| /* | 
 |  * Copyright (C) 2016 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "Frame.h" | 
 | #include <SkRect.h> | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 | namespace renderthread { | 
 |  | 
 | void Frame::map(const SkRect& in, int32_t* out) const { | 
 |     /* The rectangles are specified relative to the bottom-left of the surface | 
 |      * and the x and y components of each rectangle specify the bottom-left | 
 |      * position of that rectangle. | 
 |      * | 
 |      * HWUI does everything with 0,0 being top-left, so need to map | 
 |      * the rect | 
 |      */ | 
 |     SkIRect idirty; | 
 |     in.roundOut(&idirty); | 
 |     int32_t y = mHeight - (idirty.y() + idirty.height()); | 
 |     // layout: {x, y, width, height} | 
 |     out[0] = idirty.x(); | 
 |     out[1] = y; | 
 |     out[2] = idirty.width(); | 
 |     out[3] = idirty.height(); | 
 | } | 
 |  | 
 | } /* namespace renderthread */ | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ |