| /* |
| * Copyright (C) 2005 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // |
| // Socket class. Modeled after Java classes. |
| // |
| #ifndef _RUNTIME_SOCKET_H |
| #define _RUNTIME_SOCKET_H |
| |
| #include <utils/inet_address.h> |
| #include <sys/types.h> |
| |
| namespace android { |
| |
| /* |
| * Basic socket class, needed to abstract away the differences between |
| * BSD sockets and WinSock. This establishes a streaming network |
| * connection (TCP/IP) to somebody. |
| */ |
| class Socket { |
| public: |
| Socket(void); |
| ~Socket(void); |
| |
| // Create a connection to somewhere. |
| // Return 0 on success. |
| int connect(const char* host, int port); |
| int connect(const InetAddress* addr, int port); |
| |
| |
| // Close the socket. Don't try to use this object again after |
| // calling this. Returns false on failure. |
| bool close(void); |
| |
| // If we created the socket without an address, we can use these |
| // to finish the connection. Returns 0 on success. |
| int bind(const SocketAddress& bindPoint); |
| int connect(const SocketAddress& endPoint); |
| |
| // Here we deviate from the traditional object-oriented fanciness |
| // and just provide read/write operators instead of getters for |
| // objects that abstract a stream. |
| // |
| // Standard read/write semantics. |
| int read(void* buf, ssize_t len) const; |
| int write(const void* buf, ssize_t len) const; |
| |
| // This must be called once, at program startup. |
| static bool bootInit(void); |
| static void finalShutdown(void); |
| |
| private: |
| // Internal function that establishes a connection. |
| int doConnect(const InetSocketAddress& addr); |
| |
| unsigned long mSock; // holds SOCKET or int |
| |
| static bool mBootInitialized; |
| }; |
| |
| |
| // debug -- unit tests |
| void TestSockets(void); |
| |
| }; // namespace android |
| |
| #endif // _RUNTIME_SOCKET_H |