| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <utils/Log.h> |
| |
| #include "GLUtils.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| void GLUtils::dumpGLErrors() { |
| GLenum status = GL_NO_ERROR; |
| while ((status = glGetError()) != GL_NO_ERROR) { |
| switch (status) { |
| case GL_INVALID_ENUM: |
| ALOGE("GL error: GL_INVALID_ENUM"); |
| break; |
| case GL_INVALID_VALUE: |
| ALOGE("GL error: GL_INVALID_VALUE"); |
| break; |
| case GL_INVALID_OPERATION: |
| ALOGE("GL error: GL_INVALID_OPERATION"); |
| break; |
| case GL_OUT_OF_MEMORY: |
| ALOGE("GL error: Out of memory!"); |
| break; |
| default: |
| ALOGE("GL error: 0x%x", status); |
| } |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |