Initial commit of new Canvas operation recording / replay
Done:
- drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion
- Recording with new DisplayList format
- batching & reordering
- Stateless op reorder
- Stateless op rendering
- Frame lifecycle (clear, geterror, cleanup)
Not done:
- SaveLayer (clipped and unclipped)
- HW layers
- Complex clipping
- Ripple projection
- Z reordering
- Z shadows
- onDefer prefetching (text + task kickoff)
- round rect clip
- linear allocation for std collections
- AssetAtlas support
Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index 8d05570..6f5802e 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -71,9 +71,9 @@
GlopBuilder& setFillTextureLayer(Layer& layer, float alpha);
GlopBuilder& setTransform(const Snapshot& snapshot, const int transformFlags) {
- setTransform(*snapshot.transform, transformFlags);
- return *this;
+ return setTransform(*snapshot.transform, transformFlags);
}
+ GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags);
GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
@@ -98,11 +98,12 @@
GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
void build();
+
+ static void dump(const Glop& glop);
private:
void setFill(int color, float alphaScale,
SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage,
const SkShader* shader, const SkColorFilter* colorFilter);
- void setTransform(const Matrix4& canvas, const int transformFlags);
enum StageFlags {
kInitialStage = 0,