Dirty layers in the area covered by a drawBitmapMesh() call
Bug #3410827

Change-Id: Ic8b4f6201af94497bba86c75819588c78debddc2
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index f72de127..ae7ec45 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -32,7 +32,16 @@
                 <category android:name="android.intent.category.LAUNCHER" />
             </intent-filter>
         </activity>
-        
+
+        <activity
+                android:name="BitmapMeshLayerActivity"
+                android:label="_BitmapMeshLayer">
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+                
         <activity
                 android:name="MarqueeActivity"
                 android:label="_Marquee">