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| <span class="en">Multiple APK Support</span></a> |
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| <span class="en">Setting Up for Licensing</span></a> |
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| <span class="en">Adding Licensing to Your App</span></a> |
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| <div id="jd-header"> |
| public |
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| interface |
| <h1 itemprop="name">TurnBasedMultiplayer</h1> |
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| </div><!-- end header --> |
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| <div id="naMessage"></div> |
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| <div id="jd-content" class="api apilevel-"> |
| <table class="jd-inheritance-table"> |
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| <tr> |
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| <td colspan="1" class="jd-inheritance-class-cell">com.google.android.gms.games.multiplayer.turnbased.TurnBasedMultiplayer</td> |
| </tr> |
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| </table> |
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| <div class="jd-descr"> |
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| <h2>Class Overview</h2> |
| <p itemprop="articleBody">Entry point for turn-based multiplayer functionality. |
| <p> |
| For more details, see the <a |
| href="https://developers.google.com/games/services/android/turnbasedMultiplayer">turn-based |
| developer guide</a>. |
| </p> |
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| </div><!-- jd-descr --> |
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| <div class="jd-descr"> |
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| <h2>Summary</h2> |
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| <!-- ======== NESTED CLASS SUMMARY ======== --> |
| <table id="nestedclasses" class="jd-sumtable"><tr><th colspan="12">Nested Classes</th></tr> |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
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| interface</nobr></td> |
| <td class="jd-linkcol"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.CancelMatchResult.html">TurnBasedMultiplayer.CancelMatchResult</a></td> |
| <td class="jd-descrcol" width="100%">Result delivered when the match has been canceled. </td> |
| </tr> |
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| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
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| interface</nobr></td> |
| <td class="jd-linkcol"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.InitiateMatchResult.html">TurnBasedMultiplayer.InitiateMatchResult</a></td> |
| <td class="jd-descrcol" width="100%">Result delivered when match has been initiated. </td> |
| </tr> |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
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| interface</nobr></td> |
| <td class="jd-linkcol"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LeaveMatchResult.html">TurnBasedMultiplayer.LeaveMatchResult</a></td> |
| <td class="jd-descrcol" width="100%">Result delivered when the player has left the match. </td> |
| </tr> |
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| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
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| interface</nobr></td> |
| <td class="jd-linkcol"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LoadMatchResult.html">TurnBasedMultiplayer.LoadMatchResult</a></td> |
| <td class="jd-descrcol" width="100%">Result delivered when a turn-based match has been loaded. </td> |
| </tr> |
| |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
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| interface</nobr></td> |
| <td class="jd-linkcol"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LoadMatchesResult.html">TurnBasedMultiplayer.LoadMatchesResult</a></td> |
| <td class="jd-descrcol" width="100%">Result delivered when matches have been loaded. </td> |
| </tr> |
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| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
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| interface</nobr></td> |
| <td class="jd-linkcol"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a></td> |
| <td class="jd-descrcol" width="100%">Result delivered when match has been updated. </td> |
| </tr> |
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| <!-- ========== METHOD SUMMARY =========== --> |
| <table id="pubmethods" class="jd-sumtable"><tr><th colspan="12">Public Methods</th></tr> |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
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| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.InitiateMatchResult.html">TurnBasedMultiplayer.InitiateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#acceptInvitation(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">acceptInvitation</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String invitationId)</nobr> |
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| <div class="jd-descrdiv">Accept an invitation for a turn-based match.</div> |
| |
| </td></tr> |
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| |
| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
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| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.CancelMatchResult.html">TurnBasedMultiplayer.CancelMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#cancelMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">cancelMatch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</nobr> |
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| <div class="jd-descrdiv">Cancels a turn-based match.</div> |
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| </td></tr> |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
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| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.InitiateMatchResult.html">TurnBasedMultiplayer.InitiateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#createMatch(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.turnbased.TurnBasedMatchConfig)">createMatch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, <a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatchConfig.html">TurnBasedMatchConfig</a> config)</nobr> |
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| <div class="jd-descrdiv">Create a new turn-based match for the current game.</div> |
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| </td></tr> |
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| |
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| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
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| |
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| void</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#declineInvitation(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">declineInvitation</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String invitationId)</nobr> |
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| <div class="jd-descrdiv">Decline an invitation for a turn-based match.</div> |
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| </td></tr> |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
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| void</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#dismissInvitation(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">dismissInvitation</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String invitationId)</nobr> |
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| <div class="jd-descrdiv">Dismiss an invitation to a turn-based match.</div> |
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| </td></tr> |
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| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
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| |
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| void</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#dismissMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">dismissMatch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</nobr> |
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| <div class="jd-descrdiv">Delete a match from the server and local storage.</div> |
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| </td></tr> |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
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| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], com.google.android.gms.games.multiplayer.ParticipantResult...)">finishMatch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, <a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult...</a> results)</nobr> |
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| <div class="jd-descrdiv">Mark a match as finished.</div> |
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| </td></tr> |
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| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
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| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.util.List<com.google.android.gms.games.multiplayer.ParticipantResult>)">finishMatch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, List<<a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult</a>> results)</nobr> |
| |
| <div class="jd-descrdiv">Mark a match as finished.</div> |
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| </td></tr> |
| |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
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| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">finishMatch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</nobr> |
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| <div class="jd-descrdiv">Indicate that a participant is finished with a match.</div> |
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| </td></tr> |
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| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| Intent</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getInboxIntent(com.google.android.gms.common.api.GoogleApiClient)">getInboxIntent</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient)</nobr> |
| |
| <div class="jd-descrdiv">Returns an intent that will let the user see and manage any outstanding invitations and |
| matches.</div> |
| |
| </td></tr> |
| |
| |
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| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| int</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getMaxMatchDataSize(com.google.android.gms.common.api.GoogleApiClient)">getMaxMatchDataSize</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient)</nobr> |
| |
| <div class="jd-descrdiv">Gets the maximum data size per match in bytes.</div> |
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| </td></tr> |
| |
| |
| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
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| Intent</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getSelectOpponentsIntent(com.google.android.gms.common.api.GoogleApiClient, int, int, boolean)">getSelectOpponentsIntent</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, int minPlayers, int maxPlayers, boolean allowAutomatch)</nobr> |
| |
| <div class="jd-descrdiv">Returns an intent that will let the user select opponents to send an invitation to for a |
| turn based multiplayer match.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| Intent</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getSelectOpponentsIntent(com.google.android.gms.common.api.GoogleApiClient, int, int)">getSelectOpponentsIntent</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, int minPlayers, int maxPlayers)</nobr> |
| |
| <div class="jd-descrdiv">Returns an intent that will let the user select opponents to send an invitation to for a |
| turn based multiplayer match.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
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| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LeaveMatchResult.html">TurnBasedMultiplayer.LeaveMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#leaveMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">leaveMatch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</nobr> |
| |
| <div class="jd-descrdiv">Leave the specified match when it is not the current player's turn.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
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| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LeaveMatchResult.html">TurnBasedMultiplayer.LeaveMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#leaveMatchDuringTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, java.lang.String)">leaveMatchDuringTurn</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, String pendingParticipantId)</nobr> |
| |
| <div class="jd-descrdiv">Leave the specified match during the current player's turn.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LoadMatchResult.html">TurnBasedMultiplayer.LoadMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#loadMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">loadMatch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</nobr> |
| |
| <div class="jd-descrdiv">Load a specified turn-based match.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LoadMatchesResult.html">TurnBasedMultiplayer.LoadMatchesResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#loadMatchesByStatus(com.google.android.gms.common.api.GoogleApiClient, int, int[])">loadMatchesByStatus</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, int invitationSortOrder, int[] matchTurnStatuses)</nobr> |
| |
| <div class="jd-descrdiv">Asynchronously load turn-based matches for the current game.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LoadMatchesResult.html">TurnBasedMultiplayer.LoadMatchesResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#loadMatchesByStatus(com.google.android.gms.common.api.GoogleApiClient, int[])">loadMatchesByStatus</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, int[] matchTurnStatuses)</nobr> |
| |
| <div class="jd-descrdiv">Asynchronously load turn-based matches for the current game.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| void</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#registerMatchUpdateListener(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.turnbased.OnTurnBasedMatchUpdateReceivedListener)">registerMatchUpdateListener</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, <a href="/reference/com/google/android/gms/games/multiplayer/turnbased/OnTurnBasedMatchUpdateReceivedListener.html">OnTurnBasedMatchUpdateReceivedListener</a> listener)</nobr> |
| |
| <div class="jd-descrdiv">Register a listener to intercept incoming match updates for the currently signed-in user.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.InitiateMatchResult.html">TurnBasedMultiplayer.InitiateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#rematch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">rematch</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</nobr> |
| |
| <div class="jd-descrdiv">Create a rematch of a previously completed turn-based match.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)">takeTurn</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, String pendingParticipantId)</nobr> |
| |
| <div class="jd-descrdiv">Update a match with new turn data.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String, java.util.List<com.google.android.gms.games.multiplayer.ParticipantResult>)">takeTurn</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, String pendingParticipantId, List<<a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult</a>> results)</nobr> |
| |
| <div class="jd-descrdiv">Update a match with new turn data.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class="alt-color api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>></nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String, com.google.android.gms.games.multiplayer.ParticipantResult...)">takeTurn</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, String pendingParticipantId, <a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult...</a> results)</nobr> |
| |
| <div class="jd-descrdiv">Update a match with new turn data.</div> |
| |
| </td></tr> |
| |
| |
| |
| <tr class=" api apilevel-" > |
| <td class="jd-typecol"><nobr> |
| abstract |
| |
| |
| |
| |
| void</nobr> |
| </td> |
| <td class="jd-linkcol" width="100%"><nobr> |
| <span class="sympad"><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#unregisterMatchUpdateListener(com.google.android.gms.common.api.GoogleApiClient)">unregisterMatchUpdateListener</a></span>(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient)</nobr> |
| |
| <div class="jd-descrdiv">Unregisters this client's match update listener, if any.</div> |
| |
| </td></tr> |
| |
| |
| |
| </table> |
| |
| |
| |
| |
| |
| |
| |
| </div><!-- jd-descr (summary) --> |
| |
| <!-- Details --> |
| |
| |
| |
| |
| |
| |
| |
| |
| <!-- XML Attributes --> |
| |
| |
| <!-- Enum Values --> |
| |
| |
| <!-- Constants --> |
| |
| |
| <!-- Fields --> |
| |
| |
| <!-- Public ctors --> |
| |
| |
| |
| <!-- ========= CONSTRUCTOR DETAIL ======== --> |
| <!-- Protected ctors --> |
| |
| |
| |
| <!-- ========= METHOD DETAIL ======== --> |
| <!-- Public methdos --> |
| |
| <h2>Public Methods</h2> |
| |
| |
| |
| <A NAME="acceptInvitation(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.InitiateMatchResult.html">TurnBasedMultiplayer.InitiateMatchResult</a>> |
| </span> |
| <span class="sympad">acceptInvitation</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String invitationId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Accept an invitation for a turn-based match. This changes the current player's participant |
| status to <code><a href="/reference/com/google/android/gms/games/multiplayer/Participant.html#STATUS_JOINED">STATUS_JOINED</a></code>. |
| <p> |
| After this call returns successfully, it will be the calling player's turn in the match. At |
| this point, the player may take their first turn by calling <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)">takeTurn(GoogleApiClient, String, byte[], String)</a></code>. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>invitationId</td> |
| <td>The ID of the invitation to be accepted.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="cancelMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.CancelMatchResult.html">TurnBasedMultiplayer.CancelMatchResult</a>> |
| </span> |
| <span class="sympad">cancelMatch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Cancels a turn-based match. Once this call succeeds, the match will be removed from local |
| storage. Note that this will cancel the match completely, forcing it to end for all players |
| involved. See <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#leaveMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">leaveMatch(GoogleApiClient, String)</a></code> for a different alternative. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>The ID of the match to cancel.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="createMatch(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.turnbased.TurnBasedMatchConfig)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.InitiateMatchResult.html">TurnBasedMultiplayer.InitiateMatchResult</a>> |
| </span> |
| <span class="sympad">createMatch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, <a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatchConfig.html">TurnBasedMatchConfig</a> config)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Create a new turn-based match for the current game. If the provided |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatchConfig.html">TurnBasedMatchConfig</a></code> includes automatch parameters, the server will attempt to find |
| any previously created matches that satisfy these parameters and join the current player into |
| the previous match. If no suitable match can be found, a new match will be created. |
| <p> |
| After this call returns successfully, it will be the calling player's turn in the new match. |
| At this point, the player may take their first turn by calling <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)">takeTurn(GoogleApiClient, String, byte[], String)</a></code>. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>config</td> |
| <td>The configuration parameters for the match to create.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="declineInvitation(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| void |
| </span> |
| <span class="sympad">declineInvitation</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String invitationId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Decline an invitation for a turn-based match. |
| <p> |
| Note that this will cancel the match for the other participants and remove the match from the |
| caller's local device. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>invitationId</td> |
| <td>The ID of the invitation to decline. |
| </td> |
| </tr> |
| </table> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="dismissInvitation(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| void |
| </span> |
| <span class="sympad">dismissInvitation</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String invitationId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Dismiss an invitation to a turn-based match. Dismissing an invitation will not change the |
| state of the match for the other participants. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>invitationId</td> |
| <td>The ID of the invitation to dismiss. |
| </td> |
| </tr> |
| </table> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="dismissMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| void |
| </span> |
| <span class="sympad">dismissMatch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Delete a match from the server and local storage. Dismissing a match will not change the |
| state of the match for the other participants, but dismissed matches will never be shown to |
| the dismissing player again. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>The ID of the match to dismiss. |
| </td> |
| </tr> |
| </table> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], com.google.android.gms.games.multiplayer.ParticipantResult...)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>> |
| </span> |
| <span class="sympad">finishMatch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, <a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult...</a> results)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Mark a match as finished. This should be called when the match is over and all participants |
| have results to be reported (if appropriate). Note that the last client to update a match is |
| responsible for calling finish on that match. |
| <p> |
| On the last turn of the match, the client should call this method instead of |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)">takeTurn(GoogleApiClient, String, byte[], String)</a></code>. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>ID of the match to finish.</td> |
| </tr> |
| <tr> |
| <th>matchData</td> |
| <td>Data representing the new state of the match after this update. Limited to a |
| maximum of <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getMaxMatchDataSize(com.google.android.gms.common.api.GoogleApiClient)">getMaxMatchDataSize(GoogleApiClient)</a></code> bytes.</td> |
| </tr> |
| <tr> |
| <th>results</td> |
| <td>List of <code><a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult</a></code> objects for this match. The client which |
| calls <code>finishMatch</code> is responsible for reporting the results for all |
| appropriate participants in the match. Not every participant is required to have a |
| result, but providing results for participants who are not in the match is an |
| error.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available.</li></ul> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">See Also</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)">takeTurn(GoogleApiClient, String, byte[], String)</a></code></li> |
| </ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.util.List<com.google.android.gms.games.multiplayer.ParticipantResult>)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>> |
| </span> |
| <span class="sympad">finishMatch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, List<<a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult</a>> results)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Mark a match as finished. This should be called when the match is over and all participants |
| have results to be reported (if appropriate). Note that the last client to update a match is |
| responsible for calling finish on that match. |
| <p> |
| On the last turn of the match, the client should call this method instead of |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)">takeTurn(GoogleApiClient, String, byte[], String)</a></code>. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>ID of the match to finish.</td> |
| </tr> |
| <tr> |
| <th>matchData</td> |
| <td>Data representing the new state of the match after this update. Limited to a |
| maximum of <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getMaxMatchDataSize(com.google.android.gms.common.api.GoogleApiClient)">getMaxMatchDataSize(GoogleApiClient)</a></code> bytes.</td> |
| </tr> |
| <tr> |
| <th>results</td> |
| <td>List of <code><a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult</a></code> objects for this match. The client which |
| calls <code>finishMatch</code> is responsible for reporting the results for all |
| appropriate participants in the match. Not every participant is required to have a |
| result, but providing results for participants who are not in the match is an |
| error.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available.</li></ul> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">See Also</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)">takeTurn(GoogleApiClient, String, byte[], String)</a></code></li> |
| </ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>> |
| </span> |
| <span class="sympad">finishMatch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Indicate that a participant is finished with a match. This will not change the data of the |
| match, but it will transition the match into state |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_STATUS_COMPLETE">MATCH_STATUS_COMPLETE</a></code> if the match is not already in that state. This |
| method is most commonly used to report that a participant has finished any post-processing |
| steps the game might have and has seen their results in the match. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>ID of the match to finish.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="getInboxIntent(com.google.android.gms.common.api.GoogleApiClient)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| Intent |
| </span> |
| <span class="sympad">getInboxIntent</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Returns an intent that will let the user see and manage any outstanding invitations and |
| matches. Note that this must be invoked using |
| <code><a href="/reference/android/app/Activity.html#startActivityForResult(android.content.Intent, int)">startActivityForResult(Intent, int)</a></code> so that the identity of the calling |
| package can be established. |
| <p> |
| If the user canceled the result will be <code><a href="/reference/android/app/Activity.html#RESULT_CANCELED">RESULT_CANCELED</a></code>. If the user |
| selected an invitation or a match to accept, the result will be <code><a href="/reference/android/app/Activity.html#RESULT_OK">RESULT_OK</a></code> |
| and the data intent will contain the selected invitation/match as a parcelable extra in the |
| extras. Based on the type of the match, the result will include either |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/Multiplayer.html#EXTRA_TURN_BASED_MATCH">EXTRA_TURN_BASED_MATCH</a></code> or <code><a href="/reference/com/google/android/gms/games/multiplayer/Multiplayer.html#EXTRA_INVITATION">EXTRA_INVITATION</a></code>. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li>An <code><a href="/reference/android/content/Intent.html">Intent</a></code> that can be started to view the match inbox. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="getMaxMatchDataSize(com.google.android.gms.common.api.GoogleApiClient)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| int |
| </span> |
| <span class="sympad">getMaxMatchDataSize</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Gets the maximum data size per match in bytes. Guaranteed to be at least 128 KB. May increase |
| in the future. |
| <p> |
| If the service cannot be reached for some reason, this will return |
| <code><a href="/reference/com/google/android/gms/games/GamesStatusCodes.html#STATUS_CLIENT_RECONNECT_REQUIRED">STATUS_CLIENT_RECONNECT_REQUIRED</a></code>. In this case, no further operations |
| should be attempted until after the client has reconnected. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li>The maximum data size per match in bytes. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="getSelectOpponentsIntent(com.google.android.gms.common.api.GoogleApiClient, int, int, boolean)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| Intent |
| </span> |
| <span class="sympad">getSelectOpponentsIntent</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, int minPlayers, int maxPlayers, boolean allowAutomatch)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Returns an intent that will let the user select opponents to send an invitation to for a |
| turn based multiplayer match. Note that this must be invoked with <code><a href="/reference/android/app/Activity.html#startActivityForResult(android.content.Intent, int)">startActivityForResult(Intent, int)</a></code>, so that the identity of the calling package |
| can be established. |
| <p> |
| The number of players passed in should be the desired number of additional players to select, |
| not including the current player. So, for a game that can handle between 2 and 4 players, |
| <code>minPlayers</code> would be 1 and <code>maxPlayers</code> would be 3. |
| <p> |
| Players may be preselected by specifying a list of player IDs in the |
| <code><a href="/reference/com/google/android/gms/games/Games.html#EXTRA_PLAYER_IDS">EXTRA_PLAYER_IDS</a></code> extra on the returned intent. |
| <p> |
| If the user canceled, the result will be <code><a href="/reference/android/app/Activity.html#RESULT_CANCELED">RESULT_CANCELED</a></code>. If the user |
| selected players, the result will be <code><a href="/reference/android/app/Activity.html#RESULT_OK">RESULT_OK</a></code>, and the data intent will |
| contain the selected player IDs in <code><a href="/reference/com/google/android/gms/games/Games.html#EXTRA_PLAYER_IDS">EXTRA_PLAYER_IDS</a></code> and the minimum and |
| maximum numbers of additional auto-match players in |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/Multiplayer.html#EXTRA_MIN_AUTOMATCH_PLAYERS">EXTRA_MIN_AUTOMATCH_PLAYERS</a></code> and |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/Multiplayer.html#EXTRA_MAX_AUTOMATCH_PLAYERS">EXTRA_MAX_AUTOMATCH_PLAYERS</a></code> respectively. The player IDs in |
| <code><a href="/reference/com/google/android/gms/games/Games.html#EXTRA_PLAYER_IDS">EXTRA_PLAYER_IDS</a></code> will include only the other players selected, |
| not the current player. |
| <p> |
| If the <code>allowAutomatch</code> parameter is set to false, the UI will not display an option |
| for selecting automatch players. Set this to false if your game does not support |
| automatching. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>minPlayers</td> |
| <td>The minimum number of players to select (not including the current player).</td> |
| </tr> |
| <tr> |
| <th>maxPlayers</td> |
| <td>The maximum number of players to select (not including the current player).</td> |
| </tr> |
| <tr> |
| <th>allowAutomatch</td> |
| <td>Whether or not to display an option for selecting automatch players.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li>An <code><a href="/reference/android/content/Intent.html">Intent</a></code> that can be started to display the player selector.</li></ul> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">See Also</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#createMatch(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.turnbased.TurnBasedMatchConfig)">createMatch(GoogleApiClient, TurnBasedMatchConfig)</a></code></li> |
| </ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="getSelectOpponentsIntent(com.google.android.gms.common.api.GoogleApiClient, int, int)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| Intent |
| </span> |
| <span class="sympad">getSelectOpponentsIntent</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, int minPlayers, int maxPlayers)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Returns an intent that will let the user select opponents to send an invitation to for a |
| turn based multiplayer match. Note that this must be invoked with <code><a href="/reference/android/app/Activity.html#startActivityForResult(android.content.Intent, int)">startActivityForResult(Intent, int)</a></code>, so that the identity of the calling package |
| can be established. |
| <p> |
| The number of players passed in should be the desired number of additional players to select, |
| not including the current player. So, for a game that can handle between 2 and 4 players, |
| <code>minPlayers</code> would be 1 and <code>maxPlayers</code> would be 3. |
| <p> |
| Players may be preselected by specifying a list of player IDs in the |
| <code><a href="/reference/com/google/android/gms/games/Games.html#EXTRA_PLAYER_IDS">EXTRA_PLAYER_IDS</a></code> extra on the returned intent. |
| <p> |
| If the user canceled, the result will be <code><a href="/reference/android/app/Activity.html#RESULT_CANCELED">RESULT_CANCELED</a></code>. If the user |
| selected players, the result will be <code><a href="/reference/android/app/Activity.html#RESULT_OK">RESULT_OK</a></code>, and the data intent will |
| contain the selected player IDs in <code><a href="/reference/com/google/android/gms/games/Games.html#EXTRA_PLAYER_IDS">EXTRA_PLAYER_IDS</a></code> and the minimum and |
| maximum numbers of additional auto-match players in |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/Multiplayer.html#EXTRA_MIN_AUTOMATCH_PLAYERS">EXTRA_MIN_AUTOMATCH_PLAYERS</a></code> and |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/Multiplayer.html#EXTRA_MAX_AUTOMATCH_PLAYERS">EXTRA_MAX_AUTOMATCH_PLAYERS</a></code> respectively. The player IDs in |
| <code><a href="/reference/com/google/android/gms/games/Games.html#EXTRA_PLAYER_IDS">EXTRA_PLAYER_IDS</a></code> will include only the other players selected, |
| not the current player. |
| <p> |
| This method is the equivalent of calling |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getSelectOpponentsIntent(com.google.android.gms.common.api.GoogleApiClient, int, int, boolean)">getSelectOpponentsIntent(GoogleApiClient, int, int, boolean)</a></code> with the |
| <code>allowAutomatch</code> parameter set to true. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>minPlayers</td> |
| <td>The minimum number of players to select (not including the current player).</td> |
| </tr> |
| <tr> |
| <th>maxPlayers</td> |
| <td>The maximum number of players to select (not including the current player).</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li>An <code><a href="/reference/android/content/Intent.html">Intent</a></code> that can be started to display the player selector.</li></ul> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">See Also</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#createMatch(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.turnbased.TurnBasedMatchConfig)">createMatch(GoogleApiClient, TurnBasedMatchConfig)</a></code></li> |
| </ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="leaveMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LeaveMatchResult.html">TurnBasedMultiplayer.LeaveMatchResult</a>> |
| </span> |
| <span class="sympad">leaveMatch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Leave the specified match when it is not the current player's turn. If this takes the match |
| to fewer than two participants, the match will be canceled. |
| <p> |
| See <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#leaveMatchDuringTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, java.lang.String)">leaveMatchDuringTurn(GoogleApiClient, String, String)</a></code> for the form of the API to call during the current player's |
| turn. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>ID of the match to leave.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="leaveMatchDuringTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LeaveMatchResult.html">TurnBasedMultiplayer.LeaveMatchResult</a>> |
| </span> |
| <span class="sympad">leaveMatchDuringTurn</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, String pendingParticipantId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Leave the specified match during the current player's turn. If this takes the match to fewer |
| than two participants, the match will be canceled. The provided <code>pendingParticipantId</code> |
| will be used to determine which participant should act next. If no pending participant is |
| provided and the match has available auto-match slots, the match will wait for additional |
| players to be found. If there are no auto-match slots available for this match, a pending |
| participant ID is required. |
| <p> |
| See <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#leaveMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">leaveMatch(GoogleApiClient, String)</a></code> for the form of the API to call when it is not the current player's |
| turn. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>ID of the match to leave.</td> |
| </tr> |
| <tr> |
| <th>pendingParticipantId</td> |
| <td>ID of the participant who will be set to pending after this |
| update succeeds, or <code>null</code> to wait for additional automatched players (if |
| possible).</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="loadMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LoadMatchResult.html">TurnBasedMultiplayer.LoadMatchResult</a>> |
| </span> |
| <span class="sympad">loadMatch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Load a specified turn-based match. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>The ID of the match to retreive.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="loadMatchesByStatus(com.google.android.gms.common.api.GoogleApiClient, int, int[])"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LoadMatchesResult.html">TurnBasedMultiplayer.LoadMatchesResult</a>> |
| </span> |
| <span class="sympad">loadMatchesByStatus</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, int invitationSortOrder, int[] matchTurnStatuses)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Asynchronously load turn-based matches for the current game. Matches with any specified turn |
| status codes will be returned. |
| <p> |
| Valid turn status values are <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_INVITED">MATCH_TURN_STATUS_INVITED</a></code>, |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_MY_TURN">MATCH_TURN_STATUS_MY_TURN</a></code>, |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_THEIR_TURN">MATCH_TURN_STATUS_THEIR_TURN</a></code>, or |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_COMPLETE">MATCH_TURN_STATUS_COMPLETE</a></code>. Note that if your game implements both |
| turn-based and real-time multiplayer, requesting |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_INVITED">MATCH_TURN_STATUS_INVITED</a></code> will return invitations for both turn-based |
| matches and real-time matches. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>invitationSortOrder</td> |
| <td>How to sort the returned invitations. Must be either |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/Multiplayer.html#SORT_ORDER_MOST_RECENT_FIRST">SORT_ORDER_MOST_RECENT_FIRST</a></code> or |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/Multiplayer.html#SORT_ORDER_SOCIAL_AGGREGATION">SORT_ORDER_SOCIAL_AGGREGATION</a></code>.</td> |
| </tr> |
| <tr> |
| <th>matchTurnStatuses</td> |
| <td>List of turn statuses to request.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="loadMatchesByStatus(com.google.android.gms.common.api.GoogleApiClient, int[])"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.LoadMatchesResult.html">TurnBasedMultiplayer.LoadMatchesResult</a>> |
| </span> |
| <span class="sympad">loadMatchesByStatus</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, int[] matchTurnStatuses)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Asynchronously load turn-based matches for the current game. Matches with any specified turn |
| status codes will be returned. |
| <p> |
| Valid turn status values are <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_INVITED">MATCH_TURN_STATUS_INVITED</a></code>, |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_MY_TURN">MATCH_TURN_STATUS_MY_TURN</a></code>, |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_THEIR_TURN">MATCH_TURN_STATUS_THEIR_TURN</a></code>, or |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_COMPLETE">MATCH_TURN_STATUS_COMPLETE</a></code>. Note that if your game implements both |
| turn-based and real-time multiplayer, requesting |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#MATCH_TURN_STATUS_INVITED">MATCH_TURN_STATUS_INVITED</a></code> will return invitations for both turn-based |
| matches and real-time matches. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchTurnStatuses</td> |
| <td>List of turn statuses to request.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="registerMatchUpdateListener(com.google.android.gms.common.api.GoogleApiClient, com.google.android.gms.games.multiplayer.turnbased.OnTurnBasedMatchUpdateReceivedListener)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| void |
| </span> |
| <span class="sympad">registerMatchUpdateListener</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, <a href="/reference/com/google/android/gms/games/multiplayer/turnbased/OnTurnBasedMatchUpdateReceivedListener.html">OnTurnBasedMatchUpdateReceivedListener</a> listener)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Register a listener to intercept incoming match updates for the currently signed-in user. If |
| a listener is registered by this method, the incoming match update will not generate a status |
| bar notification as long as this client remains connected. |
| <p> |
| Note that only one match update listener may be active at a time. Calling this method while |
| another match update listener was previously registered will replace the original listener |
| with the new one. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>listener</td> |
| <td>The listener that is called when a match update is received. The listener is |
| called on the main thread. |
| </td> |
| </tr> |
| </table> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="rematch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.InitiateMatchResult.html">TurnBasedMultiplayer.InitiateMatchResult</a>> |
| </span> |
| <span class="sympad">rematch</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Create a rematch of a previously completed turn-based match. The new match will have the same |
| participants as the previous match. Note that only one rematch may be created from any single |
| completed match, and only by a player that has already called Finish on the match. It is only |
| valid to call this if <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMatch.html#canRematch()">canRematch()</a></code> return true - calling this method any |
| other time will result in an error. |
| <p> |
| After this call returns successfully, it will be the calling player's turn in the new match. |
| At this point, the player may take their first turn by calling <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)">takeTurn(GoogleApiClient, String, byte[], String)</a></code>. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>The ID of the previous match to re-create.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available. |
| </li></ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>> |
| </span> |
| <span class="sympad">takeTurn</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, String pendingParticipantId)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Update a match with new turn data. The participant that is passed in as the pending |
| participant will be notified that it is their turn to take action. If no pending participant |
| is provided and the match has available auto-match slots, the match will wait for additional |
| players to be found. If there are no auto-match slots available for this match, a pending |
| participant ID is required. |
| <p> |
| For the final turn of the match, there is no need to call this method. Instead, call |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">finishMatch(GoogleApiClient, String)</a></code> directly. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>ID of the match to update.</td> |
| </tr> |
| <tr> |
| <th>matchData</td> |
| <td>Data representing the new state of the match after this update. Limited to a |
| maximum of <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getMaxMatchDataSize(com.google.android.gms.common.api.GoogleApiClient)">getMaxMatchDataSize(GoogleApiClient)</a></code> bytes.</td> |
| </tr> |
| <tr> |
| <th>pendingParticipantId</td> |
| <td>ID of the participant who will be set to pending after this |
| update succeeds, or <code>null</code> to wait for additional automatched players (if |
| possible).</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available.</li></ul> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">See Also</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">finishMatch(GoogleApiClient, String)</a></code></li> |
| </ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String, java.util.List<com.google.android.gms.games.multiplayer.ParticipantResult>)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>> |
| </span> |
| <span class="sympad">takeTurn</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, String pendingParticipantId, List<<a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult</a>> results)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Update a match with new turn data. The participant that is passed in as the pending |
| participant will be notified that it is their turn to take action. If no pending participant |
| is provided and the match has available auto-match slots, the match will wait for additional |
| players to be found. If there are no auto-match slots available for this match, a pending |
| participant ID is required. |
| <p> |
| Note that players will not receive invitations for matches until this method is called. An |
| invitation will be sent to a player the first time they are set as the pending participant of |
| a match. |
| <p> |
| For the final turn of the match, there is no need to call this method. Instead, call |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">finishMatch(GoogleApiClient, String)</a></code> directly. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>ID of the match to update.</td> |
| </tr> |
| <tr> |
| <th>matchData</td> |
| <td>Data representing the new state of the match after this update. Limited to a |
| maximum of <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getMaxMatchDataSize(com.google.android.gms.common.api.GoogleApiClient)">getMaxMatchDataSize(GoogleApiClient)</a></code> bytes.</td> |
| </tr> |
| <tr> |
| <th>pendingParticipantId</td> |
| <td>ID of the participant who will be set to pending after this |
| update succeeds, or <code>null</code> to wait for additional automatched players (if |
| possible).</td> |
| </tr> |
| <tr> |
| <th>results</td> |
| <td>Optional list of <code><a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult</a></code> objects for this match. Note that |
| the results reported here should be final - if results reported later conflict |
| with these values, the returned value will indicate a conflicted result by |
| returning <code><a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html#MATCH_RESULT_DISAGREED">MATCH_RESULT_DISAGREED</a></code>. This is most useful |
| for cases where a participant knows their results early. For example, a single |
| elimination game where participants are eliminated as the game continues might |
| wish to specify results for the eliminated participants here.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available.</li></ul> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">See Also</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">finishMatch(GoogleApiClient, String)</a></code></li> |
| </ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="takeTurn(com.google.android.gms.common.api.GoogleApiClient, java.lang.String, byte[], java.lang.String, com.google.android.gms.games.multiplayer.ParticipantResult...)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| <a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a><<a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.UpdateMatchResult.html">TurnBasedMultiplayer.UpdateMatchResult</a>> |
| </span> |
| <span class="sympad">takeTurn</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient, String matchId, byte[] matchData, String pendingParticipantId, <a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult...</a> results)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Update a match with new turn data. The participant that is passed in as the pending |
| participant will be notified that it is their turn to take action. If no pending participant |
| is provided and the match has available auto-match slots, the match will wait for additional |
| players to be found. If there are no auto-match slots available for this match, a pending |
| participant ID is required. |
| <p> |
| Note that players will not receive invitations for matches until this method is called. An |
| invitation will be sent to a player the first time they are set as the pending participant of |
| a match. |
| <p> |
| For the final turn of the match, there is no need to call this method. Instead, call |
| <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">finishMatch(GoogleApiClient, String)</a></code> directly. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call.</td> |
| </tr> |
| <tr> |
| <th>matchId</td> |
| <td>ID of the match to update.</td> |
| </tr> |
| <tr> |
| <th>matchData</td> |
| <td>Data representing the new state of the match after this update. Limited to a |
| maximum of <code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#getMaxMatchDataSize(com.google.android.gms.common.api.GoogleApiClient)">getMaxMatchDataSize(GoogleApiClient)</a></code> bytes.</td> |
| </tr> |
| <tr> |
| <th>pendingParticipantId</td> |
| <td>ID of the participant who will be set to pending after this |
| update succeeds, or <code>null</code> to wait for additional automatched players (if |
| possible).</td> |
| </tr> |
| <tr> |
| <th>results</td> |
| <td>Optional list of <code><a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html">ParticipantResult</a></code> objects for this match. Note that |
| the results reported here should be final - if results reported later conflict |
| with these values, the returned value will indicate a conflicted result by |
| returning <code><a href="/reference/com/google/android/gms/games/multiplayer/ParticipantResult.html#MATCH_RESULT_DISAGREED">MATCH_RESULT_DISAGREED</a></code>. This is most useful |
| for cases where a participant knows their results early. For example, a single |
| elimination game where participants are eliminated as the game continues might |
| wish to specify results for the eliminated participants here.</td> |
| </tr> |
| </table> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Returns</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/common/api/PendingResult.html">PendingResult</a></code> to access the data when available.</li></ul> |
| </div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">See Also</h5> |
| <ul class="nolist"><li><code><a href="/reference/com/google/android/gms/games/multiplayer/turnbased/TurnBasedMultiplayer.html#finishMatch(com.google.android.gms.common.api.GoogleApiClient, java.lang.String)">finishMatch(GoogleApiClient, String)</a></code></li> |
| </ul> |
| </div> |
| |
| </div> |
| </div> |
| |
| |
| <A NAME="unregisterMatchUpdateListener(com.google.android.gms.common.api.GoogleApiClient)"></A> |
| |
| <div class="jd-details api apilevel-"> |
| <h4 class="jd-details-title"> |
| <span class="normal"> |
| public |
| |
| |
| abstract |
| |
| void |
| </span> |
| <span class="sympad">unregisterMatchUpdateListener</span> |
| <span class="normal">(<a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a> apiClient)</span> |
| </h4> |
| <div class="api-level"> |
| <div></div> |
| |
| |
| |
| </div> |
| <div class="jd-details-descr"> |
| |
| <div class="jd-tagdata jd-tagdescr"><p>Unregisters this client's match update listener, if any. Any new match updates will generate |
| status bar notifications as normal. |
| <p> |
| Required API: <code><a href="/reference/com/google/android/gms/games/Games.html#API">API</a></code><br> |
| Required Scopes: <code><a href="/reference/com/google/android/gms/games/Games.html#SCOPE_GAMES">SCOPE_GAMES</a></code></p></div> |
| <div class="jd-tagdata"> |
| <h5 class="jd-tagtitle">Parameters</h5> |
| <table class="jd-tagtable"> |
| <tr> |
| <th>apiClient</td> |
| <td>The <code><a href="/reference/com/google/android/gms/common/api/GoogleApiClient.html">GoogleApiClient</a></code> to service the call. |
| </td> |
| </tr> |
| </table> |
| </div> |
| |
| </div> |
| </div> |
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