Merge "docs: Fixing controller support example for bug 22727418 and 24098562" into mnc-docs
diff --git a/docs/html/training/tv/games/index.jd b/docs/html/training/tv/games/index.jd
index 7a3365d..73336d0 100644
--- a/docs/html/training/tv/games/index.jd
+++ b/docs/html/training/tv/games/index.jd
@@ -225,24 +225,20 @@
<p>
Games controllers may not be available or active for users of a TV device. In order to properly
- inform users that your game requires (or just supports) a game controller, you must include
- entries in the app manifest. If your game requires a game controller, you must include the
- following entry in your app manifest:
-</p>
-
-<pre>
- <uses-feature android:name="android.hardware.gamepad"/>
-</pre>
-
-<p>
- If your game uses, but does not require, a game controller, include the following feature
- entry in your app manifest:
+ inform users that your game supports a game controller, you must include the following entry in
+ your app manifest:
</p>
<pre>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
</pre>
+<p class="note">
+ <strong>Note:</strong> When specifying {@code android:hardware:gamepad} support, do not set the
+ {@code android:required} attribute to {@code "true"}. If you do this, users won’t be able to
+ install your app on TV devices.
+</p>
+
<p>For more information about manifest entries, see
<a href="{@docRoot}guide/topics/manifest/manifest-intro.html">App Manifest</a>.
</p>