| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <utils/Log.h> |
| #include <utils/String8.h> |
| |
| #include "Caches.h" |
| #include "DisplayListRenderer.h" |
| #include "Properties.h" |
| #include "LayerRenderer.h" |
| #include "ShadowTessellator.h" |
| |
| namespace android { |
| |
| #ifdef USE_OPENGL_RENDERER |
| using namespace uirenderer; |
| ANDROID_SINGLETON_STATIC_INSTANCE(Caches); |
| #endif |
| |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Macros |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #if DEBUG_CACHE_FLUSH |
| #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) |
| #else |
| #define FLUSH_LOGD(...) |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Caches::Caches(): Singleton<Caches>(), |
| mExtensions(Extensions::getInstance()), mInitialized(false) { |
| init(); |
| initFont(); |
| initConstraints(); |
| initProperties(); |
| initStaticProperties(); |
| initExtensions(); |
| initTempProperties(); |
| |
| mDebugLevel = readDebugLevel(); |
| ALOGD("Enabling debug mode %d", mDebugLevel); |
| } |
| |
| bool Caches::init() { |
| if (mInitialized) return false; |
| |
| glGenBuffers(1, &meshBuffer); |
| glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); |
| |
| mCurrentBuffer = meshBuffer; |
| mCurrentIndicesBuffer = 0; |
| mCurrentPositionPointer = this; |
| mCurrentPositionStride = 0; |
| mCurrentTexCoordsPointer = this; |
| mCurrentPixelBuffer = 0; |
| |
| mTexCoordsArrayEnabled = false; |
| |
| glDisable(GL_SCISSOR_TEST); |
| scissorEnabled = false; |
| mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; |
| |
| glActiveTexture(gTextureUnits[0]); |
| mTextureUnit = 0; |
| |
| mRegionMesh = NULL; |
| mMeshIndices = 0; |
| mShadowStripsIndices = 0; |
| blend = false; |
| lastSrcMode = GL_ZERO; |
| lastDstMode = GL_ZERO; |
| currentProgram = NULL; |
| |
| mFunctorsCount = 0; |
| |
| debugLayersUpdates = false; |
| debugOverdraw = false; |
| debugStencilClip = kStencilHide; |
| |
| patchCache.init(*this); |
| |
| mInitialized = true; |
| |
| resetBoundTextures(); |
| |
| return true; |
| } |
| |
| void Caches::initFont() { |
| fontRenderer = GammaFontRenderer::createRenderer(); |
| } |
| |
| void Caches::initExtensions() { |
| if (mExtensions.hasDebugMarker()) { |
| eventMark = glInsertEventMarkerEXT; |
| |
| startMark = glPushGroupMarkerEXT; |
| endMark = glPopGroupMarkerEXT; |
| } else { |
| eventMark = eventMarkNull; |
| startMark = startMarkNull; |
| endMark = endMarkNull; |
| } |
| |
| if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { |
| setLabel = glLabelObjectEXT; |
| getLabel = glGetObjectLabelEXT; |
| } else { |
| setLabel = setLabelNull; |
| getLabel = getLabelNull; |
| } |
| } |
| |
| void Caches::initConstraints() { |
| GLint maxTextureUnits; |
| glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { |
| ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); |
| } |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); |
| } |
| |
| void Caches::initStaticProperties() { |
| gpuPixelBuffersEnabled = false; |
| |
| // OpenGL ES 3.0+ specific features |
| if (mExtensions.hasPixelBufferObjects()) { |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { |
| gpuPixelBuffersEnabled = !strcmp(property, "true"); |
| } |
| } |
| } |
| |
| bool Caches::initProperties() { |
| bool prevDebugLayersUpdates = debugLayersUpdates; |
| bool prevDebugOverdraw = debugOverdraw; |
| StencilClipDebug prevDebugStencilClip = debugStencilClip; |
| |
| char property[PROPERTY_VALUE_MAX]; |
| if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { |
| INIT_LOGD(" Layers updates debug enabled: %s", property); |
| debugLayersUpdates = !strcmp(property, "true"); |
| } else { |
| debugLayersUpdates = false; |
| } |
| |
| debugOverdraw = false; |
| if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { |
| INIT_LOGD(" Overdraw debug enabled: %s", property); |
| if (!strcmp(property, "show")) { |
| debugOverdraw = true; |
| mOverdrawDebugColorSet = kColorSet_Default; |
| } else if (!strcmp(property, "show_deuteranomaly")) { |
| debugOverdraw = true; |
| mOverdrawDebugColorSet = kColorSet_Deuteranomaly; |
| } |
| } |
| |
| // See Properties.h for valid values |
| if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { |
| INIT_LOGD(" Stencil clip debug enabled: %s", property); |
| if (!strcmp(property, "hide")) { |
| debugStencilClip = kStencilHide; |
| } else if (!strcmp(property, "highlight")) { |
| debugStencilClip = kStencilShowHighlight; |
| } else if (!strcmp(property, "region")) { |
| debugStencilClip = kStencilShowRegion; |
| } |
| } else { |
| debugStencilClip = kStencilHide; |
| } |
| |
| if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { |
| drawDeferDisabled = !strcasecmp(property, "true"); |
| INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); |
| } else { |
| INIT_LOGD(" Draw defer enabled"); |
| } |
| |
| if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { |
| drawReorderDisabled = !strcasecmp(property, "true"); |
| INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); |
| } else { |
| INIT_LOGD(" Draw reorder enabled"); |
| } |
| |
| return (prevDebugLayersUpdates != debugLayersUpdates) || |
| (prevDebugOverdraw != debugOverdraw) || |
| (prevDebugStencilClip != debugStencilClip); |
| } |
| |
| void Caches::terminate() { |
| if (!mInitialized) return; |
| |
| glDeleteBuffers(1, &meshBuffer); |
| mCurrentBuffer = 0; |
| |
| glDeleteBuffers(1, &mMeshIndices); |
| delete[] mRegionMesh; |
| mMeshIndices = 0; |
| mRegionMesh = NULL; |
| |
| glDeleteBuffers(1, &mShadowStripsIndices); |
| mShadowStripsIndices = 0; |
| |
| fboCache.clear(); |
| |
| programCache.clear(); |
| currentProgram = NULL; |
| |
| assetAtlas.terminate(); |
| |
| patchCache.clear(); |
| |
| clearGarbage(); |
| |
| mInitialized = false; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Debug |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| uint32_t Caches::getOverdrawColor(uint32_t amount) const { |
| static uint32_t sOverdrawColors[2][4] = { |
| { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, |
| { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } |
| }; |
| if (amount < 1) amount = 1; |
| if (amount > 4) amount = 4; |
| return sOverdrawColors[mOverdrawDebugColorSet][amount - 1]; |
| } |
| |
| void Caches::dumpMemoryUsage() { |
| String8 stringLog; |
| dumpMemoryUsage(stringLog); |
| ALOGD("%s", stringLog.string()); |
| } |
| |
| void Caches::dumpMemoryUsage(String8 &log) { |
| log.appendFormat("Current memory usage / total memory usage (bytes):\n"); |
| log.appendFormat(" TextureCache %8d / %8d\n", |
| textureCache.getSize(), textureCache.getMaxSize()); |
| log.appendFormat(" LayerCache %8d / %8d\n", |
| layerCache.getSize(), layerCache.getMaxSize()); |
| log.appendFormat(" RenderBufferCache %8d / %8d\n", |
| renderBufferCache.getSize(), renderBufferCache.getMaxSize()); |
| log.appendFormat(" GradientCache %8d / %8d\n", |
| gradientCache.getSize(), gradientCache.getMaxSize()); |
| log.appendFormat(" PathCache %8d / %8d\n", |
| pathCache.getSize(), pathCache.getMaxSize()); |
| log.appendFormat(" TessellationCache %8d / %8d\n", |
| tessellationCache.getSize(), tessellationCache.getMaxSize()); |
| log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), |
| dropShadowCache.getMaxSize()); |
| log.appendFormat(" PatchCache %8d / %8d\n", |
| patchCache.getSize(), patchCache.getMaxSize()); |
| for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { |
| const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA); |
| const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA); |
| log.appendFormat(" FontRenderer %d A8 %8d / %8d\n", i, sizeA8, sizeA8); |
| log.appendFormat(" FontRenderer %d RGBA %8d / %8d\n", i, sizeRGBA, sizeRGBA); |
| log.appendFormat(" FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA, |
| sizeA8 + sizeRGBA); |
| } |
| log.appendFormat("Other:\n"); |
| log.appendFormat(" FboCache %8d / %8d\n", |
| fboCache.getSize(), fboCache.getMaxSize()); |
| |
| uint32_t total = 0; |
| total += textureCache.getSize(); |
| total += layerCache.getSize(); |
| total += renderBufferCache.getSize(); |
| total += gradientCache.getSize(); |
| total += pathCache.getSize(); |
| total += tessellationCache.getSize(); |
| total += dropShadowCache.getSize(); |
| total += patchCache.getSize(); |
| for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { |
| total += fontRenderer->getFontRendererSize(i, GL_ALPHA); |
| total += fontRenderer->getFontRendererSize(i, GL_RGBA); |
| } |
| |
| log.appendFormat("Total memory usage:\n"); |
| log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Memory management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Caches::clearGarbage() { |
| textureCache.clearGarbage(); |
| pathCache.clearGarbage(); |
| patchCache.clearGarbage(); |
| |
| Vector<Layer*> layers; |
| |
| { // scope for the lock |
| Mutex::Autolock _l(mGarbageLock); |
| layers = mLayerGarbage; |
| mLayerGarbage.clear(); |
| } |
| |
| size_t count = layers.size(); |
| for (size_t i = 0; i < count; i++) { |
| Layer* layer = layers.itemAt(i); |
| delete layer; |
| } |
| layers.clear(); |
| } |
| |
| void Caches::deleteLayerDeferred(Layer* layer) { |
| Mutex::Autolock _l(mGarbageLock); |
| mLayerGarbage.push(layer); |
| } |
| |
| void Caches::flush(FlushMode mode) { |
| FLUSH_LOGD("Flushing caches (mode %d)", mode); |
| |
| // We must stop tasks before clearing caches |
| if (mode > kFlushMode_Layers) { |
| tasks.stop(); |
| } |
| |
| switch (mode) { |
| case kFlushMode_Full: |
| textureCache.clear(); |
| patchCache.clear(); |
| dropShadowCache.clear(); |
| gradientCache.clear(); |
| fontRenderer->clear(); |
| fboCache.clear(); |
| dither.clear(); |
| // fall through |
| case kFlushMode_Moderate: |
| fontRenderer->flush(); |
| textureCache.flush(); |
| pathCache.clear(); |
| tessellationCache.clear(); |
| // fall through |
| case kFlushMode_Layers: |
| layerCache.clear(); |
| renderBufferCache.clear(); |
| break; |
| } |
| |
| clearGarbage(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // VBO |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool Caches::bindMeshBuffer() { |
| return bindMeshBuffer(meshBuffer); |
| } |
| |
| bool Caches::bindMeshBuffer(const GLuint buffer) { |
| if (mCurrentBuffer != buffer) { |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); |
| mCurrentBuffer = buffer; |
| return true; |
| } |
| return false; |
| } |
| |
| bool Caches::unbindMeshBuffer() { |
| if (mCurrentBuffer) { |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| mCurrentBuffer = 0; |
| return true; |
| } |
| return false; |
| } |
| |
| bool Caches::bindIndicesBufferInternal(const GLuint buffer) { |
| if (mCurrentIndicesBuffer != buffer) { |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); |
| mCurrentIndicesBuffer = buffer; |
| return true; |
| } |
| return false; |
| } |
| |
| bool Caches::bindQuadIndicesBuffer() { |
| if (!mMeshIndices) { |
| uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; |
| for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { |
| uint16_t quad = i * 4; |
| int index = i * 6; |
| regionIndices[index ] = quad; // top-left |
| regionIndices[index + 1] = quad + 1; // top-right |
| regionIndices[index + 2] = quad + 2; // bottom-left |
| regionIndices[index + 3] = quad + 2; // bottom-left |
| regionIndices[index + 4] = quad + 1; // top-right |
| regionIndices[index + 5] = quad + 3; // bottom-right |
| } |
| |
| glGenBuffers(1, &mMeshIndices); |
| bool force = bindIndicesBufferInternal(mMeshIndices); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), |
| regionIndices, GL_STATIC_DRAW); |
| |
| delete[] regionIndices; |
| return force; |
| } |
| |
| return bindIndicesBufferInternal(mMeshIndices); |
| } |
| |
| bool Caches::bindShadowIndicesBuffer() { |
| if (!mShadowStripsIndices) { |
| uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT]; |
| ShadowTessellator::generateShadowIndices(shadowIndices); |
| glGenBuffers(1, &mShadowStripsIndices); |
| bool force = bindIndicesBufferInternal(mShadowStripsIndices); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t), |
| shadowIndices, GL_STATIC_DRAW); |
| |
| delete[] shadowIndices; |
| return force; |
| } |
| |
| return bindIndicesBufferInternal(mShadowStripsIndices); |
| } |
| |
| bool Caches::unbindIndicesBuffer() { |
| if (mCurrentIndicesBuffer) { |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| mCurrentIndicesBuffer = 0; |
| return true; |
| } |
| return false; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // PBO |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool Caches::bindPixelBuffer(const GLuint buffer) { |
| if (mCurrentPixelBuffer != buffer) { |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); |
| mCurrentPixelBuffer = buffer; |
| return true; |
| } |
| return false; |
| } |
| |
| bool Caches::unbindPixelBuffer() { |
| if (mCurrentPixelBuffer) { |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| mCurrentPixelBuffer = 0; |
| return true; |
| } |
| return false; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Meshes and textures |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { |
| if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { |
| GLuint slot = currentProgram->position; |
| glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); |
| mCurrentPositionPointer = vertices; |
| mCurrentPositionStride = stride; |
| } |
| } |
| |
| void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { |
| if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { |
| GLuint slot = currentProgram->texCoords; |
| glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); |
| mCurrentTexCoordsPointer = vertices; |
| mCurrentTexCoordsStride = stride; |
| } |
| } |
| |
| void Caches::resetVertexPointers() { |
| mCurrentPositionPointer = this; |
| mCurrentTexCoordsPointer = this; |
| } |
| |
| void Caches::resetTexCoordsVertexPointer() { |
| mCurrentTexCoordsPointer = this; |
| } |
| |
| void Caches::enableTexCoordsVertexArray() { |
| if (!mTexCoordsArrayEnabled) { |
| glEnableVertexAttribArray(Program::kBindingTexCoords); |
| mCurrentTexCoordsPointer = this; |
| mTexCoordsArrayEnabled = true; |
| } |
| } |
| |
| void Caches::disableTexCoordsVertexArray() { |
| if (mTexCoordsArrayEnabled) { |
| glDisableVertexAttribArray(Program::kBindingTexCoords); |
| mTexCoordsArrayEnabled = false; |
| } |
| } |
| |
| void Caches::activeTexture(GLuint textureUnit) { |
| if (mTextureUnit != textureUnit) { |
| glActiveTexture(gTextureUnits[textureUnit]); |
| mTextureUnit = textureUnit; |
| } |
| } |
| |
| void Caches::resetActiveTexture() { |
| mTextureUnit = -1; |
| } |
| |
| void Caches::bindTexture(GLuint texture) { |
| if (mBoundTextures[mTextureUnit] != texture) { |
| glBindTexture(GL_TEXTURE_2D, texture); |
| mBoundTextures[mTextureUnit] = texture; |
| } |
| } |
| |
| void Caches::bindTexture(GLenum target, GLuint texture) { |
| if (mBoundTextures[mTextureUnit] != texture) { |
| glBindTexture(target, texture); |
| mBoundTextures[mTextureUnit] = texture; |
| } |
| } |
| |
| void Caches::deleteTexture(GLuint texture) { |
| // When glDeleteTextures() is called on a currently bound texture, |
| // OpenGL ES specifies that the texture is then considered unbound |
| // Consider the following series of calls: |
| // |
| // glGenTextures -> creates texture name 2 |
| // glBindTexture(2) |
| // glDeleteTextures(2) -> 2 is now unbound |
| // glGenTextures -> can return 2 again |
| // |
| // If we don't call glBindTexture(2) after the second glGenTextures |
| // call, any texture operation will be performed on the default |
| // texture (name=0) |
| |
| unbindTexture(texture); |
| |
| glDeleteTextures(1, &texture); |
| } |
| |
| void Caches::resetBoundTextures() { |
| memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); |
| } |
| |
| void Caches::unbindTexture(GLuint texture) { |
| for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { |
| if (mBoundTextures[i] == texture) { |
| mBoundTextures[i] = 0; |
| } |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Scissor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { |
| if (scissorEnabled && (x != mScissorX || y != mScissorY || |
| width != mScissorWidth || height != mScissorHeight)) { |
| |
| if (x < 0) { |
| width += x; |
| x = 0; |
| } |
| if (y < 0) { |
| height += y; |
| y = 0; |
| } |
| if (width < 0) { |
| width = 0; |
| } |
| if (height < 0) { |
| height = 0; |
| } |
| glScissor(x, y, width, height); |
| |
| mScissorX = x; |
| mScissorY = y; |
| mScissorWidth = width; |
| mScissorHeight = height; |
| |
| return true; |
| } |
| return false; |
| } |
| |
| bool Caches::enableScissor() { |
| if (!scissorEnabled) { |
| glEnable(GL_SCISSOR_TEST); |
| scissorEnabled = true; |
| resetScissor(); |
| return true; |
| } |
| return false; |
| } |
| |
| bool Caches::disableScissor() { |
| if (scissorEnabled) { |
| glDisable(GL_SCISSOR_TEST); |
| scissorEnabled = false; |
| return true; |
| } |
| return false; |
| } |
| |
| void Caches::setScissorEnabled(bool enabled) { |
| if (scissorEnabled != enabled) { |
| if (enabled) glEnable(GL_SCISSOR_TEST); |
| else glDisable(GL_SCISSOR_TEST); |
| scissorEnabled = enabled; |
| } |
| } |
| |
| void Caches::resetScissor() { |
| mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Tiling |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { |
| if (mExtensions.hasTiledRendering() && !debugOverdraw) { |
| glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); |
| } |
| } |
| |
| void Caches::endTiling() { |
| if (mExtensions.hasTiledRendering() && !debugOverdraw) { |
| glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); |
| } |
| } |
| |
| bool Caches::hasRegisteredFunctors() { |
| return mFunctorsCount > 0; |
| } |
| |
| void Caches::registerFunctors(uint32_t functorCount) { |
| mFunctorsCount += functorCount; |
| } |
| |
| void Caches::unregisterFunctors(uint32_t functorCount) { |
| if (functorCount > mFunctorsCount) { |
| mFunctorsCount = 0; |
| } else { |
| mFunctorsCount -= functorCount; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Regions |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| TextureVertex* Caches::getRegionMesh() { |
| // Create the mesh, 2 triangles and 4 vertices per rectangle in the region |
| if (!mRegionMesh) { |
| mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; |
| } |
| |
| return mRegionMesh; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Temporary Properties |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Caches::initTempProperties() { |
| propertyAmbientShadowStrength = 12; |
| propertySpotShadowStrength = 48; |
| |
| propertyLightDiameter = -1.0f; |
| propertyLightPosY = -1.0f; |
| propertyLightPosZ = -1.0f; |
| propertyAmbientRatio = -1.0f; |
| } |
| |
| void Caches::setTempProperty(const char* name, const char* value) { |
| ALOGD("setting property %s to %s", name, value); |
| if (!strcmp(name, "ambientShadowStrength")) { |
| propertyAmbientShadowStrength = atoi(value); |
| ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength); |
| return; |
| } else if (!strcmp(name, "spotShadowStrength")) { |
| propertySpotShadowStrength = atoi(value); |
| ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength); |
| return; |
| } else if (!strcmp(name, "ambientRatio")) { |
| propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0); |
| ALOGD("ambientRatio = %.2f", propertyAmbientRatio); |
| return; |
| } else if (!strcmp(name, "lightDiameter")) { |
| propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0); |
| ALOGD("lightDiameter = %.2f", propertyLightDiameter); |
| return; |
| } else if (!strcmp(name, "lightPosY")) { |
| propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0); |
| ALOGD("lightPos Y = %.2f", propertyLightPosY); |
| return; |
| } else if (!strcmp(name, "lightPosZ")) { |
| propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0); |
| ALOGD("lightPos Z = %.2f", propertyLightPosZ); |
| return; |
| } |
| ALOGD(" failed"); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |