temporarily disable the use of glTexImage2D for sw buffers on sholes.
we're going to first cut a build without this change.
Approved by Dr. Hiroshi.
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index f84933e..392a3ed 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -246,10 +246,10 @@
LOGI("version : %s", glGetString(GL_VERSION));
LOGI("extensions: %s", gl_extensions);
- if (strstr(gl_renderer, "PowerVR SGX 530")) {
- LOGD("Assuming uncached graphics buffers.");
- mFlags &= ~CACHED_BUFFERS;
- }
+ //if (strstr(gl_renderer, "PowerVR SGX 530")) {
+ // LOGD("Assuming uncached graphics buffers.");
+ // mFlags &= ~CACHED_BUFFERS;
+ //}
if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
mFlags |= NPOT_EXTENSION;
}