| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Animator.h" |
| |
| #include <inttypes.h> |
| #include <set> |
| |
| #include "RenderNode.h" |
| #include "RenderProperties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /************************************************************ |
| * BaseRenderNodeAnimator |
| ************************************************************/ |
| |
| BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) |
| : mTarget(NULL) |
| , mFinalValue(finalValue) |
| , mDeltaValue(0) |
| , mFromValue(0) |
| , mInterpolator(0) |
| , mStagingPlayState(NOT_STARTED) |
| , mPlayState(NOT_STARTED) |
| , mHasStartValue(false) |
| , mStartTime(0) |
| , mDuration(300) |
| , mStartDelay(0) { |
| } |
| |
| BaseRenderNodeAnimator::~BaseRenderNodeAnimator() { |
| delete mInterpolator; |
| } |
| |
| void BaseRenderNodeAnimator::checkMutable() { |
| // Should be impossible to hit as the Java-side also has guards for this |
| LOG_ALWAYS_FATAL_IF(mStagingPlayState != NOT_STARTED, |
| "Animator has already been started!"); |
| } |
| |
| void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { |
| checkMutable(); |
| delete mInterpolator; |
| mInterpolator = interpolator; |
| } |
| |
| void BaseRenderNodeAnimator::setStartValue(float value) { |
| checkMutable(); |
| doSetStartValue(value); |
| } |
| |
| void BaseRenderNodeAnimator::doSetStartValue(float value) { |
| mFromValue = value; |
| mDeltaValue = (mFinalValue - mFromValue); |
| mHasStartValue = true; |
| } |
| |
| void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { |
| checkMutable(); |
| mDuration = duration; |
| } |
| |
| void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { |
| checkMutable(); |
| mStartDelay = startDelay; |
| } |
| |
| void BaseRenderNodeAnimator::attach(RenderNode* target) { |
| mTarget = target; |
| onAttached(); |
| } |
| |
| void BaseRenderNodeAnimator::pushStaging(TreeInfo& info) { |
| if (!mHasStartValue) { |
| doSetStartValue(getValue(mTarget)); |
| } |
| if (mStagingPlayState > mPlayState) { |
| mPlayState = mStagingPlayState; |
| // Oh boy, we're starting! Man the battle stations! |
| if (mPlayState == RUNNING) { |
| transitionToRunning(info); |
| } |
| } |
| } |
| |
| void BaseRenderNodeAnimator::transitionToRunning(TreeInfo& info) { |
| LOG_ALWAYS_FATAL_IF(info.frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", info.frameTimeMs); |
| if (mStartDelay < 0 || mStartDelay > 50000) { |
| ALOGW("Your start delay is strange and confusing: %" PRId64, mStartDelay); |
| } |
| mStartTime = info.frameTimeMs + mStartDelay; |
| if (mStartTime < 0) { |
| ALOGW("Ended up with a really weird start time of %" PRId64 |
| " with frame time %" PRId64 " and start delay %" PRId64, |
| mStartTime, info.frameTimeMs, mStartDelay); |
| // Set to 0 so that the animate() basically instantly finishes |
| mStartTime = 0; |
| } |
| // No interpolator was set, use the default |
| if (!mInterpolator) { |
| mInterpolator = Interpolator::createDefaultInterpolator(); |
| } |
| if (mDuration < 0 || mDuration > 50000) { |
| ALOGW("Your duration is strange and confusing: %" PRId64, mDuration); |
| } |
| } |
| |
| bool BaseRenderNodeAnimator::animate(TreeInfo& info) { |
| if (mPlayState < RUNNING) { |
| return false; |
| } |
| if (mPlayState == FINISHED) { |
| return true; |
| } |
| |
| // If BaseRenderNodeAnimator is handling the delay (not typical), then |
| // because the staging properties reflect the final value, we always need |
| // to call setValue even if the animation isn't yet running or is still |
| // being delayed as we need to override the staging value |
| if (mStartTime > info.frameTimeMs) { |
| info.out.hasAnimations |= true; |
| setValue(mTarget, mFromValue); |
| return false; |
| } |
| |
| float fraction = 1.0f; |
| if (mPlayState == RUNNING && mDuration > 0) { |
| fraction = (float)(info.frameTimeMs - mStartTime) / mDuration; |
| } |
| if (fraction >= 1.0f) { |
| fraction = 1.0f; |
| mPlayState = FINISHED; |
| } |
| |
| fraction = mInterpolator->interpolate(fraction); |
| setValue(mTarget, mFromValue + (mDeltaValue * fraction)); |
| |
| if (mPlayState == FINISHED) { |
| callOnFinishedListener(info); |
| return true; |
| } |
| |
| info.out.hasAnimations |= true; |
| return false; |
| } |
| |
| void BaseRenderNodeAnimator::callOnFinishedListener(TreeInfo& info) { |
| if (mListener.get()) { |
| if (!info.animationHook) { |
| mListener->onAnimationFinished(this); |
| } else { |
| info.animationHook->callOnFinished(this, mListener.get()); |
| } |
| } |
| } |
| |
| /************************************************************ |
| * RenderPropertyAnimator |
| ************************************************************/ |
| |
| struct RenderPropertyAnimator::PropertyAccessors { |
| RenderNode::DirtyPropertyMask dirtyMask; |
| GetFloatProperty getter; |
| SetFloatProperty setter; |
| }; |
| |
| // Maps RenderProperty enum to accessors |
| const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = { |
| {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX }, |
| {RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY }, |
| {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ }, |
| {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX }, |
| {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY }, |
| {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation }, |
| {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX }, |
| {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY }, |
| {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX }, |
| {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY }, |
| {RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ }, |
| {RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha }, |
| }; |
| |
| RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue) |
| : BaseRenderNodeAnimator(finalValue) |
| , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) { |
| } |
| |
| void RenderPropertyAnimator::onAttached() { |
| if (!mHasStartValue |
| && mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) { |
| setStartValue((mTarget->stagingProperties().*mPropertyAccess->getter)()); |
| } |
| } |
| |
| void RenderPropertyAnimator::onStagingPlayStateChanged() { |
| if (mStagingPlayState == RUNNING) { |
| (mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue()); |
| } else if (mStagingPlayState == FINISHED) { |
| // We're being canceled, so make sure that whatever values the UI thread |
| // is observing for us is pushed over |
| mTarget->setPropertyFieldsDirty(dirtyMask()); |
| } |
| } |
| |
| uint32_t RenderPropertyAnimator::dirtyMask() { |
| return mPropertyAccess->dirtyMask; |
| } |
| |
| float RenderPropertyAnimator::getValue(RenderNode* target) const { |
| return (target->properties().*mPropertyAccess->getter)(); |
| } |
| |
| void RenderPropertyAnimator::setValue(RenderNode* target, float value) { |
| (target->animatorProperties().*mPropertyAccess->setter)(value); |
| } |
| |
| /************************************************************ |
| * CanvasPropertyPrimitiveAnimator |
| ************************************************************/ |
| |
| CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator( |
| CanvasPropertyPrimitive* property, float finalValue) |
| : BaseRenderNodeAnimator(finalValue) |
| , mProperty(property) { |
| } |
| |
| float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const { |
| return mProperty->value; |
| } |
| |
| void CanvasPropertyPrimitiveAnimator::setValue(RenderNode* target, float value) { |
| mProperty->value = value; |
| } |
| |
| uint32_t CanvasPropertyPrimitiveAnimator::dirtyMask() { |
| return RenderNode::DISPLAY_LIST; |
| } |
| |
| /************************************************************ |
| * CanvasPropertySkPaintAnimator |
| ************************************************************/ |
| |
| CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator( |
| CanvasPropertyPaint* property, PaintField field, float finalValue) |
| : BaseRenderNodeAnimator(finalValue) |
| , mProperty(property) |
| , mField(field) { |
| } |
| |
| float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const { |
| switch (mField) { |
| case STROKE_WIDTH: |
| return mProperty->value.getStrokeWidth(); |
| case ALPHA: |
| return mProperty->value.getAlpha(); |
| } |
| LOG_ALWAYS_FATAL("Unknown field %d", (int) mField); |
| return -1; |
| } |
| |
| static uint8_t to_uint8(float value) { |
| int c = (int) (value + .5f); |
| return static_cast<uint8_t>( c < 0 ? 0 : c > 255 ? 255 : c ); |
| } |
| |
| void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) { |
| switch (mField) { |
| case STROKE_WIDTH: |
| mProperty->value.setStrokeWidth(value); |
| return; |
| case ALPHA: |
| mProperty->value.setAlpha(to_uint8(value)); |
| return; |
| } |
| LOG_ALWAYS_FATAL("Unknown field %d", (int) mField); |
| } |
| |
| uint32_t CanvasPropertyPaintAnimator::dirtyMask() { |
| return RenderNode::DISPLAY_LIST; |
| } |
| |
| RevealAnimator::RevealAnimator(int centerX, int centerY, |
| float startValue, float finalValue) |
| : BaseRenderNodeAnimator(finalValue) |
| , mCenterX(centerX) |
| , mCenterY(centerY) { |
| setStartValue(startValue); |
| } |
| |
| float RevealAnimator::getValue(RenderNode* target) const { |
| return target->properties().getRevealClip().getRadius(); |
| } |
| |
| void RevealAnimator::setValue(RenderNode* target, float value) { |
| target->animatorProperties().mutableRevealClip().set(true, |
| mCenterX, mCenterY, value); |
| } |
| |
| uint32_t RevealAnimator::dirtyMask() { |
| return RenderNode::GENERIC; |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |