Merge "Make simple paths made of lines work."
diff --git a/graphics/java/android/graphics/Path.java b/graphics/java/android/graphics/Path.java
index c3416a0..1324431 100644
--- a/graphics/java/android/graphics/Path.java
+++ b/graphics/java/android/graphics/Path.java
@@ -236,6 +236,7 @@
      * @param y The y-coordinate of the end of a line
      */
     public void lineTo(float x, float y) {
+        isSimplePath = false;
         native_lineTo(mNativePath, x, y);
     }
 
@@ -250,6 +251,7 @@
      *           this contour, to specify a line
      */
     public void rLineTo(float dx, float dy) {
+        isSimplePath = false;
         native_rLineTo(mNativePath, dx, dy);
     }
 
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index 70e06a1..377727b 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -138,8 +138,8 @@
         const SkPath *path, const SkPaint* paint) {
     const SkRect& bounds = path->getBounds();
 
-    const float pathWidth = bounds.width();
-    const float pathHeight = bounds.height();
+    const float pathWidth = fmax(bounds.width(), 1.0f);
+    const float pathHeight = fmax(bounds.height(), 1.0f);
 
     if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
         LOGW("Path too large to be rendered into a texture");