docRoot}guide/basics/what-is-android.html">What is
-  Android?</a></li>
-  <li>Learn about the Android framework and how applications run on it in
-  <a href="{@docRoot}guide/topics/fundamentals.html">Application
-  Fundamentals</a></li>
-  <li>Take a look at the Android framework API specification in the <a
-  href="{@docRoot}reference/packages.html">Reference</a> tab</li>
-</ul>
-
-<p><strong>Explore the SDK</strong></p>
-<ul>
-  <li>Get an overview of the <a
-  href="{@docRoot}guide/developing/tools/index.html">development
-  tools</a> that are available to you</li>
-  <li>Read how to develop <a
-  href="{@docRoot}guide/developing/eclipse-adt.html">in Eclipse/ADT</a> or
-  <a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a>
-  </li>
-</ul>
-
-<p><strong>Explore some code</strong></p>
-<ul>
-  <li>Set up a <a href="{@docRoot}guide/tutorials/hello-world.html">Hello
-  World application</a> (highly recommended, especially for Eclipse users)</li>
-  <li>Follow the <a href="{@docRoot}guide/tutorials/notepad/index.html">
-  Notepad Tutorial</a> to build a full Android application </li>
-  <li>Create a new project for one of the other sample applications
-  included in <code><em>&lt;sdk&gt;</em>/platforms/<em>&lt;platfrom&gt;</em>/samples</code>, 
-  then compile and run it in your development environment</li>
-</ul>
-
-<p><strong>Visit the Android developer groups</strong></p>
-<ul>
-  <li>Take a look at the <a
-  href="{@docRoot}community/index.html">Community</a> tab to see a list of
-  Android developers groups. In particular, you might want to look at the
-  <a href="http://groups.google.com/group/android-developers">Android
-  Developers</a> group to get a sense for what the Android developer
-  community is like.</li>
-</ul>
-
-
-<h2 id="installnotes">Installation Notes</h2>
-
-<h3>Ubuntu Linux Notes</h3>
-
-<ul>
-  <li>If you need help installing and configuring Java on your
-    development machine, you might find these resources helpful: 
-    <ul>
-      <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
-      <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation</a></li>
-    </ul>
-  </li>
-  <li>Here are the steps to install Java and Eclipse, prior to installing
-  the Android SDK and ADT Plugin.
-    <ol>
-      <li>If you are running a 64-bit distribution on your development
-      machine, you need to install the <code>ia32-libs</code> package using
-      <code>apt-get:</code>:
-      <pre>apt-get install ia32-libs</pre>
-      </li>
-      <li>Next, install Java: <pre>apt-get install sun-java6-bin</pre></li>
-      <li>The Ubuntu package manager does not currently offer an Eclipse 3.3
-      version for download, so we recommend that you download Eclipse from
-      eclipse.org (<a
-      href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
-      downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
-      <li>Follow the steps given in previous sections to install the SDK 
-      and the ADT plugin. </li>
-    </ol>
-  </li>
-</ul>
-
-<h3>Other Linux Notes</h3>
-
-<ul>
-  <li>If JDK is already installed on your development computer, please
-  take a moment to make sure that it meets the version requirements listed
-  in the <a href="{@docRoot}sdk/1.1_r1/requirements.html">System Requirements</a>.
-  In particular, note that some Linux distributions may include JDK 1.4 or Gnu
-  Compiler for Java, both of which are not supported for Android development.</li>
-</ul>
-
-
-
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/installing.html">Installing the Android SDK</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.5_r1/requirements.jd b/docs/html/sdk/1.5_r1/requirements.jd
index c10ccac..96fdcb26 100644
--- a/docs/html/sdk/1.5_r1/requirements.jd
+++ b/docs/html/sdk/1.5_r1/requirements.jd
@@ -1,45 +1,8 @@
-page.title=System Requirements
 @jd:body
 
-<p>The sections below describe the system and software requirements for developing Android applications using the Android SDK tools included in Android <?cs var:sdk.version ?> SDK, Release <?cs var:sdk.rel.id ?>. </p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/requirements.html"
+</script>
 
-<h3>Supported Operating Systems</h3>
-<ul>
-  <li>Windows XP (32-bit) or Vista (32- or 64-bit)</li>
-  <li>Mac OS X 10.4.8 or later (x86 only)</li>
-  <li>Linux (tested on Linux Ubuntu Dapper Drake)
-    <ul>
-      <li>64-bit distributions must be capable of running 32-bit applications. 
-      For information about how to add support for 32-bit applications, see
-      the <a href="installing.html#InstallationNotes">Installation Notes</a>.</li>
-    </ul>
-  </li>
-</ul>
-
-<h3>Supported Development Environments</h3>
-<ul>
-  <li>Eclipse IDE
-    <ul>
-      <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.3 (Europa), 3.4 (Ganymede)
-        <ul>
-        <li>Recommended Eclipse IDE packages: Eclipse IDE for Java EE Developers, Eclipse IDE for Java Developers, Eclipse for RCP/Plug-in Developers</li>
-        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
-        <li>Eclipse Classic IDE package is not supported.</li>
-        </ul>
-      </li>     
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-  <li>Other development environments or IDEs
-    <ul>
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="http://ant.apache.org/">Apache Ant</a> 1.6.5 or later for Linux and Mac, 1.7 or later for Windows</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-</ul>
-
-<p class="note"><strong>Note:</strong> If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In
-particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development. </p>
\ No newline at end of file
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/requirements.html">System Requirements</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.5_r2/index.jd b/docs/html/sdk/1.5_r2/index.jd
index 15342a4..4fb99b6 100644
--- a/docs/html/sdk/1.5_r2/index.jd
+++ b/docs/html/sdk/1.5_r2/index.jd
@@ -1,87 +1,5 @@
-sdk.version=1.5
-sdk.rel.id=2
-sdk.date=May 2009
-
-sdk.win_download=android-sdk-windows-1.5_r2.zip
-sdk.win_bytes=178346828
-sdk.win_checksum=ba54ac6bda45921d442b74b6de6ff6a9
-
-sdk.mac_download=android-sdk-mac_x86-1.5_r2.zip
-sdk.mac_bytes=169945128
-sdk.mac_checksum=f4e06a5194410243f213d0177713d6c9
-
-sdk.linux_download=android-sdk-linux_x86-1.5_r2.zip
-sdk.linux_bytes=165035130
-sdk.linux_checksum=1d3c3d099e95a31c43a7b3e6ae307ed3
-
 page.title=Android 1.5 SDK, Release 2
+sdk.redirect=true
+sdk.redirect.path=index.html
+
 @jd:body
-
-<p>For more information on this SDK release, read the
-<a href="{@docRoot}sdk/RELEASENOTES.html#1.5_r2">Release Notes</a>.</p>
-
-<h2>SDK Contents</h2>
-
-<h4>Development tools</h4>
-
-<p>The SDK includes a full set of tools for developing and debugging application code and designing an application UI. You can read about the tools in the  
-<a href="{@docRoot}guide/developing/tools/index.html">Dev Guide</a> and access them in the <code>&lt;sdk&gt;/tools/</code> directory. 
-
-<p>The tools package in this SDK includes updates from those provided in the previous SDK. The tools also require a different project structure. To use the new tools, you need to migrate your applications to the new development environment. For more information about how to migrate, see <a href="{@docRoot}sdk/1.5_r2/upgrading.html">Upgrading the SDK</a>.
-
-<p>For more information about the new tools features, see the <a href="{@docRoot}sdk/RELEASENOTES.html">SDK Release Notes</a>. 
-
-<h4 id="system_images">Android Platforms</h4>
-
-<p>This SDK includes multiple Android platform versions that you use to develop applications. For each version, both a fully compliant Android library and system image are provided. The table below lists the platform versions included in this SDK. For more information about a platform version &mdash; features, applications included, localizations, API changes, and so on &mdash; see its Version Notes. </p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>Platform</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-
-<tr>
-<td width="5%"><nobr>Android 1.5</nobr></td>
-<td  width="5%">3</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.5.html">Version Notes</a></nobr></td>
-<td>Includes a standard Android 1.5 library and system image with a set of development applications. Does not include any external libraries (such as the Maps external library).</td>
-</tr>
-<tr>
-<td width="5%"><nobr>Android 1.1</nobr></td>
-<td  width="5%">2</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.1.html">Version Notes</a></nobr></td>
-<td>Includes a compliant Android 1.1 library and system image with a set of development applications. Also includes the Maps external library (due to legacy build system issues).</td>
-</tr>
-</table>
-
-<h4 id="system_images">SDK Add-Ons</h4>
-
-<p>An SDK add-on provides a development environment for an Android external library or a customized (but fully compliant) Android system image. This SDK includes the SDK add-on listed below. The Android system API Level required by the add-on is noted.</p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>Add-On</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-<tr>
-<td width="5%"><nobr>Google APIs</nobr></td>
-<td  width="5%">3</td>
-<td  width="5%">&nbsp;</td>
-<td>Includes the com.google.android.maps external library, a compliant 
-system image, a {@link android.location.Geocoder Geocoder}
-backend service implementation, documentation, and sample code. </td>
-</tr>
-</table>
-
-<h4>Sample Code and Applications</h4>
-
-<p>You can look at a variety of tutorials and samples in the <a href="{@docRoot}guide/samples/index.html">Dev Guide</a> and access the sample code itself
-in the <code>&lt;sdk&gt;/platforms/android-1.5/samples/</code> directory of the SDK package. Note the new location &mdash; the SDK now includes multiple platform versions that you can develop against and each has its own sample code directory. </p>
-
-<h4>Documentation</h4>
-
-<p>The SDK package includes a full set of local documentation. To view it, open the <code>&lt;sdk&gt;/documentation.html</code> file in a web browser. If you are developing in an IDE such as Eclipse, you can also view the reference documentation directly in the IDE. </p>
-
-<p>The most current documentation is always available on the Android Developers site:</p>
-
-<p style="margin-left:2em;"><a href="http://developer.android.com/index.html">http://developer.android.com/</a></p>
-
diff --git a/docs/html/sdk/1.5_r2/installing.jd b/docs/html/sdk/1.5_r2/installing.jd
index 1e4e0f2..2ea04e4 100644
--- a/docs/html/sdk/1.5_r2/installing.jd
+++ b/docs/html/sdk/1.5_r2/installing.jd
@@ -1,332 +1,8 @@
-sdk.version=1.5
-sdk.rel.id=2
-sdk.date=April 2009
-
-page.title=Installing the Android SDK
 @jd:body
 
+<script type="text/javascript">
+  document.location=toRoot+"sdk/installing.html"
+</script>
 
-<p>This page describes how to install the Android SDK and set up your
-development environment. If you haven't downloaded the SDK, you can
-do so from the 
-<a href="index.html">Download</a> page. Once you've downloaded
-the SDK, return here.</p>
-
-<p>If you encounter any problems during installation, see the 
-<a href="#installnotes">Installation Notes</a> at the bottom of
-this page.</p>
-
-<h4 style="margin-top">Upgrading?</h4>
-<p>If you have already developed applications using an earlier version
-of the SDK, please read 
-<a href="upgrading.html"><strong>Upgrading the
-SDK</strong></a></b>, instead.
-</p>
-
-
-<h2 id="setup">Preparing for Installation</h2>
-
-<p>Before you begin, take a moment to confirm that your development machine meets the 
-<a href="requirements.html">System Requirements</a>.
-</p>
-
-<p>If you will be developing on Eclipse with the Android Development
-Tools (ADT) Plugin &mdash; the recommended path if you are new to
-Android &mdash; make sure that you have a suitable version of Eclipse
-installed on your computer (3.3 or newer). If you need to install Eclipse, you can
-download it from this location: </p>
-
-<p style="margin-left:2em;"><a href=
-"http://www.eclipse.org/downloads/">http://www.eclipse.org/downloads/</a
-></p>
-
-<p>A Java or RCP version of Eclipse is recommended. </p>
-
-<h2 id="installingsdk">Installing the SDK</h2>
-
-<p>After downloading the SDK, unpack the .zip archive to a suitable location on your machine. 
-By default, the SDK files are unpacked into a directory named 
-<code>android_sdk_<em>&lt;platform</em>&gt;_<em>&lt;release&gt;</em></code>. 
-The directory contains a local copy of the documentation (accessible by opening
-<code>documentation.html</code> in your browser) and the subdirectories 
-<code>tools/</code>, <code>add-ons/</code>, <code>platforms/</code>, and others. Inside
-each subdirectory of <code>platforms/</code> you'll find <code>samples/</code>, which includes
-code samples that are specific to each version of the platform.</p>
-
-<p>Make a note of the name and location of the unpacked SDK directory on your system &mdash; you 
-will need to refer to the SDK directory later, when setting up the Android plugin or when 
-using the SDK tools.</p>
-
-<p>Optionally, you may want to add the location of the SDK's primary <code>tools</code> directory 
-to your system PATH. The primary <code>tools/</code> directory is located at the root of the 
-SDK folder. Adding <code>tools</code> to your path lets you run Android Debug Bridge (adb) and 
-the other command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without 
-needing to supply the full path to the tools directory. </p>
-<ul>
-    <li>On Linux, edit your <code>~/.bash_profile</code> or <code>~/.bashrc</code> file. Look
-    for a line that sets the PATH environment variable and add the
-    full path to the <code>tools/</code> directory to it. If you don't 
-    see a line setting the path, you can add one:</li>
-
-    <ul><code>export PATH=${PATH}:<em>&lt;your_sdk_dir&gt;</em>/tools</code></ul>
-
-    <li>On a Mac, look in your home directory for <code>.bash_profile</code> and
-    proceed as for Linux. You can create the <code>.bash_profile</code> if 
-    you haven't already set one up on your machine. </li>
-
-    <li>On Windows, right-click on My Computer, and select Properties.  
-  Under the Advanced tab, hit the Environment Variables button, and in the
-  dialog that comes up, double-click on Path (under System Variables). Add the full path to the 
-  <code>tools/</code> directory to the path. </li>
-  </ul>
-
-<p>Note that, if you update your SDK in the future, you 
-should remember to update your PATH settings to point to the new location, if different.</p>
-
-<p>If you will be using the Eclipse IDE as your development environment,
-the next section describes how to install the Android Development Tools plugin and set up Eclipse. 
-If you choose not to use Eclipse, you can 
-develop Android applications in an IDE of your choice and then compile, debug and deploy using
-the tools included in the SDK (skip to <a href="#next">Next Steps</a>).</p>
-
-
-<h2 id="installingplugin">Installing the ADT Plugin for Eclipse</h2>
-
-<p>Android offers a custom plugin for the Eclipse IDE, called Android
-Development Tools (ADT), that is designed to give you a powerful,
-integrated environment in which to build Android applications. It
-extends the capabilites of Eclipse to let you quickly set up new Android
-projects, create an application UI, add components based on the Android
-Framework API, debug your applications using the Android SDK tools, and even export
-signed (or unsigned) APKs in order to distribute your application.</p>
-
-<p>In general, using Eclipse with ADT is a highly recommended
-approach to Android development and is the fastest way to get started.
-(If you prefer to work in an IDE other than Eclipse,
-you do not need to install Eclipse or ADT, instead, you can directly
-use the SDK tools to build and debug your application.)</p>
-
-<p>Once you have Eclipse installed, as described in <a href="#setup">Preparing for 
-Installation</a>, follow the steps below to
-download the ADT plugin and install it in your respective Eclipse
-environment. </p>
-
-<table style="font-size:100%">
-<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
-<tr>
-<td width="45%">
-<!-- 3.3 steps -->
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates</strong> 
-&gt; <strong>Find and Install...</strong>. </li>
-    <li>In the dialog that appears, select <strong>Search for new features to install</strong> 
-and click <strong>Next</strong>. </li>
-    <li>Click <strong>New Remote Site</strong>. </li>
-    <li>In the resulting dialog box, enter a name for the remote site (e.g. "Android Plugin") and 
-    enter the URL:
-        <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>If you have trouble aqcuiring the plugin, try using "http" in the URL,
-        instead of "https" (https is preferred for security reasons).</p>
-        <p>Click <strong>OK</strong>.</p> </li>
-    <li>You should now see the new site added to the search list (and checked).
-        Click <strong>Finish</strong>. </li>
-    <li>In the subsequent Search Results dialog box, select the checkbox for the
-    "Android Plugin".
-    This will select the nested tools: "Android DDMS" and "Android Development Tools". 
-    Click <strong>Next</strong>.</li>
-    <li>Read and accept the license agreement, then click <strong>Next</strong>. </li>
-    <li>On the following Installation window, click <strong>Finish</strong>. </li>
-    <li>The ADT plugin is not digitally signed. Accept the installation anyway
-        by clicking <strong>Install All</strong>. </li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-<td>
-
-<!-- 3.4 steps -->
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates...</strong>.</li>
-    <li>In the dialog that appears, click the <strong>Available Software</strong> tab. </li>
-    <li>Click <strong>Add Site...</strong> </li>
-    <li>Enter the Location:
-      <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>If you have trouble aqcuiring the plugin, try using "http" in the Location URL,
-        instead of "https" (https is preferred for security reasons).</p>   
-      <p>Click <strong>OK</strong>.</p></li>
-    <li>Back in the Available Software view, you should see the plugin listed by the URL,
-    with "Developer Tools" nested within it. Select the checkbox next to 
-      Developer Tools and click <strong>Install...</strong></li>
-    <li>On the subsequent Install window, "Android DDMS" and "Android Development Tools"
-    should both be checked. Click <strong>Next</strong>. </li>
-    <li>Read and accept the license agreement, then click <strong>Finish</strong>.</li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-</tr>
-</table>
-
-<p>Now modify your Eclipse preferences to point to the Android SDK directory:</p>
-<ol>
-    <li>Select <strong>Window</strong> &gt; <strong>Preferences...</strong> to open the Preferences
-        panel (Mac: <strong>Eclipse</strong> &gt; <strong>Preferences</strong>).</li>
-    <li>Select <strong>Android</strong> from the left panel. </li>
-    <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse...</strong> and 
-locate your downloaded SDK directory. </li>
-    <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-<p>Done! If you haven't encountered any problems, then you're ready to
-begin developing Android applications. See the 
-<a href="#next">Next Steps</a> section for suggestions on how to start. </p>
-
-
-<h3 id="troubleshooting">Troubleshooting ADT Installation</h3>
-<p> 
-If you are having trouble downloading the ADT plugin after following the steps above, here are 
-some suggestions: </p>
-
-<ul>
-  <li>If Eclipse can not find the remote update site containing the ADT plugin, try changing 
-  the remote site URL to use http, rather than https. That is, set the Location for the remote site to:
-  <pre>http://dl-ssl.google.com/android/eclipse/</pre></li>
-  <li>If you are behind a firewall (such as a corporate firewall), make
-  sure that you have properly configured your proxy settings in Eclipse.
-  In Eclipse 3.3/3.4, you can configure proxy information from the main
-  Eclipse menu in <strong>Window</strong> (on Mac, <strong>Eclipse</strong>) &gt; 
-  <strong>Preferences</strong> &gt; <strong>General</strong> &gt; 
-  <strong>Network Connections</strong>.</li>
-</ul>
-<p> 
-If you are still unable to use Eclipse to download the ADT plugin as a remote update site, you 
-can download the ADT zip file to your local machine and manually install the it:
-</p>
-<ol>
-  <li><a href="{@docRoot}sdk/adt_download.html">Download the ADT zip file</a> (do not unpack it).</li>
-  <li>Follow steps 1 and 2 in the default install instructions (above).</li>
-  <li>In Eclipse 3.3, click <strong>New Archive Site...</strong>. <br/>
-      In Eclipse 3.4, click <strong>Add Site...</strong>, then <strong>Archive...</strong></li>
-  <li>Browse and select the downloaded zip file.</li>
-  <li>Follow the remaining procedures, above, starting from steps 5.</li>
-</ol>
-<p>To update your plugin once you've installed using the zip file, you will have to 
-follow these steps again instead of the default update instructions.</p>
-
-<h4>Other install errors</h4>
-
-<p>Note that there are features of ADT that require some optional 
-Eclipse components (for example, WST). If you encounter an error when 
-installing ADT, your Eclipse installion might not include these components. 
-For information about how to quickly add the necessary components to your 
-Eclipse installation, see the troubleshooting topic 
-<a href="{@docRoot}guide/appendix/faq/troubleshooting.html#installeclipsecomponents">ADT 
-Installation Error: "requires plug-in org.eclipse.wst.sse.ui"</a>.</p>
-
-<h4>For Linux users</h4>
-<p>If you encounter this error when installing the ADT Plugin for Eclipse: 
-<pre>
-An error occurred during provisioning.
-Cannot connect to keystore.
-JKS</pre>
-<p>
-...then your development machine lacks a suitable Java VM. Installing Sun
-Java 6 will resolve this issue and you can then reinstall the ADT
-Plugin.</p>
-
-
-<h2 id="next">Next Steps</h2>
-<p>Once you have completed installation, you are ready to
-begin developing applications. Here are a few ways you can get started: </p>
-
-<p><strong>Learn about Android</strong></p>
-<ul>
-  <li>Take a look at the <a href="{@docRoot}guide/index.html">Dev
-  Guide</a> and the types of information it provides</li>
-  <li>Read an introduction to Android as a platform in <a
-  href="{@docRoot}guide/basics/what-is-android.html">What is
-  Android?</a></li>
-  <li>Learn about the Android framework and how applications run on it in
-  <a href="{@docRoot}guide/topics/fundamentals.html">Application
-  Fundamentals</a></li>
-  <li>Take a look at the Android framework API specification in the <a
-  href="{@docRoot}reference/packages.html">Reference</a> tab</li>
-</ul>
-
-<p><strong>Explore the SDK</strong></p>
-<ul>
-  <li>Get an overview of the <a
-  href="{@docRoot}guide/developing/tools/index.html">development
-  tools</a> that are available to you</li>
-  <li>Read how to develop <a
-  href="{@docRoot}guide/developing/eclipse-adt.html">in Eclipse/ADT</a> or
-  <a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a>
-  </li>
-</ul>
-
-<p><strong>Explore some code</strong></p>
-<ul>
-  <li>Set up a <a href="{@docRoot}guide/tutorials/hello-world.html">Hello
-  World application</a> (highly recommended, especially for Eclipse users)</li>
-  <li>Follow the <a href="{@docRoot}guide/tutorials/notepad/index.html">
-  Notepad Tutorial</a> to build a full Android application </li>
-  <li>Create a new project for one of the other sample applications
-  included in <code><em>&lt;sdk&gt;</em>/platforms/<em>&lt;platfrom&gt;</em>/samples</code>, 
-  then compile and run it in your development environment</li>
-</ul>
-
-<p><strong>Visit the Android developer groups</strong></p>
-<ul>
-  <li>Take a look at the <a
-  href="{@docRoot}community/index.html">Community</a> tab to see a list of
-  Android developers groups. In particular, you might want to look at the
-  <a href="http://groups.google.com/group/android-developers">Android
-  Developers</a> group to get a sense for what the Android developer
-  community is like.</li>
-</ul>
-
-
-<h2 id="installnotes">Installation Notes</h2>
-
-<h3>Ubuntu Linux Notes</h3>
-
-<ul>
-  <li>If you need help installing and configuring Java on your
-    development machine, you might find these resources helpful: 
-    <ul>
-      <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
-      <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation</a></li>
-    </ul>
-  </li>
-  <li>Here are the steps to install Java and Eclipse, prior to installing
-  the Android SDK and ADT Plugin.
-    <ol>
-      <li>If you are running a 64-bit distribution on your development
-      machine, you need to install the <code>ia32-libs</code> package using
-      <code>apt-get:</code>:
-      <pre>apt-get install ia32-libs</pre>
-      </li>
-      <li>Next, install Java: <pre>apt-get install sun-java6-bin</pre></li>
-      <li>The Ubuntu package manager does not currently offer an Eclipse 3.3
-      version for download, so we recommend that you download Eclipse from
-      eclipse.org (<a
-      href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
-      downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
-      <li>Follow the steps given in previous sections to install the SDK 
-      and the ADT plugin. </li>
-    </ol>
-  </li>
-</ul>
-
-<h3>Other Linux Notes</h3>
-
-<ul>
-  <li>If JDK is already installed on your development computer, please
-  take a moment to make sure that it meets the version requirements listed
-  in the <a href="{@docRoot}sdk/requirements.html">System Requirements</a>.
-  In particular, note that some Linux distributions may include JDK 1.4 or Gnu
-  Compiler for Java, both of which are not supported for Android development.</li>
-</ul>
-
-
-
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/installing.html">Installing the Android SDK</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.5_r2/requirements.jd b/docs/html/sdk/1.5_r2/requirements.jd
index c10ccac..96fdcb26 100644
--- a/docs/html/sdk/1.5_r2/requirements.jd
+++ b/docs/html/sdk/1.5_r2/requirements.jd
@@ -1,45 +1,8 @@
-page.title=System Requirements
 @jd:body
 
-<p>The sections below describe the system and software requirements for developing Android applications using the Android SDK tools included in Android <?cs var:sdk.version ?> SDK, Release <?cs var:sdk.rel.id ?>. </p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/requirements.html"
+</script>
 
-<h3>Supported Operating Systems</h3>
-<ul>
-  <li>Windows XP (32-bit) or Vista (32- or 64-bit)</li>
-  <li>Mac OS X 10.4.8 or later (x86 only)</li>
-  <li>Linux (tested on Linux Ubuntu Dapper Drake)
-    <ul>
-      <li>64-bit distributions must be capable of running 32-bit applications. 
-      For information about how to add support for 32-bit applications, see
-      the <a href="installing.html#InstallationNotes">Installation Notes</a>.</li>
-    </ul>
-  </li>
-</ul>
-
-<h3>Supported Development Environments</h3>
-<ul>
-  <li>Eclipse IDE
-    <ul>
-      <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.3 (Europa), 3.4 (Ganymede)
-        <ul>
-        <li>Recommended Eclipse IDE packages: Eclipse IDE for Java EE Developers, Eclipse IDE for Java Developers, Eclipse for RCP/Plug-in Developers</li>
-        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
-        <li>Eclipse Classic IDE package is not supported.</li>
-        </ul>
-      </li>     
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-  <li>Other development environments or IDEs
-    <ul>
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="http://ant.apache.org/">Apache Ant</a> 1.6.5 or later for Linux and Mac, 1.7 or later for Windows</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-</ul>
-
-<p class="note"><strong>Note:</strong> If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In
-particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development. </p>
\ No newline at end of file
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/requirements.html">System Requirements</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.5_r3/index.jd b/docs/html/sdk/1.5_r3/index.jd
index a79fe43..eb10f5e 100644
--- a/docs/html/sdk/1.5_r3/index.jd
+++ b/docs/html/sdk/1.5_r3/index.jd
@@ -1,88 +1,5 @@
-sdk.version=1.5
-sdk.rel.id=3
-
-sdk.date=July 2009
-
-sdk.win_download=android-sdk-windows-1.5_r3.zip
-sdk.win_bytes=191477853
-sdk.win_checksum=1725fd6963ce69102ba7192568dfc711
-
-sdk.mac_download=android-sdk-mac_x86-1.5_r3.zip
-sdk.mac_bytes=183024673
-sdk.mac_checksum=b1bafdaefdcec89a14b604b504e7daec
-
-sdk.linux_download=android-sdk-linux_x86-1.5_r3.zip
-sdk.linux_bytes=178117561
-sdk.linux_checksum=350d0211678ced38da926b8c9ffa4fac
-
 page.title=Android 1.5 SDK, Release 3
+sdk.redirect=true
+sdk.redirect.path=index.html
+
 @jd:body
-
-<p>For more information on this SDK release, read the
-<a href="{@docRoot}sdk/RELEASENOTES.html#1.5_r3">Release Notes</a>.</p>
-
-<h2>SDK Contents</h2>
-
-<h4>Development tools</h4>
-
-<p>The SDK includes a full set of tools for developing and debugging application code and designing an application UI. You can read about the tools in the  
-<a href="{@docRoot}guide/developing/tools/index.html">Dev Guide</a> and access them in the <code>&lt;sdk&gt;/tools/</code> directory. 
-
-<p>The tools package in this SDK includes updates from those provided in the previous SDK. The tools also require a different project structure. To use the new tools, you need to migrate your applications to the new development environment. For more information about how to migrate, see <a href="upgrading.html">Upgrading the SDK</a>.
-
-<p>For more information about the new tools features, see the <a href="{@docRoot}sdk/RELEASENOTES.html">SDK Release Notes</a>. 
-
-<h4 id="system_images">Android Platforms</h4>
-
-<p>This SDK includes multiple Android platform versions that you use to develop applications. For each version, both a fully compliant Android library and system image are provided. The table below lists the platform versions included in this SDK. For more information about a platform version &mdash; features, applications included, localizations, API changes, and so on &mdash; see its Version Notes. </p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>Platform</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-
-<tr>
-<td width="5%"><nobr>Android 1.5</nobr></td>
-<td  width="5%">3</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.5.html">Version Notes</a></nobr></td>
-<td>Includes a standard Android 1.5 library and system image with a set of development applications. Does not include any external libraries (such as the Maps external library).</td>
-</tr>
-<tr>
-<td width="5%"><nobr>Android 1.1</nobr></td>
-<td  width="5%">2</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.1.html">Version Notes</a></nobr></td>
-<td>Includes a compliant Android 1.1 library and system image with a set of development applications. Also includes the Maps external library (due to legacy build system issues).</td>
-</tr>
-</table>
-
-<h4 id="system_images">SDK Add-Ons</h4>
-
-<p>An SDK add-on provides a development environment for an Android external library or a customized (but fully compliant) Android system image. This SDK includes the SDK add-on listed below. The Android system API Level required by the add-on is noted.</p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>Add-On</nobr></th><th><nobr>API Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-<tr>
-<td width="5%"><nobr>Google APIs</nobr></td>
-<td  width="5%">3</td>
-<td  width="5%">&nbsp;</td>
-<td>Includes the com.google.android.maps external library, a compliant 
-system image, a {@link android.location.Geocoder Geocoder}
-backend service implementation, documentation, and sample code. </td>
-</tr>
-</table>
-
-<h4>Sample Code and Applications</h4>
-
-<p>You can look at a variety of tutorials and samples in the <a href="{@docRoot}guide/samples/index.html">Dev Guide</a> and access the sample code itself
-in the <code>&lt;sdk&gt;/platforms/android-1.5/samples/</code> directory of the SDK package. Note the new location &mdash; the SDK now includes multiple platform versions that you can develop against and each has its own sample code directory. </p>
-
-<h4>Documentation</h4>
-
-<p>The SDK package includes a full set of local documentation. To view it, open the <code>&lt;sdk&gt;/documentation.html</code> file in a web browser. If you are developing in an IDE such as Eclipse, you can also view the reference documentation directly in the IDE. </p>
-
-<p>The most current documentation is always available on the Android Developers site:</p>
-
-<p style="margin-left:2em;"><a href="http://developer.android.com/index.html">http://developer.android.com/</a></p>
-
diff --git a/docs/html/sdk/1.5_r3/installing.jd b/docs/html/sdk/1.5_r3/installing.jd
index ac475d1..2ea04e4 100644
--- a/docs/html/sdk/1.5_r3/installing.jd
+++ b/docs/html/sdk/1.5_r3/installing.jd
@@ -1,332 +1,8 @@
-sdk.version=1.5
-sdk.rel.id=3
-sdk.date=April 2009
-
-page.title=Installing the Android SDK
 @jd:body
 
+<script type="text/javascript">
+  document.location=toRoot+"sdk/installing.html"
+</script>
 
-<p>This page describes how to install the Android SDK and set up your
-development environment. If you haven't downloaded the SDK, you can
-do so from the 
-<a href="index.html">Download</a> page. Once you've downloaded
-the SDK, return here.</p>
-
-<p>If you encounter any problems during installation, see the 
-<a href="#installnotes">Installation Notes</a> at the bottom of
-this page.</p>
-
-<h4 style="margin-top">Upgrading?</h4>
-<p>If you have already developed applications using an earlier version
-of the SDK, please read 
-<a href="upgrading.html"><strong>Upgrading the
-SDK</strong></a></b>, instead.
-</p>
-
-
-<h2 id="setup">Preparing for Installation</h2>
-
-<p>Before you begin, take a moment to confirm that your development machine meets the 
-<a href="requirements.html">System Requirements</a>.
-</p>
-
-<p>If you will be developing on Eclipse with the Android Development
-Tools (ADT) Plugin &mdash; the recommended path if you are new to
-Android &mdash; make sure that you have a suitable version of Eclipse
-installed on your computer (3.3 or newer). If you need to install Eclipse, you can
-download it from this location: </p>
-
-<p style="margin-left:2em;"><a href=
-"http://www.eclipse.org/downloads/">http://www.eclipse.org/downloads/</a
-></p>
-
-<p>A Java or RCP version of Eclipse is recommended. </p>
-
-<h2 id="installingsdk">Installing the SDK</h2>
-
-<p>After downloading the SDK, unpack the .zip archive to a suitable location on your machine. 
-By default, the SDK files are unpacked into a directory named 
-<code>android_sdk_<em>&lt;platform</em>&gt;_<em>&lt;release&gt;</em></code>. 
-The directory contains a local copy of the documentation (accessible by opening
-<code>documentation.html</code> in your browser) and the subdirectories 
-<code>tools/</code>, <code>add-ons/</code>, <code>platforms/</code>, and others. Inside
-each subdirectory of <code>platforms/</code> you'll find <code>samples/</code>, which includes
-code samples that are specific to each version of the platform.</p>
-
-<p>Make a note of the name and location of the unpacked SDK directory on your system &mdash; you 
-will need to refer to the SDK directory later, when setting up the Android plugin or when 
-using the SDK tools.</p>
-
-<p>Optionally, you may want to add the location of the SDK's primary <code>tools</code> directory 
-to your system PATH. The primary <code>tools/</code> directory is located at the root of the 
-SDK folder. Adding <code>tools</code> to your path lets you run Android Debug Bridge (adb) and 
-the other command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without 
-needing to supply the full path to the tools directory. </p>
-<ul>
-    <li>On Linux, edit your <code>~/.bash_profile</code> or <code>~/.bashrc</code> file. Look
-    for a line that sets the PATH environment variable and add the
-    full path to the <code>tools/</code> directory to it. If you don't 
-    see a line setting the path, you can add one:</li>
-
-    <ul><code>export PATH=${PATH}:<em>&lt;your_sdk_dir&gt;</em>/tools</code></ul>
-
-    <li>On a Mac, look in your home directory for <code>.bash_profile</code> and
-    proceed as for Linux. You can create the <code>.bash_profile</code> if 
-    you haven't already set one up on your machine. </li>
-
-    <li>On Windows, right-click on My Computer, and select Properties.  
-  Under the Advanced tab, hit the Environment Variables button, and in the
-  dialog that comes up, double-click on Path (under System Variables). Add the full path to the 
-  <code>tools/</code> directory to the path. </li>
-  </ul>
-
-<p>Note that, if you update your SDK in the future, you 
-should remember to update your PATH settings to point to the new location, if different.</p>
-
-<p>If you will be using the Eclipse IDE as your development environment,
-the next section describes how to install the Android Development Tools plugin and set up Eclipse. 
-If you choose not to use Eclipse, you can 
-develop Android applications in an IDE of your choice and then compile, debug and deploy using
-the tools included in the SDK (skip to <a href="#next">Next Steps</a>).</p>
-
-
-<h2 id="installingplugin">Installing the ADT Plugin for Eclipse</h2>
-
-<p>Android offers a custom plugin for the Eclipse IDE, called Android
-Development Tools (ADT), that is designed to give you a powerful,
-integrated environment in which to build Android applications. It
-extends the capabilites of Eclipse to let you quickly set up new Android
-projects, create an application UI, add components based on the Android
-Framework API, debug your applications using the Android SDK tools, and even export
-signed (or unsigned) APKs in order to distribute your application.</p>
-
-<p>In general, using Eclipse with ADT is a highly recommended
-approach to Android development and is the fastest way to get started.
-(If you prefer to work in an IDE other than Eclipse,
-you do not need to install Eclipse or ADT, instead, you can directly
-use the SDK tools to build and debug your application.)</p>
-
-<p>Once you have Eclipse installed, as described in <a href="#setup">Preparing for 
-Installation</a>, follow the steps below to
-download the ADT plugin and install it in your respective Eclipse
-environment. </p>
-
-<table style="font-size:100%">
-<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
-<tr>
-<td width="45%">
-<!-- 3.3 steps -->
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates</strong> 
-&gt; <strong>Find and Install...</strong>. </li>
-    <li>In the dialog that appears, select <strong>Search for new features to install</strong> 
-and click <strong>Next</strong>. </li>
-    <li>Click <strong>New Remote Site</strong>. </li>
-    <li>In the resulting dialog box, enter a name for the remote site (e.g. "Android Plugin") and 
-    enter the URL:
-        <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>If you have trouble aqcuiring the plugin, try using "http" in the URL,
-        instead of "https" (https is preferred for security reasons).</p>
-        <p>Click <strong>OK</strong>.</p> </li>
-    <li>You should now see the new site added to the search list (and checked).
-        Click <strong>Finish</strong>. </li>
-    <li>In the subsequent Search Results dialog box, select the checkbox for the
-    "Android Plugin".
-    This will select the nested tools: "Android DDMS" and "Android Development Tools". 
-    Click <strong>Next</strong>.</li>
-    <li>Read and accept the license agreement, then click <strong>Next</strong>. </li>
-    <li>On the following Installation window, click <strong>Finish</strong>. </li>
-    <li>The ADT plugin is not digitally signed. Accept the installation anyway
-        by clicking <strong>Install All</strong>. </li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-<td>
-
-<!-- 3.4 steps -->
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates...</strong>.</li>
-    <li>In the dialog that appears, click the <strong>Available Software</strong> tab. </li>
-    <li>Click <strong>Add Site...</strong> </li>
-    <li>Enter the Location:
-      <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>If you have trouble aqcuiring the plugin, try using "http" in the Location URL,
-        instead of "https" (https is preferred for security reasons).</p>   
-      <p>Click <strong>OK</strong>.</p></li>
-    <li>Back in the Available Software view, you should see the plugin listed by the URL,
-    with "Developer Tools" nested within it. Select the checkbox next to 
-      Developer Tools and click <strong>Install...</strong></li>
-    <li>On the subsequent Install window, "Android DDMS" and "Android Development Tools"
-    should both be checked. Click <strong>Next</strong>. </li>
-    <li>Read and accept the license agreement, then click <strong>Finish</strong>.</li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-</tr>
-</table>
-
-<p>Now modify your Eclipse preferences to point to the Android SDK directory:</p>
-<ol>
-    <li>Select <strong>Window</strong> &gt; <strong>Preferences...</strong> to open the Preferences
-        panel (Mac: <strong>Eclipse</strong> &gt; <strong>Preferences</strong>).</li>
-    <li>Select <strong>Android</strong> from the left panel. </li>
-    <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse...</strong> and 
-locate your downloaded SDK directory. </li>
-    <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-<p>Done! If you haven't encountered any problems, then you're ready to
-begin developing Android applications. See the 
-<a href="#next">Next Steps</a> section for suggestions on how to start. </p>
-
-
-<h3 id="troubleshooting">Troubleshooting ADT Installation</h3>
-<p> 
-If you are having trouble downloading the ADT plugin after following the steps above, here are 
-some suggestions: </p>
-
-<ul>
-  <li>If Eclipse can not find the remote update site containing the ADT plugin, try changing 
-  the remote site URL to use http, rather than https. That is, set the Location for the remote site to:
-  <pre>http://dl-ssl.google.com/android/eclipse/</pre></li>
-  <li>If you are behind a firewall (such as a corporate firewall), make
-  sure that you have properly configured your proxy settings in Eclipse.
-  In Eclipse 3.3/3.4, you can configure proxy information from the main
-  Eclipse menu in <strong>Window</strong> (on Mac, <strong>Eclipse</strong>) &gt; 
-  <strong>Preferences</strong> &gt; <strong>General</strong> &gt; 
-  <strong>Network Connections</strong>.</li>
-</ul>
-<p> 
-If you are still unable to use Eclipse to download the ADT plugin as a remote update site, you 
-can download the ADT zip file to your local machine and manually install the it:
-</p>
-<ol>
-  <li><a href="{@docRoot}sdk/adt_download.html">Download the ADT zip file</a> (do not unpack it).</li>
-  <li>Follow steps 1 and 2 in the default install instructions (above).</li>
-  <li>In Eclipse 3.3, click <strong>New Archive Site...</strong>. <br/>
-      In Eclipse 3.4, click <strong>Add Site...</strong>, then <strong>Archive...</strong></li>
-  <li>Browse and select the downloaded zip file.</li>
-  <li>Follow the remaining procedures, above, starting from steps 5.</li>
-</ol>
-<p>To update your plugin once you've installed using the zip file, you will have to 
-follow these steps again instead of the default update instructions.</p>
-
-<h4>Other install errors</h4>
-
-<p>Note that there are features of ADT that require some optional 
-Eclipse components (for example, WST). If you encounter an error when 
-installing ADT, your Eclipse installion might not include these components. 
-For information about how to quickly add the necessary components to your 
-Eclipse installation, see the troubleshooting topic 
-<a href="{@docRoot}guide/appendix/faq/troubleshooting.html#installeclipsecomponents">ADT 
-Installation Error: "requires plug-in org.eclipse.wst.sse.ui"</a>.</p>
-
-<h4>For Linux users</h4>
-<p>If you encounter this error when installing the ADT Plugin for Eclipse: 
-<pre>
-An error occurred during provisioning.
-Cannot connect to keystore.
-JKS</pre>
-<p>
-...then your development machine lacks a suitable Java VM. Installing Sun
-Java 6 will resolve this issue and you can then reinstall the ADT
-Plugin.</p>
-
-
-<h2 id="next">Next Steps</h2>
-<p>Once you have completed installation, you are ready to
-begin developing applications. Here are a few ways you can get started: </p>
-
-<p><strong>Learn about Android</strong></p>
-<ul>
-  <li>Take a look at the <a href="{@docRoot}guide/index.html">Dev
-  Guide</a> and the types of information it provides</li>
-  <li>Read an introduction to Android as a platform in <a
-  href="{@docRoot}guide/basics/what-is-android.html">What is
-  Android?</a></li>
-  <li>Learn about the Android framework and how applications run on it in
-  <a href="{@docRoot}guide/topics/fundamentals.html">Application
-  Fundamentals</a></li>
-  <li>Take a look at the Android framework API specification in the <a
-  href="{@docRoot}reference/packages.html">Reference</a> tab</li>
-</ul>
-
-<p><strong>Explore the SDK</strong></p>
-<ul>
-  <li>Get an overview of the <a
-  href="{@docRoot}guide/developing/tools/index.html">development
-  tools</a> that are available to you</li>
-  <li>Read how to develop <a
-  href="{@docRoot}guide/developing/eclipse-adt.html">in Eclipse/ADT</a> or
-  <a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a>
-  </li>
-</ul>
-
-<p><strong>Explore some code</strong></p>
-<ul>
-  <li>Set up a <a href="{@docRoot}guide/tutorials/hello-world.html">Hello
-  World application</a> (highly recommended, especially for Eclipse users)</li>
-  <li>Follow the <a href="{@docRoot}guide/tutorials/notepad/index.html">
-  Notepad Tutorial</a> to build a full Android application </li>
-  <li>Create a new project for one of the other sample applications
-  included in <code><em>&lt;sdk&gt;</em>/platforms/<em>&lt;platfrom&gt;</em>/samples</code>, 
-  then compile and run it in your development environment</li>
-</ul>
-
-<p><strong>Visit the Android developer groups</strong></p>
-<ul>
-  <li>Take a look at the <a
-  href="{@docRoot}community/index.html">Community</a> tab to see a list of
-  Android developers groups. In particular, you might want to look at the
-  <a href="http://groups.google.com/group/android-developers">Android
-  Developers</a> group to get a sense for what the Android developer
-  community is like.</li>
-</ul>
-
-
-<h2 id="installnotes">Installation Notes</h2>
-
-<h3>Ubuntu Linux Notes</h3>
-
-<ul>
-  <li>If you need help installing and configuring Java on your
-    development machine, you might find these resources helpful: 
-    <ul>
-      <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
-      <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation</a></li>
-    </ul>
-  </li>
-  <li>Here are the steps to install Java and Eclipse, prior to installing
-  the Android SDK and ADT Plugin.
-    <ol>
-      <li>If you are running a 64-bit distribution on your development
-      machine, you need to install the <code>ia32-libs</code> package using
-      <code>apt-get:</code>:
-      <pre>apt-get install ia32-libs</pre>
-      </li>
-      <li>Next, install Java: <pre>apt-get install sun-java6-bin</pre></li>
-      <li>The Ubuntu package manager does not currently offer an Eclipse 3.3
-      version for download, so we recommend that you download Eclipse from
-      eclipse.org (<a
-      href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
-      downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
-      <li>Follow the steps given in previous sections to install the SDK 
-      and the ADT plugin. </li>
-    </ol>
-  </li>
-</ul>
-
-<h3>Other Linux Notes</h3>
-
-<ul>
-  <li>If JDK is already installed on your development computer, please
-  take a moment to make sure that it meets the version requirements listed
-  in the <a href="{@docRoot}sdk/requirements.html">System Requirements</a>.
-  In particular, note that some Linux distributions may include JDK 1.4 or Gnu
-  Compiler for Java, both of which are not supported for Android development.</li>
-</ul>
-
-
-
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/installing.html">Installing the Android SDK</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.5_r3/requirements.jd b/docs/html/sdk/1.5_r3/requirements.jd
index 5bcee27..96fdcb26 100644
--- a/docs/html/sdk/1.5_r3/requirements.jd
+++ b/docs/html/sdk/1.5_r3/requirements.jd
@@ -1,48 +1,8 @@
-sdk.version=1.5
-sdk.rel.id=3
-page.title=System Requirements
-
 @jd:body
 
-<p>The sections below describe the system and software requirements for developing Android applications using the Android SDK tools included in Android <?cs var:sdk.version ?> SDK, Release <?cs var:sdk.rel.id ?>. </p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/requirements.html"
+</script>
 
-<h3>Supported Operating Systems</h3>
-<ul>
-  <li>Windows XP (32-bit) or Vista (32- or 64-bit)</li>
-  <li>Mac OS X 10.4.8 or later (x86 only)</li>
-  <li>Linux (tested on Linux Ubuntu Dapper Drake)
-    <ul>
-      <li>64-bit distributions must be capable of running 32-bit applications. 
-      For information about how to add support for 32-bit applications, see
-      the <a href="installing.html#InstallationNotes">Installation Notes</a>.</li>
-    </ul>
-  </li>
-</ul>
-
-<h3>Supported Development Environments</h3>
-<ul>
-  <li>Eclipse IDE
-    <ul>
-      <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.3 (Europa), 3.4 (Ganymede)
-        <ul>
-        <li>Recommended Eclipse IDE packages: Eclipse IDE for Java EE Developers, Eclipse IDE for Java Developers, Eclipse for RCP/Plug-in Developers</li>
-        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
-        <li>Eclipse Classic IDE package is not supported.</li>
-        </ul>
-      </li>     
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-  <li>Other development environments or IDEs
-    <ul>
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="http://ant.apache.org/">Apache Ant</a> 1.6.5 or later for Linux and Mac, 1.7 or later for Windows</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-</ul>
-
-<p class="note"><strong>Note:</strong> If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In
-particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development. </p>
\ No newline at end of file
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/requirements.html">System Requirements</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.6_r1/index.jd b/docs/html/sdk/1.6_r1/index.jd
index 8f33949..e7f9112 100644
--- a/docs/html/sdk/1.6_r1/index.jd
+++ b/docs/html/sdk/1.6_r1/index.jd
@@ -1,140 +1,5 @@
 page.title=Android 1.6 SDK, Release 1
-sdk.redirect=0
-sdk.version=1.6
-
-sdk.date=September 2009
-
-sdk.win_download=android-sdk-windows-1.6_r1.zip
-sdk.win_bytes=260529085
-sdk.win_checksum=2bcbacbc7af0363058ca1cac6abad848
-
-sdk.mac_download=android-sdk-mac_x86-1.6_r1.zip
-sdk.mac_bytes=247412515
-sdk.mac_checksum=eb13cc79602d492e89103efcf48ac1f6
-
-sdk.linux_download=android-sdk-linux_x86-1.6_r1.tgz
-sdk.linux_bytes=238224860
-sdk.linux_checksum=b4bf0e610ff6db2fb6fb09c49cba1e79
-
-adt.zip_download=ADT-0.9.3.zip
-adt.zip_version=0.9.3
-adt.zip_bytes=3252487
-adt.zip_checksum=c296488ac35772667c0f49e822156979
+sdk.redirect=true
+sdk.redirect.path=index.html
 
 @jd:body
-
-<p>For more information on this SDK release, read the
-<a href="{@docRoot}sdk/RELEASENOTES.html#1.6_r1">Release Notes</a>.</p>
-
-<h2>SDK Contents</h2>
-
-<h4>Development tools</h4>
-
-<p>The SDK includes a full set of tools for developing and debugging application
-code and designing an application UI. You can read about the tools in the <a
-href="{@docRoot}guide/developing/tools/index.html">Dev Guide</a> and access them
-in the <code>&lt;sdk&gt;/tools/</code> directory. 
-
-<p>The tools package in this SDK includes updates from those provided in the
-previous SDK. The tools use the same project structure as in the previous SDK
-(Android 1.5). If you have application projects developed in the Android 1.5
-SDK, you can migrate them to the latest SDK without modification. For more
-information about how to migrate, see <a href="upgrading.html">Upgrading the
-SDK</a>.
-
-<h4 id="system_images">Android Platforms</h4>
-
-<p>This SDK includes multiple Android platform versions that you can use to
-develop applications. For each version, both a fully compliant Android library
-and system image are provided. The table below lists the platform versions
-included in this SDK. For more information about a platform version &mdash;
-features, applications included, localizations, API changes, and so on &mdash;
-see its Version Notes. </p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>Platform</nobr></th><th><nobr>API
-Level</nobr></th><th>Notes</th><th>Description</th>
-</tr>
-<tr>
-<td width="5%"><nobr>Android 1.6</nobr></td>
-<td  width="5%">4</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.6.html">Version
-Notes</a></nobr></td>
-<td>Includes a standard Android 1.6 library and system image with a set of
-development applications. Does not include any external libraries (such as the
-Maps external library).</td>
-</tr>
-<tr>
-<td width="5%"><nobr>Android 1.5</nobr></td>
-<td  width="5%">3</td>
-<td  width="5%"><nobr><a href="{@docRoot}sdk/android-1.5.html">Version
-Notes</a></nobr></td>
-<td>Includes a standard Android 1.5 library and system image with a set of
-development applications. Does not include any external libraries (such as the
-Maps external library).</td>
-</tr>
-</table>
-
-<p>Note that you can use the Android SDK and AVD Manager to download other
-platform versions into your development environment.</span>. 
-
-<h4 id="system_images">SDK Add-Ons</h4>
-
-<p>An SDK add-on provides a development environment for an Android external
-library or a customized (but fully compliant) Android system image. This SDK
-includes the SDK add-ons listed below. The Android system API Level required by
-the add-ons are noted.</p>
-
-<table style="margin-right:1em;" width="80%">
-<tr>
-<th><nobr>Add-On</nobr></th><th><nobr>API Level</nobr></th>
-<th>Notes</th><th>Description</th>
-</tr>
-<tr>
-<td width="5%"><nobr>Google APIs</nobr></td>
-<td  width="5%">4</td>
-<td  width="5%">&nbsp;</td>
-<td>Includes the com.google.android.maps external library, a compliant
-Android 1.6 system image, a {@link android.location.Geocoder Geocoder}
-backend service implementation, documentation, and sample code. </td>
-</tr>
-<tr>
-<td width="5%"><nobr>Google APIs</nobr></td>
-<td  width="5%">3</td>
-<td  width="5%">&nbsp;</td>
-<td>Includes the com.google.android.maps external library, a compliant 
-Android 1.5 system image, a {@link android.location.Geocoder Geocoder}
-backend service implementation, documentation, and sample code. </td>
-</tr>
-</table>
-
-<h4>Sample Code and Applications</h4>
-
-<p>You can look at a variety of tutorials and samples in the <a
-href="{@docRoot}guide/samples/index.html">Dev Guide</a> and access the sample
-code itself in the <code>&lt;sdk&gt;/platforms/&lt;platform&gt;/samples/</code>
-directory of the SDK package. Note the new location &mdash; the SDK now includes
-multiple platform versions that you can develop against and each has its own
-sample code directory. </p>
-
-<p>For example, to view or build the samples available for the Android 
-1.6 platform (AVD target "Android 1.6"), you will find the samples in the
-<code>&lt;sdk&gt;/platforms/android-1.6/samples/</code> directory of the SDK
-package. </p>
-
-<h4>Documentation</h4>
-
-<p>The SDK package includes a full set of local documentation. To view it, open
-the <code>&lt;sdk&gt;/documentation.html</code> file in a web browser. If you
-are developing in an IDE such as Eclipse, you can also view the reference
-documentation directly in the IDE. </p>
-
-<p>The most current documentation is always available on the Android Developers
-site:</p>
-
-<p style="margin-left:2em;"><a
-href="http://developer.android.com/index.html">http://developer.android.com/</a>
-</p>
-
-
diff --git a/docs/html/sdk/1.6_r1/installing.jd b/docs/html/sdk/1.6_r1/installing.jd
index 954bfa3..2ea04e4 100644
--- a/docs/html/sdk/1.6_r1/installing.jd
+++ b/docs/html/sdk/1.6_r1/installing.jd
@@ -1,441 +1,8 @@
-page.title=Installing the Android 1.6 SDK
-sdk.version=1.6
-sdk.preview=0
-
 @jd:body
 
-<div id="qv-wrapper">
-<div id="qv">
+<script type="text/javascript">
+  document.location=toRoot+"sdk/installing.html"
+</script>
 
-  <h2>In this document</h2>
-  <ol>
-    <li><a href="#Preparing">Prepare for Installation</a></li>
-    <li><a href="#Installing">Install the SDK</a></li>
-    <li><a href="#InstallingADT">Install the ADT Plugin for Eclipse</a></li>
-    <li><a href="#sdkContents">SDK Contents</a></li>
-    <li><a href="#NextSteps">Next Steps</a></li>
-    <li><a href="#InstallationNotes">Installation Notes</a></li>
-    <li><a href="#Troubleshooting">Troubleshooting ADT Installation</a></li>
-  </ol>
-
-</div>
-</div>
-
-<p>This page describes how to install the Android SDK and set up your
-development environment.</p>
-
-<p>If you encounter any problems during installation, see the 
-<a href="#InstallationNotes">Installation Notes</a> at the bottom of
-this page.</p>
-
-<h4 style="margin-top">Upgrading?</h4>
-<p>If you have already developed applications using an earlier version
-of the Android SDK, please read <a href="upgrading.html">Upgrading the SDK</a>, instead.
-</p>
-
-
-<h2 id="Preparing">Prepare for Installation</h2>
-
-<p>Before you begin, take a moment to confirm that your development machine
-meets the <a href="requirements.html">System Requirements</a>.</p>
-
-<p>If you will be developing on Eclipse with the Android Development
-Tools (ADT) Plugin &mdash; the recommended path if you are new to
-Android &mdash; make sure that you have a suitable version of Eclipse
-installed on your computer (3.4 or newer is recommended). If you need 
-to install Eclipse, you can download it from this location: </p>
-
-<p style="margin-left:2em;"><a href=
-"http://www.eclipse.org/downloads/">http://www.eclipse.org/downloads/</a></p>
-
-<p>A Java or RCP version of Eclipse is recommended. </p>
-
-<h2 id="Installing">Install the SDK</h2>
-
-<p>After downloading the Android SDK, unpack the Android SDK .zip archive 
-to a suitable location on your machine. By default, the SDK files are unpacked 
-into a directory named <code>android_sdk_<em>&lt;platform</em>&gt;_<em>&lt;release&gt;</em></code>. </p>
-
-<p>Make a note of the name and location of the unpacked SDK directory on your system &mdash; you 
-will need to refer to the SDK directory later, when setting up the Android plugin or when 
-using the SDK tools.</p>
-
-<p>Optionally, you may want to add the location of the SDK's primary <code>tools</code> directory 
-to your system <code>PATH</code>. The primary <code>tools/</code> directory is located at the root of the 
-SDK folder. Adding <code>tools</code> to your path lets you run Android Debug Bridge (adb) and 
-the other command line <a href="{@docRoot}guide/developing/tools/index.html">tools</a> without 
-needing to supply the full path to the tools directory. </p>
-<ul>
-    <li>On Linux, edit your <code>~/.bash_profile</code> or <code>~/.bashrc</code> file. Look
-    for a line that sets the PATH environment variable and add the
-    full path to the <code>tools/</code> directory to it. If you don't 
-    see a line setting the path, you can add one:</li>
-
-    <ul><code>export PATH=${PATH}:<em>&lt;your_sdk_dir&gt;</em>/tools</code></ul>
-
-    <li>On a Mac, look in your home directory for <code>.bash_profile</code> and
-    proceed as for Linux. You can create the <code>.bash_profile</code> if 
-    you haven't already set one up on your machine. </li>
-
-    <li>On Windows, right-click on My Computer, and select Properties.  
-  Under the Advanced tab, hit the Environment Variables button, and in the
-  dialog that comes up, double-click on Path (under System Variables). Add the full path to the 
-  <code>tools/</code> directory to the path. </li>
-  </ul>
-
-<p>Note that, if you update your SDK in the future, you 
-should remember to update your <code>PATH</code> settings to point to the new location, if different.</p>
-
-<p>If you will be using the Eclipse IDE as your development environment,
-the next section describes how to install the Android Development Tools (ADT) plugin and set up Eclipse. 
-If you choose not to use Eclipse, you can 
-develop Android applications in an IDE of your choice and then compile, debug and deploy using
-the tools included in the SDK (skip to <a href="#NextSteps">Next Steps</a>).</p>
-
-
-<h2 id="InstallingADT">Install the ADT Plugin for Eclipse</h2>
-
-<p>Android offers a custom plugin for the Eclipse IDE, called Android
-Development Tools (ADT), that is designed to give you a powerful,
-integrated environment in which to build Android applications. It
-extends the capabilites of Eclipse to let you quickly set up new Android
-projects, create an application UI, add components based on the Android
-Framework API, debug your applications using the Android SDK tools, and even export
-signed (or unsigned) APKs in order to distribute your application.</p>
-
-<p>In general, using Eclipse with ADT is a highly recommended approach to
-Android development and is the fastest way to get started. (If you prefer to
-work in an IDE other than Eclipse, you do not need to install Eclipse or ADT,
-instead, you can directly use the SDK tools to build and debug your
-application&mdash;skip to <a href="#NextSteps">Next Steps</a>.)</p>
-
-<p>Once you have the Eclipse IDE installed, as described in <a
-href="#Preparing">Preparing for Installation</a>, follow the steps below to
-download the ADT plugin and install it in your respective Eclipse environment.
-</p>
-
-<table style="font-size:100%">
-<tr><th>Eclipse 3.4 (Ganymede)</th><th>Eclipse 3.5 (Galileo)</th></tr>
-<tr>
-<td width="45%">
-<!-- 3.4 steps -->
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Software Updates...</strong>. 
-        In the dialog that appears, click the <strong>Available Software</strong> tab. </li>
-    <li>Click <strong>Add Site...</strong> </li>
-    <li>In the Add Site dialog that appears, enter this URL in the "Location" field:
-      <pre style="margin-left:0">https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>Note: If you have trouble aqcuiring the plugin, try using "http" in the Location URL,
-        instead of "https" (https is preferred for security reasons).</p>   
-      <p>Click <strong>OK</strong>.</p></li>
-    <li>Back in the Available Software view, you should see the plugin listed by the URL,
-    with "Developer Tools" nested within it. Select the checkbox next to 
-      Developer Tools and click <strong>Install...</strong></li>
-    <li>On the subsequent Install window, "Android DDMS" and "Android Development Tools"
-    should both be checked. Click <strong>Next</strong>. </li>
-    <li>Read and accept the license agreement, then click <strong>Finish</strong>.</li>
-    <li>Restart Eclipse. </li>
-</ol>
-
-</td>
-<td>
-<!-- 3.5 steps -->
-<ol>
-    <li>Start Eclipse, then select <strong>Help</strong> &gt; <strong>Install
-        New Softare</strong>. </li>
-    <li>In the Available Software dialog, click <strong>Add...</strong>.</li>
-    <li>In the Add Site dialog that appears, enter a name for the remote site
-        (e.g., "Android Plugin") in the "Name" field. 
-        <p>In the "Location" field, enter this URL:</p>
-        <pre>https://dl-ssl.google.com/android/eclipse/</pre>
-        <p>Note: If you have trouble aqcuiring the plugin, you can try
-           using "http" in the URL, instead of "https" (https is preferred for 
-           security reasons).</p>
-        <p>Click <strong>OK</strong>.</p>
-    </li>
-    <li>Back in the Available Software view, you should now see "Developer
-        Tools" added to the list. Select the checkbox next to Developer Tools, 
-        which will automatically select the nested tools Android DDMS and Android 
-        Development Tools. 
-        Click <strong>Next</strong>. </li>
-    <li>In the resulting Install Details dialog, the Android DDMS and Android 
-        Development Tools features are listed. Click <strong>Next</strong> to 
-        read and accept the license agreement and install any dependencies, 
-        then click <strong>Finish</strong>. </li>
-    <li>Restart Eclipse. </li>
-	
-</ol>
-</td>
-</tr>
-</table>
-
-<p>Now modify your Eclipse preferences to point to the Android SDK directory:</p>
-<ol>
-    <li>Select <strong>Window</strong> &gt; <strong>Preferences...</strong> to open the Preferences
-        panel (Mac: <strong>Eclipse</strong> &gt; <strong>Preferences</strong>).</li>
-    <li>Select <strong>Android</strong> from the left panel. </li>
-    <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse...</strong> and 
-        locate your downloaded SDK directory. </li>
-    <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
-</ol>
-
-<p>Done! If you haven't encountered any problems, then you're ready to
-begin developing Android applications. See the 
-<a href="#NextSteps">Next Steps</a> section for suggestions on how to start. </p>
-
-
-<h2 id="sdkContents">Contents of the SDK</h2>
-
-<p>Once you've downloaded and unpacked the SDK, open the SDK directory 
-and take a look at what's inside.
-
-<p>The table below describes the SDK directory contents. </p>
-
-<table>
-<tr>
-<th colspan="3">Name</th><th>Description</th>
-</tr>
-<tr>
-<td colspan="3"><code>add-ons/</code></td>
-<td>Contains add-ons to the Android SDK development
-environment, which let you develop against external libraries that are available on some
-devices. </td>
-</tr>
-<tr>
-<td colspan="3"><code>docs/</code></td>
-<td>A full set of documentation in HTML format, including the Developer's Guide,
-API Reference, and other information.</td>
-</tr>
-<tr>
-<td colspan="3"><code>platforms/</code></td>
-<td>Contains a set of Android platform versions that you can develop
-applications against, each in a separate directory.  </td>
-</tr>
-<tr>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td colspan="2"><code>&lt;platform&gt;/</code></td>
-<td>Platform version directory, for example "Android 1.6". All platform version 
-directories contain a similar set of files and subdirectory structure.</td>
-</tr>
-
-<tr>
-<td style="width:2em;border-bottom-color:white;">&nbsp;</td>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td><code>data/</code></td>
-<td>Storage area for default fonts and resource definitions.</td>
-</tr>
-<tr>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td><code>images/</code></td>
-<td>Storage area for default disk images, including the Android system image, 
-the default userdata image, the default ramdisk image, and more. The images 
-are used in emulator sessions.</td>
-</tr>
-<tr>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td><code>samples/</code></td>
-<td>Contains a wide variety of sample applications that you can load as projects
-into your development environment, compile, and run on the emulator.</td>
-</tr>
-<tr>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td><code>skins/</code></td>
-<td>A set of emulator skins available for the platform version. Each skin is
-designed for a specific screen resolution.</td>
-</tr>
-<tr>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td><code>templates/</code></td>
-<td>Storage area for file templates used by the SDK development tools.</td>
-</tr>
-<tr>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td style="width:2em;border-bottom-color:white;"></td>
-<td><code>tools/</code></td>
-<td>Any development tools that are specific to the platform version.</td>
-</tr>
-<tr>
-<td style="width:2em;"></td>
-<td style="width:2em;"></td>
-<td><code>android.jar</code></td>
-<td>The Android library used when compiling applications against this platform
-version.</td>
-</tr>
-<tr>
-<td colspan="3"><code>tools/</code></td>
-<td>Contains the set of development and profiling tools available to you, such
-as the emulator, the <code>android</code> tool, adb, ddms, and more.</td>
-</tr>
-<tr>
-<td colspan="3"><code>RELEASE_NOTES.html</code></td>
-<td>A file that loads the local version of the SDK release notes, if
-available.</td>
-</tr>
-<tr>
-<td colspan="3"><code>documentation.html</code></td>
-<td>A file that loads the entry page for the local Android SDK
-documentation.</td>
-</tr>
-
-</table>
-
-<h2 id="NextSteps">Next Steps</h2>
-<p>Once you have completed installation, you are ready to
-begin developing applications. Here are a few ways you can get started: </p>
-
-<p><strong>Learn about Android</strong></p>
-<ul>
-  <li>Take a look at the <a href="{@docRoot}guide/index.html">Dev
-  Guide</a> and the types of information it provides</li>
-  <li>Read an introduction to Android as a platform in <a
-  href="{@docRoot}guide/basics/what-is-android.html">What is
-  Android?</a></li>
-  <li>Learn about the Android framework and how applications run on it in
-  <a href="{@docRoot}guide/topics/fundamentals.html">Application
-  Fundamentals</a></li>
-  <li>Take a look at the Android framework API specification in the <a
-  href="{@docRoot}reference/packages.html">Reference</a> tab</li>
-</ul>
-
-<p><strong>Explore the SDK</strong></p>
-<ul>
-  <li>Get an overview of the <a
-  href="{@docRoot}guide/developing/tools/index.html">development
-  tools</a> that are available to you</li>
-  <li>Read how to develop <a
-  href="{@docRoot}guide/developing/eclipse-adt.html">in Eclipse/ADT</a> or
-  <a href="{@docRoot}guide/developing/other-ide.html">in other IDEs</a>
-  </li>
-</ul>
-
-<p><strong>Explore some code</strong></p>
-<ul>
-  <li>Set up a <a href="{@docRoot}guide/tutorials/hello-world.html">Hello
-  World application</a> (highly recommended, especially for Eclipse users)</li>
-  <li>Follow the <a href="{@docRoot}guide/tutorials/notepad/index.html">
-  Notepad Tutorial</a> to build a full Android application </li>
-  <li>Create a new project for one of the other sample applications
-  included in <code><em>&lt;sdk&gt;</em>/platforms/<em>&lt;platform&gt;</em>/samples</code>, 
-  then compile and run it in your development environment</li>
-</ul>
-
-<p><strong>Visit the Android developer groups</strong></p>
-<ul>
-  <li>Take a look at the <a
-  href="{@docRoot}community/index.html">Community</a> tab to see a list of
-  Android developers groups. In particular, you might want to look at the
-  <a href="http://groups.google.com/group/android-developers">Android
-  Developers</a> group to get a sense for what the Android developer
-  community is like.</li>
-</ul>
-
-
-<h2 id="InstallationNotes">Installation Notes</h2>
-
-<h3>Ubuntu Linux Notes</h3>
-
-<ul>
-  <li>If you need help installing and configuring Java on your
-    development machine, you might find these resources helpful: 
-    <ul>
-      <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/Java </a></li>
-      <li><a href="https://help.ubuntu.com/community/Java">https://help.ubuntu.com/community/JavaInstallation</a></li>
-    </ul>
-  </li>
-  <li>Here are the steps to install Java and Eclipse, prior to installing
-  the Android SDK and ADT Plugin.
-    <ol>
-      <li>If you are running a 64-bit distribution on your development
-      machine, you need to install the <code>ia32-libs</code> package using
-      <code>apt-get:</code>:
-      <pre>apt-get install ia32-libs</pre>
-      </li>
-      <li>Next, install Java: <pre>apt-get install sun-java6-bin</pre></li>
-      <li>The Ubuntu package manager does not currently offer an Eclipse 3.3
-      version for download, so we recommend that you download Eclipse from
-      eclipse.org (<a
-      href="http://www.eclipse.org/downloads/">http://www.eclipse.org/
-      downloads/</a>). A Java or RCP version of Eclipse is recommended.</li>
-      <li>Follow the steps given in previous sections to install the SDK 
-      and the ADT plugin. </li>
-    </ol>
-  </li>
-</ul>
-
-<h3>Other Linux Notes</h3>
-
-<ul>
-  <li>If JDK is already installed on your development computer, please
-  take a moment to make sure that it meets the version requirements listed
-  in the <a href="requirements.html">System Requirements</a>.
-  In particular, note that some Linux distributions may include JDK 1.4 or Gnu
-  Compiler for Java, both of which are not supported for Android development.</li>
-</ul>
-
-
-<h2 id="Troubleshooting">Troubleshooting ADT Installation</h2>
-
-<p> If you are having trouble downloading the ADT plugin after following the
-steps above, here are some suggestions: </p>
-
-<ul>
-  <li>If Eclipse can not find the remote update site containing the ADT plugin,
-try changing the remote site URL to use http, rather than https. That is, set
-the Location for the remote site to:
-<pre>http://dl-ssl.google.com/android/eclipse/</pre></li> 
-<li>If you are behind a firewall (such as a corporate firewall), make sure that
-you have properly configured your proxy settings in Eclipse. In Eclipse 3.3/3.4,
-you can configure proxy information from the main Eclipse menu in
-<strong>Window</strong> (on Mac, <strong>Eclipse</strong>) &gt;
-<strong>Preferences</strong> &gt; <strong>General</strong> &gt; <strong>Network
-Connections</strong>.</li>
-</ul>
-
-<p> If you are still unable to use Eclipse to download the ADT plugin as a
-remote update site, you can download the ADT zip file to your local machine and
-manually install it:</p>
-
-<ol>
-  <li><a href="http://developer.android.com/sdk/preview/index.html">Download the
-      ADT Plugin zip file</a> (do not unpack it).</li>
-  <li>Follow steps 1 and 2 in the <a href="#InstallingADT">default install 
-      instructions</a> (above).</li>
-  <li>In the Add Site dialog, click <strong>Archive</strong>.</li>
-  <li>Browse and select the downloaded zip file.</li>
-  <li>In Eclipse 3.5 only, enter a name for the local update site (e.g.,
-      "Android Plugin") in the "Name" field.</li>
-  <li>Click <strong>OK</strong>.
-  <li>Follow the remaining procedures as listed for 
-      <a href="#InstallingADT">default installation</a> above,
-      starting from step 4.</li>
-</ol>
-
-<p>To update your plugin once you've installed using the zip file, you will have
-to follow these steps again instead of the default update instructions.</p>
-
-<h4>Other install errors</h4>
-
-<p>Note that there are features of ADT that require some optional 
-Eclipse components (for example, WST). If you encounter an error when 
-installing ADT, your Eclipse installion might not include these components. 
-For information about how to quickly add the necessary components to your 
-Eclipse installation, see the troubleshooting topic 
-<a href="{@docRoot}guide/appendix/faq/troubleshooting.html#installeclipsecomponents">ADT 
-Installation Error: "requires plug-in org.eclipse.wst.sse.ui"</a>.</p>
-
-<h4>For Linux users</h4>
-<p>If you encounter this error when installing the ADT Plugin for Eclipse: 
-<pre>
-An error occurred during provisioning.
-Cannot connect to keystore.
-JKS</pre>
-<p>
-...then your development machine lacks a suitable Java VM. Installing Sun
-Java 6 will resolve this issue and you can then reinstall the ADT
-Plugin.</p>
-
-
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/installing.html">Installing the Android SDK</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/1.6_r1/requirements.jd b/docs/html/sdk/1.6_r1/requirements.jd
index 8cfc049..96fdcb26 100644
--- a/docs/html/sdk/1.6_r1/requirements.jd
+++ b/docs/html/sdk/1.6_r1/requirements.jd
@@ -1,57 +1,8 @@
-page.title=System Requirements
-sdk.version=1.6
-sdk.preview=0
 @jd:body
 
-<p>The sections below describe the system and software requirements for developing 
-Android applications using the Android SDK tools included in Android 
-<?cs var:sdk.version ?> SDK<?cs if:sdk.rel.id ?>, Release <?cs var:sdk.rel.id ?><?cs /if ?>. </p>
+<script type="text/javascript">
+  document.location=toRoot+"sdk/requirements.html"
+</script>
 
-<h3>Supported Operating Systems</h3>
-<ul>
-  <li>Windows XP (32-bit) or Vista (32- or 64-bit)</li>
-  <li>Mac OS X 10.4.8 or later (x86 only)</li>
-  <li>Linux (tested on Linux Ubuntu Hardy Heron)
-    <ul>
-      <li>64-bit distributions must be capable of running 32-bit applications. 
-      For information about how to add support for 32-bit applications, see
-      the <a href="installing.html#InstallationNotes">Installation Notes</a>.</li>
-    </ul>
-  </li>
-</ul>
-
-<h3>Supported Development Environments</h3>
-<ul>
-  <li>Eclipse IDE
-    <ul>
-      <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.4 (Ganymede) or 3.5 (Galileo)
-        <ul>
-        <li>Note: Eclipse 3.3 has not been fully tested with ADT 0.9.3 and support can no longer be guaranteed. We suggest you upgrade to 
-          Eclipse 3.4 or 3.5.</li>
-        <li>Recommended Eclipse IDE packages: Eclipse IDE for Java EE Developers, Eclipse IDE for Java Developers, Eclipse for RCP/Plug-in Developers</li>
-        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
-        <li>Eclipse Classic IDE package is not supported.</li>
-        </ul>
-      </li>     
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-  <li>Other development environments or IDEs
-    <ul>
-      <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="http://ant.apache.org/">Apache Ant</a> 1.6.5 or later for Linux and Mac, 1.7 or later for Windows</li>
-      <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
-    </ul>
-  </li>
-</ul>
-
-<p class="note"><strong>Note:</strong> If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In
-particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development. </p>
-
-<h3>Hardware requirements</h3>
-<ul>
-  <li>For the base SDK package, at least 600MB of available disk space. For each platform downloaded into the SDK, an additional 100MB is needed. </li>
-</ul>
-
+<p>You should have already been redirected by your browser. Please go to
+<a href="{@docRoot}sdk/requirements.html">System Requirements</a>.</p>
\ No newline at end of file
diff --git a/docs/html/sdk/RELEASENOTES.jd b/docs/html/sdk/RELEASENOTES.jd
index bca89f6..cbfac2b 100644
--- a/docs/html/sdk/RELEASENOTES.jd
+++ b/docs/html/sdk/RELEASENOTES.jd
@@ -76,11 +76,8 @@
   </ul>
 
 <p>For details about the Android platforms included in the SDK &mdash; including
-bug fixes, features, and API changes &mdash; please read the Version Notes
-documents available at left. For a list of Android platforms included in this
-release, see the <a href="{@docRoot}sdk/1.6_r1/index.html">Download
-page</a>. Note that you can use the Android SDK and AVD Manager to download 
-additional platforms.</p>
+bug fixes, features, and API changes &mdash; please read the <a
+href="android-1.6.html">Android 1.6 version notes</a>.</p>
 
 <h3>Installation and Upgrade Notes</h3>
 
@@ -96,10 +93,6 @@
 matching the application's original API Level, and run it against the most
 current platform. </p>
 
-<p>If you're installing the Android SDK for the first time, please see
-the instructions in <a
-href="{@docRoot}sdk/1.6_r1/installing.html">Installing the SDK</a>.
-
 <h3>ADT Plugin for Eclipse</h3>
 
 <p>An updated version of the ADT Plugin for Eclipse is available with the
@@ -115,8 +108,8 @@
 
 <p>The new version of ADT is downloadable from the usual remote update site or
 is separately downloadable as a .zip archive. For instructions on how to
-download the plugin, please see <a href="{@docRoot}sdk/1.6_r1/upgrading.html#UpdateAdt">Upgrading
-Your Eclipse Plugin</a>. </p>
+download the plugin, please see <a
+href="{@docRoot}sdk/eclipse-adt.html">Installing and Updating ADT</a>. </p>
 
 <h3>Android SDK and AVD Manager</h3>
 
@@ -208,11 +201,9 @@
 upgrading if you have had any problems with the older driver or simply want
 to upgrade to the latest version.</p>
 
-<p>The USB driver files are located in the
-<code>&lt;SDK&gt;/usb_driver</code> directory. For driver installation or
+<p>For driver installation or
 upgrade instructions, see  <a
-href="{@docRoot}guide/developing/device.html#WinUsbDriver">Installing the WinUSB
-Driver</a>.</p>
+href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a>.</p>
 </p>
 
 <h3>Emulator Skins, Android 1.6 Platform</h3>
@@ -360,10 +351,8 @@
   </ul>
 
 <p>For details about the Android platforms included in the SDK &mdash; including
-bug fixes, features, and API changes &mdash; please read the Version Notes
-documents available at left. For a list of Android platforms included in this
-release, see the <a href="{@docRoot}sdk/1.5_r1/index.html">Download
-page</a>.</p>
+bug fixes, features, and API changes &mdash; please read the <a
+href="{@docRoot}sdk/android-1.5.html">Android 1.5 version notes</a>.</p>
 
 <h3>Installation and Upgrade Notes</h3>
 
@@ -379,10 +368,6 @@
 matching the application's original API Level, and run it against the most
 current platform. </p>
 
-<p>If you're installing the Android SDK for the first time, please see
-the instructions in <a
-href="{@docRoot}sdk/1.5_r1/installing.html">Installing the SDK</a>.
-
 <h3>SDK Add-Ons</h3>
 
 <p>This version of the SDK introduces support for SDK add-ons, which extend the
@@ -457,11 +442,9 @@
 <li>USB driver for 64-bit Vista only</li>
 </ul>
 
-<p>The USB driver files are located in the
-<code>&lt;SDK&gt;/usb_driver</code> directory. For details and
-installation instructions, see <a
-href="{@docRoot}guide/developing/device.html#setting-up">Setting Up a
-Device for Development</a>.</p>
+<p>For driver installation or
+upgrade instructions, see  <a
+href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a>.</p>
 </p>
 
 <h3>Resolved Issues, Changes</h3>
@@ -508,7 +491,7 @@
 
 <p>For details about the Android 1.1 system image included in the SDK &mdash;
 including bug fixes, features, and API changes &mdash; please read the <a
-href="{@docRoot}sdk/android-1.1.html">Android 1.1 Version Notes</a>.</p>
+href="{@docRoot}sdk/android-1.1.html">Android 1.1 version notes</a>.</p>
 
 <h3>App Versioning for Android 1.1</h3>
 
@@ -562,8 +545,7 @@
 Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a
 previous version of ADT, you should update to the latest version for use
 with this SDK. For information about how to update your ADT plugin, see
-<a href="{@docRoot}sdk/1.1_r1/upgrading.html#update-plugin">Upgrading
-the SDK</a>.</p>
+<a href="{@docRoot}sdk/eclipse-adt.html">Installing and Updating ADT</a>.</p>
 
 <h3>Installation and Upgrade Notes</h3>
 
@@ -572,10 +554,6 @@
 user data (emulator option <code>-wipe-data</code>) when running your
 application on the Android 1.1 emulator for the first time.</p>
 
-<p>If you're installing the Android SDK for the first time, please see
-the instructions in <a
-href="{@docRoot}sdk/1.5_r1/installing.html">Installing the SDK</a>.
-
 <h3>Other Notes</h3>
 
 <p><strong>MapView API Key</strong></p>
@@ -673,13 +651,7 @@
 Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are
 using a previous version of ADT, you should update to the latest version for use
 with this SDK. For information about how to update your ADT plugin, see <a
-href="{@docRoot}sdk/1.0_r2/upgrading.html">Upgrading the SDK</a>.</p>
-
-<h3>Installation and Upgrade Notes</h3>
-
-<p>If you're installing the Android SDK for the first time, please see the
-instructions in <a href="{@docRoot}sdk/1.0_r2/installing.html">Installing the
-SDK</a>.
+href="{@docRoot}sdk/eclipse-adt.html">Installing and Updating ADT</a>.</p>
 
 <h3>Other Notes</h3>
 
@@ -765,8 +737,6 @@
 
 <p>If you've been developing an application using a previous SDK version and you want the application to run on Android-powered mobile devices, you must port the application to the Android 1.0 SDK. Please see <a href="{@docRoot}sdk/1.0_r1/upgrading.html">Upgrading the SDK</a> for detailed instructions on how to make the transition to this release.  Be sure to wipe application user data (emulator option <code>-wipe-data</code>) when running your application on the Android 1.0 SDK emulator.</p>
 
-<p>If you're installing the Android SDK for the first time, please see the instructions in <a href="{@docRoot}sdk/1.0_r1/installing.html">Installing the SDK</a>.
-
 <h3>Other Notes</h3>
 
 <p><strong>MapView API Key</strong></p>
diff --git a/docs/html/sdk/adding-components.jd b/docs/html/sdk/adding-components.jd
index 967c3521..bc82170 100644
--- a/docs/html/sdk/adding-components.jd
+++ b/docs/html/sdk/adding-components.jd
@@ -54,8 +54,13 @@
 
 <h2 id="InstallingComponents">Installing SDK Components</h2>
 
-<p>Use the Android SDK and AVD Manager to install new SDK components. 
-You can launch the SDK and AVD Manager in one of these ways:</p>
+<p>Use the Android SDK and AVD Manager to install new SDK components. </p>
+
+<p class="caution"><strong>Important:</strong> Before you install SDK components, 
+we recommend that you disable any antivirus programs that may be running on
+your computer.</p>
+
+<p>You can launch the SDK and AVD Manager in one of these ways:</p>
 <ul>
   <li>Execute the {@code android}</a> tool command with no options. If you
 haven't used the tool before, change to the <code>&lt;sdk&gt;/tools</code>
diff --git a/docs/html/sdk/installing.jd b/docs/html/sdk/installing.jd
index edc77e8..261b49f 100644
--- a/docs/html/sdk/installing.jd
+++ b/docs/html/sdk/installing.jd
@@ -26,8 +26,8 @@
 </div>
 </div>
 
-<p>This page describes how to install the Android SDK and set up your
-development environment for the first time.</p>
+<p>This page describes how to install the latest version of the Android SDK 
+and set up your development environment for the first time.</p>
 
 <p>If you encounter any problems during installation, see the 
 <a href="#troubleshooting">Troubleshooting</a> section at the bottom of
@@ -36,14 +36,14 @@
 <h4>Updating?</h4>
 
 <p>If you are currently using the Android 1.6 SDK, you do not necessarily need
-to install the new SDK, since your existing SDK already includes the Android SDK
-and AVD Manager tool. To develop against the new Android 2.0 platform, for
-example, you could just download the updated SDK Tools (Revision 3) and the
-Android 2.0 platform into your existing SDK.</p>
+to install a newer SDK, since you can already update the platforms, tools, and
+other components using the Android SDK and AVD Manager tool. To develop against
+the latest Android platform, for example, you could just download the latest SDK
+Tools and then add the new Android platform into your existing SDK.</p>
 
 <p>If you are using Android 1.5 SDK or older, you should install the new SDK as
 described in this document and move your application projects to the new
-environment. </p>
+SDK environment. </p>
 
 <h2 id="Preparing">Prepare for Installation</h2>
 
@@ -65,13 +65,15 @@
 <h2 id="Installing">Download and Install the SDK</h2>
 
 <p>Download the SDK package that is appropriate for your development computer.
-Unpack the Android SDK archive to a suitable location on your machine. By
-default, the SDK files are unpacked into a directory named
-<code>android-sdk-&lt;machine-platform&gt;</code>. </p>
+You can get the latest version from the <a href="{@docRoot}sdk/index.html">SDK
+download page</a>.</p>
 
-<p>Make a note of the name and location of the unpacked SDK directory on your
-system &mdash; you will need to refer to the SDK directory later, when setting
-up the ADT plugin or when using the SDK tools.</p>
+<p>After downloading, unpack the Android SDK archive to a suitable location on your
+machine. By default, the SDK files are unpacked into a directory named
+<code>android-sdk-&lt;machine-platform&gt;</code>. Make a note of the name and
+location of the unpacked SDK directory on your system &mdash; you will need to
+refer to the SDK directory later, when setting up the ADT plugin or when using
+the SDK tools.</p>
 
 <p>Optionally, you may want to add the location of the SDK's primary
 <code>tools</code> directory to your system <code>PATH</code>. The primary
@@ -128,7 +130,7 @@
 
 <h2 id="components">Add Android Platforms and Other Components</h2>
 
-<div class="sidebox-wrapper">
+<div class="sidebox-wrapper" style="margin-right:2.5em;">
 <div class="sidebox">
 <p>The <strong>Android SDK and AVD Manager</strong> tool is pre-installed in
 your SDK. Using the tool is a key part of performing the initial setup of your
diff --git a/docs/html/sdk/older_releases.jd b/docs/html/sdk/older_releases.jd
index 0ecee3c..c3ba495 100644
--- a/docs/html/sdk/older_releases.jd
+++ b/docs/html/sdk/older_releases.jd
@@ -1,51 +1,369 @@
-page.title=Other SDK Releases
+page.title=SDK Archives
 @jd:body
 
-<p>This page provides a full list of older, obsolete SDK releases, including
-non-current versions of active releases and "early look" versions that were
-released before Android 1.0. The list is provided for informational purposes
-only.</p>
+<p>This page provides a full list of archived and obsolete SDK releases,
+including non-current versions of active releases and "early look" versions that
+were released before Android 1.0. <strong>These are provided for
+informational and archival purposes only</strong>.</p>
 
-<p>If you are just getting started developing on Android, make sure that you
-are using the <a href="{@docRoot}sdk/index.html">most current SDK available</a>,
-to ensure that your applications will be compatible with the latest
-Android-powered devices.</p>
+<div class="special">
+<p>If you are just starting to develop applications for Android, please
+download the current <a href="{@docRoot}sdk/index.html">Android
+SDK</a>. With the current Android SDK, you can add any current and previous
+version of the Android platform as a component and use it for
+development and testing.</p>
+<p>If you already have an Android SDK for platform version 1.6 or newer, then
+you do not need to install a new SDK&mdash;especially not one from this page.
+You should install older platforms as components of your existing SDK.
+See <a href="adding-components.html">Adding SDK Components</a>.</p>
+</div>
 
-<h2>Obsolete Releases</h2>
 
-<p>The table below lists Android SDK releases that have been superceded by an
-active release and that are now obsolete. If you are using one of these
-releases, please upgrade to the <a href="{@docRoot}sdk/index.html">current SDK
-release</a>.</p>
+<h2>Archived SDKs</h2>
 
- <table>
+<p>The tables below provides Android SDKs that are current in terms of their
+platform version, but do not provide the latest Android development
+environment and tools. Instead of downloading one of these, as a separate
+SDK for each version of the platform, you should instead use the new
+version-neutral Android SDK to download each version of
+the Android platfrom as an individual component.</p>
+
+<p>Please download the current <a
+href="http://developer.android.com/sdk/index.html">Android SDK</a>.</p>
+
+
+<h3>Release 1.6 r1</h3>
+ <p><em>September 2009 - <a href="RELEASENOTES.html#1.6_r1">Release
+Notes</a></em></p>
+
+  <table class="download">
+    <tr>
+      <th>Platform</th>
+      <th>Package</th>
+      <th>Size</th>
+      <th>MD5 Checksum</th>
+  </tr>
   <tr>
-     <th>Release</td>
-     <th>Platform(s)</th>
-     <th>Date</td>
-     <th>Description</td>
-   </tr>
-   <tr>
-     <td><a href="{@docRoot}sdk/1.5_r1/index.html">Android 1.5 SDK, Release 2</a></td>
-     <td style="text-align:center;">Android 1.5<br>Android 1.1</td>
-     <td><em>May 2009</em></td>
-     <td>Replaced by Android 1.5 SDK, Release 3. <em><a href="RELEASENOTES.html#1.5_r2">Release notes</a></em></td>
-   </tr>
-   <tr>
-     <td><a href="{@docRoot}sdk/1.5_r1/index.html">Android 1.5 SDK, Release 1</a></td>
-     <td style="text-align:center;">Android 1.5<br>Android 1.1</td>
-     <td><em>April 2009</em></td>
-     <td>Replaced by Android 1.5 SDK, Release 2. <em><a href="RELEASENOTES.html#1.5_r1">Release notes</a></em></td>
-   </tr>
-   <tr class="alt">
-     <td><a href="{@docRoot}sdk/1.0_r1/index.html">Android 1.0 SDK, Release 1</a></td>
-     <td style="text-align:center;">Android 1.0</td>
-     <td><em>September 2008</em></td>
-     <td>Replaced by Android 1.0 SDK, Release 2. <em><a href="RELEASENOTES.html#1.0_r1">Release notes</a></em></td>
-   </tr>
- </table>
+    <td>Windows</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-windows-1.6_r1.zip">android-sdk-
+windows-1 .6_r1.zip</a>
+    </td>
+    <td>260529085 bytes</td>
+    <td>2bcbacbc7af0363058ca1cac6abad848</td>
+  </tr>
+  <tr class="alt-color">
+    <td>Mac OS X (intel)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-mac_x86-1.6_r1.zip">android-sdk-
+mac_x86-1 .6_r1.zip</a>
+    </td>
+    <td>247412515 bytes</td>
+    <td>eb13cc79602d492e89103efcf48ac1f6</td>
+  </tr>
+  <tr>
+    <td>Linux (i386)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-linux_x86-1.6_r1.tgz">android-
+sdk- linux_x86-1.6_r1.tgz</a>
+    </td>
+    <td>238224860 bytes</td>
+    <td>b4bf0e610ff6db2fb6fb09c49cba1e79</td>
+  </tr>
+  
+  </table>
 
- <h2>Non-Compatible  Releases</h2>
+
+<h3>Release 1.5 r3</h3>
+ <p><em>July 2009 - <a href="RELEASENOTES.html#1.5_r3">Release
+Notes</a></em></p>
+
+  <table class="download">
+    <tr>
+      <th>Platform</th>
+      <th>Package</th>
+      <th>Size</th>
+      <th>MD5 Checksum</th>
+  </tr>
+  <tr>
+    <td>Windows</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-windows-1.5_r3.zip">android-sdk-
+windows-1 .5_r3.zip</a>
+    </td>
+    <td>191477853 bytes</td>
+    <td>1725fd6963ce69102ba7192568dfc711</td>
+  </tr>
+  <tr class="alt-color">
+    <td>Mac OS X (intel)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-mac_x86-1.5_r3.zip">android-sdk-
+mac_x86-1 .5_r3.zip</a>
+    </td>
+    <td>183024673 bytes</td>
+    <td>b1bafdaefdcec89a14b604b504e7daec</td>
+  </tr>
+  <tr>
+    <td>Linux (i386)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-linux_x86-1.5_r3.zip">android-
+sdk- linux_x86-1.5_r3.zip</a>
+    </td>
+    <td>178117561 bytes</td>
+    <td>350d0211678ced38da926b8c9ffa4fac</td>
+  </tr>
+  
+  </table>
+
+
+<h3>Release 1.1 r1</h3>
+ <p><em>February 2009 - <a href="RELEASENOTES.html#1.1_r1">Release
+Notes</a></em></p>
+
+  <table class="download">
+    <tr>
+      <th>Platform</th>
+      <th>Package</th>
+      <th>Size</th>
+      <th>MD5 Checksum</th>
+  </tr>
+  <tr>
+    <td>Windows</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-windows-1.1_r1.zip">android-sdk-
+windows-1
+.1_r1.zip</a>
+    </td>
+    <td>86038515 bytes</td>
+    <td>8c4b9080b430025370689e03d20842f3</td>
+  </tr>
+  <tr class="alt-color">
+    <td>Mac OS X (intel)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-mac_x86-1.1_r1.zip">android-sdk-
+mac_x86-1
+.1_r1.zip</a>
+    </td>
+    <td>79046151 bytes</td>
+    <td>becf0f1763d61eedce15d2a903d6c1dd</td>
+  </tr>
+  <tr>
+    <td>Linux (i386)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-linux_x86-1.1_r1.zip">android-
+sdk-
+linux_x86-1.1_r1.zip</a>
+    </td>
+    <td>79345522 bytes</td>
+    <td>ebcb16b0cd4aef198b4dd9a1418efbf1</td>
+  </tr>
+  
+  </table>
+
+
+<h3>Release 1.0 r2</h3>
+ <p><em>November 2008 - <a href="RELEASENOTES.html#1.0_r2">Release
+Notes</a></em></p>
+
+  <table class="download">
+    <tr>
+      <th>Platform</th>
+      <th>Package</th>
+      <th>Size</th>
+      <th>MD5 Checksum</th>
+  </tr>
+  <tr>
+    <td>Windows</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-windows-1.0_r2.zip">android-sdk-
+windows-1
+.0_r2.zip</a>
+    </td>
+    <td>98360564 bytes</td>
+    <td>a5e1af8ac145946b4a9627516ad4a711</td>
+  </tr>
+  <tr class="alt-color">
+    <td>Mac OS X (intel)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-mac_x86-1.0_r2.zip">android-sdk-
+mac_x86-1
+.0_r2.zip</a>
+    </td>
+    <td>93771410 bytes</td>
+    <td>87b99d5e9f59b78363a63200c11498e8</td>
+  </tr>
+  <tr>
+    <td>Linux (i386)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-linux_x86-1.0_r2.zip">android-
+sdk-
+linux_x86-1.0_r2.zip</a>
+    </td>
+    <td>94186463 bytes</td>
+    <td>a1f3b6d854596f850f5008856d0f380e</td>
+  </tr>
+  
+  </table>
+
+
+
+
+<h2>Obsolete SDK Releases</h2>
+
+<p>These tables provide Android SDK releases that have been superceded by
+an active release (shown above) and that are now obsolete.</p>
+
+
+<h3>Release 1.5 r2</h3>
+ <p><em>May 2009 - <a href="RELEASENOTES.html#1.5_r2">Release
+Notes</a></em></p>
+
+  <table class="download">
+    <tr>
+      <th>Platform</th>
+      <th>Package</th>
+      <th>Size</th>
+      <th>MD5 Checksum</th>
+  </tr>
+  <tr>
+    <td>Windows</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-windows-1.5_r2.zip">android-sdk-
+windows-1 .5_r2.zip</a>
+    </td>
+    <td>178346828 bytes</td>
+    <td>ba54ac6bda45921d442b74b6de6ff6a9</td>
+  </tr>
+  <tr class="alt-color">
+    <td>Mac OS X (intel)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-mac_x86-1.5_r2.zip">android-sdk-
+mac_x86-1 .5_r2.zip</a>
+    </td>
+    <td>169945128 bytes</td>
+    <td>f4e06a5194410243f213d0177713d6c9</td>
+  </tr>
+  <tr>
+    <td>Linux (i386)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-linux_x86-1.5_r2.zip">android-
+sdk- linux_x86-1.5_r2.zip</a>
+    </td>
+    <td>165035130 bytes</td>
+    <td>1d3c3d099e95a31c43a7b3e6ae307ed3</td>
+  </tr>
+  
+  </table>
+
+
+<h3>Release 1.5 r1</h3>
+ <p><em>April 2009 - <a href="RELEASENOTES.html#1.5_r1">Release
+Notes</a></em></p>
+
+  <table class="download">
+    <tr>
+      <th>Platform</th>
+      <th>Package</th>
+      <th>Size</th>
+      <th>MD5 Checksum</th>
+  </tr>
+  <tr>
+    <td>Windows</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-windows-1.5_r1.zip">android-sdk-
+windows-1 .5_r1.zip</a>
+    </td>
+    <td>176263368 bytes</td>
+    <td>42be980eb2d3efaced01ea6c32c0045f</td>
+  </tr>
+  <tr class="alt-color">
+    <td>Mac OS X (intel)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-mac_x86-1.5_r1.zip">android-sdk-
+mac_x86-1 .5_r1.zip</a>
+    </td>
+    <td>167848675 bytes</td>
+    <td>5b2a8d9f096032db4a75bfa0d689a51b</td>
+  </tr>
+  <tr>
+    <td>Linux (i386)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-linux_x86-1.5_r1.zip">android-
+sdk- linux_x86-1.5_r1.zip</a>
+    </td>
+    <td>162938845 bytes</td>
+    <td>2addfd315da0ad8b5bde6b09d5ff3b06</td>
+  </tr>
+  
+  </table>
+
+
+<h3>Release 1.0 r1</h3>
+ <p><em>September 23, 2008 - <a href="RELEASENOTES.html#1.0_r1">Release
+Notes</a></em></p>
+
+  <table class="download">
+    <tr>
+      <th>Platform</th>
+      <th>Package</th>
+      <th>Size</th>
+      <th>MD5 Checksum</th>
+  </tr>
+  <tr>
+    <td>Windows</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-windows-1.0_r1.zip">android-sdk-
+windows-1 .0_r1.zip</a>
+    </td>
+    <td>89.7 MB bytes</td>
+    <td>d69f4ee93d4010f726c04302662fd999</td>
+  </tr>
+  <tr class="alt-color">
+    <td>Mac OS X (intel)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-mac_x86-1.0_r1.zip">android-sdk-
+mac_x86-1 .0_r1.zip</a>
+    </td>
+    <td>87.5 MB bytes</td>
+    <td>564876ada22872e50c2866806de9fc5c</td>
+  </tr>
+  <tr>
+    <td>Linux (i386)</td>
+    <td>
+  <a
+href="/sdk/download.html?v=archives/android-sdk-linux_x86-1.0_r1.zip">android-
+sdk- linux_x86-1.0_r1.zip</a>
+    </td>
+    <td>87.8 MB bytes</td>
+    <td>2660b4029039b7d714e59827e9a9a11d</td>
+  </tr>
+  
+  </table>
+
+
+
+
+<h2>Non-Compatible SDK Releases</h2>
 
 <!-- <div class="special"> -->
 <p>The SDKs listed below are "early-look" versions that were released in
@@ -63,7 +381,7 @@
 documentation included in each SDK package.</p>
 <!-- </div> -->
 
-<h4>Android SDK m5-rc15</h4>
+<h4>Version 0.9 Beta</h4>
 <p><em>August 18, 2008 - <a href="OLD_RELEASENOTES.html#0.9_beta">Release Notes</a></em></p>
  <table>
    <tr>
@@ -74,21 +392,27 @@
    <tr>
      <td>Windows</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk-windows-0.9_beta.zip">android-sdk-windows-0.9_beta.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk-windows-0.9_beta.zip">
+android-sdk-windows-0.9_beta.zip</a></td>
      <td>93,126,573 bytes</td>
      <td>305031ad8335d1b6040bdd5a65349d6d</td>
    </tr>
    <tr class="alt">
      <td>Mac OS X (intel)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk-mac_x86-0.9_beta.zip">android-sdk-mac_x86-0.9_beta.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk-mac_x86-0.9_beta.zip">
+android-sdk-mac_x86-0.9_beta.zip</a></td>
      <td>91,374,464 bytes</td>
      <td>9a6969159091cede46302e11049fe3ca</td>
    </tr>
    <tr>
      <td>Linux (i386)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk-linux_x86-0.9_beta.zip">android-sdk-linux_x86-0.9_beta.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk-linux_x86-0.9_beta.zip"
+>android-sdk-linux_x86-0.9_beta.zip</a></td>
      <td>91,821,068 bytes</td>
      <td>077e5ef549dd9c5be54bd88e6a8e196c</td>
    </tr>
@@ -105,21 +429,27 @@
    <tr>
      <td>Windows</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk_m5-rc15_windows.zip">android-sdk_m5-rc15_windows.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk_m5-rc15_windows.zip">
+android-sdk_m5-rc15_windows.zip</a></td>
      <td>79 MB</td>
      <td>ecce40bc50201886d95ba2690cdbc5ce</td>
    </tr>
    <tr class="alt">
      <td>Mac OS X (intel)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk_m5-rc15_mac-x86.zip">android-sdk_m5-rc15_mac-x86.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk_m5-rc15_mac-x86.zip">
+android-sdk_m5-rc15_mac-x86.zip</a></td>
      <td>76 MB</td>
      <td>45a6385bbc1b2cb295409cfc81fb04b4</td>
    </tr>
    <tr>
      <td>Linux (i386)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk_m5-rc15_linux-x86.zip">android-sdk_m5-rc15_linux-x86.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk_m5-rc15_linux-x86.zip">
+android-sdk_m5-rc15_linux-x86.zip</a></td>
      <td>76 MB</td>
      <td>e913f785afecdeed34c30639fd8c5862</td>
    </tr>
@@ -136,21 +466,27 @@
    <tr>
      <td>Windows</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk_m5-rc14_windows.zip">android-sdk_m5-rc14_windows.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk_m5-rc14_windows.zip">
+android-sdk_m5-rc14_windows.zip</a></td>
      <td>79 MB</td>
      <td>ecc75c1e69588350634ca25867ce05a0</td>
    </tr>
    <tr class="alt">
      <td>Mac OS X (intel)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk_m5-rc14_mac-x86.zip">android-sdk_m5-rc14_mac-x86.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk_m5-rc14_mac-x86.zip">
+android-sdk_m5-rc14_mac-x86.zip</a></td>
      <td>76 MB</td>
      <td>844c80d0adb1a326f5a9fff262c61efc</td>
    </tr>
    <tr>
      <td>Linux (i386)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android-sdk_m5-rc14_linux-x86.zip">android-sdk_m5-rc14_linux-x86.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android-sdk_m5-rc14_linux-x86.zip">
+android-sdk_m5-rc14_linux-x86.zip</a></td>
      <td>76 MB</td>
      <td>f8b863c8a880afe9bb84124f5976aab1</td>
    </tr>
@@ -170,21 +506,27 @@
    <tr>
      <td>Windows</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_windows_m3-rc37a.zip">android_sdk_windows_m3-rc37a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_windows_m3-rc37a.zip">
+android_sdk_windows_m3-rc37a.zip</a></td>
      <td>58 MB</td>
      <td>5db5aea20a2c2f010baefc4b1091a575</td>
    </tr>
    <tr class="alt">
      <td>Mac OS X (intel)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_darwin_m3-rc37a.zip">android_sdk_darwin_m3-rc37a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_darwin_m3-rc37a.zip">
+android_sdk_darwin_m3-rc37a.zip</a></td>
      <td>54 MB</td>
      <td>0b22e73fbd07b4af4009387afce3a37f</td>
    </tr>
    <tr>
      <td>Linux (i386)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_linux_m3-rc37a.zip">android_sdk_linux_m3-rc37a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_linux_m3-rc37a.zip">
+android_sdk_linux_m3-rc37a.zip</a></td>
      <td>54 MB</td>
      <td>41285beecc4f9926e6ecf5f12610b356</td>
    </tr>
@@ -204,21 +546,27 @@
    <tr>
      <td>Windows</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_windows_m3-rc22a.zip">android_sdk_windows_m3-rc22a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_windows_m3-rc22a.zip">
+android_sdk_windows_m3-rc22a.zip</a></td>
      <td>59 MB</td>
      <td>aa3dee05a9872752a3bc4efd0f93e98b</td>
    </tr>
    <tr class="alt">
      <td>Mac OS X (intel)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_darwin_m3-rc22a.zip">android_sdk_darwin_m3-rc22a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_darwin_m3-rc22a.zip">
+android_sdk_darwin_m3-rc22a.zip</a></td>
      <td>55 MB</td>
      <td>0547f45614ad94c3af22c3c0aa6f709f</td>
    </tr>
    <tr>
      <td>Linux (i386)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_linux_m3-rc22a.zip">android_sdk_linux_m3-rc22a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_linux_m3-rc22a.zip">
+android_sdk_linux_m3-rc22a.zip</a></td>
      <td>55 MB</td>
      <td>84b3455de5cdfd841a172c13d24c382e</td>
    </tr>
@@ -238,21 +586,27 @@
    <tr>
      <td>Windows</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_windows_m3-rc20a.zip">android_sdk_windows_m3-rc20a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_windows_m3-rc20a.zip">
+android_sdk_windows_m3-rc20a.zip</a></td>
      <td>59 MB</td>
      <td>a404b875708df7339ba77bdf2e08dc06</td>
    </tr>
    <tr class="alt">
      <td>Mac OS X (intel)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_darwin_m3-rc20a.zip">android_sdk_darwin_m3-rc20a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_darwin_m3-rc20a.zip">
+android_sdk_darwin_m3-rc20a.zip</a></td>
      <td>55 MB</td>
      <td>8fc29aeaa45eda84bfac854ebd02a6da</td>
    </tr>
    <tr>
      <td>Linux (i386)</td>
      <td>
-<a href="{@docRoot}sdk/download.html?v=android_sdk_linux_m3-rc20a.zip">android_sdk_linux_m3-rc20a.zip</a></td>
+<a
+href="{@docRoot}sdk/download.html?v=archives/android_sdk_linux_m3-rc20a.zip">
+android_sdk_linux_m3-rc20a.zip</a></td>
      <td>55 MB</td>
      <td>9196759df9b69cd89a220b156f133364</td>
    </tr>
diff --git a/docs/html/sdk/requirements.jd b/docs/html/sdk/requirements.jd
index 97db36d..c1f74ad 100644
--- a/docs/html/sdk/requirements.jd
+++ b/docs/html/sdk/requirements.jd
@@ -12,7 +12,8 @@
     <ul>
       <li>64-bit distributions must be capable of running 32-bit applications. 
       For information about how to add support for 32-bit applications, see
-      the <a href="installing.html#InstallationNotes">Installation Notes</a>.</li>
+      the <a href="installing.html#troublehooting">Ubuntu Linux
+installation notes</a>.</li>
     </ul>
   </li>
 </ul>
@@ -23,15 +24,19 @@
     <ul>
       <li><a href="http://www.eclipse.org/downloads/">Eclipse</a> 3.4 (Ganymede) or 3.5 (Galileo)
         <ul>
-        <li>Note: Eclipse 3.3 has not been fully tested with ADT 0.9.3 and support can no longer be guaranteed. We suggest you upgrade to 
-          Eclipse 3.4 or 3.5.</li>
-        <li>Recommended Eclipse IDE packages: Eclipse IDE for Java EE Developers, Eclipse IDE for Java Developers, Eclipse for RCP/Plug-in Developers</li>
-        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin (included in most Eclipse IDE packages) </li>
-        <li>Eclipse Classic IDE package is not supported.</li>
+        <li>Note: Eclipse 3.3 has not been tested with the latest version of 
+ADT and support can no longer be guaranteed. We suggest you upgrade to Eclipse
+3.4 or 3.5.</li>
+        <li>Recommended Eclipse IDE packages: Eclipse IDE for Java EE
+Developers, Eclipse IDE for Java Developers, Eclipse for RCP/Plug-in
+Developers, or Eclipse Classic (3.5.1+)</li>
+        <li>Eclipse <a href="http://www.eclipse.org/jdt">JDT</a> plugin
+(included in most Eclipse IDE packages) </li>
         </ul>
       </li>     
       <li><a href="http://java.sun.com/javase/downloads/index.jsp">JDK 5 or JDK 6</a> (JRE alone is not sufficient)</li>
-      <li><a href="installing.html#installingplugin">Android Development Tools plugin</a> (optional)</li>
+      <li><a href="eclipse-adt.html">Android Development Tools
+plugin</a> (optional)</li>
       <li><strong>Not</strong> compatible with Gnu Compiler for Java (gcj)</li>
     </ul>
   </li>
diff --git a/docs/html/sdk/sdk_toc.cs b/docs/html/sdk/sdk_toc.cs
index 900b067..8c6e2c9 100644
--- a/docs/html/sdk/sdk_toc.cs
+++ b/docs/html/sdk/sdk_toc.cs
@@ -75,7 +75,11 @@
       </li>
     </ul>
     <ul>
-      <li><a href="<?cs var:toroot ?>sdk/tools-notes.html">SDK Tools, Revision 3</a>
+      <li><a href="<?cs var:toroot ?>sdk/tools-notes.html">SDK Tools, r3</a>
+      <span class="new">new!</span>
+      </li>
+      <li><a href="<?cs var:toroot ?>sdk/win-usb.html">USB Driver for
+Windows, r2</a>
       <span class="new">new!</span>
       </li>
     </ul>
@@ -136,7 +140,11 @@
     <ul>
       <li><a href="<?cs var:toroot ?>sdk/requirements.html">SDK System Requirements</a></li>
       <li><a href="<?cs var:toroot ?>sdk/terms.html">SDK Terms and Conditions</a></li>
-      <li><a href="<?cs var:toroot ?>sdk/RELEASENOTES.html">SDK Release Notes</a></li>
+      <li><a href="<?cs var:toroot ?>sdk/RELEASENOTES.html">SDK Release
+            Notes</a></li>
+      <li><a href="<?cs var:toroot ?>sdk/older_releases.html">SDK
+            Archives</a></li>
+
     </ul>
   </li>
 
diff --git a/docs/html/sdk/win-usb.jd b/docs/html/sdk/win-usb.jd
new file mode 100644
index 0000000..3a5a30f
--- /dev/null
+++ b/docs/html/sdk/win-usb.jd
@@ -0,0 +1,200 @@
+page.title=USB Driver for Windows
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+  <h2>In this document</h2>
+  <ol>
+    <li><a href="#RevisionNotes">Revision Notes</a></li>
+    <li><a href="#WinUsbDriver">Installing the USB Driver for Windows</a></li>
+  </ol>
+  <h2>See also</h2>
+  <ol>
+    <li><a
+    href="{@docRoot}guide/developing/device.html">Developing on a
+    Device</a></li>
+    <li><a
+    href="adding-components.html">Adding SDK Components</a></li>
+  </ol>
+</div>
+</div>
+
+<p>The USB driver for Windows is a downloadable component for the
+Android SDK. If you are developing on Windows and would like to
+connect an Android-powered device to test your applications, then you will need
+to install the USB driver.</p>
+
+<p>This document provides information about the latest version of the
+USB driver and a guide to installing the driver on your development
+computer.</p>
+
+<p class="note"><strong>Note:</strong>
+If you're developing on Mac OS X or Linux, then you do not need to install a
+USB driver. Refer to <a
+href="{@docRoot}guide/developing/device.html#setting-up">Setting up a
+Device</a> to start development with a device.</p>
+
+<h2 id="RevisionNotes">Revision Notes</h2>
+
+<h4>Revision 2</h4>
+<p>Adds support for the Verizon Droid (or similar hardware on
+other carriers). Released November 2009.</p>
+
+<h4>Revision 1</h4>
+<p>This was the initial release of the WinUsb-based driver, with support
+for the T-Mobile G1 and myTouch 3G (and similar devices).</p>
+
+<h2 id="WinUsbDriver">Installing the USB Driver for Windows</h2>
+
+<div class="sidebox-wrapper">
+<div class="sidebox-inner">
+  <p>The USB driver for Windows provides support for the following
+Android-powered
+devices:</p>
+  <ul>
+    <li>T-Mobile G1* / ADP1</li>
+    <li>T-Mobile myTouch 3G* / Google Ion</li>
+    <li>Verizon Droid*</li>
+  </ul>
+  <p>* <em>Or similar hardware on other carriers</em></p>
+  <p>Any additional devices will require Windows drivers provided by
+the hardware manufacturer.</p>
+</div>
+</div>
+
+<p>Before you perform the installation below, you must have the USB
+driver saved to your development computer. To get the USB driver, use
+the AVD and SDK Manager included with the SDK Tools to download the USB driver
+as an SDK component. For more information, read <a
+href="adding-components.html">Adding SDK Components</a>.</p>
+
+<p>Once you have the USB driver saved to your computer, select the
+appropriate procedure below, based on your operating system and whether you're
+installing for the first time or upgrading.</p>
+
+<p>If you are connecting an Android-powered
+device to your computer for the first time, follow the below procedure to
+"Perform a fresh installation." If you have installed one of the older
+USB drivers and would like to upgrade to the latest version, follow the
+procedure to "Upgrade an existing driver."</p>
+
+<p>Once you've completed the USB driver installation,
+please see <a
+href="{@docRoot}guide/developing/device.html">Developing on a Device</a> for
+other important information about using an Android-powered device for
+development.</p>
+
+<ol class="nolist">
+  <li><strong>Windows Vista:</strong>
+    <ol class="nolist">
+      <li><a href="#VistaFreshInstall">Perform a fresh installation</a></li>
+      <li><a href="#VistaUprade">Upgrade an existing driver</a></li>
+    </ol>
+  </li>
+  <li><strong>Windows XP:</strong>
+    <ol class="nolist">
+      <li><a href="#XPFreshInstall">Perform a fresh installation</a></li>
+      <li><a href="#XPUpgrade">Upgrade an existing driver</a></li>
+    </ol>
+  </li>
+</ol>
+
+
+<p class="caution"><strong>Caution:</strong>
+You may make changes to <code>android_winusb.inf</code> file found inside
+<code>usb_driver\</code> (for example, to add support for other devices),
+however, this will lead to security warnings when you install or upgrade the
+driver. Making any other changes to the driver files may break the installation
+process.</p>
+
+<h3 id="VistaFreshInstall">Windows Vista: Perform a fresh installation</h3>
+
+<p>To install the Android USB driver on Windows Vista for the first time:</p>
+
+<ol>
+  <li>Connect your Android-powered device to your computer's USB port. Windows
+  will detect the device and launch the Found New Hardware wizard.</li>
+  <li>Select "Locate and install driver software."</li>
+  <li>Select "Don't search online."</li>
+  <li>Select "I don't have the disk. Show me other options."</li>
+  <li>Select "Browse my computer for driver software."</li>
+  <li>Click "Browse..." and locate the folder where you copied the
+    installation package. As long as you specified the exact location of the 
+    installation package, you may leave "Include subfolders" checked or
+  unchecked&mdash;it doesn't matter.</li>
+  <li>Click "Next." Vista may prompt you to confirm the privilege elevation
+  required for driver installation. Confirm it.</li>
+  <li>When Vista asks if you'd like to install the Google ADB Interface device,
+  click "Install" to install the driver.</li>
+</ol>
+
+
+<h3 id="VistaUpgrade">Windows Vista: Upgrade an existing driver</h3>
+
+<p>To upgrade an existing Android USB driver on Windows Vista with the new
+driver:</p>
+
+<ol>
+  <li>Connect your Android-powered device to your computer's USB port.</li>
+  <li>Right-click on "Computer" from your desktop or Windows Explorer,
+    and select "Manage."</li>
+  <li>Select "Device Manager" in the left pane of the Computer Management
+  window.</li>
+  <li>Locate and expand "ADB Interface" in the right pane.</li>
+  <li>Right-click on "HTC Dream Composite ADB Interface", and select "Update
+  Driver Software..."</li>
+  <li>When Vista starts updating the driver, a prompt will ask how you want to
+  search for the driver
+    software. Select "Browse my computer for driver software."</li>
+  <li>Click "Browse..." and locate the folder where you copied the
+    installation package. As long as you specified the exact location of the 
+    installation package, you may leave "Include subfolders" checked or
+    unchecked&mdash;it doesn't matter.</li>
+  <li>Click "Next." Vista may prompt you to confirm the privilege elevation
+  required for driver installation. Confirm it.</li>
+  <li>When Vista asks if you'd like to install the Google ADB Interface device,
+  click "Install" to install the driver.</li>
+</ol>
+
+
+<h3 id="XPFreshInstall">Windows XP: Perform a fresh installation</h3>
+
+<p>To install the Android USB driver on Windows XP for the first time:</p>
+
+<ol>
+  <li>Connect your Android-powered device to your computer's USB port. Windows 
+    will detect the device and launch the Hardware Update Wizard.</li>
+  <li>Select "Install from a list or specific location" and click
+    "Next."</li>
+  <li>Select "Search for the best driver in these locations"; un-check "Search
+    removable media"; and check "Include this location in the search."</li>
+  <li>Click "Browse..." and locate the folder where you copied the installation 
+    package.</li>
+  <li>Click "Next" to install the driver.</li>
+</ol>
+
+
+<h3 id="XPUpgrade">Windows XP: Upgrade an existing driver</h3>
+
+<p>To upgrade an existing Android USB driver on Windows XP with the new
+driver:</p>
+
+<ol>
+  <li>Connect your Android-powered device to your computer's USB port.</li>
+  <li>Right-click on "My Computer" from your desktop or Windows Explorer,
+    and select "Manage."</li>
+  <li>Select "Device Manager" in the left pane of the Computer Management
+  window.</li>
+  <li>Locate and expand "Android Phone" in the right pane.</li>
+  <li>Right-click "Android Composite ADB Interface" and select "Update
+  Driver..."
+    This will launch the Hardware Update Wizard.</li>
+  <li>Select "Install from a list or specific location" and click
+    "Next."</li>
+  <li>Select "Search for the best driver in these locations"; un-check "Search
+    removable media"; and check "Include this location in the search."</li>
+  <li>Click "Browse..." and locate the folder where you copied the installation 
+    package.</li>
+  <li>Click "Next" to install the driver.</li>
+</ol>
+