add boundary patch
diff --git a/core/jni/android/graphics/Canvas.cpp b/core/jni/android/graphics/Canvas.cpp
index dc72008..e1e9536 100644
--- a/core/jni/android/graphics/Canvas.cpp
+++ b/core/jni/android/graphics/Canvas.cpp
@@ -27,6 +27,9 @@
 #include "SkShader.h"
 #include "SkTemplates.h"
 
+#include "SkBoundaryPatch.h"
+#include "SkMeshUtils.h"
+
 #define TIME_DRAWx
 
 static uint32_t get_thread_msec() {
@@ -861,8 +864,6 @@
         *matrix = canvas->getTotalMatrix();
     }
 };
-    
-///////////////////////////////////////////////////////////////////////////////
 
 static JNINativeMethod gCanvasMethods[] = {
     {"finalizer", "(I)V", (void*) SkCanvasGlue::finalizer},
@@ -965,6 +966,42 @@
     {"freeCaches", "()V", (void*) SkCanvasGlue::freeCaches}
 };
 
+///////////////////////////////////////////////////////////////////////////////
+
+static void BoundaryPatch_computeCubic(JNIEnv* env, jobject, jfloatArray jpts,
+                                   int texW, int texH, int rows, int cols,
+                                   jfloatArray jverts, jshortArray jidx) {
+    AutoJavaFloatArray ptsArray(env, jpts, 24, kRO_JNIAccess);
+
+    int vertCount = rows * cols;
+    AutoJavaFloatArray vertsArray(env, jverts, vertCount * 4, kRW_JNIAccess);
+    SkPoint* verts = (SkPoint*)vertsArray.ptr();
+    SkPoint* texs = verts + vertCount;
+
+    int idxCount = (rows - 1) * (cols - 1) * 6;
+    AutoJavaShortArray idxArray(env, jidx, idxCount, kRW_JNIAccess);
+    uint16_t* idx = (uint16_t*)idxArray.ptr();  // cast from int16_t*
+
+    SkCubicBoundary cubic;
+    memcpy(cubic.fPts, ptsArray.ptr(), 12 * sizeof(SkPoint));
+
+    SkBoundaryPatch patch;
+    patch.setBoundary(&cubic);
+    // generate our verts
+    patch.evalPatch(verts, rows, cols);
+
+    SkMeshIndices mesh;
+    // generate our texs and idx
+    mesh.init(texs, idx, texW, texH, rows, cols);
+}
+
+static JNINativeMethod gBoundaryPatchMethods[] = {
+    {"nativeComputeCubicPatch", "([FIIII[F[S)V",
+    (void*)BoundaryPatch_computeCubic },
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
 #include <android_runtime/AndroidRuntime.h>
 
 #define REG(env, name, array) \
@@ -976,6 +1013,7 @@
     int result;
 
     REG(env, "android/graphics/Canvas", gCanvasMethods);
+    REG(env, "android/graphics/utils/BoundaryPatch", gBoundaryPatchMethods);
     
     return result;
 }
diff --git a/core/jni/android/graphics/Graphics.cpp b/core/jni/android/graphics/Graphics.cpp
index 2e0caed..01aad93 100644
--- a/core/jni/android/graphics/Graphics.cpp
+++ b/core/jni/android/graphics/Graphics.cpp
@@ -56,7 +56,7 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 AutoJavaFloatArray::AutoJavaFloatArray(JNIEnv* env, jfloatArray array,
-                                       int minLength)
+                                       int minLength, JNIAccess access)
 : fEnv(env), fArray(array), fPtr(NULL), fLen(0) {
     SkASSERT(env);
     if (array) {
@@ -66,11 +66,12 @@
         }
         fPtr = env->GetFloatArrayElements(array, NULL);
     }
+    fReleaseMode = (access == kRO_JNIAccess) ? JNI_ABORT : 0;
 }
 
 AutoJavaFloatArray::~AutoJavaFloatArray() {
     if (fPtr) {
-        fEnv->ReleaseFloatArrayElements(fArray, fPtr, 0);
+        fEnv->ReleaseFloatArrayElements(fArray, fPtr, fReleaseMode);
     }
 }
 
@@ -94,7 +95,7 @@
 }
 
 AutoJavaShortArray::AutoJavaShortArray(JNIEnv* env, jshortArray array,
-                                       int minLength)
+                                       int minLength, JNIAccess access)
 : fEnv(env), fArray(array), fPtr(NULL), fLen(0) {
     SkASSERT(env);
     if (array) {
@@ -104,11 +105,12 @@
         }
         fPtr = env->GetShortArrayElements(array, NULL);
     }
+    fReleaseMode = (access == kRO_JNIAccess) ? JNI_ABORT : 0;
 }
 
 AutoJavaShortArray::~AutoJavaShortArray() {
     if (fPtr) {
-        fEnv->ReleaseShortArrayElements(fArray, fPtr, 0);
+        fEnv->ReleaseShortArrayElements(fArray, fPtr, fReleaseMode);
     }
 }
 
diff --git a/core/jni/android/graphics/GraphicsJNI.h b/core/jni/android/graphics/GraphicsJNI.h
index 7adadbc..fe24b05 100644
--- a/core/jni/android/graphics/GraphicsJNI.h
+++ b/core/jni/android/graphics/GraphicsJNI.h
@@ -80,9 +80,15 @@
     bool fReportSizeToVM;
 };
 
+enum JNIAccess {
+    kRO_JNIAccess,
+    kRW_JNIAccess
+};
+
 class AutoJavaFloatArray {
 public:
-    AutoJavaFloatArray(JNIEnv* env, jfloatArray array, int minLength = 0);
+    AutoJavaFloatArray(JNIEnv* env, jfloatArray array,
+                       int minLength = 0, JNIAccess = kRW_JNIAccess);
     ~AutoJavaFloatArray();
     
     float* ptr() const { return fPtr; }
@@ -93,6 +99,7 @@
     jfloatArray fArray;
     float*      fPtr;
     int         fLen;
+    int         fReleaseMode;
 };
 
 class AutoJavaIntArray {
@@ -112,7 +119,8 @@
 
 class AutoJavaShortArray {
 public:
-    AutoJavaShortArray(JNIEnv* env, jshortArray array, int minLength = 0);
+    AutoJavaShortArray(JNIEnv* env, jshortArray array,
+                       int minLength = 0, JNIAccess = kRW_JNIAccess);
     ~AutoJavaShortArray();
     
     jshort* ptr() const { return fPtr; }
@@ -123,6 +131,7 @@
     jshortArray fArray;
     jshort*      fPtr;
     int         fLen;
+    int         fReleaseMode;
 };
 
 class AutoJavaByteArray {
diff --git a/graphics/java/android/graphics/utils/BoundaryPatch.java b/graphics/java/android/graphics/utils/BoundaryPatch.java
new file mode 100644
index 0000000..1cd5e13
--- /dev/null
+++ b/graphics/java/android/graphics/utils/BoundaryPatch.java
@@ -0,0 +1,173 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics.utils;
+
+import android.graphics.Bitmap;
+import android.graphics.BitmapShader;
+import android.graphics.Canvas;
+import android.graphics.Paint;
+import android.graphics.Shader;
+import android.graphics.Xfermode;
+
+/**
+ * @hide
+ */
+public class BoundaryPatch {
+    private Paint   mPaint;
+    private Bitmap  mTexture;
+    private int     mRows;
+    private int     mCols;
+    private float[] mCubicPoints;
+    private boolean mDirty;
+    // these are the computed output of the native code
+    private float[] mVerts;
+    private short[] mIndices;
+
+    public BoundaryPatch() {
+        mRows = mCols = 2;  // default minimum
+        mCubicPoints = new float[24];
+        mPaint = new Paint();
+        mPaint.setDither(true);
+        mPaint.setFilterBitmap(true);
+        mDirty = true;
+    }
+
+    /**
+     * Set the boundary to be 4 cubics. This takes a single array of floats,
+     * and picks up the 12 pairs starting at offset, and treats them as
+     * the x,y coordinates of the cubic control points. The points wrap around
+     * a patch, as follows. For documentation purposes, pts[i] will mean the
+     * x,y pair of floats, as if pts[] were an array of "points".
+     *
+     * Top: pts[0..3]
+     * Right: pts[3..6]
+     * Bottom: pts[6..9]
+     * Right: pts[9..11], pts[0]
+     *
+     * The coordinates are copied from the input array, so subsequent changes
+     * to pts[] will not be reflected in the boundary.
+     *
+     * @param pts The src array of x,y pairs for the boundary cubics
+     * @param offset The index into pts of the first pair
+     * @param rows The number of points across to approximate the boundary.
+     *             Must be >= 2, though very large values may slow down drawing
+     * @param cols The number of points down to approximate the boundary.
+     *             Must be >= 2, though very large values may slow down drawing
+     */
+    public void setCubicBoundary(float[] pts, int offset, int rows, int cols) {
+        if (rows < 2 || cols < 2) {
+            throw new RuntimeException("rows and cols must be >= 2");
+        }
+        System.arraycopy(pts, offset, mCubicPoints, 0, 24);
+        if (mRows != rows || mCols != cols) {
+            mRows = rows;
+            mCols = cols;
+        }
+        mDirty = true;
+    }
+
+    /**
+     * Reference a bitmap texture to be mapped onto the patch.
+     */
+    public void setTexture(Bitmap texture) {
+        if (mTexture != texture) {
+            if (mTexture == null ||
+                    mTexture.getWidth() != texture.getWidth() ||
+                    mTexture.getHeight() != texture.getHeight()) {
+                // need to recompute texture coordinates
+                mDirty = true;
+            }
+            mTexture = texture;
+            mPaint.setShader(new BitmapShader(texture,
+                                              Shader.TileMode.CLAMP,
+                                              Shader.TileMode.CLAMP));
+        }
+    }
+
+    /**
+     * Return the paint flags for the patch
+     */
+    public int getPaintFlags() {
+        return mPaint.getFlags();
+    }
+
+    /**
+     * Set the paint flags for the patch
+     */
+    public void setPaintFlags(int flags) {
+        mPaint.setFlags(flags);
+    }
+
+    /**
+     * Set the xfermode for the patch
+     */
+    public void setXfermode(Xfermode mode) {
+        mPaint.setXfermode(mode);
+    }
+
+    /**
+     * Set the alpha for the patch
+     */
+    public void setAlpha(int alpha) {
+        mPaint.setAlpha(alpha);
+    }
+
+    /**
+     * Draw the patch onto the canvas.
+     *
+     * setCubicBoundary() and setTexture() must be called before drawing.
+     */
+    public void draw(Canvas canvas) {
+        if (mDirty) {
+            buildCache();
+            mDirty = false;
+        }
+
+        // cut the count in half, since mVerts.length is really the length of
+        // the verts[] and tex[] arrays combined
+        // (tex[] are stored after verts[])
+        int vertCount = mVerts.length >> 1;
+        canvas.drawVertices(Canvas.VertexMode.TRIANGLES, vertCount,
+                            mVerts, 0, mVerts, vertCount, null, 0,
+                            mIndices, 0, mIndices.length,
+                            mPaint);
+    }
+
+    private void buildCache() {
+        // we need mRows * mCols points, for verts and another set for textures
+        // so *2 for going from points -> floats, and *2 for verts and textures
+        int vertCount = mRows * mCols * 4;
+        if (mVerts == null || mVerts.length != vertCount) {
+            mVerts = new float[vertCount];
+        }
+
+        int indexCount = (mRows - 1) * (mCols - 1) * 6;
+        if (mIndices == null || mIndices.length != indexCount) {
+            mIndices = new short[indexCount];
+        }
+
+        nativeComputeCubicPatch(mCubicPoints,
+                                mTexture.getWidth(), mTexture.getHeight(),
+                                mRows, mCols, mVerts, mIndices);
+    }
+
+    private static native
+    void nativeComputeCubicPatch(float[] cubicPoints,
+                                 int texW, int texH, int rows, int cols,
+                                 float[] verts, short[] indices);
+}
+