commit | b71a4beb1afb3f91201cd416e8e56733ba17913e | [log] [tgz] |
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author | Jamie Gennis <jgennis@google.com> | Thu Jul 21 14:31:31 2011 -0700 |
committer | Jamie Gennis <jgennis@google.com> | Fri Jul 22 14:03:31 2011 -0700 |
tree | 69de7d9ab6c450f601d485280e61d96740db8860 | |
parent | e333d3c8243e11b094cec816cb9b41e2b8504582 [diff] |
SurfaceTexture: add a deadlock scenario test This change adds a test to ensure that a GL driver that's blocking on a call to dequeueBuffer does not block other GL threads from rendering and queueing buffers. Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6