Add a way to query GL extensions.

Change-Id: Ic27dbf72289dacf641b640a749fbd40c12cd474f
diff --git a/libs/hwui/Extensions.h b/libs/hwui/Extensions.h
new file mode 100644
index 0000000..c3d2448
--- /dev/null
+++ b/libs/hwui/Extensions.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#ifndef ANDROID_UI_EXTENSIONS_H
+#define ANDROID_UI_EXTENSIONS_H
+
+#include <utils/SortedVector.h>
+#include <utils/String8.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+namespace android {
+namespace uirenderer {
+
+class Extensions {
+public:
+    Extensions() {
+        const char* buffer = (const char*) glGetString(GL_EXTENSIONS);
+        const char* current = buffer;
+        const char* head = current;
+        do {
+            head = strchr(current, ' ');
+            String8 s(current, head ? head - current : strlen(current));
+            if (s.length()) {
+                mExtensionList.add(s);
+            }
+            current = head + 1;
+        } while (head);
+
+        mHasNPot = hasExtension("GL_OES_texture_npot");
+    }
+
+    inline bool hasNPot() const { return mHasNPot; }
+
+    bool hasExtension(const char* extension) const {
+        const String8 s(extension);
+        return mExtensionList.indexOf(s) >= 0;
+    }
+
+private:
+    SortedVector<String8> mExtensionList;
+
+    bool mHasNPot;
+}; // class Extensions
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_UI_EXTENSIONS_H
diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h
index b73a96e..3d4d49c 100644
--- a/libs/hwui/FontRenderer.h
+++ b/libs/hwui/FontRenderer.h
@@ -43,10 +43,8 @@
     static Font* create(FontRenderer* state, uint32_t fontId, float fontSize);
 
 protected:
-
     friend class FontRenderer;
 
-    void invalidateTextureCache();
     struct CachedGlyphInfo {
         // Has the cache been invalidated?
         bool mIsValid;
@@ -68,17 +66,19 @@
         uint32_t mBitmapTop;
     };
 
-    FontRenderer* mState;
-    uint32_t mFontId;
-    float mFontSize;
-
     Font(FontRenderer* state, uint32_t fontId, float fontSize);
 
     DefaultKeyedVector<int32_t, CachedGlyphInfo*> mCachedGlyphs;
 
+    void invalidateTextureCache();
+
     CachedGlyphInfo *cacheGlyph(SkPaint* paint, int32_t glyph);
     void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
     void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
+
+    FontRenderer* mState;
+    uint32_t mFontId;
+    float mFontSize;
 };
 
 class FontRenderer {
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index b82366b..6d30282 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -40,6 +40,7 @@
 #include "PatchCache.h"
 #include "Vertex.h"
 #include "FontRenderer.h"
+#include "Extensions.h"
 
 namespace android {
 namespace uirenderer {
@@ -369,6 +370,8 @@
     LayerCache mLayerCache;
     GradientCache mGradientCache;
     PatchCache mPatchCache;
+
+    Extensions mExtensions;
 }; // class OpenGLRenderer
 
 }; // namespace uirenderer
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index ff9e2aff..4975edb 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -128,6 +128,11 @@
     glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
 
     switch (bitmap->getConfig()) {
+    case SkBitmap::kA8_Config:
+        texture->blend = true;
+        glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0,
+                GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels());
+        break;
     case SkBitmap::kRGB_565_Config:
         texture->blend = false;
         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,