| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "CommonPool.h" |
| |
| #include <sys/resource.h> |
| #include <utils/Trace.h> |
| #include "renderthread/RenderThread.h" |
| |
| #include <array> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| CommonPool::CommonPool() { |
| ATRACE_CALL(); |
| |
| CommonPool* pool = this; |
| // Create 2 workers |
| for (int i = 0; i < THREAD_COUNT; i++) { |
| std::thread worker([pool, i] { |
| { |
| std::array<char, 20> name{"hwuiTask"}; |
| snprintf(name.data(), name.size(), "hwuiTask%d", i); |
| auto self = pthread_self(); |
| pthread_setname_np(self, name.data()); |
| setpriority(PRIO_PROCESS, 0, PRIORITY_FOREGROUND); |
| auto startHook = renderthread::RenderThread::getOnStartHook(); |
| if (startHook) { |
| startHook(name.data()); |
| } |
| } |
| pool->workerLoop(); |
| }); |
| worker.detach(); |
| } |
| } |
| |
| void CommonPool::post(Task&& task) { |
| static CommonPool pool; |
| pool.enqueue(std::move(task)); |
| } |
| |
| void CommonPool::enqueue(Task&& task) { |
| std::unique_lock lock(mLock); |
| while (!mWorkQueue.hasSpace()) { |
| lock.unlock(); |
| usleep(100); |
| lock.lock(); |
| } |
| mWorkQueue.push(std::move(task)); |
| if (mWaitingThreads == THREAD_COUNT || (mWaitingThreads > 0 && mWorkQueue.size() > 1)) { |
| mCondition.notify_one(); |
| } |
| } |
| |
| void CommonPool::workerLoop() { |
| std::unique_lock lock(mLock); |
| while (true) { |
| if (!mWorkQueue.hasWork()) { |
| mWaitingThreads++; |
| mCondition.wait(lock); |
| mWaitingThreads--; |
| } |
| // Need to double-check that work is still available now that we have the lock |
| // It may have already been grabbed by a different thread |
| while (mWorkQueue.hasWork()) { |
| auto work = mWorkQueue.pop(); |
| lock.unlock(); |
| work(); |
| lock.lock(); |
| } |
| } |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |