| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef RENDERSTATE_PIXELBUFFERSTATE_H |
| #define RENDERSTATE_PIXELBUFFERSTATE_H |
| |
| #include <GLES3/gl3.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class PixelBufferState { |
| friend class Caches; // TODO: move to RenderState |
| public: |
| bool bind(GLuint buffer); |
| bool unbind(); |
| |
| private: |
| PixelBufferState(); |
| GLuint mCurrentPixelBuffer; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif // RENDERSTATE_PIXELBUFFERSTATE_H |