Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing

This CL extracts the android_dataspace from the GLConsumer and converts
it to a SkColorSpace.  HWUI always expects to composite into an sRGB
destination so when we draw the layer we run the draw through a
colorFilter that converts the input colorSpace into that of the
destination.

Test: CtsViewTestCases
Bug: 78016220
Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
15 files changed