| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef TREEINFO_H |
| #define TREEINFO_H |
| |
| #include <utils/Timers.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class BaseRenderNodeAnimator; |
| class AnimationListener; |
| |
| class AnimationHook { |
| public: |
| virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) = 0; |
| protected: |
| ~AnimationHook() {} |
| }; |
| |
| struct TreeInfo { |
| // The defaults here should be safe for everyone but DrawFrameTask to use as-is. |
| TreeInfo() |
| : frameTimeMs(0) |
| , animationHook(NULL) |
| , prepareTextures(false) |
| , performStagingPush(true) |
| , evaluateAnimations(false) |
| {} |
| |
| nsecs_t frameTimeMs; |
| AnimationHook* animationHook; |
| bool prepareTextures; |
| bool performStagingPush; |
| bool evaluateAnimations; |
| |
| struct Out { |
| Out() |
| : hasFunctors(false) |
| , hasAnimations(false) |
| , requiresUiRedraw(false) |
| , canDrawThisFrame(true) |
| {} |
| bool hasFunctors; |
| // This is only updated if evaluateAnimations is true |
| bool hasAnimations; |
| // This is set to true if there is an animation that RenderThread cannot |
| // animate itself, such as if hasFunctors is true |
| // This is only set if hasAnimations is true |
| bool requiresUiRedraw; |
| // This is set to true if draw() can be called this frame |
| // false means that we must delay until the next vsync pulse as frame |
| // production is outrunning consumption |
| // NOTE that if this is false CanvasContext will set either requiresUiRedraw |
| // *OR* will post itself for the next vsync automatically, use this |
| // only to avoid calling draw() |
| bool canDrawThisFrame; |
| } out; |
| |
| // TODO: Damage calculations |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* TREEINFO_H */ |