Fix automatically generated code for glGet

Remove include of an internal agl header file. We should not depend on any implementation details
of our software renderer, since they may not be correct if another renderer is used.
Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT,
and GL_COMPRESSED_TEXTURE_FORMATS.
diff --git a/core/jni/android_opengl_GLES10.cpp b/core/jni/android_opengl_GLES10.cpp
index bc644d2..6756580 100644
--- a/core/jni/android_opengl_GLES10.cpp
+++ b/core/jni/android_opengl_GLES10.cpp
@@ -22,11 +22,7 @@
 
 #include <assert.h>
 #include <GLES/gl.h>
-
-#include <private/opengles/gl_context.h>
-
-#define _NUM_COMPRESSED_TEXTURE_FORMATS \
-        (::android::OGLES_NUM_COMPRESSED_TEXTURE_FORMATS)
+#include <GLES/glext.h>
 
 static int initialized = 0;
 
@@ -67,7 +63,6 @@
         _env->GetFieldID(bufferClass, "_elementSizeShift", "I");
 }
 
-
 static void
 nativeClassInit(JNIEnv *_env, jclass glImplClass)
 {
@@ -118,7 +113,6 @@
     return (void *) ((char *) data + offset);
 }
 
-
 static void
 releasePointer(JNIEnv *_env, jarray array, void *data, jboolean commit)
 {
@@ -126,6 +120,13 @@
 					   commit ? 0 : JNI_ABORT);
 }
 
+static int
+getNumCompressedTextureFormats() {
+    int numCompressedTextureFormats = 0;
+    glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
+    return numCompressedTextureFormats;
+}
+
 // --------------------------------------------------------------------------
 
 /* void glActiveTexture ( GLenum texture ) */
@@ -1022,6 +1023,12 @@
 #if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
         case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
 #endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+#if defined(GL_LIGHT_MODEL_COLOR_CONTROL)
+        case GL_LIGHT_MODEL_COLOR_CONTROL:
+#endif // defined(GL_LIGHT_MODEL_COLOR_CONTROL)
+#if defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
+        case GL_LIGHT_MODEL_LOCAL_VIEWER:
+#endif // defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
 #if defined(GL_LIGHT_MODEL_TWO_SIDE)
         case GL_LIGHT_MODEL_TWO_SIDE:
 #endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
@@ -1236,6 +1243,12 @@
 #if defined(GL_COLOR_WRITEMASK)
         case GL_COLOR_WRITEMASK:
 #endif // defined(GL_COLOR_WRITEMASK)
+#if defined(GL_FOG_COLOR)
+        case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+        case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
 #if defined(GL_SCISSOR_BOX)
         case GL_SCISSOR_BOX:
 #endif // defined(GL_SCISSOR_BOX)
@@ -1267,13 +1280,7 @@
 #if defined(GL_COMPRESSED_TEXTURE_FORMATS)
         case GL_COMPRESSED_TEXTURE_FORMATS:
 #endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
-#if defined(GL_FOG_COLOR)
-        case GL_FOG_COLOR:
-#endif // defined(GL_FOG_COLOR)
-#if defined(GL_LIGHT_MODEL_AMBIENT)
-        case GL_LIGHT_MODEL_AMBIENT:
-#endif // defined(GL_LIGHT_MODEL_AMBIENT)
-            _needed = _NUM_COMPRESSED_TEXTURE_FORMATS;
+            _needed = getNumCompressedTextureFormats();
             break;
         default:
             _needed = 0;
@@ -1378,6 +1385,12 @@
 #if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
         case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
 #endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+#if defined(GL_LIGHT_MODEL_COLOR_CONTROL)
+        case GL_LIGHT_MODEL_COLOR_CONTROL:
+#endif // defined(GL_LIGHT_MODEL_COLOR_CONTROL)
+#if defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
+        case GL_LIGHT_MODEL_LOCAL_VIEWER:
+#endif // defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
 #if defined(GL_LIGHT_MODEL_TWO_SIDE)
         case GL_LIGHT_MODEL_TWO_SIDE:
 #endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
@@ -1592,6 +1605,12 @@
 #if defined(GL_COLOR_WRITEMASK)
         case GL_COLOR_WRITEMASK:
 #endif // defined(GL_COLOR_WRITEMASK)
+#if defined(GL_FOG_COLOR)
+        case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+        case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
 #if defined(GL_SCISSOR_BOX)
         case GL_SCISSOR_BOX:
 #endif // defined(GL_SCISSOR_BOX)
@@ -1623,13 +1642,7 @@
 #if defined(GL_COMPRESSED_TEXTURE_FORMATS)
         case GL_COMPRESSED_TEXTURE_FORMATS:
 #endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
-#if defined(GL_FOG_COLOR)
-        case GL_FOG_COLOR:
-#endif // defined(GL_FOG_COLOR)
-#if defined(GL_LIGHT_MODEL_AMBIENT)
-        case GL_LIGHT_MODEL_AMBIENT:
-#endif // defined(GL_LIGHT_MODEL_AMBIENT)
-            _needed = _NUM_COMPRESSED_TEXTURE_FORMATS;
+            _needed = getNumCompressedTextureFormats();
             break;
         default:
             _needed = 0;