Initial attempt at jank-tracking stat collection

Is a bit naive, perhaps overly aggressive, but sorta works

Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index d87e777..19e73e5 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -71,10 +71,10 @@
     ANDROID_API void updateSurface(const sp<ANativeWindow>& window);
     ANDROID_API bool pauseSurface(const sp<ANativeWindow>& window);
     ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
-            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
+            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha, float density);
     ANDROID_API void setOpaque(bool opaque);
-    ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
-            float density);
+    ANDROID_API int64_t* frameInfo();
+    ANDROID_API int syncAndDrawFrame();
     ANDROID_API void destroy();
 
     ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
@@ -95,7 +95,7 @@
     ANDROID_API void stopDrawing();
     ANDROID_API void notifyFramePending();
 
-    ANDROID_API void dumpProfileInfo(int fd);
+    ANDROID_API void dumpProfileInfo(int fd, int dumpFlags);
     ANDROID_API static void dumpGraphicsMemory(int fd);
 
     ANDROID_API void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size);