| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| syntax = "proto2"; |
| package android.os; |
| |
| option java_multiple_files = true; |
| |
| import "frameworks/base/core/proto/android/os/worksource.proto"; |
| |
| message PowerManagerProto { |
| /* User activity events in PowerManager.java. */ |
| enum UserActivityEvent { |
| // Unspecified event type. |
| USER_ACTIVITY_EVENT_OTHER = 0; |
| // Button or key pressed or released. |
| USER_ACTIVITY_EVENT_BUTTON = 1; |
| // Touch down, move or up. |
| USER_ACTIVITY_EVENT_TOUCH = 2; |
| // Accessibility taking action on behalf of user. |
| USER_ACTIVITY_EVENT_ACCESSIBILITY = 3; |
| } |
| |
| enum WakeLockLevel { |
| // NOTE: Wake lock levels were previously defined as a bit field, except |
| // that only a few combinations were actually supported so the bit field |
| // was removed. This explains why the numbering scheme is so odd. If |
| // adding a new wake lock level, any unused value can be used. |
| |
| // Ensures that the CPU is running; the screen and keyboard backlight |
| // will be allowed to go off. |
| PARTIAL_WAKE_LOCK = 1; |
| |
| // Ensures that the screen is on (but may be dimmed); the keyboard |
| // backlight will be allowed to go off. If the user presses the power |
| // button, then the SCREEN_DIM_WAKE_LOCK will be implicitly released by |
| // the system, causing both the screen and the CPU to be turned off. |
| SCREEN_DIM_WAKE_LOCK = 6 [deprecated = true]; |
| |
| // Ensures that the screen is on at full brightness; the keyboard |
| // backlight will be allowed to go off. If the user presses the power |
| // button, then the SCREEN_BRIGHT_WAKE_LOCK will be implicitly released |
| // by the system, causing both the screen and the CPU to be turned off. |
| SCREEN_BRIGHT_WAKE_LOCK = 10 [deprecated = true]; |
| |
| // Ensures that the screen and keyboard backlight are on at full |
| // brightness. If the user presses the power button, then the |
| // FULL_WAKE_LOCK will be implicitly released by the system, causing |
| // both the screen and the CPU to be turned off. |
| FULL_WAKE_LOCK = 26 [deprecated = true]; |
| |
| // Turns the screen off when the proximity sensor activates. If the |
| // proximity sensor detects that an object is nearby, the screen turns |
| // off immediately. Shortly after the object moves away, the screen |
| // turns on again. |
| // A proximity wake lock does not prevent the device from falling asleep |
| // unlike FULL_WAKE_LOCK, SCREEN_BRIGHT_WAKE_LOCK and |
| // SCREEN_DIM_WAKE_LOCK. If there is no user activity and no other wake |
| // locks are held, then the device will fall asleep (and lock) as usual. |
| // However, the device will not fall asleep while the screen has been |
| // turned off by the proximity sensor because it effectively counts as |
| // ongoing user activity. |
| PROXIMITY_SCREEN_OFF_WAKE_LOCK = 32; |
| |
| // Put the screen in a low power state and allow the CPU to suspend if |
| // no other wake locks are held. This is used by the dream manager to |
| // implement doze mode. It currently has no effect unless the power |
| // manager is in the dozing state. |
| DOZE_WAKE_LOCK = 64; |
| |
| // Keep the device awake enough to allow drawing to occur. This is used |
| // by the window manager to allow applications to draw while the system |
| // is dozing. It currently has no effect unless the power manager is in |
| // the dozing state. |
| DRAW_WAKE_LOCK = 128; |
| } |
| |
| // WakeLock class in android.os.PowerManager, it is the one used by sdk |
| message WakeLockProto { |
| optional string hex_string = 1; |
| optional bool held = 2; |
| optional int32 internal_count = 3; |
| optional WorkSourceProto work_source = 4; |
| } |
| } |
| |
| message PowerManagerInternalProto { |
| // Enum values gotten from PowerManagerInternal.java |
| enum Wakefulness { |
| // The device is asleep. It can only be awoken by a call to wakeUp(). |
| // The screen should be off or in the process of being turned off by the |
| // display controller. The device typically passes through the dozing |
| // state first. |
| WAKEFULNESS_ASLEEP = 0; |
| // The device is fully awake. It can be put to sleep by a call to |
| // goToSleep(). When the user activity timeout expires, the device may |
| // start dreaming or go to sleep. |
| WAKEFULNESS_AWAKE = 1; |
| // The device is dreaming. It can be awoken by a call to wakeUp(), which |
| // ends the dream. The device goes to sleep when goToSleep() is called, |
| // when the dream ends, or when unplugged. User activity may brighten |
| // the screen but does not end the dream. |
| WAKEFULNESS_DREAMING = 2; |
| // The device is dozing. It is almost asleep but is allowing a special |
| // low-power "doze" dream to run which keeps the display on but lets the |
| // application processor suspend. It can be awoken by a call to wakeUp() |
| // which ends the dream. The device fully goes to sleep if the dream |
| // cannot be started or ends on its own. |
| WAKEFULNESS_DOZING = 3; |
| } |
| } |