| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H |
| #define ANDROID_HWUI_BAKED_OP_RENDERER_H |
| |
| #include "BakedOpState.h" |
| #include "Matrix.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Caches; |
| struct Glop; |
| class Layer; |
| class RenderState; |
| |
| /** |
| * Main rendering manager for a collection of work - one frame + any contained FBOs. |
| * |
| * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only |
| * place where FBOs are bound, created, and destroyed. |
| * |
| * All rendering operations will be sent by the Dispatcher, a collection of static methods, |
| * which has intentionally limited access to the renderer functionality. |
| */ |
| class BakedOpRenderer { |
| public: |
| /** |
| * Position agnostic shadow lighting info. Used with all shadow ops in scene. |
| */ |
| struct LightInfo { |
| float lightRadius = 0; |
| uint8_t ambientShadowAlpha = 0; |
| uint8_t spotShadowAlpha = 0; |
| }; |
| |
| BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, const LightInfo& lightInfo) |
| : mRenderState(renderState) |
| , mCaches(caches) |
| , mOpaque(opaque) |
| , mLightInfo(lightInfo) { |
| } |
| |
| RenderState& renderState() { return mRenderState; } |
| Caches& caches() { return mCaches; } |
| |
| void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect); |
| void endFrame(); |
| OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height); |
| void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect); |
| void endLayer(); |
| |
| Texture* getTexture(const SkBitmap* bitmap); |
| const LightInfo& getLightInfo() { return mLightInfo; } |
| |
| void renderGlop(const BakedOpState& state, const Glop& glop); |
| bool didDraw() { return mHasDrawn; } |
| private: |
| void setViewport(uint32_t width, uint32_t height); |
| void clearColorBuffer(const Rect& clearRect); |
| |
| RenderState& mRenderState; |
| Caches& mCaches; |
| bool mOpaque; |
| bool mHasDrawn = false; |
| |
| // render target state - setup by start/end layer/frame |
| // only valid to use in between start/end pairs. |
| struct { |
| GLuint frameBufferId = 0; |
| OffscreenBuffer* offscreenBuffer = nullptr; |
| uint32_t viewportWidth = 0; |
| uint32_t viewportHeight = 0; |
| Matrix4 orthoMatrix; |
| } mRenderTarget; |
| |
| const LightInfo mLightInfo; |
| }; |
| |
| /** |
| * Provides all "onBitmapOp(...)" style static methods for every op type, which convert the |
| * RecordedOps and their state to Glops, and renders them with the provided BakedOpRenderer. |
| * |
| * This dispatcher is separate from the renderer so that the dispatcher / renderer interaction is |
| * minimal through public BakedOpRenderer APIs. |
| */ |
| class BakedOpDispatcher { |
| public: |
| // Declares all "onBitmapOp(...)" style methods for every op type |
| #define DISPATCH_METHOD(Type) \ |
| static void on##Type(BakedOpRenderer& renderer, const Type& op, const BakedOpState& state); |
| MAP_OPS(DISPATCH_METHOD); |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_BAKED_OP_RENDERER_H |