Dirty layers in the area covered by a drawBitmapMesh() call
Bug #3410827
Change-Id: Ic8b4f6201af94497bba86c75819588c78debddc2
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index f72de127..ae7ec45 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -32,7 +32,16 @@
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
-
+
+ <activity
+ android:name="BitmapMeshLayerActivity"
+ android:label="_BitmapMeshLayer">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
<activity
android:name="MarqueeActivity"
android:label="_Marquee">