Merge branch 'ics-scoop-plus-aosp' of ssh://android-git:29418/platform/frameworks/base into ics-scoop-plus-aosp
diff --git a/docs/html/images/training/cool-places.png b/docs/html/images/training/cool-places.png
new file mode 100755
index 0000000..769b5b7
--- /dev/null
+++ b/docs/html/images/training/cool-places.png
Binary files differ
diff --git a/docs/html/images/training/panoramio-grid.png b/docs/html/images/training/panoramio-grid.png
new file mode 100755
index 0000000..45c0eb5
--- /dev/null
+++ b/docs/html/images/training/panoramio-grid.png
Binary files differ
diff --git a/docs/html/resources/resources_toc.cs b/docs/html/resources/resources_toc.cs
index e4ab16f..bbbe6fb1 100644
--- a/docs/html/resources/resources_toc.cs
+++ b/docs/html/resources/resources_toc.cs
@@ -278,6 +278,26 @@
           </a>
           </li>
         </ul>
+       </li>
+       <li class="toggle-list">
+        <div><a href="<?cs var:toroot ?>training/tv/index.html">
+           <span class="en">Designing for TV<span class="new">&nbsp;new!</span></span>
+           </a>
+        </div>
+        <ul>
+          <li><a href="<?cs var:toroot ?>training/tv/optimizing-layouts-tv.html">
+            <span class="en">Optimizing Layouts for TV</span>
+          </a>
+          </li>
+          <li><a href="<?cs var:toroot ?>training/tv/optimizing-navigation-tv.html">
+            <span class="en">Optimizing Navigation for TV</span>
+          </a>
+          </li>
+          <li><a href="<?cs var:toroot ?>training/tv/unsupported-features-tv.html">
+            <span class="en">Handling Features Not Supported on TV</span>
+          </a>
+          </li>
+        </ul>
       </li>
 
       <li class="toggle-list">
diff --git a/docs/html/training/tv/index.jd b/docs/html/training/tv/index.jd
new file mode 100644
index 0000000..ae13c4a
--- /dev/null
+++ b/docs/html/training/tv/index.jd
@@ -0,0 +1,52 @@
+page.title=Designing for TV
+
+trainingnavtop=true
+startpage=true
+next.title=Optimizing layouts for TV
+next.link=optimizing-layouts-tv.html
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<!-- Required platform, tools, add-ons, devices, knowledge, etc. -->
+<h2>Dependencies and prerequisites</h2>
+<ul>
+  <li>Android 2.0 (API Level 5) or higher</li>
+</ul>
+
+</div>
+</div>
+<p> 
+  Smart TVs powered by Android bring your favorite Android apps to the best screen in your house. 
+  Thousands of apps in the Google Play Store are already optimized for TVs. This class shows how 
+  you can optimize your Android app for TVs, including how to build a layout that 
+  works great when the user is ten feet away and navigating with a remote control. 
+</p> 
+
+<h2>Lessons</h2> 
+ 
+<dl> 
+  <dt><b><a href="optimizing-layouts-tv.html">Optimizing Layouts for TV</a></b></dt>
+    <dd>Shows you how to optimize app layouts for TV screens, which have some unique characteristics such as:
+    <ul>
+      <li>permanent "landscape" mode</li>
+      <li>high-resolution displays</li>
+      <li>"10 foot UI" environment.</li>
+    </ul>
+    </dd>
+ 
+  <dt><b><a href="optimizing-navigation-tv.html">Optimizing Navigation for TV</a></b></dt>
+    <dd>Shows you how to design navigation for TVs, including: 
+    <ul>
+      <li>handling D-pad navigation</li>
+      <li>providing navigational feedback</li>
+      <li>providing easily-accessible controls on the screen.</li>
+    </ul>
+    </dd>
+
+  <dt><b><a href="unsupported-features-tv.html">Handling features not supported on TV</a></b></dt>
+    <dd>Lists the hardware features that are usually not available on TVs. This lesson also shows you how to 
+    provide alternatives for missing features or check for missing features and disable code at run time.</dd>
+</dl> 
\ No newline at end of file
diff --git a/docs/html/training/tv/optimizing-layouts-tv.jd b/docs/html/training/tv/optimizing-layouts-tv.jd
new file mode 100644
index 0000000..6eac6d3
--- /dev/null
+++ b/docs/html/training/tv/optimizing-layouts-tv.jd
@@ -0,0 +1,246 @@
+page.title=Optimizing Layouts for TV
+parent.title=Designing for TV
+parent.link=index.html
+
+trainingnavtop=true
+next.title=Optimizing Navigation for TV
+next.link=optimizing-navigation-tv.html
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+  <li><a href="#DesignLandscapeLayouts">Design Landscape Layouts</a></li>
+  <li><a href="#MakeTextControlsEasyToSee">Make Text and Controls Easy to See</a></li>
+  <li><a href="#DesignForLargeScreens">Design for High-Density Large Screens</a></li>
+  <li><a href="#HandleLargeBitmaps">Handle Large Bitmaps in Your Application</a></li>
+</ol>
+
+<h2>You should also read</h2>
+<ul>
+  <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
+</ul>
+
+</div>
+</div>
+
+<p>
+When your application is running on a television set, you should assume that the user is sitting about 
+ten feet away from the screen. This user environment is referred to as the 
+<a href="http://en.wikipedia.org/wiki/10-foot_user_interface">10-foot UI</a>. To provide your 
+users with a usable and enjoyable experience, you should style and lay out your UI accordingly..
+</p>
+<p>
+This lesson shows you how to optimize layouts for TV by:
+</p>
+<ul>
+  <li>Providing appropriate layout resources for landscape mode.</li>
+  <li>Ensuring that text and controls are large enough to be visible from a distance.</li>
+  <li>Providing high resolution bitmaps and icons for HD TV screens.</li>
+</ul>
+
+<h2 id="DesignLandscapeLayouts">Design Landscape Layouts</h2> 
+
+<p>
+TV screens are always in landscape orientation. Follow these tips to build landscape layouts optimized for TV screens:
+</p> 
+<ul>
+  <li>Put on-screen navigational controls on the left or right side of the screen and save the 
+  vertical space for content.</li>
+  <li>Create UIs that are divided into sections, by using <a href="{@docRoot}guide/topics/fundamentals/fragments.html">Fragments</a> 
+  and use view groups like {@link android.widget.GridView} instead 
+  of {@link android.widget.ListView} to make better use of the 
+  horizontal screen space.</li>
+  <li>Use view groups such as {@link android.widget.RelativeLayout} 
+  or {@link android.widget.LinearLayout} to arrange views. 
+  This allows the Android system to adjust the position of the views to the size, alignment, 
+  aspect ratio, and pixel density of the TV screen.</li>
+  <li>Add sufficient margins between layout controls to avoid a cluttered UI.</li>
+</ul> 
+ 
+<p>
+For example, the following layout is optimized for TV:
+</p>
+
+<img src="{@docRoot}images/training/panoramio-grid.png" />
+
+<p>
+In this layout, the controls are on the lefthand side. The UI is displayed within a 
+{@link android.widget.GridView}, which is well-suited to landscape orientation.
+In this layout both GridView and Fragment have the width and height set 
+dynamically, so they can adjust to the screen resolution. Controls are added to the left side Fragment programatically at runtime.
+The layout file for this UI is {@code res/layout-land-large/photogrid_tv.xml}.
+(This layout file is placed in {@code layout-land-large} because TVs have large screens with landscape orientation. For details refer to 
+<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.)</p>
+
+res/layout-land-large/photogrid_tv.xml
+<pre>
+&lt;RelativeLayout
+    android:layout_width="fill_parent"
+    android:layout_height="fill_parent" &gt;
+
+    &lt;fragment
+        android:id="@+id/leftsidecontrols"
+        android:layout_width="0dip"
+        android:layout_marginLeft="5dip"
+        android:layout_height="match_parent" /&gt;
+
+    &lt;GridView        
+        android:id="@+id/gridview"
+        android:layout_width="wrap_content"
+        android:layout_height="wrap_content" /&gt;
+
+&lt;/RelativeLayout>
+</pre>
+
+<p>
+To set up action bar items on the left side of the screen, you can also include the <a
+href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarLibrary">
+Left navigation bar library</a> in your application to set up action items on the left side 
+of the screen, instead of creating a custom Fragment to add controls:
+</p>
+
+<pre>
+LeftNavBar bar = (LeftNavBarService.instance()).getLeftNavBar(this);
+</pre>
+
+<p>
+When you have an activity in which the content scrolls vertically, always use a left navigation bar; 
+otherwise, your users have to scroll to the top of the content to switch between the content view and 
+the ActionBar. Look at the  
+<a href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarDemo">
+Left navigation bar sample app</a> to see how to simple it is to include the left navigation bar in your app.
+</p>
+
+<h2 id="MakeTextControlsEasyToSee">Make Text and Controls Easy to See</h2>
+<p>
+The text and controls in a TV application's UI should be easily visible and navigable from a distance.
+Follow these tips to make them easier to see from a distance :
+</p>
+
+<ul>
+  <li>Break text into small chunks that users can quickly scan.</li>
+  <li>Use light text on a dark background. This style is easier to read on a TV.</li>
+  <li>Avoid lightweight fonts or fonts that have both very narrow and very broad strokes. Use simple sans-serif 
+  fonts and use anti-aliasing to increase readability.</li>
+  <li>Use Android's standard font sizes:
+  <pre>
+  &lt;TextView
+        android:id="@+id/atext"
+        android:layout_width="wrap_content"
+        android:layout_height="wrap_content"
+        android:gravity="center_vertical"
+        android:singleLine="true"
+        android:textAppearance="?android:attr/textAppearanceMedium"/&gt;
+  </pre></li>
+  <li>Ensure that all your view widgets are large enough to be clearly visible to someone sitting 10 feet away 
+  from the screen (this distance is greater for very large screens).  The best way to do this is to use 
+  layout-relative sizing rather than absolute sizing, and density-independent pixel units instead of absolute 
+  pixel units. For example, to set the width of a widget, use wrap_content instead of a pixel measurement, 
+  and to set the margin for a widget, use dip instead of px values.
+  </li>
+</ul>
+<p>
+
+</p>
+
+<h2 id="DesignForLargeScreens">Design for High-Density Large Screens</h2>
+
+<p>
+The common HDTV display resolutions are 720p, 1080i, and 1080p. Design your UI for 1080p, and then 
+allow the Android system to downscale your UI to 720p if necessary. In general, downscaling (removing pixels) 
+does not degrade the UI (Notice that the converse is not true; you should avoid upscaling because it degrades 
+UI quality).
+</p>
+
+<p>
+To get the best scaling results for images, provide them as <a href="{@docRoot}guide/developing/tools/draw9patch.html">
+9-patch image</a> elements if possible.
+If you provide low quality or small images in your layouts, they will appear pixelated, fuzzy, or grainy. This 
+is not a good experience for the user. Instead, use high-quality images. 
+</p>
+
+<p>
+For more information on optimizing apps for large screens see <a href="{@docRoot}training/multiscreen/index.html">
+Designing for multiple screens</a>.
+</p>
+
+<h2 id="HandleLargeBitmaps">Design to Handle Large Bitmaps</h2>
+
+<p>
+The Android system has a limited amount of memory, so downloading and storing high-resolution images can often 
+cause out-of-memory errors in your app. To avoid this, follow these tips:
+</p>
+
+<ul>
+  <li>Load images only when they're displayed on the screen. For example, when displaying multiple images in 
+      a {@link android.widget.GridView} or 
+      {@link android.widget.Gallery}, only load an image when 
+      {@link android.widget.Adapter#getView(int, View, ViewGroup) getView()} 
+      is called on the View's {@link android.widget.Adapter}.
+  </li>
+  <li>Call {@link android.graphics.Bitmap#recycle()} on 
+      {@link android.graphics.Bitmap} views that are no longer needed.
+  </li>
+  <li>Use {@link java.lang.ref.WeakReference} for storing references 
+      to {@link android.graphics.Bitmap} objects in a in-memory 
+      <a href="{@link java.util.Collection}.</li>
+  <li>If you fetch images from the network, use {@link android.os.AsyncTask} 
+      to fetch them and store them on the SD card for faster access.
+      Never do network transactions on the application's UI thread.
+  </li>
+  <li>Scale down really large images to a more appropriate size as you download them; otherwise, downloading the image 
+  itself may cause an "Out of Memory" exception. Here is sample code that scales down images while downloading:
+  
+  <pre>
+  // Get the source image's dimensions
+  BitmapFactory.Options options = new BitmapFactory.Options();
+  // This does not download the actual image, just downloads headers.
+  options.inJustDecodeBounds = true; 
+  BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
+  // The actual width of the image.
+  int srcWidth = options.outWidth;  
+  // The actual height of the image.
+  int srcHeight = options.outHeight;  
+
+  // Only scale if the source is bigger than the width of the destination view.
+  if(desiredWidth > srcWidth)
+    desiredWidth = srcWidth;
+
+  // Calculate the correct inSampleSize/scale value. This helps reduce memory use. It should be a power of 2.
+  int inSampleSize = 1;
+  while(srcWidth / 2 > desiredWidth){
+    srcWidth /= 2;
+    srcHeight /= 2;
+    inSampleSize *= 2;
+  }
+
+  float desiredScale = (float) desiredWidth / srcWidth;
+
+  // Decode with inSampleSize
+  options.inJustDecodeBounds = false;
+  options.inDither = false;
+  options.inSampleSize = inSampleSize;
+  options.inScaled = false;
+  // Ensures the image stays as a 32-bit ARGB_8888 image.
+  // This preserves image quality.
+  options.inPreferredConfig = Bitmap.Config.ARGB_8888;  
+                                                	
+  Bitmap sampledSrcBitmap = BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
+
+  // Resize
+  Matrix matrix = new Matrix();
+  matrix.postScale(desiredScale, desiredScale);
+  Bitmap scaledBitmap = Bitmap.createBitmap(sampledSrcBitmap, 0, 0,
+      sampledSrcBitmap.getWidth(), sampledSrcBitmap.getHeight(), matrix, true);
+  sampledSrcBitmap = null;
+
+  // Save
+  FileOutputStream out = new FileOutputStream(LOCAL_PATH_TO_STORE_IMAGE);
+  scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
+  scaledBitmap = null;
+   </pre>
+  </li> </ul>
\ No newline at end of file
diff --git a/docs/html/training/tv/optimizing-navigation-tv.jd b/docs/html/training/tv/optimizing-navigation-tv.jd
new file mode 100644
index 0000000..8b5878e
--- /dev/null
+++ b/docs/html/training/tv/optimizing-navigation-tv.jd
@@ -0,0 +1,206 @@
+page.title=Optimizing Navigation for TV
+parent.title=Designing for TV
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Optimizing Layouts for TV
+previous.link=optimizing-layouts-tv.html
+next.title=Handling features not supported on TV
+next.link=unsupported-features-tv.html
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+  <li><a href="#HandleDpadNavigation">Handle D-pad Navigation</a></li>
+  <li><a href="#HandleFocusSelection">Provide Clear Visual Indication for Focus and Selection</a></li>
+  <li><a href="#DesignForEasyNavigation">Design for Easy Navigation</a></li>
+</ol>
+
+<h2>You should also read</h2>
+<ul>
+  <li><a href="{@docRoot}training/design-navigation/index.html">Designing Effective Navigation</a></li>
+</ul>
+
+</div>
+</div>
+
+<p>
+An important aspect of the user experience when operating a TV is the direct human interface: a remote control. 
+As you optimize your Android application for TVs, you should pay special attention to how the user actually navigates 
+around your application when using a remote control instead of a touchscreen.
+</p>
+<p>
+This lesson shows you how to optimize navigation for TV by:
+</p>
+
+<ul>
+  <li>Ensuring all layout controls are D-pad navigable.</li>
+  <li>Providing highly obvious feedback for UI navigation.</li>
+  <li>Placing layout controls for easy access.</li>
+</ul>
+
+<h2 id="HandleDpadNavigation">Handle D-pad Navigation</h2> 
+
+<p>
+On a TV, users navigate with controls on a TV remote, using either a D-pad or arrow keys. 
+This limits movement to up, down, left, and right. 
+To build a great TV-optimized app, you must provide a navigation scheme in which the user can 
+quickly learn how to navigate your app using the remote.
+</p>
+
+<p>
+When you design navigation for D-pad, follow these guidelines:
+</p>
+
+<ul>
+  <li>Ensure that the D-pad  can navigate to all the visible controls on the screen.</li>
+  <li>For scrolling lists with focus, D-pad up/down keys scroll the list and Enter key selects an item in the list. Ensure that users can 
+  select an element in the list and that the list still scrolls when an element is selected.</li> 
+  <li>Ensure that movement between controls is straightforward and predictable.</li>
+</ul>
+
+<p>
+Android usually handles navigation order between layout elements automatically, so you don't need to do anything extra. If the screen layout 
+makes navigation difficult, or if you want users to move through the layout in a specific way, you can set up explicit navigation for your 
+controls.  
+For example, for an {@code android.widget.EditText}, to define the next control to receive focus, use:
+<pre>
+&lt;EditText android:id="@+id/LastNameField" android:nextFocusDown="@+id/FirstNameField"\&gt;
+</pre>
+The following table lists all of the available navigation attributes:
+</p>
+
+<table>
+<tr>
+<th>Attribute</th>
+<th>Function</th>
+</tr>
+<tr>
+<td>{@link android.R.attr#nextFocusDown}</td>
+<td>Defines the next view to receive focus when the user navigates down.</td>
+</tr>
+<tr>
+<td>{@link android.R.attr#nextFocusLeft}</td>
+<td>Defines the next view to receive focus when the user navigates left.</td>
+</tr>
+<tr>
+<td>{@link android.R.attr#nextFocusRight}</td>
+<td>Defines the next view to receive focus when the user navigates right.</td>
+</tr>
+<tr>
+<td>{@link android.R.attr#nextFocusUp}</td>
+<td>Defines the next view to receive focus when the user navigates up.</td>
+</tr>
+</table>
+
+<p>
+To use one of these explicit navigation attributes, set the value to the ID (android:id value) of another widget in the layout. You should set 
+up the navigation order as a loop, so that the last control directs focus back to the first one.
+</p>
+
+<p>
+Note: You should only use these attributes to modify the navigation order if the default order that the system applies does not work well.
+</p>
+
+<h2 id="HandleFocusSelection">Provide Clear Visual Indication for Focus and Selection</h2>
+
+<p>
+Use appropriate color highlights for all navigable and selectable elements in the UI. This makes it easy for users to know whether the control 
+is currently focused or selected when they navigate with a D-pad. Also, use uniform highlight scheme across your application.
+</p>
+
+<p>
+Android provides <a href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">Drawable State List Resources</a> to implement highlights 
+for selected and focused controls. For example:
+</p>
+
+res/drawable/button.xml:
+<pre>
+&lt;?xml version="1.0" encoding="utf-8"?&gt;
+&lt;selector xmlns:android="http://schemas.android.com/apk/res/android"&gt;
+    &lt;item android:state_pressed="true"
+          android:drawable="@drawable/button_pressed" /&gt; &lt;!-- pressed --&gt;
+    &lt;item android:state_focused="true"
+          android:drawable="@drawable/button_focused" /&gt; &lt;!-- focused --&gt;
+    &lt;item android:state_hovered="true"
+          android:drawable="@drawable/button_focused" /&gt; &lt;!-- hovered --&gt;
+    &lt;item android:drawable="@drawable/button_normal" /&gt; &lt;!-- default --&gt;
+&lt;/selector&gt;
+</pre>
+
+<p>
+This layout XML applies the above state list drawable to a {@link android.widget.Button}:
+</p>
+<pre>
+&lt;Button
+    android:layout_height="wrap_content"
+    android:layout_width="wrap_content"
+    android:background="@drawable/button" /&gt;
+</pre>
+
+<p>
+Provide sufficient padding within the focusable and selectable controls so that the highlights around them are clearly visible. 
+</p>
+
+<h2 id="DesignForEasyNavigation">Design for Easy Navigation</h2>
+
+<p>
+Users should be able to navigate to any UI control with a couple of D-pad clicks. Navigation should be easy and  intuitive to 
+understand.  For any non-intuitive actions, provide users with written help, using a dialog triggered by a help button or action bar icon. 
+</p>
+
+<p>
+Predict the next screen that the user will want to navigate to and provide one click navigation to it. If the current screen UI is very sparse, 
+consider making it a multi pane screen. Use fragments for making multi-pane screens. For example, consider the multi-pane UI below with continent names 
+on the left and list of cool places in each continent on the right. 
+</p>
+
+<img src="{@docRoot}images/training/cool-places.png" alt="" />
+
+<p>
+The above UI consists of three Fragments - <code>left_side_action_controls</code>, <code>continents</code> and 
+<code>places</code> - as shown in its layout 
+xml file below. Such multi-pane UIs make D-pad navigation easier and make good use of the horizontal screen space for 
+TVs.
+</p>
+res/layout/cool_places.xml
+<pre>
+&lt;LinearLayout   
+    android:layout_width="match_parent"
+    android:layout_height="match_parent"
+    android:orientation="horizontal"
+   &gt;
+   &lt;fragment
+        android:id="@+id/left_side_action_controls"
+        android:layout_width="0px"
+        android:layout_height="match_parent"
+        android:layout_marginLeft="10dip"
+        android:layout_weight="0.2"/&gt;
+    &lt;fragment
+        android:id="@+id/continents"
+        android:layout_width="0px"
+        android:layout_height="match_parent"
+        android:layout_marginLeft="10dip"
+        android:layout_weight="0.2"/&gt;
+
+    &lt;fragment
+        android:id="@+id/places"
+        android:layout_width="0px"
+        android:layout_height="match_parent"
+        android:layout_marginLeft="10dip"
+        android:layout_weight="0.6"/&gt;
+
+&lt;/LinearLayout&gt;
+</pre>
+
+<p>
+Also, notice in the UI layout above action controls are on the left hand side of a vertically scrolling list to make 
+them easily accessible using D-pad. 
+In general, for layouts with horizontally scrolling components, place action controls on left or right hand side and 
+vice versa for vertically scrolling components.
+</p>
+
diff --git a/docs/html/training/tv/unsupported-features-tv.jd b/docs/html/training/tv/unsupported-features-tv.jd
new file mode 100644
index 0000000..6b0f8c8
--- /dev/null
+++ b/docs/html/training/tv/unsupported-features-tv.jd
@@ -0,0 +1,156 @@
+page.title=Handling Features Not Supported on TV
+parent.title=Designing for TV
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Optimizing Navigation for TV
+previous.link=optimizing-navigation-tv.html
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+  <li><a href="#WorkaroundUnsupportedFeatures">Work Around Features Not Supported on TV</a></li>
+  <li><a href="#CheckAvailableFeatures">Check for Available Features at Runtime</a></li>
+</ol>
+
+</div>
+</div>
+
+<p>
+TVs are much different from other Android-powered devices:
+</p>
+<ul>
+  <li>They're not mobile.</li>
+  <li>Out of habit, people use them for watching media with little or no interaction.</li>
+  <li>People interact with them from a distance.</li>
+</ul>
+
+<p>
+Because TVs have a different purpose from other devices, they usually don't have hardware features 
+that other Android-powered devices often have. For this reason, the Android system does not 
+support the following features for a TV device:
+<table>
+<tr>
+<th>Hardware</th>
+<th>Android feature descriptor</th>
+</tr>
+<tr>
+<td>Camera</td>
+<td>android.hardware.camera</td>
+</tr>
+<tr>
+<td>GPS</td>
+<td>android.hardware.location.gps</td>
+</tr>
+<tr>
+<td>Microphone</td>
+<td>android.hardware.microphone</td>
+</tr>
+<tr>
+<td>Near Field Communications (NFC)</td>
+<td>android.hardware.nfc</td>
+</tr>
+<tr>
+<td>Telephony</td>
+<td>android.hardware.telephony</td>
+</tr>
+<tr>
+<td>Touchscreen</td>
+<td>android.hardware.touchscreen</td>
+</tr>
+</table>
+</p>
+
+<p>
+This lesson shows you how to work around features that are not available on TV by:
+<ul>
+  <li>Providing work arounds for some non-supported features.</li>
+  <li>Checking for available features at runtime and conditionally activating/deactivating certain code 
+  paths based on availability of those features.</li>
+</ul>
+</p>
+
+
+<h2 id="WorkaroundUnsupportedFeatures">Work Around Features Not Supported on TV</h2> 
+
+<p>
+Android doesn't support touchscreen interaction for TV devices, most TVs don't have touch screens, 
+and interacting with a TV using a touchscreen is not consistent with the 10 foot environment. For 
+these reasons, users interact with Android-powered TVs using a remote. In consideration of this, 
+ensure that every control in your app can be accessed with the D-pad. Refer back to the previous two lessons 
+<a href="{@docRoot}training/tv/optimizing-layouts-tv">Optimizing Layouts for TV</a> and 
+<a href="{@docRoot}training/tv/optimizing-navigation-tv">Optimize Navigation for TV</a> for more details 
+on this topic. The Android system assumes that a device has a touchscreen, so if you want your application 
+to run on a TV, you must <strong>explicitly</strong> disable the touchscreen requirement in your manifest file:
+<pre>
+&lt;uses-feature android:name="android.hardware.touchscreen" android:required="false"/&gt;
+</pre>
+</p> 
+
+<p>
+Although a TV doesn't have a camera, you can still provide a photography-related application on a TV. 
+For example, if you have an app that takes, views and edits photos, you can disable its picture-taking 
+functionality for TVs and still allow users to view and even edit photos. The next section talks about how to 
+deactivate or activate specific functions in the application based on runtime device type detection.
+</p>
+
+<p>
+Because TVs are stationary, indoor devices, they don't have built-in GPS. If your application uses location 
+information, allow users to search for a location or use a "static" location provider to get 
+a location from the zip code configured during the TV setup.
+<pre>
+LocationManager locationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE);
+Location location = locationManager.getLastKnownLocation("static");
+Geocoder geocoder = new Geocoder(this);
+Address address = null;
+
+try {
+  address = geocoder.getFromLocation(location.getLatitude(), location.getLongitude(), 1).get(0);
+  Log.d("Zip code", address.getPostalCode());
+
+} catch (IOException e) {
+  Log.e(TAG, "Geocoder error", e);
+}
+</pre>
+</p>
+
+<p>
+TVs usually don't support microphones, but if you have an application that uses voice control, 
+you can create a mobile device app that takes voice input and then acts as a remote control for a TV.
+</p>
+
+<h2 id="CheckAvailableFeatures">Check for Available Features at Runtime</h2>
+
+<p>
+To check if a feature is available at runtime, call 
+{@link android.content.pm.PackageManager#hasSystemFeature(String)}.
+ This method takes a single argument : a string corresponding to the 
+feature you want to check. For example, to check for touchscreen, use 
+{@link android.content.pm.PackageManager#hasSystemFeature(String)} with the argument 
+{@link android.content.pm.PackageManager#FEATURE_TOUCHSCREEN}.
+</p>
+
+<p>
+The following code snippet demonstrates how to detect device type at runtime based on supported features:
+
+<pre>
+// Check if android.hardware.telephony feature is available.
+if (getPackageManager().hasSystemFeature("android.hardware.telephony")) {
+   Log.d("Mobile Test", "Running on phone");
+// Check if android.hardware.touchscreen feature is available.
+} else if (getPackageManager().hasSystemFeature("android.hardware.touchscreen")) {
+   Log.d("Tablet Test", "Running on devices that don't support telphony but have a touchscreen.");
+} else {
+    Log.d("TV Test", "Running on a TV!");
+}
+</pre>
+</p>
+
+<p>
+This is just one example of using runtime checks to deactivate app functionality that depends on features 
+that aren't available on TVs.
+</p>
\ No newline at end of file