use SkBlendMode
skbug.com/5814
Test: compile only
Change-Id: Ibbaff43df1117b2ca77fd8f917f03d88cc476330
(cherry picked from commit 26edbcba8a2ed4cb300e7f87e679e3b73cec2772)
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 89b4fb2..0b22ad5 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -31,7 +31,7 @@
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
-#include <SkXfermode.h>
+#include <SkBlendMode.h>
#pragma GCC diagnostic pop
namespace android {
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index 6941dba..18ebd47 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -30,7 +30,6 @@
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
-#include <SkXfermode.h>
#pragma GCC diagnostic pop
#include <android/native_window.h>