Better error handling in the OpenGL renderer.

Add a glGetError() check on every frame
Don't attempt to create textures larger than the maximum size allowed

Change-Id: Iee4afae16089406dbe8bf10fc93b674f1271a0ca
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index f187d3e..670d049 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -124,6 +124,8 @@
     if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
         LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
     }
+
+    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
 }
 
 OpenGLRenderer::~OpenGLRenderer() {
@@ -161,6 +163,15 @@
     mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
 }
 
+void OpenGLRenderer::finish() {
+#if DEBUG_OPENGL
+    GLenum status = GL_NO_ERROR;
+    while ((status = glGetError()) != GL_NO_ERROR) {
+        LOGD("GL error from OpenGLRenderer: 0x%x", status);
+    }
+#endif
+}
+
 void OpenGLRenderer::acquireContext() {
     if (mCaches.currentProgram) {
         if (mCaches.currentProgram->isInUse()) {
@@ -342,7 +353,10 @@
 
     // Layers only make sense if they are in the framebuffer's bounds
     bounds.intersect(*mSnapshot->clipRect);
-    if (bounds.isEmpty()) return false;
+    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
+            bounds.getHeight() > mMaxTextureSize) {
+        return false;
+    }
 
     LayerSize size(bounds.getWidth(), bounds.getHeight());
     Layer* layer = mCaches.layerCache.get(size);