| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_PROGRAM_FRAGMENT_H |
| #define ANDROID_RS_PROGRAM_FRAGMENT_H |
| |
| #include "rsProgram.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| class ProgramFragmentState; |
| |
| class ProgramFragment : public Program |
| { |
| public: |
| ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength); |
| ProgramFragment(Context *rsc, const char * shaderText, |
| uint32_t shaderLength, const uint32_t * params, |
| uint32_t paramLength); |
| virtual ~ProgramFragment(); |
| |
| virtual void setupGL(const Context *, ProgramFragmentState *); |
| virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc); |
| |
| virtual void createShader(); |
| virtual void loadShader(Context *rsc); |
| virtual void init(Context *rsc); |
| |
| protected: |
| // Hacks to create a program for now |
| uint32_t mTextureFormats[MAX_TEXTURE]; |
| uint32_t mTextureDimensions[MAX_TEXTURE]; |
| RsTexEnvMode mEnvModes[MAX_TEXTURE]; |
| uint32_t mTextureEnableMask; |
| bool mPointSpriteEnable; |
| }; |
| |
| class ProgramFragmentState |
| { |
| public: |
| ProgramFragmentState(); |
| ~ProgramFragmentState(); |
| |
| ProgramFragment *mPF; |
| void init(Context *rsc, int32_t w, int32_t h); |
| void deinit(Context *rsc); |
| |
| ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE]; |
| ObjectBaseRef<ProgramFragment> mDefault; |
| Vector<ProgramFragment *> mPrograms; |
| |
| ObjectBaseRef<ProgramFragment> mLast; |
| }; |
| |
| |
| } |
| } |
| #endif |
| |
| |
| |
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