| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <utils/Log.h> |
| |
| #include <SkMatrix.h> |
| |
| #include "Caches.h" |
| #include "Extensions.h" |
| #include "Layer.h" |
| #include "Matrix.h" |
| #include "SkiaShader.h" |
| #include "Texture.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Support |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static const GLint gTileModes[] = { |
| GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode |
| GL_REPEAT, // == SkShader::kRepeat_Mode |
| GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode |
| }; |
| |
| /** |
| * This function does not work for n == 0. |
| */ |
| static inline bool isPowerOfTwo(unsigned int n) { |
| return !(n & (n - 1)); |
| } |
| |
| static inline void bindUniformColor(int slot, uint32_t color) { |
| const float a = ((color >> 24) & 0xff) / 255.0f; |
| glUniform4f(slot, |
| a * ((color >> 16) & 0xff) / 255.0f, |
| a * ((color >> 8) & 0xff) / 255.0f, |
| a * ((color ) & 0xff) / 255.0f, |
| a); |
| } |
| |
| static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { |
| caches->bindTexture(texture->id); |
| texture->setWrapST(wrapS, wrapT); |
| } |
| |
| /** |
| * Compute the matrix to transform to screen space. |
| * @param screenSpace Output param for the computed matrix. |
| * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient, |
| * or identity. |
| * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix(). |
| * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer. |
| */ |
| static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix, |
| const SkMatrix& localMatrix, const mat4& modelViewMatrix) { |
| mat4 shaderMatrix; |
| // uses implicit construction |
| shaderMatrix.loadInverse(localMatrix); |
| // again, uses implicit construction |
| screenSpace.loadMultiply(unitMatrix, shaderMatrix); |
| screenSpace.multiply(modelViewMatrix); |
| } |
| |
| // Returns true if one is a bitmap and the other is a gradient |
| static bool bitmapAndGradient(SkiaShaderType type1, SkiaShaderType type2) { |
| return (type1 == kBitmap_SkiaShaderType && type2 == kGradient_SkiaShaderType) |
| || (type2 == kBitmap_SkiaShaderType && type1 == kGradient_SkiaShaderType); |
| } |
| |
| SkiaShaderType SkiaShader::getType(const SkShader& shader) { |
| // First check for a gradient shader. |
| switch (shader.asAGradient(nullptr)) { |
| case SkShader::kNone_GradientType: |
| // Not a gradient shader. Fall through to check for other types. |
| break; |
| case SkShader::kLinear_GradientType: |
| case SkShader::kRadial_GradientType: |
| case SkShader::kSweep_GradientType: |
| return kGradient_SkiaShaderType; |
| default: |
| // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip. |
| return kNone_SkiaShaderType; |
| } |
| |
| // The shader is not a gradient. Check for a bitmap shader. |
| if (shader.asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) { |
| return kBitmap_SkiaShaderType; |
| } |
| |
| // Check for a ComposeShader. |
| SkShader::ComposeRec rec; |
| if (shader.asACompose(&rec)) { |
| const SkiaShaderType shaderAType = getType(*rec.fShaderA); |
| const SkiaShaderType shaderBType = getType(*rec.fShaderB); |
| |
| // Compose is only supported if one is a bitmap and the other is a |
| // gradient. Otherwise, return None to skip. |
| if (!bitmapAndGradient(shaderAType, shaderBType)) { |
| return kNone_SkiaShaderType; |
| } |
| return kCompose_SkiaShaderType; |
| } |
| |
| if (shader.asACustomShader(nullptr)) { |
| return kLayer_SkiaShaderType; |
| } |
| |
| return kNone_SkiaShaderType; |
| } |
| |
| typedef void (*describeProc)(Caches* caches, ProgramDescription& description, |
| const Extensions& extensions, const SkShader& shader); |
| |
| describeProc gDescribeProc[] = { |
| InvalidSkiaShader::describe, |
| SkiaBitmapShader::describe, |
| SkiaGradientShader::describe, |
| SkiaComposeShader::describe, |
| SkiaLayerShader::describe, |
| }; |
| |
| typedef void (*setupProgramProc)(Caches* caches, const mat4& modelViewMatrix, |
| GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); |
| |
| setupProgramProc gSetupProgramProc[] = { |
| InvalidSkiaShader::setupProgram, |
| SkiaBitmapShader::setupProgram, |
| SkiaGradientShader::setupProgram, |
| SkiaComposeShader::setupProgram, |
| SkiaLayerShader::setupProgram, |
| }; |
| |
| void SkiaShader::describe(Caches* caches, ProgramDescription& description, |
| const Extensions& extensions, const SkShader& shader) { |
| gDescribeProc[getType(shader)](caches, description, extensions, shader); |
| } |
| |
| void SkiaShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, |
| GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { |
| |
| gSetupProgramProc[getType(shader)](caches, modelViewMatrix, textureUnit, extensions, shader); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Layer shader |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void SkiaLayerShader::describe(Caches*, ProgramDescription& description, |
| const Extensions&, const SkShader& shader) { |
| description.hasBitmap = true; |
| } |
| |
| void SkiaLayerShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, |
| GLuint* textureUnit, const Extensions&, const SkShader& shader) { |
| Layer* layer; |
| if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) { |
| LOG_ALWAYS_FATAL("SkiaLayerShader::setupProgram called on the wrong type of shader!"); |
| } |
| |
| GLuint textureSlot = (*textureUnit)++; |
| caches->activeTexture(textureSlot); |
| |
| const float width = layer->getWidth(); |
| const float height = layer->getHeight(); |
| |
| mat4 textureTransform; |
| computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(), |
| modelViewMatrix); |
| |
| |
| // Uniforms |
| layer->bindTexture(); |
| layer->setWrap(GL_CLAMP_TO_EDGE); |
| layer->setFilter(GL_LINEAR); |
| |
| Program* program = caches->currentProgram; |
| glUniform1i(program->getUniform("bitmapSampler"), textureSlot); |
| glUniformMatrix4fv(program->getUniform("textureTransform"), 1, |
| GL_FALSE, &textureTransform.data[0]); |
| glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Bitmap shader |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| struct BitmapShaderInfo { |
| float width; |
| float height; |
| GLenum wrapS; |
| GLenum wrapT; |
| Texture* texture; |
| }; |
| |
| static bool bitmapShaderHelper(Caches* caches, ProgramDescription* description, |
| BitmapShaderInfo* shaderInfo, |
| const Extensions& extensions, |
| const SkBitmap& bitmap, SkShader::TileMode tileModes[2]) { |
| Texture* texture = caches->textureCache.get(&bitmap); |
| if (!texture) return false; |
| |
| const float width = texture->width; |
| const float height = texture->height; |
| GLenum wrapS, wrapT; |
| |
| if (description) { |
| description->hasBitmap = true; |
| } |
| // The driver does not support non-power of two mirrored/repeated |
| // textures, so do it ourselves |
| if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) && |
| (tileModes[0] != SkShader::kClamp_TileMode || |
| tileModes[1] != SkShader::kClamp_TileMode)) { |
| if (description) { |
| description->isBitmapNpot = true; |
| description->bitmapWrapS = gTileModes[tileModes[0]]; |
| description->bitmapWrapT = gTileModes[tileModes[1]]; |
| } |
| wrapS = GL_CLAMP_TO_EDGE; |
| wrapT = GL_CLAMP_TO_EDGE; |
| } else { |
| wrapS = gTileModes[tileModes[0]]; |
| wrapT = gTileModes[tileModes[1]]; |
| } |
| |
| if (shaderInfo) { |
| shaderInfo->width = width; |
| shaderInfo->height = height; |
| shaderInfo->wrapS = wrapS; |
| shaderInfo->wrapT = wrapT; |
| shaderInfo->texture = texture; |
| } |
| return true; |
| } |
| |
| void SkiaBitmapShader::describe(Caches* caches, ProgramDescription& description, |
| const Extensions& extensions, const SkShader& shader) { |
| SkBitmap bitmap; |
| SkShader::TileMode xy[2]; |
| if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) { |
| LOG_ALWAYS_FATAL("SkiaBitmapShader::describe called with a different kind of shader!"); |
| } |
| bitmapShaderHelper(caches, &description, nullptr, extensions, bitmap, xy); |
| } |
| |
| void SkiaBitmapShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, |
| GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { |
| SkBitmap bitmap; |
| SkShader::TileMode xy[2]; |
| if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) { |
| LOG_ALWAYS_FATAL("SkiaBitmapShader::setupProgram called with a different kind of shader!"); |
| } |
| |
| GLuint textureSlot = (*textureUnit)++; |
| Caches::getInstance().activeTexture(textureSlot); |
| |
| BitmapShaderInfo shaderInfo; |
| if (!bitmapShaderHelper(caches, nullptr, &shaderInfo, extensions, bitmap, xy)) { |
| return; |
| } |
| |
| Program* program = caches->currentProgram; |
| Texture* texture = shaderInfo.texture; |
| |
| const AutoTexture autoCleanup(texture); |
| |
| mat4 textureTransform; |
| computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(), |
| modelViewMatrix); |
| |
| // Uniforms |
| bindTexture(caches, texture, shaderInfo.wrapS, shaderInfo.wrapT); |
| texture->setFilter(GL_LINEAR); |
| |
| glUniform1i(program->getUniform("bitmapSampler"), textureSlot); |
| glUniformMatrix4fv(program->getUniform("textureTransform"), 1, |
| GL_FALSE, &textureTransform.data[0]); |
| glUniform2f(program->getUniform("textureDimension"), 1.0f / shaderInfo.width, |
| 1.0f / shaderInfo.height); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Linear gradient shader |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) { |
| SkVector vec = pts[1] - pts[0]; |
| const float mag = vec.length(); |
| const float inv = mag ? 1.0f / mag : 0; |
| |
| vec.scale(inv); |
| matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); |
| matrix->postTranslate(-pts[0].fX, -pts[0].fY); |
| matrix->postScale(inv, inv); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Circular gradient shader |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static void toCircularUnitMatrix(const float x, const float y, const float radius, |
| SkMatrix* matrix) { |
| const float inv = 1.0f / radius; |
| matrix->setTranslate(-x, -y); |
| matrix->postScale(inv, inv); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Sweep gradient shader |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) { |
| matrix->setTranslate(-x, -y); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Common gradient code |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) { |
| return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode; |
| } |
| |
| void SkiaGradientShader::describe(Caches*, ProgramDescription& description, |
| const Extensions& extensions, const SkShader& shader) { |
| SkShader::GradientInfo gradInfo; |
| gradInfo.fColorCount = 0; |
| gradInfo.fColors = nullptr; |
| gradInfo.fColorOffsets = nullptr; |
| |
| switch (shader.asAGradient(&gradInfo)) { |
| case SkShader::kLinear_GradientType: |
| description.gradientType = ProgramDescription::kGradientLinear; |
| break; |
| case SkShader::kRadial_GradientType: |
| description.gradientType = ProgramDescription::kGradientCircular; |
| break; |
| case SkShader::kSweep_GradientType: |
| description.gradientType = ProgramDescription::kGradientSweep; |
| break; |
| default: |
| // Do nothing. This shader is unsupported. |
| return; |
| } |
| description.hasGradient = true; |
| description.isSimpleGradient = isSimpleGradient(gradInfo); |
| } |
| |
| void SkiaGradientShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, |
| GLuint* textureUnit, const Extensions&, const SkShader& shader) { |
| // SkShader::GradientInfo.fColorCount is an in/out parameter. As input, it tells asAGradient |
| // how much space has been allocated for fColors and fColorOffsets. 10 was chosen |
| // arbitrarily, but should be >= 2. |
| // As output, it tells the number of actual colors/offsets in the gradient. |
| const int COLOR_COUNT = 10; |
| SkAutoSTMalloc<COLOR_COUNT, SkColor> colorStorage(COLOR_COUNT); |
| SkAutoSTMalloc<COLOR_COUNT, SkScalar> positionStorage(COLOR_COUNT); |
| |
| SkShader::GradientInfo gradInfo; |
| gradInfo.fColorCount = COLOR_COUNT; |
| gradInfo.fColors = colorStorage.get(); |
| gradInfo.fColorOffsets = positionStorage.get(); |
| |
| SkShader::GradientType gradType = shader.asAGradient(&gradInfo); |
| |
| Program* program = caches->currentProgram; |
| if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) { |
| if (gradInfo.fColorCount > COLOR_COUNT) { |
| // There was not enough room in our arrays for all the colors and offsets. Try again, |
| // now that we know the true number of colors. |
| gradInfo.fColors = colorStorage.reset(gradInfo.fColorCount); |
| gradInfo.fColorOffsets = positionStorage.reset(gradInfo.fColorCount); |
| |
| shader.asAGradient(&gradInfo); |
| } |
| GLuint textureSlot = (*textureUnit)++; |
| caches->activeTexture(textureSlot); |
| |
| #ifndef SK_SCALAR_IS_FLOAT |
| #error Need to convert gradInfo.fColorOffsets to float! |
| #endif |
| Texture* texture = caches->gradientCache.get(gradInfo.fColors, gradInfo.fColorOffsets, |
| gradInfo.fColorCount); |
| |
| // Uniforms |
| bindTexture(caches, texture, gTileModes[gradInfo.fTileMode], gTileModes[gradInfo.fTileMode]); |
| glUniform1i(program->getUniform("gradientSampler"), textureSlot); |
| } else { |
| bindUniformColor(program->getUniform("startColor"), gradInfo.fColors[0]); |
| bindUniformColor(program->getUniform("endColor"), gradInfo.fColors[1]); |
| } |
| |
| caches->dither.setupProgram(program, textureUnit); |
| |
| SkMatrix unitMatrix; |
| switch (gradType) { |
| case SkShader::kLinear_GradientType: |
| toUnitMatrix(gradInfo.fPoint, &unitMatrix); |
| break; |
| case SkShader::kRadial_GradientType: |
| toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, |
| gradInfo.fRadius[0], &unitMatrix); |
| break; |
| case SkShader::kSweep_GradientType: |
| toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix); |
| break; |
| default: |
| LOG_ALWAYS_FATAL("Invalid SkShader gradient type %d", gradType); |
| } |
| |
| mat4 screenSpace; |
| computeScreenSpaceMatrix(screenSpace, unitMatrix, shader.getLocalMatrix(), modelViewMatrix); |
| glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Compose shader |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void SkiaComposeShader::describe(Caches* caches, ProgramDescription& description, |
| const Extensions& extensions, const SkShader& shader) { |
| SkShader::ComposeRec rec; |
| if (!shader.asACompose(&rec)) { |
| LOG_ALWAYS_FATAL("SkiaComposeShader::describe called on the wrong shader type!"); |
| } |
| SkiaShader::describe(caches, description, extensions, *rec.fShaderA); |
| SkiaShader::describe(caches, description, extensions, *rec.fShaderB); |
| if (SkiaShader::getType(*rec.fShaderA) == kBitmap_SkiaShaderType) { |
| description.isBitmapFirst = true; |
| } |
| if (!SkXfermode::AsMode(rec.fMode, &description.shadersMode)) { |
| // TODO: Support other modes. |
| description.shadersMode = SkXfermode::kSrcOver_Mode; |
| } |
| } |
| |
| void SkiaComposeShader::setupProgram(Caches* caches, const mat4& modelViewMatrix, |
| GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { |
| SkShader::ComposeRec rec; |
| if (!shader.asACompose(&rec)) { |
| LOG_ALWAYS_FATAL("SkiaComposeShader::setupProgram called on the wrong shader type!"); |
| } |
| |
| // Apply this compose shader's local transform and pass it down to |
| // the child shaders. They will in turn apply their local transform |
| // to this matrix. |
| mat4 transform; |
| computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), |
| modelViewMatrix); |
| |
| SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderA); |
| SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderB); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |