| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <utils/Log.h> |
| |
| #include "Caches.h" |
| #include "DeferredDisplayList.h" |
| #include "RenderState.h" |
| #include "Layer.h" |
| #include "LayerRenderer.h" |
| #include "OpenGLRenderer.h" |
| #include "RenderNode.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| Layer::Layer(Type layerType, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight) |
| : state(kState_Uncached) |
| , caches(Caches::getInstance()) |
| , renderState(renderState) |
| , texture(caches) |
| , type(layerType) { |
| // TODO: This is a violation of Android's typical ref counting, but it |
| // preserves the old inc/dec ref locations. This should be changed... |
| incStrong(0); |
| mesh = NULL; |
| meshElementCount = 0; |
| cacheable = true; |
| dirty = false; |
| renderTarget = GL_TEXTURE_2D; |
| texture.width = layerWidth; |
| texture.height = layerHeight; |
| colorFilter = NULL; |
| deferredUpdateScheduled = false; |
| renderer = NULL; |
| renderNode = NULL; |
| fbo = 0; |
| stencil = NULL; |
| debugDrawUpdate = false; |
| hasDrawnSinceUpdate = false; |
| forceFilter = false; |
| deferredList = NULL; |
| convexMask = NULL; |
| rendererLightPosDirty = true; |
| wasBuildLayered = false; |
| renderState.registerLayer(this); |
| } |
| |
| Layer::~Layer() { |
| renderState.requireGLContext(); |
| renderState.unregisterLayer(this); |
| SkSafeUnref(colorFilter); |
| removeFbo(); |
| deleteTexture(); |
| |
| delete[] mesh; |
| delete deferredList; |
| delete renderer; |
| } |
| |
| uint32_t Layer::computeIdealWidth(uint32_t layerWidth) { |
| return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE); |
| } |
| |
| uint32_t Layer::computeIdealHeight(uint32_t layerHeight) { |
| return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE); |
| } |
| |
| void Layer::requireRenderer() { |
| if (!renderer) { |
| renderer = new LayerRenderer(renderState, this); |
| renderer->initProperties(); |
| } |
| } |
| |
| void Layer::updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer) { |
| if (renderer && rendererLightPosDirty) { |
| // re-init renderer's light position, based upon last cached location in window |
| Vector3 lightPos = rootRenderer.getLightCenter(); |
| cachedInvTransformInWindow.mapPoint3d(lightPos); |
| renderer->initLight(lightPos, rootRenderer.getLightRadius(), |
| rootRenderer.getAmbientShadowAlpha(), rootRenderer.getSpotShadowAlpha()); |
| rendererLightPosDirty = false; |
| } |
| } |
| |
| bool Layer::resize(const uint32_t width, const uint32_t height) { |
| uint32_t desiredWidth = computeIdealWidth(width); |
| uint32_t desiredHeight = computeIdealWidth(height); |
| |
| if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) { |
| return true; |
| } |
| |
| ATRACE_NAME("resizeLayer"); |
| |
| const uint32_t maxTextureSize = caches.maxTextureSize; |
| if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) { |
| ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)", |
| desiredWidth, desiredHeight, maxTextureSize, maxTextureSize); |
| return false; |
| } |
| |
| uint32_t oldWidth = getWidth(); |
| uint32_t oldHeight = getHeight(); |
| |
| setSize(desiredWidth, desiredHeight); |
| |
| if (fbo) { |
| caches.activeTexture(0); |
| bindTexture(); |
| allocateTexture(); |
| |
| if (glGetError() != GL_NO_ERROR) { |
| setSize(oldWidth, oldHeight); |
| return false; |
| } |
| } |
| |
| if (stencil) { |
| stencil->bind(); |
| stencil->resize(desiredWidth, desiredHeight); |
| |
| if (glGetError() != GL_NO_ERROR) { |
| setSize(oldWidth, oldHeight); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void Layer::removeFbo(bool flush) { |
| if (stencil) { |
| GLuint previousFbo = renderState.getFramebuffer(); |
| renderState.bindFramebuffer(fbo); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); |
| renderState.bindFramebuffer(previousFbo); |
| |
| caches.renderBufferCache.put(stencil); |
| stencil = NULL; |
| } |
| |
| if (fbo) { |
| if (flush) LayerRenderer::flushLayer(renderState, this); |
| // If put fails the cache will delete the FBO |
| caches.fboCache.put(fbo); |
| fbo = 0; |
| } |
| } |
| |
| void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) { |
| requireRenderer(); |
| this->renderNode = renderNode; |
| const Rect r(left, top, right, bottom); |
| dirtyRect.unionWith(r); |
| deferredUpdateScheduled = true; |
| } |
| |
| void Layer::setPaint(const SkPaint* paint) { |
| OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode); |
| setColorFilter((paint) ? paint->getColorFilter() : NULL); |
| } |
| |
| void Layer::setColorFilter(SkColorFilter* filter) { |
| SkRefCnt_SafeAssign(colorFilter, filter); |
| } |
| |
| void Layer::bindTexture() const { |
| if (texture.id) { |
| caches.bindTexture(renderTarget, texture.id); |
| } |
| } |
| |
| void Layer::bindStencilRenderBuffer() const { |
| if (stencil) { |
| stencil->bind(); |
| } |
| } |
| |
| void Layer::generateTexture() { |
| if (!texture.id) { |
| glGenTextures(1, &texture.id); |
| } |
| } |
| |
| void Layer::deleteTexture() { |
| if (texture.id) { |
| texture.deleteTexture(); |
| texture.id = 0; |
| } |
| } |
| |
| void Layer::clearTexture() { |
| caches.unbindTexture(texture.id); |
| texture.id = 0; |
| } |
| |
| void Layer::allocateTexture() { |
| #if DEBUG_LAYERS |
| ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight()); |
| #endif |
| if (texture.id) { |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
| glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| } |
| } |
| |
| void Layer::defer(const OpenGLRenderer& rootRenderer) { |
| updateLightPosFromRenderer(rootRenderer); |
| const float width = layer.getWidth(); |
| const float height = layer.getHeight(); |
| |
| if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 && |
| dirtyRect.right >= width && dirtyRect.bottom >= height)) { |
| dirtyRect.set(0, 0, width, height); |
| } |
| |
| delete deferredList; |
| deferredList = new DeferredDisplayList(dirtyRect); |
| |
| DeferStateStruct deferredState(*deferredList, *renderer, |
| RenderNode::kReplayFlag_ClipChildren); |
| |
| renderer->setViewport(width, height); |
| renderer->setupFrameState(dirtyRect.left, dirtyRect.top, |
| dirtyRect.right, dirtyRect.bottom, !isBlend()); |
| |
| renderNode->computeOrdering(); |
| renderNode->defer(deferredState, 0); |
| |
| deferredUpdateScheduled = false; |
| } |
| |
| void Layer::cancelDefer() { |
| renderNode = NULL; |
| deferredUpdateScheduled = false; |
| if (deferredList) { |
| delete deferredList; |
| deferredList = NULL; |
| } |
| } |
| |
| void Layer::flush() { |
| // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled |
| if (deferredList && renderer) { |
| renderer->setViewport(layer.getWidth(), layer.getHeight()); |
| renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, |
| !isBlend()); |
| |
| deferredList->flush(*renderer, dirtyRect); |
| |
| renderer->finish(); |
| |
| dirtyRect.setEmpty(); |
| renderNode = NULL; |
| } |
| } |
| |
| void Layer::render(const OpenGLRenderer& rootRenderer) { |
| updateLightPosFromRenderer(rootRenderer); |
| renderer->setViewport(layer.getWidth(), layer.getHeight()); |
| renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, |
| !isBlend()); |
| |
| renderer->drawRenderNode(renderNode.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren); |
| |
| renderer->finish(); |
| |
| dirtyRect.setEmpty(); |
| |
| deferredUpdateScheduled = false; |
| renderNode = NULL; |
| } |
| |
| void Layer::postDecStrong() { |
| renderState.postDecStrong(this); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |