Merge "Import translations. DO NOT MERGE"
diff --git a/api/16.txt b/api/16.txt
index 8e07844..02a5104 100644
--- a/api/16.txt
+++ b/api/16.txt
@@ -15052,7 +15052,7 @@
     method public static final deprecated boolean supportsProcesses();
     field public static final int BLUETOOTH_GID = 2000; // 0x7d0
     field public static final int FIRST_APPLICATION_UID = 10000; // 0x2710
-    field public static final int LAST_APPLICATION_UID = 99999; // 0x1869f
+    field public static final int LAST_APPLICATION_UID = 89999; // 0x1869f
     field public static final int PHONE_UID = 1001; // 0x3e9
     field public static final int SIGNAL_KILL = 9; // 0x9
     field public static final int SIGNAL_QUIT = 3; // 0x3
diff --git a/api/current.txt b/api/current.txt
index 574af6b..2037515 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -562,6 +562,7 @@
     field public static final int isRepeatable = 16843336; // 0x1010248
     field public static final int isScrollContainer = 16843342; // 0x101024e
     field public static final int isSticky = 16843335; // 0x1010247
+    field public static final int isolatedProcess = 16843687; // 0x10103a7
     field public static final int itemBackground = 16843056; // 0x1010130
     field public static final int itemIconDisabledAlpha = 16843057; // 0x1010131
     field public static final int itemPadding = 16843565; // 0x101032d
@@ -6469,6 +6470,7 @@
     method public int describeContents();
     method public void dump(android.util.Printer, java.lang.String);
     field public static final android.os.Parcelable.Creator CREATOR;
+    field public static final int FLAG_ISOLATED_PROCESS = 2; // 0x2
     field public static final int FLAG_STOP_WITH_TASK = 1; // 0x1
     field public int flags;
     field public java.lang.String permission;
@@ -15178,7 +15180,7 @@
     method public static final deprecated boolean supportsProcesses();
     field public static final int BLUETOOTH_GID = 2000; // 0x7d0
     field public static final int FIRST_APPLICATION_UID = 10000; // 0x2710
-    field public static final int LAST_APPLICATION_UID = 99999; // 0x1869f
+    field public static final int LAST_APPLICATION_UID = 89999; // 0x15f8f
     field public static final int PHONE_UID = 1001; // 0x3e9
     field public static final int SIGNAL_KILL = 9; // 0x9
     field public static final int SIGNAL_QUIT = 3; // 0x3
diff --git a/core/java/android/app/ActivityThread.java b/core/java/android/app/ActivityThread.java
index e4cfc99..bf632a9 100644
--- a/core/java/android/app/ActivityThread.java
+++ b/core/java/android/app/ActivityThread.java
@@ -134,7 +134,7 @@
     private static final boolean DEBUG_RESULTS = false;
     private static final boolean DEBUG_BACKUP = true;
     private static final boolean DEBUG_CONFIGURATION = false;
-    private static final boolean DEBUG_SERVICE = true;
+    private static final boolean DEBUG_SERVICE = false;
     private static final long MIN_TIME_BETWEEN_GCS = 5*1000;
     private static final Pattern PATTERN_SEMICOLON = Pattern.compile(";");
     private static final int SQLITE_MEM_RELEASED_EVENT_LOG_TAG = 75003;
@@ -3764,13 +3764,17 @@
     }
 
     private void setupGraphicsSupport(LoadedApk info) {
+        if (Process.isIsolated()) {
+            // Isolated processes aren't going to do UI.
+            return;
+        }
         try {
             int uid = Process.myUid();
             String[] packages = getPackageManager().getPackagesForUid(uid);
 
             // If there are several packages in this application we won't
             // initialize the graphics disk caches 
-            if (packages.length == 1) {
+            if (packages != null && packages.length == 1) {
                 ContextImpl appContext = new ContextImpl();
                 appContext.init(info, null, this);
 
diff --git a/core/java/android/app/LoadedApk.java b/core/java/android/app/LoadedApk.java
index fcbcd81..d9bbb4a 100644
--- a/core/java/android/app/LoadedApk.java
+++ b/core/java/android/app/LoadedApk.java
@@ -119,7 +119,7 @@
         final int myUid = Process.myUid();
         mResDir = aInfo.uid == myUid ? aInfo.sourceDir
                 : aInfo.publicSourceDir;
-        if (!UserId.isSameUser(aInfo.uid, myUid)) {
+        if (!UserId.isSameUser(aInfo.uid, myUid) && !Process.isIsolated()) {
             aInfo.dataDir = PackageManager.getDataDirForUser(UserId.getUserId(myUid),
                     mPackageName);
         }
diff --git a/core/java/android/content/pm/PackageParser.java b/core/java/android/content/pm/PackageParser.java
index faee873..2023f82 100644
--- a/core/java/android/content/pm/PackageParser.java
+++ b/core/java/android/content/pm/PackageParser.java
@@ -2581,6 +2581,11 @@
                 false)) {
             s.info.flags |= ServiceInfo.FLAG_STOP_WITH_TASK;
         }
+        if (sa.getBoolean(
+                com.android.internal.R.styleable.AndroidManifestService_isolatedProcess,
+                false)) {
+            s.info.flags |= ServiceInfo.FLAG_ISOLATED_PROCESS;
+        }
 
         sa.recycle();
 
diff --git a/core/java/android/content/pm/ServiceInfo.java b/core/java/android/content/pm/ServiceInfo.java
index 612e345..7ee84ab 100644
--- a/core/java/android/content/pm/ServiceInfo.java
+++ b/core/java/android/content/pm/ServiceInfo.java
@@ -42,10 +42,17 @@
     public static final int FLAG_STOP_WITH_TASK = 0x0001;
 
     /**
+     * Bit in {@link #flags}: If set, the service will run in its own
+     * isolated process.  Set from the
+     * {@link android.R.attr#isolatedProcess} attribute.
+     */
+    public static final int FLAG_ISOLATED_PROCESS = 0x0002;
+
+    /**
      * Options that have been set in the service declaration in the
      * manifest.
      * These include:
-     * {@link #FLAG_STOP_WITH_TASK}
+     * {@link #FLAG_STOP_WITH_TASK}, {@link #FLAG_ISOLATED_PROCESS}.
      */
     public int flags;
 
diff --git a/core/java/android/os/Process.java b/core/java/android/os/Process.java
index cdf235d..0746af8 100644
--- a/core/java/android/os/Process.java
+++ b/core/java/android/os/Process.java
@@ -119,7 +119,19 @@
      * Last of application-specific UIDs starting at
      * {@link #FIRST_APPLICATION_UID}.
      */
-    public static final int LAST_APPLICATION_UID = 99999;
+    public static final int LAST_APPLICATION_UID = 89999;
+
+    /**
+     * First uid used for fully isolated sandboxed processes (with no permissions of their own)
+     * @hide
+     */
+    public static final int FIRST_ISOLATED_UID = 99000;
+
+    /**
+     * Last uid used for fully isolated sandboxed processes (with no permissions of their own)
+     * @hide
+     */
+    public static final int LAST_ISOLATED_UID = 99999;
 
     /**
      * Defines a secondary group id for access to the bluetooth hardware.
@@ -576,6 +588,15 @@
     public static final native int myUid();
 
     /**
+     * Returns whether the current process is in an isolated sandbox.
+     * @hide
+     */
+    public static final boolean isIsolated() {
+        int uid = UserId.getAppId(myUid());
+        return uid >= FIRST_ISOLATED_UID && uid <= LAST_ISOLATED_UID;
+    }
+
+    /**
      * Returns the UID assigned to a particular user name, or -1 if there is
      * none.  If the given string consists of only numbers, it is converted
      * directly to a uid.
diff --git a/core/res/res/values/attrs_manifest.xml b/core/res/res/values/attrs_manifest.xml
index dbd49fb..92c59ab 100644
--- a/core/res/res/values/attrs_manifest.xml
+++ b/core/res/res/values/attrs_manifest.xml
@@ -1235,6 +1235,10 @@
              when the user remove a task rooted in an activity owned by
              the application.  The default is false. -->
         <attr name="stopWithTask" format="boolean" />
+        <!-- If set to true, this service will run under a special process
+             that is isolated from the rest of the system.  The only communication
+             with it is through the Service API (binding and starting). -->
+        <attr name="isolatedProcess" format="boolean" />
     </declare-styleable>
     
     <!-- The <code>receiver</code> tag declares an
diff --git a/core/res/res/values/public.xml b/core/res/res/values/public.xml
index e3c2bd8..1b91643 100644
--- a/core/res/res/values/public.xml
+++ b/core/res/res/values/public.xml
@@ -3482,4 +3482,10 @@
   <public type="color" name="holo_orange_dark" id="0x01060019" />
   <public type="color" name="holo_purple" id="0x0106001a" />
   <public type="color" name="holo_blue_bright" id="0x0106001b" />
+
+<!-- ===============================================================
+     Resources added in version 16 of the platform (Jelly Bean)
+     =============================================================== -->
+  <public type="attr" name="isolatedProcess" id="0x010103a7" />
+
 </resources>
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
new file mode 100644
index 0000000..991a181
--- /dev/null
+++ b/include/gui/BufferQueue.h
@@ -0,0 +1,343 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_BUFFERQUEUE_H
+#define ANDROID_GUI_BUFFERQUEUE_H
+
+#include <EGL/egl.h>
+
+#include <gui/ISurfaceTexture.h>
+
+#include <surfaceflinger/IGraphicBufferAlloc.h>
+#include <ui/GraphicBuffer.h>
+
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <utils/threads.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+class BufferQueue : public BnSurfaceTexture {
+public:
+    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
+    enum {
+        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
+        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
+    };
+    enum { NUM_BUFFER_SLOTS = 32 };
+    enum { NO_CONNECTED_API = 0 };
+
+    struct FrameAvailableListener : public virtual RefBase {
+        // onFrameAvailable() is called from queueBuffer() each time an
+        // additional frame becomes available for consumption. This means that
+        // frames that are queued while in asynchronous mode only trigger the
+        // callback if no previous frames are pending. Frames queued while in
+        // synchronous mode always trigger the callback.
+        //
+        // This is called without any lock held and can be called concurrently
+        // by multiple threads.
+        virtual void onFrameAvailable() = 0;
+    };
+
+    // BufferQueue manages a pool of gralloc memory slots to be used
+    // by producers and consumers.
+    // allowSynchronousMode specifies whether or not synchronous mode can be
+    // enabled.
+    BufferQueue(bool allowSynchronousMode = true);
+    virtual ~BufferQueue();
+
+    // setBufferCount updates the number of available buffer slots.  After
+    // calling this all buffer slots are both unallocated and owned by the
+    // BufferQueue object (i.e. they are not owned by the client).
+    virtual status_t setBufferCount(int bufferCount);
+
+    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
+
+    // dequeueBuffer gets the next buffer slot index for the client to use. If a
+    // buffer slot is available then that slot index is written to the location
+    // pointed to by the buf argument and a status of OK is returned.  If no
+    // slot is available then a status of -EBUSY is returned and buf is
+    // unmodified.
+    // The width and height parameters must be no greater than the minimum of
+    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+    // An error due to invalid dimensions might not be reported until
+    // updateTexImage() is called.
+    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
+            uint32_t format, uint32_t usage);
+
+    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
+    // timestamp must be provided for the buffer. The timestamp is in
+    // nanoseconds, and must be monotonically increasing. Its other semantics
+    // (zero point, etc) are client-dependent and should be documented by the
+    // client.
+    virtual status_t queueBuffer(int buf, int64_t timestamp,
+            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+    virtual void cancelBuffer(int buf);
+    virtual status_t setCrop(const Rect& reg);
+    virtual status_t setTransform(uint32_t transform);
+    virtual status_t setScalingMode(int mode);
+
+    // setSynchronousMode set whether dequeueBuffer is synchronous or
+    // asynchronous. In synchronous mode, dequeueBuffer blocks until
+    // a buffer is available, the currently bound buffer can be dequeued and
+    // queued buffers will be retired in order.
+    // The default mode is asynchronous.
+    virtual status_t setSynchronousMode(bool enabled);
+
+    // connect attempts to connect a producer client API to the BufferQueue.
+    // This must be called before any other ISurfaceTexture methods are called
+    // except for getAllocator.
+    //
+    // This method will fail if the connect was previously called on the
+    // BufferQueue and no corresponding disconnect call was made.
+    virtual status_t connect(int api,
+            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+
+    // disconnect attempts to disconnect a producer client API from the
+    // BufferQueue. Calling this method will cause any subsequent calls to other
+    // ISurfaceTexture methods to fail except for getAllocator and connect.
+    // Successfully calling connect after this will allow the other methods to
+    // succeed again.
+    //
+    // This method will fail if the the BufferQueue is not currently
+    // connected to the specified client API.
+    virtual status_t disconnect(int api);
+
+protected:
+
+    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
+    // for the given slot.
+    void freeBufferLocked(int index);
+
+    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
+    // EGLImage) for all slots.
+    void freeAllBuffersLocked();
+
+    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
+    // and EGLImage) for all slots except the head of mQueue
+    void freeAllBuffersExceptHeadLocked();
+
+    // drainQueueLocked drains the buffer queue if we're in synchronous mode
+    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
+    // became abandoned or disconnected during this call.
+    status_t drainQueueLocked();
+
+    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
+    // synchronous mode and free all buffers. In asynchronous mode, all buffers
+    // are freed except the current buffer.
+    status_t drainQueueAndFreeBuffersLocked();
+
+    status_t setBufferCountServerLocked(int bufferCount);
+
+    enum { INVALID_BUFFER_SLOT = -1 };
+
+    struct BufferSlot {
+
+        BufferSlot()
+        : mEglImage(EGL_NO_IMAGE_KHR),
+          mEglDisplay(EGL_NO_DISPLAY),
+          mBufferState(BufferSlot::FREE),
+          mRequestBufferCalled(false),
+          mTransform(0),
+          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+          mTimestamp(0),
+          mFrameNumber(0),
+          mFence(EGL_NO_SYNC_KHR) {
+            mCrop.makeInvalid();
+        }
+
+        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
+        // if no buffer has been allocated.
+        sp<GraphicBuffer> mGraphicBuffer;
+
+        // mEglImage is the EGLImage created from mGraphicBuffer.
+        EGLImageKHR mEglImage;
+
+        // mEglDisplay is the EGLDisplay used to create mEglImage.
+        EGLDisplay mEglDisplay;
+
+        // BufferState represents the different states in which a buffer slot
+        // can be.
+        enum BufferState {
+            // FREE indicates that the buffer is not currently being used and
+            // will not be used in the future until it gets dequeued and
+            // subsequently queued by the client.
+            FREE = 0,
+
+            // DEQUEUED indicates that the buffer has been dequeued by the
+            // client, but has not yet been queued or canceled. The buffer is
+            // considered 'owned' by the client, and the server should not use
+            // it for anything.
+            //
+            // Note that when in synchronous-mode (mSynchronousMode == true),
+            // the buffer that's currently attached to the texture may be
+            // dequeued by the client.  That means that the current buffer can
+            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
+            // however, the current buffer is always in the QUEUED state.
+            DEQUEUED = 1,
+
+            // QUEUED indicates that the buffer has been queued by the client,
+            // and has not since been made available for the client to dequeue.
+            // Attaching the buffer to the texture does NOT transition the
+            // buffer away from the QUEUED state. However, in Synchronous mode
+            // the current buffer may be dequeued by the client under some
+            // circumstances. See the note about the current buffer in the
+            // documentation for DEQUEUED.
+            QUEUED = 2,
+        };
+
+        // mBufferState is the current state of this buffer slot.
+        BufferState mBufferState;
+
+        // mRequestBufferCalled is used for validating that the client did
+        // call requestBuffer() when told to do so. Technically this is not
+        // needed but useful for debugging and catching client bugs.
+        bool mRequestBufferCalled;
+
+        // mCrop is the current crop rectangle for this buffer slot. This gets
+        // set to mNextCrop each time queueBuffer gets called for this buffer.
+        Rect mCrop;
+
+        // mTransform is the current transform flags for this buffer slot. This
+        // gets set to mNextTransform each time queueBuffer gets called for this
+        // slot.
+        uint32_t mTransform;
+
+        // mScalingMode is the current scaling mode for this buffer slot. This
+        // gets set to mNextScalingMode each time queueBuffer gets called for
+        // this slot.
+        uint32_t mScalingMode;
+
+        // mTimestamp is the current timestamp for this buffer slot. This gets
+        // to set by queueBuffer each time this slot is queued.
+        int64_t mTimestamp;
+
+        // mFrameNumber is the number of the queued frame for this slot.
+        uint64_t mFrameNumber;
+
+        // mFence is the EGL sync object that must signal before the buffer
+        // associated with this buffer slot may be dequeued. It is initialized
+        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
+        // on a compile-time option) set to a new sync object in updateTexImage.
+        EGLSyncKHR mFence;
+    };
+
+    // mSlots is the array of buffer slots that must be mirrored on the client
+    // side. This allows buffer ownership to be transferred between the client
+    // and server without sending a GraphicBuffer over binder. The entire array
+    // is initialized to NULL at construction time, and buffers are allocated
+    // for a slot when requestBuffer is called with that slot's index.
+    BufferSlot mSlots[NUM_BUFFER_SLOTS];
+
+
+    // mDefaultWidth holds the default width of allocated buffers. It is used
+    // in requestBuffers() if a width and height of zero is specified.
+    uint32_t mDefaultWidth;
+
+    // mDefaultHeight holds the default height of allocated buffers. It is used
+    // in requestBuffers() if a width and height of zero is specified.
+    uint32_t mDefaultHeight;
+
+    // mPixelFormat holds the pixel format of allocated buffers. It is used
+    // in requestBuffers() if a format of zero is specified.
+    uint32_t mPixelFormat;
+
+    // mBufferCount is the number of buffer slots that the client and server
+    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
+    // by calling setBufferCount or setBufferCountServer
+    int mBufferCount;
+
+    // mClientBufferCount is the number of buffer slots requested by the client.
+    // The default is zero, which means the client doesn't care how many buffers
+    // there is.
+    int mClientBufferCount;
+
+    // mServerBufferCount buffer count requested by the server-side
+    int mServerBufferCount;
+
+    // mCurrentTexture is the buffer slot index of the buffer that is currently
+    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
+    // indicating that no buffer slot is currently bound to the texture. Note,
+    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+    // that no buffer is bound to the texture. A call to setBufferCount will
+    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+    int mCurrentTexture;
+
+    // mNextCrop is the crop rectangle that will be used for the next buffer
+    // that gets queued. It is set by calling setCrop.
+    Rect mNextCrop;
+
+    // mNextTransform is the transform identifier that will be used for the next
+    // buffer that gets queued. It is set by calling setTransform.
+    uint32_t mNextTransform;
+
+    // mNextScalingMode is the scaling mode that will be used for the next
+    // buffers that get queued. It is set by calling setScalingMode.
+    int mNextScalingMode;
+
+    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
+    // allocate new GraphicBuffer objects.
+    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
+
+    // mFrameAvailableListener is the listener object that will be called when a
+    // new frame becomes available. If it is not NULL it will be called from
+    // queueBuffer.
+    sp<FrameAvailableListener> mFrameAvailableListener;
+
+    // mSynchronousMode whether we're in synchronous mode or not
+    bool mSynchronousMode;
+
+    // mAllowSynchronousMode whether we allow synchronous mode or not
+    const bool mAllowSynchronousMode;
+
+    // mConnectedApi indicates the API that is currently connected to this
+    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
+    // by the connect and disconnect methods.
+    int mConnectedApi;
+
+    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
+    mutable Condition mDequeueCondition;
+
+    // mQueue is a FIFO of queued buffers used in synchronous mode
+    typedef Vector<int> Fifo;
+    Fifo mQueue;
+
+    // mAbandoned indicates that the BufferQueue will no longer be used to
+    // consume images buffers pushed to it using the ISurfaceTexture interface.
+    // It is initialized to false, and set to true in the abandon method.  A
+    // BufferQueue that has been abandoned will return the NO_INIT error from
+    // all ISurfaceTexture methods capable of returning an error.
+    bool mAbandoned;
+
+    // mName is a string used to identify the BufferQueue in log messages.
+    // It is set by the setName method.
+    String8 mName;
+
+    // mMutex is the mutex used to prevent concurrent access to the member
+    // variables of BufferQueue objects. It must be locked whenever the
+    // member variables are accessed.
+    mutable Mutex mMutex;
+
+    // mFrameCounter is the free running counter, incremented for every buffer queued
+    // with the surface Texture.
+    uint64_t mFrameCounter;
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_GUI_BUFFERQUEUE_H
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index a8c7672..4318f0f 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -23,6 +23,7 @@
 #include <GLES2/gl2ext.h>
 
 #include <gui/ISurfaceTexture.h>
+#include <gui/BufferQueue.h>
 
 #include <ui/GraphicBuffer.h>
 
@@ -35,30 +36,11 @@
 namespace android {
 // ----------------------------------------------------------------------------
 
-class IGraphicBufferAlloc;
+
 class String8;
 
-class SurfaceTexture : public BnSurfaceTexture {
+class SurfaceTexture : public BufferQueue {
 public:
-    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
-    enum {
-        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
-        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
-    };
-    enum { NUM_BUFFER_SLOTS = 32 };
-    enum { NO_CONNECTED_API = 0 };
-
-    struct FrameAvailableListener : public virtual RefBase {
-        // onFrameAvailable() is called from queueBuffer() each time an
-        // additional frame becomes available for consumption. This means that
-        // frames that are queued while in asynchronous mode only trigger the
-        // callback if no previous frames are pending. Frames queued while in
-        // synchronous mode always trigger the callback.
-        //
-        // This is called without any lock held and can be called concurrently
-        // by multiple threads.
-        virtual void onFrameAvailable() = 0;
-    };
 
     // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
     // name of the OpenGL ES texture to which images are to be streamed. This
@@ -73,65 +55,8 @@
 
     virtual ~SurfaceTexture();
 
-    // setBufferCount updates the number of available buffer slots.  After
-    // calling this all buffer slots are both unallocated and owned by the
-    // SurfaceTexture object (i.e. they are not owned by the client).
-    virtual status_t setBufferCount(int bufferCount);
-
-    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
-
-    // dequeueBuffer gets the next buffer slot index for the client to use. If a
-    // buffer slot is available then that slot index is written to the location
-    // pointed to by the buf argument and a status of OK is returned.  If no
-    // slot is available then a status of -EBUSY is returned and buf is
-    // unmodified.
-    // The width and height parameters must be no greater than the minimum of
-    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
-    // An error due to invalid dimensions might not be reported until
-    // updateTexImage() is called.
-    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
-            uint32_t format, uint32_t usage);
-
-    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
-    // timestamp must be provided for the buffer. The timestamp is in
-    // nanoseconds, and must be monotonically increasing. Its other semantics
-    // (zero point, etc) are client-dependent and should be documented by the
-    // client.
-    virtual status_t queueBuffer(int buf, int64_t timestamp,
-            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-    virtual void cancelBuffer(int buf);
-    virtual status_t setCrop(const Rect& reg);
-    virtual status_t setTransform(uint32_t transform);
-    virtual status_t setScalingMode(int mode);
-
     virtual int query(int what, int* value);
 
-    // setSynchronousMode set whether dequeueBuffer is synchronous or
-    // asynchronous. In synchronous mode, dequeueBuffer blocks until
-    // a buffer is available, the currently bound buffer can be dequeued and
-    // queued buffers will be retired in order.
-    // The default mode is asynchronous.
-    virtual status_t setSynchronousMode(bool enabled);
-
-    // connect attempts to connect a client API to the SurfaceTexture.  This
-    // must be called before any other ISurfaceTexture methods are called except
-    // for getAllocator.
-    //
-    // This method will fail if the connect was previously called on the
-    // SurfaceTexture and no corresponding disconnect call was made.
-    virtual status_t connect(int api,
-            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
-
-    // disconnect attempts to disconnect a client API from the SurfaceTexture.
-    // Calling this method will cause any subsequent calls to other
-    // ISurfaceTexture methods to fail except for getAllocator and connect.
-    // Successfully calling connect after this will allow the other methods to
-    // succeed again.
-    //
-    // This method will fail if the the SurfaceTexture is not currently
-    // connected to the specified client API.
-    virtual status_t disconnect(int api);
-
     // updateTexImage sets the image contents of the target texture to that of
     // the most recently queued buffer.
     //
@@ -233,28 +158,6 @@
 
 protected:
 
-    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
-    // for the given slot.
-    void freeBufferLocked(int index);
-
-    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
-    // EGLImage) for all slots.
-    void freeAllBuffersLocked();
-
-    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
-    // and EGLImage) for all slots except the head of mQueue
-    void freeAllBuffersExceptHeadLocked();
-
-    // drainQueueLocked drains the buffer queue if we're in synchronous mode
-    // returns immediately otherwise. return NO_INIT if SurfaceTexture
-    // became abandoned or disconnected during this call.
-    status_t drainQueueLocked();
-
-    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
-    // synchronous mode and free all buffers. In asynchronous mode, all buffers
-    // are freed except the current buffer.
-    status_t drainQueueAndFreeBuffersLocked();
-
     static bool isExternalFormat(uint32_t format);
 
 private:
@@ -263,146 +166,11 @@
     EGLImageKHR createImage(EGLDisplay dpy,
             const sp<GraphicBuffer>& graphicBuffer);
 
-    status_t setBufferCountServerLocked(int bufferCount);
-
     // computeCurrentTransformMatrix computes the transform matrix for the
     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
     // to compute this matrix and stores it in mCurrentTransformMatrix.
     void computeCurrentTransformMatrix();
 
-    enum { INVALID_BUFFER_SLOT = -1 };
-
-    struct BufferSlot {
-
-        BufferSlot()
-            : mEglImage(EGL_NO_IMAGE_KHR),
-              mEglDisplay(EGL_NO_DISPLAY),
-              mBufferState(BufferSlot::FREE),
-              mRequestBufferCalled(false),
-              mTransform(0),
-              mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
-              mTimestamp(0),
-              mFrameNumber(0),
-              mFence(EGL_NO_SYNC_KHR) {
-            mCrop.makeInvalid();
-        }
-
-        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
-        // if no buffer has been allocated.
-        sp<GraphicBuffer> mGraphicBuffer;
-
-        // mEglImage is the EGLImage created from mGraphicBuffer.
-        EGLImageKHR mEglImage;
-
-        // mEglDisplay is the EGLDisplay used to create mEglImage.
-        EGLDisplay mEglDisplay;
-
-        // BufferState represents the different states in which a buffer slot
-        // can be.
-        enum BufferState {
-            // FREE indicates that the buffer is not currently being used and
-            // will not be used in the future until it gets dequeued and
-            // subsequently queued by the client.
-            FREE = 0,
-
-            // DEQUEUED indicates that the buffer has been dequeued by the
-            // client, but has not yet been queued or canceled. The buffer is
-            // considered 'owned' by the client, and the server should not use
-            // it for anything.
-            //
-            // Note that when in synchronous-mode (mSynchronousMode == true),
-            // the buffer that's currently attached to the texture may be
-            // dequeued by the client.  That means that the current buffer can
-            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
-            // however, the current buffer is always in the QUEUED state.
-            DEQUEUED = 1,
-
-            // QUEUED indicates that the buffer has been queued by the client,
-            // and has not since been made available for the client to dequeue.
-            // Attaching the buffer to the texture does NOT transition the
-            // buffer away from the QUEUED state. However, in Synchronous mode
-            // the current buffer may be dequeued by the client under some
-            // circumstances. See the note about the current buffer in the
-            // documentation for DEQUEUED.
-            QUEUED = 2,
-        };
-
-        // mBufferState is the current state of this buffer slot.
-        BufferState mBufferState;
-
-        // mRequestBufferCalled is used for validating that the client did
-        // call requestBuffer() when told to do so. Technically this is not
-        // needed but useful for debugging and catching client bugs.
-        bool mRequestBufferCalled;
-
-        // mCrop is the current crop rectangle for this buffer slot. This gets
-        // set to mNextCrop each time queueBuffer gets called for this buffer.
-        Rect mCrop;
-
-        // mTransform is the current transform flags for this buffer slot. This
-        // gets set to mNextTransform each time queueBuffer gets called for this
-        // slot.
-        uint32_t mTransform;
-
-        // mScalingMode is the current scaling mode for this buffer slot. This
-        // gets set to mNextScalingMode each time queueBuffer gets called for
-        // this slot.
-        uint32_t mScalingMode;
-
-        // mTimestamp is the current timestamp for this buffer slot. This gets
-        // to set by queueBuffer each time this slot is queued.
-        int64_t mTimestamp;
-
-        // mFrameNumber is the number of the queued frame for this slot.
-        uint64_t mFrameNumber;
-
-        // mFence is the EGL sync object that must signal before the buffer
-        // associated with this buffer slot may be dequeued. It is initialized
-        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
-        // on a compile-time option) set to a new sync object in updateTexImage.
-        EGLSyncKHR mFence;
-    };
-
-    // mSlots is the array of buffer slots that must be mirrored on the client
-    // side. This allows buffer ownership to be transferred between the client
-    // and server without sending a GraphicBuffer over binder. The entire array
-    // is initialized to NULL at construction time, and buffers are allocated
-    // for a slot when requestBuffer is called with that slot's index.
-    BufferSlot mSlots[NUM_BUFFER_SLOTS];
-
-    // mDefaultWidth holds the default width of allocated buffers. It is used
-    // in requestBuffers() if a width and height of zero is specified.
-    uint32_t mDefaultWidth;
-
-    // mDefaultHeight holds the default height of allocated buffers. It is used
-    // in requestBuffers() if a width and height of zero is specified.
-    uint32_t mDefaultHeight;
-
-    // mPixelFormat holds the pixel format of allocated buffers. It is used
-    // in requestBuffers() if a format of zero is specified.
-    uint32_t mPixelFormat;
-
-    // mBufferCount is the number of buffer slots that the client and server
-    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
-    // by calling setBufferCount or setBufferCountServer
-    int mBufferCount;
-
-    // mClientBufferCount is the number of buffer slots requested by the client.
-    // The default is zero, which means the client doesn't care how many buffers
-    // there is.
-    int mClientBufferCount;
-
-    // mServerBufferCount buffer count requested by the server-side
-    int mServerBufferCount;
-
-    // mCurrentTexture is the buffer slot index of the buffer that is currently
-    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
-    // indicating that no buffer slot is currently bound to the texture. Note,
-    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
-    // that no buffer is bound to the texture. A call to setBufferCount will
-    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
-    int mCurrentTexture;
-
     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
     // possible that this buffer is not associated with any buffer slot, so we
     // must track it separately in order to support the getCurrentBuffer method.
@@ -429,72 +197,17 @@
     // gets set each time updateTexImage is called.
     int64_t mCurrentTimestamp;
 
-    // mNextCrop is the crop rectangle that will be used for the next buffer
-    // that gets queued. It is set by calling setCrop.
-    Rect mNextCrop;
-
-    // mNextTransform is the transform identifier that will be used for the next
-    // buffer that gets queued. It is set by calling setTransform.
-    uint32_t mNextTransform;
-
-    // mNextScalingMode is the scaling mode that will be used for the next
-    // buffers that get queued. It is set by calling setScalingMode.
-    int mNextScalingMode;
-
     // mTexName is the name of the OpenGL texture to which streamed images will
     // be bound when updateTexImage is called. It is set at construction time
     // changed with a call to setTexName.
     const GLuint mTexName;
 
-    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
-    // allocate new GraphicBuffer objects.
-    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
-
-    // mFrameAvailableListener is the listener object that will be called when a
-    // new frame becomes available. If it is not NULL it will be called from
-    // queueBuffer.
-    sp<FrameAvailableListener> mFrameAvailableListener;
-
-    // mSynchronousMode whether we're in synchronous mode or not
-    bool mSynchronousMode;
-
-    // mAllowSynchronousMode whether we allow synchronous mode or not
-    const bool mAllowSynchronousMode;
-
-    // mConnectedApi indicates the API that is currently connected to this
-    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
-    // by the connect and disconnect methods.
-    int mConnectedApi;
-
-    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
-    mutable Condition mDequeueCondition;
-
-    // mQueue is a FIFO of queued buffers used in synchronous mode
-    typedef Vector<int> Fifo;
-    Fifo mQueue;
-
-    // mAbandoned indicates that the SurfaceTexture will no longer be used to
-    // consume images buffers pushed to it using the ISurfaceTexture interface.
-    // It is initialized to false, and set to true in the abandon method.  A
-    // SurfaceTexture that has been abandoned will return the NO_INIT error from
-    // all ISurfaceTexture methods capable of returning an error.
-    bool mAbandoned;
-
-    // mName is a string used to identify the SurfaceTexture in log messages.
-    // It is set by the setName method.
-    String8 mName;
-
     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
     // extension should be used to prevent buffers from being dequeued before
     // it's safe for them to be written. It gets set at construction time and
     // never changes.
     const bool mUseFenceSync;
 
-    // mMutex is the mutex used to prevent concurrent access to the member
-    // variables of SurfaceTexture objects. It must be locked whenever the
-    // member variables are accessed.
-    mutable Mutex mMutex;
-
     // mTexTarget is the GL texture target with which the GL texture object is
     // associated.  It is set in the constructor and never changed.  It is
     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
@@ -504,11 +217,6 @@
     // browser's tile cache exceeds.
     const GLenum mTexTarget;
 
-    // mFrameCounter is the free running counter, incremented for every buffer queued
-    // with the surface Texture.
-    uint64_t mFrameCounter;
-
-
 };
 
 // ----------------------------------------------------------------------------
diff --git a/libs/gui/Android.mk b/libs/gui/Android.mk
index b6f5b9e..2f4ac62 100644
--- a/libs/gui/Android.mk
+++ b/libs/gui/Android.mk
@@ -3,6 +3,7 @@
 
 LOCAL_SRC_FILES:= \
 	BitTube.cpp \
+	BufferQueue.cpp \
 	DisplayEventReceiver.cpp \
 	IDisplayEventConnection.cpp \
 	ISensorEventConnection.cpp \
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
new file mode 100644
index 0000000..c7e2c0f
--- /dev/null
+++ b/libs/gui/BufferQueue.cpp
@@ -0,0 +1,722 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BufferQueue"
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <gui/BufferQueue.h>
+#include <private/gui/ComposerService.h>
+#include <surfaceflinger/ISurfaceComposer.h>
+
+#include <utils/Log.h>
+
+// This compile option causes SurfaceTexture to return the buffer that is currently
+// attached to the GL texture from dequeueBuffer when no other buffers are
+// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
+// implicit cross-process synchronization to prevent the buffer from being
+// written to before the buffer has (a) been detached from the GL texture and
+// (b) all GL reads from the buffer have completed.
+#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
+#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
+#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
+#else
+#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
+#endif
+
+// Macros for including the BufferQueue name in log messages
+#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
+
+namespace android {
+
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+    static volatile int32_t globalCounter = 0;
+    return android_atomic_inc(&globalCounter);
+}
+
+BufferQueue::BufferQueue( bool allowSynchronousMode ) :
+    mDefaultWidth(1),
+    mDefaultHeight(1),
+    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
+    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
+    mClientBufferCount(0),
+    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
+    mCurrentTexture(INVALID_BUFFER_SLOT),
+    mNextTransform(0),
+    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+    mSynchronousMode(false),
+    mAllowSynchronousMode(allowSynchronousMode),
+    mConnectedApi(NO_CONNECTED_API),
+    mAbandoned(false),
+    mFrameCounter(0)
+{
+    // Choose a name using the PID and a process-unique ID.
+    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+
+    ST_LOGV("BufferQueue");
+    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
+    mNextCrop.makeInvalid();
+}
+
+BufferQueue::~BufferQueue() {
+    ST_LOGV("~BufferQueue");
+}
+
+status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
+    if (bufferCount > NUM_BUFFER_SLOTS)
+        return BAD_VALUE;
+
+    // special-case, nothing to do
+    if (bufferCount == mBufferCount)
+        return OK;
+
+    if (!mClientBufferCount &&
+        bufferCount >= mBufferCount) {
+        // easy, we just have more buffers
+        mBufferCount = bufferCount;
+        mServerBufferCount = bufferCount;
+        mDequeueCondition.signal();
+    } else {
+        // we're here because we're either
+        // - reducing the number of available buffers
+        // - or there is a client-buffer-count in effect
+
+        // less than 2 buffers is never allowed
+        if (bufferCount < 2)
+            return BAD_VALUE;
+
+        // when there is non client-buffer-count in effect, the client is not
+        // allowed to dequeue more than one buffer at a time,
+        // so the next time they dequeue a buffer, we know that they don't
+        // own one. the actual resizing will happen during the next
+        // dequeueBuffer.
+
+        mServerBufferCount = bufferCount;
+    }
+    return OK;
+}
+
+status_t BufferQueue::setBufferCount(int bufferCount) {
+    ST_LOGV("setBufferCount: count=%d", bufferCount);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
+        return NO_INIT;
+    }
+    if (bufferCount > NUM_BUFFER_SLOTS) {
+        ST_LOGE("setBufferCount: bufferCount larger than slots available");
+        return BAD_VALUE;
+    }
+
+    // Error out if the user has dequeued buffers
+    for (int i=0 ; i<mBufferCount ; i++) {
+        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
+            ST_LOGE("setBufferCount: client owns some buffers");
+            return -EINVAL;
+        }
+    }
+
+    const int minBufferSlots = mSynchronousMode ?
+            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
+    if (bufferCount == 0) {
+        mClientBufferCount = 0;
+        bufferCount = (mServerBufferCount >= minBufferSlots) ?
+                mServerBufferCount : minBufferSlots;
+        return setBufferCountServerLocked(bufferCount);
+    }
+
+    if (bufferCount < minBufferSlots) {
+        ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
+                "minimum (%d)", bufferCount, minBufferSlots);
+        return BAD_VALUE;
+    }
+
+    // here we're guaranteed that the client doesn't have dequeued buffers
+    // and will release all of its buffer references.
+    freeAllBuffersLocked();
+    mBufferCount = bufferCount;
+    mClientBufferCount = bufferCount;
+    mCurrentTexture = INVALID_BUFFER_SLOT;
+    mQueue.clear();
+    mDequeueCondition.signal();
+    return OK;
+}
+
+status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
+    ST_LOGV("requestBuffer: slot=%d", slot);
+    Mutex::Autolock lock(mMutex);
+    if (mAbandoned) {
+        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
+        return NO_INIT;
+    }
+    if (slot < 0 || mBufferCount <= slot) {
+        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
+                mBufferCount, slot);
+        return BAD_VALUE;
+    }
+    mSlots[slot].mRequestBufferCalled = true;
+    *buf = mSlots[slot].mGraphicBuffer;
+    return NO_ERROR;
+}
+
+status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
+        uint32_t format, uint32_t usage) {
+    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
+
+    if ((w && !h) || (!w && h)) {
+        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
+        return BAD_VALUE;
+    }
+
+    status_t returnFlags(OK);
+    EGLDisplay dpy = EGL_NO_DISPLAY;
+    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+
+    { // Scope for the lock
+        Mutex::Autolock lock(mMutex);
+
+        int found = -1;
+        int foundSync = -1;
+        int dequeuedCount = 0;
+        bool tryAgain = true;
+        while (tryAgain) {
+            if (mAbandoned) {
+                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+                return NO_INIT;
+            }
+
+            // We need to wait for the FIFO to drain if the number of buffer
+            // needs to change.
+            //
+            // The condition "number of buffers needs to change" is true if
+            // - the client doesn't care about how many buffers there are
+            // - AND the actual number of buffer is different from what was
+            //   set in the last setBufferCountServer()
+            //                         - OR -
+            //   setBufferCountServer() was set to a value incompatible with
+            //   the synchronization mode (for instance because the sync mode
+            //   changed since)
+            //
+            // As long as this condition is true AND the FIFO is not empty, we
+            // wait on mDequeueCondition.
+
+            const int minBufferCountNeeded = mSynchronousMode ?
+                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
+
+            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
+                    ((mServerBufferCount != mBufferCount) ||
+                            (mServerBufferCount < minBufferCountNeeded));
+
+            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
+                // wait for the FIFO to drain
+                mDequeueCondition.wait(mMutex);
+                // NOTE: we continue here because we need to reevaluate our
+                // whole state (eg: we could be abandoned or disconnected)
+                continue;
+            }
+
+            if (numberOfBuffersNeedsToChange) {
+                // here we're guaranteed that mQueue is empty
+                freeAllBuffersLocked();
+                mBufferCount = mServerBufferCount;
+                if (mBufferCount < minBufferCountNeeded)
+                    mBufferCount = minBufferCountNeeded;
+                mCurrentTexture = INVALID_BUFFER_SLOT;
+                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
+            }
+
+            // look for a free buffer to give to the client
+            found = INVALID_BUFFER_SLOT;
+            foundSync = INVALID_BUFFER_SLOT;
+            dequeuedCount = 0;
+            for (int i = 0; i < mBufferCount; i++) {
+                const int state = mSlots[i].mBufferState;
+                if (state == BufferSlot::DEQUEUED) {
+                    dequeuedCount++;
+                }
+
+                // if buffer is FREE it CANNOT be current
+                ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
+                        "dequeueBuffer: buffer %d is both FREE and current!",
+                        i);
+
+                if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
+                    if (state == BufferSlot::FREE || i == mCurrentTexture) {
+                        foundSync = i;
+                        if (i != mCurrentTexture) {
+                            found = i;
+                            break;
+                        }
+                    }
+                } else {
+                    if (state == BufferSlot::FREE) {
+                        /* We return the oldest of the free buffers to avoid
+                         * stalling the producer if possible.  This is because
+                         * the consumer may still have pending reads of the
+                         * buffers in flight.
+                         */
+                        bool isOlder = mSlots[i].mFrameNumber <
+                                mSlots[found].mFrameNumber;
+                        if (found < 0 || isOlder) {
+                            foundSync = i;
+                            found = i;
+                        }
+                    }
+                }
+            }
+
+            // clients are not allowed to dequeue more than one buffer
+            // if they didn't set a buffer count.
+            if (!mClientBufferCount && dequeuedCount) {
+                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
+                        "setting the buffer count");
+                return -EINVAL;
+            }
+
+            // See whether a buffer has been queued since the last
+            // setBufferCount so we know whether to perform the
+            // MIN_UNDEQUEUED_BUFFERS check below.
+            bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
+            if (bufferHasBeenQueued) {
+                // make sure the client is not trying to dequeue more buffers
+                // than allowed.
+                const int avail = mBufferCount - (dequeuedCount+1);
+                if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
+                    ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
+                            "(dequeued=%d)",
+                            MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
+                            dequeuedCount);
+                    return -EBUSY;
+                }
+            }
+
+            // we're in synchronous mode and didn't find a buffer, we need to
+            // wait for some buffers to be consumed
+            tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
+            if (tryAgain) {
+                mDequeueCondition.wait(mMutex);
+            }
+        }
+
+        if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
+            // foundSync guaranteed to be != INVALID_BUFFER_SLOT
+            found = foundSync;
+        }
+
+        if (found == INVALID_BUFFER_SLOT) {
+            // This should not happen.
+            ST_LOGE("dequeueBuffer: no available buffer slots");
+            return -EBUSY;
+        }
+
+        const int buf = found;
+        *outBuf = found;
+
+        const bool useDefaultSize = !w && !h;
+        if (useDefaultSize) {
+            // use the default size
+            w = mDefaultWidth;
+            h = mDefaultHeight;
+        }
+
+        const bool updateFormat = (format != 0);
+        if (!updateFormat) {
+            // keep the current (or default) format
+            format = mPixelFormat;
+        }
+
+        // buffer is now in DEQUEUED (but can also be current at the same time,
+        // if we're in synchronous mode)
+        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
+
+        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
+        if ((buffer == NULL) ||
+            (uint32_t(buffer->width)  != w) ||
+            (uint32_t(buffer->height) != h) ||
+            (uint32_t(buffer->format) != format) ||
+            ((uint32_t(buffer->usage) & usage) != usage))
+        {
+            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
+            status_t error;
+            sp<GraphicBuffer> graphicBuffer(
+                    mGraphicBufferAlloc->createGraphicBuffer(
+                            w, h, format, usage, &error));
+            if (graphicBuffer == 0) {
+                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
+                        "failed");
+                return error;
+            }
+            if (updateFormat) {
+                mPixelFormat = format;
+            }
+            mSlots[buf].mGraphicBuffer = graphicBuffer;
+            mSlots[buf].mRequestBufferCalled = false;
+            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+            if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
+                eglDestroyImageKHR(mSlots[buf].mEglDisplay,
+                        mSlots[buf].mEglImage);
+                mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
+                mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
+            }
+            if (mCurrentTexture == buf) {
+                // The current texture no longer references the buffer in this slot
+                // since we just allocated a new buffer.
+                mCurrentTexture = INVALID_BUFFER_SLOT;
+            }
+            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
+        }
+
+        dpy = mSlots[buf].mEglDisplay;
+        fence = mSlots[buf].mFence;
+        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+    }
+
+    if (fence != EGL_NO_SYNC_KHR) {
+        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
+        // If something goes wrong, log the error, but return the buffer without
+        // synchronizing access to it.  It's too late at this point to abort the
+        // dequeue operation.
+        if (result == EGL_FALSE) {
+            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
+        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
+            ALOGE("dequeueBuffer: timeout waiting for fence");
+        }
+        eglDestroySyncKHR(dpy, fence);
+    }
+
+    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
+            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
+
+    return returnFlags;
+}
+
+status_t BufferQueue::setSynchronousMode(bool enabled) {
+    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
+        return NO_INIT;
+    }
+
+    status_t err = OK;
+    if (!mAllowSynchronousMode && enabled)
+        return err;
+
+    if (!enabled) {
+        // going to asynchronous mode, drain the queue
+        err = drainQueueLocked();
+        if (err != NO_ERROR)
+            return err;
+    }
+
+    if (mSynchronousMode != enabled) {
+        // - if we're going to asynchronous mode, the queue is guaranteed to be
+        // empty here
+        // - if the client set the number of buffers, we're guaranteed that
+        // we have at least 3 (because we don't allow less)
+        mSynchronousMode = enabled;
+        mDequeueCondition.signal();
+    }
+    return err;
+}
+
+status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
+        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
+
+    sp<FrameAvailableListener> listener;
+
+    { // scope for the lock
+        Mutex::Autolock lock(mMutex);
+        if (mAbandoned) {
+            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
+            return NO_INIT;
+        }
+        if (buf < 0 || buf >= mBufferCount) {
+            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
+                    mBufferCount, buf);
+            return -EINVAL;
+        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+            ST_LOGE("queueBuffer: slot %d is not owned by the client "
+                    "(state=%d)", buf, mSlots[buf].mBufferState);
+            return -EINVAL;
+        } else if (buf == mCurrentTexture) {
+            ST_LOGE("queueBuffer: slot %d is current!", buf);
+            return -EINVAL;
+        } else if (!mSlots[buf].mRequestBufferCalled) {
+            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
+                    "buffer", buf);
+            return -EINVAL;
+        }
+
+        if (mSynchronousMode) {
+            // In synchronous mode we queue all buffers in a FIFO.
+            mQueue.push_back(buf);
+
+            // Synchronous mode always signals that an additional frame should
+            // be consumed.
+            listener = mFrameAvailableListener;
+        } else {
+            // In asynchronous mode we only keep the most recent buffer.
+            if (mQueue.empty()) {
+                mQueue.push_back(buf);
+
+                // Asynchronous mode only signals that a frame should be
+                // consumed if no previous frame was pending. If a frame were
+                // pending then the consumer would have already been notified.
+                listener = mFrameAvailableListener;
+            } else {
+                Fifo::iterator front(mQueue.begin());
+                // buffer currently queued is freed
+                mSlots[*front].mBufferState = BufferSlot::FREE;
+                // and we record the new buffer index in the queued list
+                *front = buf;
+            }
+        }
+
+        mSlots[buf].mBufferState = BufferSlot::QUEUED;
+        mSlots[buf].mCrop = mNextCrop;
+        mSlots[buf].mTransform = mNextTransform;
+        mSlots[buf].mScalingMode = mNextScalingMode;
+        mSlots[buf].mTimestamp = timestamp;
+        mFrameCounter++;
+        mSlots[buf].mFrameNumber = mFrameCounter;
+
+        mDequeueCondition.signal();
+
+        *outWidth = mDefaultWidth;
+        *outHeight = mDefaultHeight;
+        *outTransform = 0;
+    } // scope for the lock
+
+    // call back without lock held
+    if (listener != 0) {
+        listener->onFrameAvailable();
+    }
+    return OK;
+}
+
+void BufferQueue::cancelBuffer(int buf) {
+    ST_LOGV("cancelBuffer: slot=%d", buf);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
+        return;
+    }
+
+    if (buf < 0 || buf >= mBufferCount) {
+        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
+                mBufferCount, buf);
+        return;
+    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
+                buf, mSlots[buf].mBufferState);
+        return;
+    }
+    mSlots[buf].mBufferState = BufferSlot::FREE;
+    mSlots[buf].mFrameNumber = 0;
+    mDequeueCondition.signal();
+}
+
+status_t BufferQueue::setCrop(const Rect& crop) {
+    ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
+            crop.bottom);
+
+    Mutex::Autolock lock(mMutex);
+    if (mAbandoned) {
+        ST_LOGE("setCrop: BufferQueue has been abandoned!");
+        return NO_INIT;
+    }
+    mNextCrop = crop;
+    return OK;
+}
+
+status_t BufferQueue::setTransform(uint32_t transform) {
+    ST_LOGV("setTransform: xform=%#x", transform);
+    Mutex::Autolock lock(mMutex);
+    if (mAbandoned) {
+        ST_LOGE("setTransform: BufferQueue has been abandoned!");
+        return NO_INIT;
+    }
+    mNextTransform = transform;
+    return OK;
+}
+
+status_t BufferQueue::setScalingMode(int mode) {
+    ST_LOGV("setScalingMode: mode=%d", mode);
+
+    switch (mode) {
+        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
+        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
+            break;
+        default:
+            ST_LOGE("unknown scaling mode: %d", mode);
+            return BAD_VALUE;
+    }
+
+    Mutex::Autolock lock(mMutex);
+    mNextScalingMode = mode;
+    return OK;
+}
+
+status_t BufferQueue::connect(int api,
+        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+    ST_LOGV("connect: api=%d", api);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGE("connect: BufferQueue has been abandoned!");
+        return NO_INIT;
+    }
+
+    int err = NO_ERROR;
+    switch (api) {
+        case NATIVE_WINDOW_API_EGL:
+        case NATIVE_WINDOW_API_CPU:
+        case NATIVE_WINDOW_API_MEDIA:
+        case NATIVE_WINDOW_API_CAMERA:
+            if (mConnectedApi != NO_CONNECTED_API) {
+                ST_LOGE("connect: already connected (cur=%d, req=%d)",
+                        mConnectedApi, api);
+                err = -EINVAL;
+            } else {
+                mConnectedApi = api;
+                *outWidth = mDefaultWidth;
+                *outHeight = mDefaultHeight;
+                *outTransform = 0;
+            }
+            break;
+        default:
+            err = -EINVAL;
+            break;
+    }
+    return err;
+}
+
+status_t BufferQueue::disconnect(int api) {
+    ST_LOGV("disconnect: api=%d", api);
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        // it is not really an error to disconnect after the surface
+        // has been abandoned, it should just be a no-op.
+        return NO_ERROR;
+    }
+
+    int err = NO_ERROR;
+    switch (api) {
+        case NATIVE_WINDOW_API_EGL:
+        case NATIVE_WINDOW_API_CPU:
+        case NATIVE_WINDOW_API_MEDIA:
+        case NATIVE_WINDOW_API_CAMERA:
+            if (mConnectedApi == api) {
+                drainQueueAndFreeBuffersLocked();
+                mConnectedApi = NO_CONNECTED_API;
+                mNextCrop.makeInvalid();
+                mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
+                mNextTransform = 0;
+                mDequeueCondition.signal();
+            } else {
+                ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
+                        mConnectedApi, api);
+                err = -EINVAL;
+            }
+            break;
+        default:
+            ST_LOGE("disconnect: unknown API %d", api);
+            err = -EINVAL;
+            break;
+    }
+    return err;
+}
+
+void BufferQueue::freeBufferLocked(int i) {
+    mSlots[i].mGraphicBuffer = 0;
+    mSlots[i].mBufferState = BufferSlot::FREE;
+    mSlots[i].mFrameNumber = 0;
+    if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
+        eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
+        mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+        mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
+    }
+}
+
+void BufferQueue::freeAllBuffersLocked() {
+    ALOGW_IF(!mQueue.isEmpty(),
+            "freeAllBuffersLocked called but mQueue is not empty");
+    mCurrentTexture = INVALID_BUFFER_SLOT;
+    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+        freeBufferLocked(i);
+    }
+}
+
+void BufferQueue::freeAllBuffersExceptHeadLocked() {
+    ALOGW_IF(!mQueue.isEmpty(),
+            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
+    int head = -1;
+    if (!mQueue.empty()) {
+        Fifo::iterator front(mQueue.begin());
+        head = *front;
+    }
+    mCurrentTexture = INVALID_BUFFER_SLOT;
+    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+        if (i != head) {
+            freeBufferLocked(i);
+        }
+    }
+}
+
+status_t BufferQueue::drainQueueLocked() {
+    while (mSynchronousMode && !mQueue.isEmpty()) {
+        mDequeueCondition.wait(mMutex);
+        if (mAbandoned) {
+            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
+            return NO_INIT;
+        }
+        if (mConnectedApi == NO_CONNECTED_API) {
+            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
+            return NO_INIT;
+        }
+    }
+    return NO_ERROR;
+}
+
+status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
+    status_t err = drainQueueLocked();
+    if (err == NO_ERROR) {
+        if (mSynchronousMode) {
+            freeAllBuffersLocked();
+        } else {
+            freeAllBuffersExceptHeadLocked();
+        }
+    }
+    return err;
+}
+
+}; // namespace android
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3abe84a..be1bcd1 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -38,19 +38,6 @@
 #include <utils/Log.h>
 #include <utils/String8.h>
 
-// This compile option causes SurfaceTexture to return the buffer that is currently
-// attached to the GL texture from dequeueBuffer when no other buffers are
-// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
-// implicit cross-process synchronization to prevent the buffer from being
-// written to before the buffer has (a) been detached from the GL texture and
-// (b) all GL reads from the buffer have completed.
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
-#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
-#else
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
-#endif
-
 // This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
 // to synchronize access to the buffers.  It will cause dequeueBuffer to stall,
 // waiting for the GL reads for the buffer being dequeued to complete before
@@ -110,44 +97,22 @@
 
 static void mtxMul(float out[16], const float a[16], const float b[16]);
 
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
-    static volatile int32_t globalCounter = 0;
-    return android_atomic_inc(&globalCounter);
-}
 
 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
         GLenum texTarget, bool useFenceSync) :
-    mDefaultWidth(1),
-    mDefaultHeight(1),
-    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
-    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
-    mClientBufferCount(0),
-    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
-    mCurrentTexture(INVALID_BUFFER_SLOT),
+    BufferQueue(allowSynchronousMode),
     mCurrentTransform(0),
     mCurrentTimestamp(0),
-    mNextTransform(0),
-    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
     mTexName(tex),
-    mSynchronousMode(false),
-    mAllowSynchronousMode(allowSynchronousMode),
-    mConnectedApi(NO_CONNECTED_API),
-    mAbandoned(false),
 #ifdef USE_FENCE_SYNC
     mUseFenceSync(useFenceSync),
 #else
     mUseFenceSync(false),
 #endif
-    mTexTarget(texTarget),
-    mFrameCounter(0) {
-    // Choose a name using the PID and a process-unique ID.
-    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+    mTexTarget(texTarget)
+{
 
     ST_LOGV("SurfaceTexture");
-    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
-    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
-    mNextCrop.makeInvalid();
     memcpy(mCurrentTransformMatrix, mtxIdentity,
             sizeof(mCurrentTransformMatrix));
 }
@@ -157,91 +122,11 @@
     freeAllBuffersLocked();
 }
 
-status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
-    if (bufferCount > NUM_BUFFER_SLOTS)
-        return BAD_VALUE;
-
-    // special-case, nothing to do
-    if (bufferCount == mBufferCount)
-        return OK;
-
-    if (!mClientBufferCount &&
-        bufferCount >= mBufferCount) {
-        // easy, we just have more buffers
-        mBufferCount = bufferCount;
-        mServerBufferCount = bufferCount;
-        mDequeueCondition.signal();
-    } else {
-        // we're here because we're either
-        // - reducing the number of available buffers
-        // - or there is a client-buffer-count in effect
-
-        // less than 2 buffers is never allowed
-        if (bufferCount < 2)
-            return BAD_VALUE;
-
-        // when there is non client-buffer-count in effect, the client is not
-        // allowed to dequeue more than one buffer at a time,
-        // so the next time they dequeue a buffer, we know that they don't
-        // own one. the actual resizing will happen during the next
-        // dequeueBuffer.
-
-        mServerBufferCount = bufferCount;
-    }
-    return OK;
-}
-
 status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
     Mutex::Autolock lock(mMutex);
     return setBufferCountServerLocked(bufferCount);
 }
 
-status_t SurfaceTexture::setBufferCount(int bufferCount) {
-    ST_LOGV("setBufferCount: count=%d", bufferCount);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    if (bufferCount > NUM_BUFFER_SLOTS) {
-        ST_LOGE("setBufferCount: bufferCount larger than slots available");
-        return BAD_VALUE;
-    }
-
-    // Error out if the user has dequeued buffers
-    for (int i=0 ; i<mBufferCount ; i++) {
-        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
-            ST_LOGE("setBufferCount: client owns some buffers");
-            return -EINVAL;
-        }
-    }
-
-    const int minBufferSlots = mSynchronousMode ?
-            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
-    if (bufferCount == 0) {
-        mClientBufferCount = 0;
-        bufferCount = (mServerBufferCount >= minBufferSlots) ?
-                mServerBufferCount : minBufferSlots;
-        return setBufferCountServerLocked(bufferCount);
-    }
-
-    if (bufferCount < minBufferSlots) {
-        ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
-                "minimum (%d)", bufferCount, minBufferSlots);
-        return BAD_VALUE;
-    }
-
-    // here we're guaranteed that the client doesn't have dequeued buffers
-    // and will release all of its buffer references.
-    freeAllBuffersLocked();
-    mBufferCount = bufferCount;
-    mClientBufferCount = bufferCount;
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    mQueue.clear();
-    mDequeueCondition.signal();
-    return OK;
-}
 
 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
 {
@@ -258,496 +143,6 @@
     return OK;
 }
 
-status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
-    ST_LOGV("requestBuffer: slot=%d", slot);
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    if (slot < 0 || mBufferCount <= slot) {
-        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
-                mBufferCount, slot);
-        return BAD_VALUE;
-    }
-    mSlots[slot].mRequestBufferCalled = true;
-    *buf = mSlots[slot].mGraphicBuffer;
-    return NO_ERROR;
-}
-
-status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
-        uint32_t format, uint32_t usage) {
-    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
-
-    if ((w && !h) || (!w && h)) {
-        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
-        return BAD_VALUE;
-    }
-
-    status_t returnFlags(OK);
-    EGLDisplay dpy = EGL_NO_DISPLAY;
-    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
-
-    { // Scope for the lock
-        Mutex::Autolock lock(mMutex);
-
-        int found = -1;
-        int foundSync = -1;
-        int dequeuedCount = 0;
-        bool tryAgain = true;
-        while (tryAgain) {
-            if (mAbandoned) {
-                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
-                return NO_INIT;
-            }
-
-            // We need to wait for the FIFO to drain if the number of buffer
-            // needs to change.
-            //
-            // The condition "number of buffers needs to change" is true if
-            // - the client doesn't care about how many buffers there are
-            // - AND the actual number of buffer is different from what was
-            //   set in the last setBufferCountServer()
-            //                         - OR -
-            //   setBufferCountServer() was set to a value incompatible with
-            //   the synchronization mode (for instance because the sync mode
-            //   changed since)
-            //
-            // As long as this condition is true AND the FIFO is not empty, we
-            // wait on mDequeueCondition.
-
-            const int minBufferCountNeeded = mSynchronousMode ?
-                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
-
-            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
-                    ((mServerBufferCount != mBufferCount) ||
-                            (mServerBufferCount < minBufferCountNeeded));
-
-            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
-                // wait for the FIFO to drain
-                mDequeueCondition.wait(mMutex);
-                // NOTE: we continue here because we need to reevaluate our
-                // whole state (eg: we could be abandoned or disconnected)
-                continue;
-            }
-
-            if (numberOfBuffersNeedsToChange) {
-                // here we're guaranteed that mQueue is empty
-                freeAllBuffersLocked();
-                mBufferCount = mServerBufferCount;
-                if (mBufferCount < minBufferCountNeeded)
-                    mBufferCount = minBufferCountNeeded;
-                mCurrentTexture = INVALID_BUFFER_SLOT;
-                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
-            }
-
-            // look for a free buffer to give to the client
-            found = INVALID_BUFFER_SLOT;
-            foundSync = INVALID_BUFFER_SLOT;
-            dequeuedCount = 0;
-            for (int i = 0; i < mBufferCount; i++) {
-                const int state = mSlots[i].mBufferState;
-                if (state == BufferSlot::DEQUEUED) {
-                    dequeuedCount++;
-                }
-
-                // if buffer is FREE it CANNOT be current
-                ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
-                        "dequeueBuffer: buffer %d is both FREE and current!",
-                        i);
-
-                if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
-                    if (state == BufferSlot::FREE || i == mCurrentTexture) {
-                        foundSync = i;
-                        if (i != mCurrentTexture) {
-                            found = i;
-                            break;
-                        }
-                    }
-                } else {
-                    if (state == BufferSlot::FREE) {
-                        /* We return the oldest of the free buffers to avoid
-                         * stalling the producer if possible.  This is because
-                         * the consumer may still have pending reads of the
-                         * buffers in flight.
-                         */
-                        bool isOlder = mSlots[i].mFrameNumber <
-                                mSlots[found].mFrameNumber;
-                        if (found < 0 || isOlder) {
-                            foundSync = i;
-                            found = i;
-                        }
-                    }
-                }
-            }
-
-            // clients are not allowed to dequeue more than one buffer
-            // if they didn't set a buffer count.
-            if (!mClientBufferCount && dequeuedCount) {
-                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
-                        "setting the buffer count");
-                return -EINVAL;
-            }
-
-            // See whether a buffer has been queued since the last
-            // setBufferCount so we know whether to perform the
-            // MIN_UNDEQUEUED_BUFFERS check below.
-            bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
-            if (bufferHasBeenQueued) {
-                // make sure the client is not trying to dequeue more buffers
-                // than allowed.
-                const int avail = mBufferCount - (dequeuedCount+1);
-                if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
-                    ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
-                            "(dequeued=%d)",
-                            MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
-                            dequeuedCount);
-                    return -EBUSY;
-                }
-            }
-
-            // we're in synchronous mode and didn't find a buffer, we need to
-            // wait for some buffers to be consumed
-            tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
-            if (tryAgain) {
-                mDequeueCondition.wait(mMutex);
-            }
-        }
-
-        if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
-            // foundSync guaranteed to be != INVALID_BUFFER_SLOT
-            found = foundSync;
-        }
-
-        if (found == INVALID_BUFFER_SLOT) {
-            // This should not happen.
-            ST_LOGE("dequeueBuffer: no available buffer slots");
-            return -EBUSY;
-        }
-
-        const int buf = found;
-        *outBuf = found;
-
-        const bool useDefaultSize = !w && !h;
-        if (useDefaultSize) {
-            // use the default size
-            w = mDefaultWidth;
-            h = mDefaultHeight;
-        }
-
-        const bool updateFormat = (format != 0);
-        if (!updateFormat) {
-            // keep the current (or default) format
-            format = mPixelFormat;
-        }
-
-        // buffer is now in DEQUEUED (but can also be current at the same time,
-        // if we're in synchronous mode)
-        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
-        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
-        if ((buffer == NULL) ||
-            (uint32_t(buffer->width)  != w) ||
-            (uint32_t(buffer->height) != h) ||
-            (uint32_t(buffer->format) != format) ||
-            ((uint32_t(buffer->usage) & usage) != usage))
-        {
-            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
-            status_t error;
-            sp<GraphicBuffer> graphicBuffer(
-                    mGraphicBufferAlloc->createGraphicBuffer(
-                            w, h, format, usage, &error));
-            if (graphicBuffer == 0) {
-                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
-                        "failed");
-                return error;
-            }
-            if (updateFormat) {
-                mPixelFormat = format;
-            }
-            mSlots[buf].mGraphicBuffer = graphicBuffer;
-            mSlots[buf].mRequestBufferCalled = false;
-            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
-            if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
-                eglDestroyImageKHR(mSlots[buf].mEglDisplay,
-                        mSlots[buf].mEglImage);
-                mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
-                mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
-            }
-            if (mCurrentTexture == buf) {
-                // The current texture no longer references the buffer in this slot
-                // since we just allocated a new buffer.
-                mCurrentTexture = INVALID_BUFFER_SLOT;
-            }
-            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
-        }
-
-        dpy = mSlots[buf].mEglDisplay;
-        fence = mSlots[buf].mFence;
-        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
-    }
-
-    if (fence != EGL_NO_SYNC_KHR) {
-        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
-        // If something goes wrong, log the error, but return the buffer without
-        // synchronizing access to it.  It's too late at this point to abort the
-        // dequeue operation.
-        if (result == EGL_FALSE) {
-            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
-        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
-            ALOGE("dequeueBuffer: timeout waiting for fence");
-        }
-        eglDestroySyncKHR(dpy, fence);
-    }
-
-    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
-            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
-
-    return returnFlags;
-}
-
-status_t SurfaceTexture::setSynchronousMode(bool enabled) {
-    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-
-    status_t err = OK;
-    if (!mAllowSynchronousMode && enabled)
-        return err;
-
-    if (!enabled) {
-        // going to asynchronous mode, drain the queue
-        err = drainQueueLocked();
-        if (err != NO_ERROR)
-            return err;
-    }
-
-    if (mSynchronousMode != enabled) {
-        // - if we're going to asynchronous mode, the queue is guaranteed to be
-        // empty here
-        // - if the client set the number of buffers, we're guaranteed that
-        // we have at least 3 (because we don't allow less)
-        mSynchronousMode = enabled;
-        mDequeueCondition.signal();
-    }
-    return err;
-}
-
-status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
-        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
-
-    sp<FrameAvailableListener> listener;
-
-    { // scope for the lock
-        Mutex::Autolock lock(mMutex);
-        if (mAbandoned) {
-            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
-            return NO_INIT;
-        }
-        if (buf < 0 || buf >= mBufferCount) {
-            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
-                    mBufferCount, buf);
-            return -EINVAL;
-        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-            ST_LOGE("queueBuffer: slot %d is not owned by the client "
-                    "(state=%d)", buf, mSlots[buf].mBufferState);
-            return -EINVAL;
-        } else if (buf == mCurrentTexture) {
-            ST_LOGE("queueBuffer: slot %d is current!", buf);
-            return -EINVAL;
-        } else if (!mSlots[buf].mRequestBufferCalled) {
-            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
-                    "buffer", buf);
-            return -EINVAL;
-        }
-
-        if (mSynchronousMode) {
-            // In synchronous mode we queue all buffers in a FIFO.
-            mQueue.push_back(buf);
-
-            // Synchronous mode always signals that an additional frame should
-            // be consumed.
-            listener = mFrameAvailableListener;
-        } else {
-            // In asynchronous mode we only keep the most recent buffer.
-            if (mQueue.empty()) {
-                mQueue.push_back(buf);
-
-                // Asynchronous mode only signals that a frame should be
-                // consumed if no previous frame was pending. If a frame were
-                // pending then the consumer would have already been notified.
-                listener = mFrameAvailableListener;
-            } else {
-                Fifo::iterator front(mQueue.begin());
-                // buffer currently queued is freed
-                mSlots[*front].mBufferState = BufferSlot::FREE;
-                // and we record the new buffer index in the queued list
-                *front = buf;
-            }
-        }
-
-        mSlots[buf].mBufferState = BufferSlot::QUEUED;
-        mSlots[buf].mCrop = mNextCrop;
-        mSlots[buf].mTransform = mNextTransform;
-        mSlots[buf].mScalingMode = mNextScalingMode;
-        mSlots[buf].mTimestamp = timestamp;
-        mFrameCounter++;
-        mSlots[buf].mFrameNumber = mFrameCounter;
-
-        mDequeueCondition.signal();
-
-        *outWidth = mDefaultWidth;
-        *outHeight = mDefaultHeight;
-        *outTransform = 0;
-    } // scope for the lock
-
-    // call back without lock held
-    if (listener != 0) {
-        listener->onFrameAvailable();
-    }
-    return OK;
-}
-
-void SurfaceTexture::cancelBuffer(int buf) {
-    ST_LOGV("cancelBuffer: slot=%d", buf);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
-        return;
-    }
-
-    if (buf < 0 || buf >= mBufferCount) {
-        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
-                mBufferCount, buf);
-        return;
-    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
-                buf, mSlots[buf].mBufferState);
-        return;
-    }
-    mSlots[buf].mBufferState = BufferSlot::FREE;
-    mSlots[buf].mFrameNumber = 0;
-    mDequeueCondition.signal();
-}
-
-status_t SurfaceTexture::setCrop(const Rect& crop) {
-    ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
-            crop.bottom);
-
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("setCrop: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    mNextCrop = crop;
-    return OK;
-}
-
-status_t SurfaceTexture::setTransform(uint32_t transform) {
-    ST_LOGV("setTransform: xform=%#x", transform);
-    Mutex::Autolock lock(mMutex);
-    if (mAbandoned) {
-        ST_LOGE("setTransform: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-    mNextTransform = transform;
-    return OK;
-}
-
-status_t SurfaceTexture::connect(int api,
-        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    ST_LOGV("connect: api=%d", api);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        ST_LOGE("connect: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-
-    int err = NO_ERROR;
-    switch (api) {
-        case NATIVE_WINDOW_API_EGL:
-        case NATIVE_WINDOW_API_CPU:
-        case NATIVE_WINDOW_API_MEDIA:
-        case NATIVE_WINDOW_API_CAMERA:
-            if (mConnectedApi != NO_CONNECTED_API) {
-                ST_LOGE("connect: already connected (cur=%d, req=%d)",
-                        mConnectedApi, api);
-                err = -EINVAL;
-            } else {
-                mConnectedApi = api;
-                *outWidth = mDefaultWidth;
-                *outHeight = mDefaultHeight;
-                *outTransform = 0;
-            }
-            break;
-        default:
-            err = -EINVAL;
-            break;
-    }
-    return err;
-}
-
-status_t SurfaceTexture::disconnect(int api) {
-    ST_LOGV("disconnect: api=%d", api);
-    Mutex::Autolock lock(mMutex);
-
-    if (mAbandoned) {
-        // it is not really an error to disconnect after the surface
-        // has been abandoned, it should just be a no-op.
-        return NO_ERROR;
-    }
-
-    int err = NO_ERROR;
-    switch (api) {
-        case NATIVE_WINDOW_API_EGL:
-        case NATIVE_WINDOW_API_CPU:
-        case NATIVE_WINDOW_API_MEDIA:
-        case NATIVE_WINDOW_API_CAMERA:
-            if (mConnectedApi == api) {
-                drainQueueAndFreeBuffersLocked();
-                mConnectedApi = NO_CONNECTED_API;
-                mNextCrop.makeInvalid();
-                mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
-                mNextTransform = 0;
-                mDequeueCondition.signal();
-            } else {
-                ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
-                        mConnectedApi, api);
-                err = -EINVAL;
-            }
-            break;
-        default:
-            ST_LOGE("disconnect: unknown API %d", api);
-            err = -EINVAL;
-            break;
-    }
-    return err;
-}
-
-status_t SurfaceTexture::setScalingMode(int mode) {
-    ST_LOGV("setScalingMode: mode=%d", mode);
-
-    switch (mode) {
-        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
-        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
-            break;
-        default:
-            ST_LOGE("unknown scaling mode: %d", mode);
-            return BAD_VALUE;
-    }
-
-    Mutex::Autolock lock(mMutex);
-    mNextScalingMode = mode;
-    return OK;
-}
-
 status_t SurfaceTexture::updateTexImage() {
     ST_LOGV("updateTexImage");
     Mutex::Autolock lock(mMutex);
@@ -980,69 +375,6 @@
     mFrameAvailableListener = listener;
 }
 
-void SurfaceTexture::freeBufferLocked(int i) {
-    mSlots[i].mGraphicBuffer = 0;
-    mSlots[i].mBufferState = BufferSlot::FREE;
-    mSlots[i].mFrameNumber = 0;
-    if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
-        eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
-        mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
-        mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
-    }
-}
-
-void SurfaceTexture::freeAllBuffersLocked() {
-    ALOGW_IF(!mQueue.isEmpty(),
-            "freeAllBuffersLocked called but mQueue is not empty");
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
-        freeBufferLocked(i);
-    }
-}
-
-void SurfaceTexture::freeAllBuffersExceptHeadLocked() {
-    ALOGW_IF(!mQueue.isEmpty(),
-            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
-    int head = -1;
-    if (!mQueue.empty()) {
-        Fifo::iterator front(mQueue.begin());
-        head = *front;
-    }
-    mCurrentTexture = INVALID_BUFFER_SLOT;
-    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
-        if (i != head) {
-            freeBufferLocked(i);
-        }
-    }
-}
-
-status_t SurfaceTexture::drainQueueLocked() {
-    while (mSynchronousMode && !mQueue.isEmpty()) {
-        mDequeueCondition.wait(mMutex);
-        if (mAbandoned) {
-            ST_LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
-            return NO_INIT;
-        }
-        if (mConnectedApi == NO_CONNECTED_API) {
-            ST_LOGE("drainQueueLocked: SurfaceTexture is not connected!");
-            return NO_INIT;
-        }
-    }
-    return NO_ERROR;
-}
-
-status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() {
-    status_t err = drainQueueLocked();
-    if (err == NO_ERROR) {
-        if (mSynchronousMode) {
-            freeAllBuffersLocked();
-        } else {
-            freeAllBuffersExceptHeadLocked();
-        }
-    }
-    return err;
-}
-
 EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
         const sp<GraphicBuffer>& graphicBuffer) {
     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
diff --git a/services/java/com/android/server/am/ActivityManagerService.java b/services/java/com/android/server/am/ActivityManagerService.java
index 5c53902..10a0efe 100644
--- a/services/java/com/android/server/am/ActivityManagerService.java
+++ b/services/java/com/android/server/am/ActivityManagerService.java
@@ -835,7 +835,7 @@
                         info.activityInfo.applicationInfo, true,
                         r.intent.getFlags() | Intent.FLAG_FROM_BACKGROUND,
                         "broadcast", r.curComponent,
-                        (r.intent.getFlags()&Intent.FLAG_RECEIVER_BOOT_UPGRADE) != 0))
+                        (r.intent.getFlags()&Intent.FLAG_RECEIVER_BOOT_UPGRADE) != 0, false))
                                 == null) {
                     // Ah, this recipient is unavailable.  Finish it if necessary,
                     // and mark the broadcast record as ready for the next.
@@ -1136,6 +1136,17 @@
     final ProcessMap<ProcessRecord> mProcessNames = new ProcessMap<ProcessRecord>();
 
     /**
+     * The currently running isolated processes.
+     */
+    final SparseArray<ProcessRecord> mIsolatedProcesses = new SparseArray<ProcessRecord>();
+
+    /**
+     * Counter for assigning isolated process uids, to avoid frequently reusing the
+     * same ones.
+     */
+    int mNextIsolatedProcessUid = 0;
+
+    /**
      * The currently running heavy-weight process, if any.
      */
     ProcessRecord mHeavyWeightProcess = null;
@@ -2099,11 +2110,11 @@
             synchronized (mSelf) {
                 ProcessRecord app = mSelf.newProcessRecordLocked(
                         mSystemThread.getApplicationThread(), info,
-                        info.processName);
+                        info.processName, false);
                 app.persistent = true;
                 app.pid = MY_PID;
                 app.maxAdj = ProcessList.SYSTEM_ADJ;
-                mSelf.mProcessNames.put(app.processName, app.info.uid, app);
+                mSelf.mProcessNames.put(app.processName, app.uid, app);
                 synchronized (mSelf.mPidsSelfLocked) {
                     mSelf.mPidsSelfLocked.put(app.pid, app);
                 }
@@ -2621,8 +2632,15 @@
     
     final ProcessRecord startProcessLocked(String processName,
             ApplicationInfo info, boolean knownToBeDead, int intentFlags,
-            String hostingType, ComponentName hostingName, boolean allowWhileBooting) {
-        ProcessRecord app = getProcessRecordLocked(processName, info.uid);
+            String hostingType, ComponentName hostingName, boolean allowWhileBooting,
+            boolean isolated) {
+        ProcessRecord app;
+        if (!isolated) {
+            app = getProcessRecordLocked(processName, info.uid);
+        } else {
+            // If this is an isolated process, it can't re-use an existing process.
+            app = null;
+        }
         // We don't have to do anything more if:
         // (1) There is an existing application record; and
         // (2) The caller doesn't think it is dead, OR there is no thread
@@ -2651,36 +2669,46 @@
 
         String hostingNameStr = hostingName != null
                 ? hostingName.flattenToShortString() : null;
-        
-        if ((intentFlags&Intent.FLAG_FROM_BACKGROUND) != 0) {
-            // If we are in the background, then check to see if this process
-            // is bad.  If so, we will just silently fail.
-            if (mBadProcesses.get(info.processName, info.uid) != null) {
-                if (DEBUG_PROCESSES) Slog.v(TAG, "Bad process: " + info.uid
+
+        if (!isolated) {
+            if ((intentFlags&Intent.FLAG_FROM_BACKGROUND) != 0) {
+                // If we are in the background, then check to see if this process
+                // is bad.  If so, we will just silently fail.
+                if (mBadProcesses.get(info.processName, info.uid) != null) {
+                    if (DEBUG_PROCESSES) Slog.v(TAG, "Bad process: " + info.uid
+                            + "/" + info.processName);
+                    return null;
+                }
+            } else {
+                // When the user is explicitly starting a process, then clear its
+                // crash count so that we won't make it bad until they see at
+                // least one crash dialog again, and make the process good again
+                // if it had been bad.
+                if (DEBUG_PROCESSES) Slog.v(TAG, "Clearing bad process: " + info.uid
                         + "/" + info.processName);
-                return null;
-            }
-        } else {
-            // When the user is explicitly starting a process, then clear its
-            // crash count so that we won't make it bad until they see at
-            // least one crash dialog again, and make the process good again
-            // if it had been bad.
-            if (DEBUG_PROCESSES) Slog.v(TAG, "Clearing bad process: " + info.uid
-                    + "/" + info.processName);
-            mProcessCrashTimes.remove(info.processName, info.uid);
-            if (mBadProcesses.get(info.processName, info.uid) != null) {
-                EventLog.writeEvent(EventLogTags.AM_PROC_GOOD, info.uid,
-                        info.processName);
-                mBadProcesses.remove(info.processName, info.uid);
-                if (app != null) {
-                    app.bad = false;
+                mProcessCrashTimes.remove(info.processName, info.uid);
+                if (mBadProcesses.get(info.processName, info.uid) != null) {
+                    EventLog.writeEvent(EventLogTags.AM_PROC_GOOD, info.uid,
+                            info.processName);
+                    mBadProcesses.remove(info.processName, info.uid);
+                    if (app != null) {
+                        app.bad = false;
+                    }
                 }
             }
         }
-        
+
         if (app == null) {
-            app = newProcessRecordLocked(null, info, processName);
-            mProcessNames.put(processName, info.uid, app);
+            app = newProcessRecordLocked(null, info, processName, isolated);
+            if (app == null) {
+                Slog.w(TAG, "Failed making new process record for "
+                        + processName + "/" + info.uid + " isolated=" + isolated);
+                return null;
+            }
+            mProcessNames.put(processName, app.uid, app);
+            if (isolated) {
+                mIsolatedProcesses.put(app.uid, app);
+            }
         } else {
             // If this is a new package in the process, add the package to the list
             app.addPackage(info.packageName);
@@ -2726,14 +2754,16 @@
         mProcDeaths[0] = 0;
         
         try {
-            int uid = app.info.uid;
+            int uid = app.uid;
 
             int[] gids = null;
-            try {
-                gids = mContext.getPackageManager().getPackageGids(
-                        app.info.packageName);
-            } catch (PackageManager.NameNotFoundException e) {
-                Slog.w(TAG, "Unable to retrieve gids", e);
+            if (!app.isolated) {
+                try {
+                    gids = mContext.getPackageManager().getPackageGids(
+                            app.info.packageName);
+                } catch (PackageManager.NameNotFoundException e) {
+                    Slog.w(TAG, "Unable to retrieve gids", e);
+                }
             }
             if (mFactoryTest != SystemServer.FACTORY_TEST_OFF) {
                 if (mFactoryTest == SystemServer.FACTORY_TEST_LOW_LEVEL
@@ -3405,7 +3435,7 @@
             synchronized (mPidsSelfLocked) {
                 for (int i=0; i<mPidsSelfLocked.size(); i++) {
                     ProcessRecord p = mPidsSelfLocked.valueAt(i);
-                    if (p.info.uid != uid) {
+                    if (p.uid != uid) {
                         continue;
                     }
                     if (p.pid == initialPid) {
@@ -4389,6 +4419,7 @@
                     service.app.removed = true;
                 }
                 service.app = null;
+                service.isolatedProc = null;
                 services.add(service);
             }
         }
@@ -4434,12 +4465,13 @@
     private final boolean removeProcessLocked(ProcessRecord app,
             boolean callerWillRestart, boolean allowRestart, String reason) {
         final String name = app.processName;
-        final int uid = app.info.uid;
+        final int uid = app.uid;
         if (DEBUG_PROCESSES) Slog.d(
             TAG, "Force removing proc " + app.toShortString() + " (" + name
             + "/" + uid + ")");
 
         mProcessNames.remove(name, uid);
+        mIsolatedProcesses.remove(app.uid);
         if (mHeavyWeightProcess == app) {
             mHeavyWeightProcess = null;
             mHandler.sendEmptyMessage(CANCEL_HEAVY_NOTIFICATION_MSG);
@@ -4456,9 +4488,9 @@
             mLruProcesses.remove(app);
             Process.killProcessQuiet(pid);
             
-            if (app.persistent) {
+            if (app.persistent && !app.isolated) {
                 if (!callerWillRestart) {
-                    addAppLocked(app.info);
+                    addAppLocked(app.info, false);
                 } else {
                     needRestart = true;
                 }
@@ -4483,9 +4515,10 @@
         
         if (gone) {
             Slog.w(TAG, "Process " + app + " failed to attach");
-            EventLog.writeEvent(EventLogTags.AM_PROCESS_START_TIMEOUT, pid, app.info.uid,
+            EventLog.writeEvent(EventLogTags.AM_PROCESS_START_TIMEOUT, pid, app.uid,
                     app.processName);
-            mProcessNames.remove(app.processName, app.info.uid);
+            mProcessNames.remove(app.processName, app.uid);
+            mIsolatedProcesses.remove(app.uid);
             if (mHeavyWeightProcess == app) {
                 mHeavyWeightProcess = null;
                 mHandler.sendEmptyMessage(CANCEL_HEAVY_NOTIFICATION_MSG);
@@ -4495,9 +4528,11 @@
             // Take care of any services that are waiting for the process.
             for (int i=0; i<mPendingServices.size(); i++) {
                 ServiceRecord sr = mPendingServices.get(i);
-                if (app.info.uid == sr.appInfo.uid
-                        && app.processName.equals(sr.processName)) {
+                if ((app.uid == sr.appInfo.uid
+                        && app.processName.equals(sr.processName))
+                        || sr.isolatedProc == app) {
                     Slog.w(TAG, "Forcing bringing down service: " + sr);
+                    sr.isolatedProc = null;
                     mPendingServices.remove(i);
                     i--;
                     bringDownServiceLocked(sr, true);
@@ -4678,7 +4713,7 @@
         // See if the top visible activity is waiting to run in this process...
         ActivityRecord hr = mMainStack.topRunningActivityLocked(null);
         if (hr != null && normalMode) {
-            if (hr.app == null && app.info.uid == hr.info.applicationInfo.uid
+            if (hr.app == null && app.uid == hr.info.applicationInfo.uid
                     && processName.equals(hr.processName)) {
                 try {
                     if (mMainStack.realStartActivityLocked(hr, app, true, true)) {
@@ -4700,8 +4735,8 @@
             try {
                 for (int i=0; i<mPendingServices.size(); i++) {
                     sr = mPendingServices.get(i);
-                    if (app.info.uid != sr.appInfo.uid
-                            || !processName.equals(sr.processName)) {
+                    if (app != sr.isolatedProc && (app.uid != sr.appInfo.uid
+                            || !processName.equals(sr.processName))) {
                         continue;
                     }
 
@@ -4728,7 +4763,7 @@
         }
 
         // Check whether the next backup agent is in this process...
-        if (!badApp && mBackupTarget != null && mBackupTarget.appInfo.uid == app.info.uid) {
+        if (!badApp && mBackupTarget != null && mBackupTarget.appInfo.uid == app.uid) {
             if (DEBUG_BACKUP) Slog.v(TAG, "New app is backup target, launching agent for " + app);
             ensurePackageDexOpt(mBackupTarget.appInfo.packageName);
             try {
@@ -5183,7 +5218,7 @@
             
             synchronized (mPidsSelfLocked) {
                 ProcessRecord pr = mPidsSelfLocked.get(pid);
-                if (pr == null) {
+                if (pr == null && isForeground) {
                     Slog.w(TAG, "setProcessForeground called on unknown pid: " + pid);
                     return;
                 }
@@ -5191,7 +5226,9 @@
                 if (oldToken != null) {
                     oldToken.token.unlinkToDeath(oldToken, 0);
                     mForegroundProcesses.remove(pid);
-                    pr.forcingToForeground = null;
+                    if (pr != null) {
+                        pr.forcingToForeground = null;
+                    }
                     changed = true;
                 }
                 if (isForeground && token != null) {
@@ -5680,7 +5717,7 @@
                 throw new IllegalArgumentException("null uri");
             }
 
-            grantUriPermissionLocked(r.info.uid, targetPkg, uri, modeFlags,
+            grantUriPermissionLocked(r.uid, targetPkg, uri, modeFlags,
                     null);
         }
     }
@@ -5811,8 +5848,7 @@
 
             final String authority = uri.getAuthority();
             ProviderInfo pi = null;
-            ContentProviderRecord cpr = mProviderMap.getProviderByName(authority,
-                    UserId.getUserId(r.info.uid));
+            ContentProviderRecord cpr = mProviderMap.getProviderByName(authority, r.userId);
             if (cpr != null) {
                 pi = cpr.info;
             } else {
@@ -5828,7 +5864,7 @@
                 return;
             }
 
-            revokeUriPermissionLocked(r.info.uid, uri, modeFlags);
+            revokeUriPermissionLocked(r.uid, uri, modeFlags);
         }
     }
 
@@ -6532,13 +6568,13 @@
         List<ProviderInfo> providers = null;
         try {
             providers = AppGlobals.getPackageManager().
-                queryContentProviders(app.processName, app.info.uid,
+                queryContentProviders(app.processName, app.uid,
                         STOCK_PM_FLAGS | PackageManager.GET_URI_PERMISSION_PATTERNS);
         } catch (RemoteException ex) {
         }
         if (DEBUG_MU)
-            Slog.v(TAG_MU, "generateApplicationProvidersLocked, app.info.uid = " + app.info.uid);
-        int userId = UserId.getUserId(app.info.uid);
+            Slog.v(TAG_MU, "generateApplicationProvidersLocked, app.info.uid = " + app.uid);
+        int userId = app.userId;
         if (providers != null) {
             final int N = providers.size();
             for (int i=0; i<N; i++) {
@@ -6564,7 +6600,7 @@
     private final String checkContentProviderPermissionLocked(
             ProviderInfo cpi, ProcessRecord r) {
         final int callingPid = (r != null) ? r.pid : Binder.getCallingPid();
-        final int callingUid = (r != null) ? r.info.uid : Binder.getCallingUid();
+        final int callingUid = (r != null) ? r.uid : Binder.getCallingUid();
         if (checkComponentPermission(cpi.readPermission, callingPid, callingUid,
                 cpi.applicationInfo.uid, cpi.exported)
                 == PackageManager.PERMISSION_GRANTED) {
@@ -6680,7 +6716,7 @@
             }
 
             // First check if this content provider has been published...
-            int userId = UserId.getUserId(r != null ? r.info.uid : Binder.getCallingUid());
+            int userId = UserId.getUserId(r != null ? r.uid : Binder.getCallingUid());
             cpr = mProviderMap.getProviderByName(name, userId);
             boolean providerRunning = cpr != null;
             if (providerRunning) {
@@ -6815,7 +6851,7 @@
 
                 if (DEBUG_PROVIDER) {
                     RuntimeException e = new RuntimeException("here");
-                    Slog.w(TAG, "LAUNCHING REMOTE PROVIDER (myuid " + r.info.uid
+                    Slog.w(TAG, "LAUNCHING REMOTE PROVIDER (myuid " + r.uid
                           + " pruid " + cpr.appInfo.uid + "): " + cpr.info.name, e);
                 }
 
@@ -6849,7 +6885,7 @@
                         ProcessRecord proc = startProcessLocked(cpi.processName,
                                 cpr.appInfo, false, 0, "content provider",
                                 new ComponentName(cpi.applicationInfo.packageName,
-                                        cpi.name), false);
+                                        cpi.name), false, false);
                         if (proc == null) {
                             Slog.w(TAG, "Unable to launch app "
                                     + cpi.applicationInfo.packageName + "/"
@@ -6987,7 +7023,7 @@
         synchronized(this) {
             final ProcessRecord r = getRecordForAppLocked(caller);
             if (DEBUG_MU)
-                Slog.v(TAG_MU, "ProcessRecord uid = " + r.info.uid);
+                Slog.v(TAG_MU, "ProcessRecord uid = " + r.uid);
             if (r == null) {
                 throw new SecurityException(
                         "Unable to find app for caller " + caller
@@ -7098,22 +7134,52 @@
     // =========================================================
 
     final ProcessRecord newProcessRecordLocked(IApplicationThread thread,
-            ApplicationInfo info, String customProcess) {
+            ApplicationInfo info, String customProcess, boolean isolated) {
         String proc = customProcess != null ? customProcess : info.processName;
         BatteryStatsImpl.Uid.Proc ps = null;
         BatteryStatsImpl stats = mBatteryStatsService.getActiveStatistics();
+        int uid = info.uid;
+        if (isolated) {
+            int userId = UserId.getUserId(uid);
+            int stepsLeft = Process.LAST_ISOLATED_UID - Process.FIRST_ISOLATED_UID + 1;
+            uid = 0;
+            while (true) {
+                if (mNextIsolatedProcessUid < Process.FIRST_ISOLATED_UID
+                        || mNextIsolatedProcessUid > Process.LAST_ISOLATED_UID) {
+                    mNextIsolatedProcessUid = Process.FIRST_ISOLATED_UID;
+                }
+                uid = UserId.getUid(userId, mNextIsolatedProcessUid);
+                mNextIsolatedProcessUid++;
+                if (mIsolatedProcesses.indexOfKey(uid) < 0) {
+                    // No process for this uid, use it.
+                    break;
+                }
+                stepsLeft--;
+                if (stepsLeft <= 0) {
+                    return null;
+                }
+            }
+        }
         synchronized (stats) {
             ps = stats.getProcessStatsLocked(info.uid, proc);
         }
-        return new ProcessRecord(ps, thread, info, proc);
+        return new ProcessRecord(ps, thread, info, proc, uid);
     }
 
-    final ProcessRecord addAppLocked(ApplicationInfo info) {
-        ProcessRecord app = getProcessRecordLocked(info.processName, info.uid);
+    final ProcessRecord addAppLocked(ApplicationInfo info, boolean isolated) {
+        ProcessRecord app;
+        if (!isolated) {
+            app = getProcessRecordLocked(info.processName, info.uid);
+        } else {
+            app = null;
+        }
 
         if (app == null) {
-            app = newProcessRecordLocked(null, info, null);
-            mProcessNames.put(info.processName, info.uid, app);
+            app = newProcessRecordLocked(null, info, null, isolated);
+            mProcessNames.put(info.processName, app.uid, app);
+            if (isolated) {
+                mIsolatedProcesses.put(app.uid, app);
+            }
             updateLruProcessLocked(app, true, true);
         }
 
@@ -7862,7 +7928,7 @@
                                 = (ApplicationInfo)apps.get(i);
                             if (info != null &&
                                     !info.packageName.equals("android")) {
-                                addAppLocked(info);
+                                addAppLocked(info, false);
                             }
                         }
                     }
@@ -7961,14 +8027,18 @@
     private boolean handleAppCrashLocked(ProcessRecord app) {
         long now = SystemClock.uptimeMillis();
 
-        Long crashTime = mProcessCrashTimes.get(app.info.processName,
-                app.info.uid);
+        Long crashTime;
+        if (!app.isolated) {
+            crashTime = mProcessCrashTimes.get(app.info.processName, app.uid);
+        } else {
+            crashTime = null;
+        }
         if (crashTime != null && now < crashTime+ProcessList.MIN_CRASH_INTERVAL) {
             // This process loses!
             Slog.w(TAG, "Process " + app.info.processName
                     + " has crashed too many times: killing!");
             EventLog.writeEvent(EventLogTags.AM_PROCESS_CRASHED_TOO_MUCH,
-                    app.info.processName, app.info.uid);
+                    app.info.processName, app.uid);
             for (int i=mMainStack.mHistory.size()-1; i>=0; i--) {
                 ActivityRecord r = (ActivityRecord)mMainStack.mHistory.get(i);
                 if (r.app == app) {
@@ -7982,11 +8052,15 @@
                 // explicitly does so...  but for persistent process, we really
                 // need to keep it running.  If a persistent process is actually
                 // repeatedly crashing, then badness for everyone.
-                EventLog.writeEvent(EventLogTags.AM_PROC_BAD, app.info.uid,
+                EventLog.writeEvent(EventLogTags.AM_PROC_BAD, app.uid,
                         app.info.processName);
-                mBadProcesses.put(app.info.processName, app.info.uid, now);
+                if (!app.isolated) {
+                    // XXX We don't have a way to mark isolated processes
+                    // as bad, since they don't have a peristent identity.
+                    mBadProcesses.put(app.info.processName, app.uid, now);
+                    mProcessCrashTimes.remove(app.info.processName, app.uid);
+                }
                 app.bad = true;
-                mProcessCrashTimes.remove(app.info.processName, app.info.uid);
                 app.removed = true;
                 // Don't let services in this process be restarted and potentially
                 // annoy the user repeatedly.  Unless it is persistent, since those
@@ -8058,7 +8132,12 @@
             }
         }
 
-        mProcessCrashTimes.put(app.info.processName, app.info.uid, now);
+        if (!app.isolated) {
+            // XXX Can't keep track of crash times for isolated processes,
+            // because they don't have a perisistent identity.
+            mProcessCrashTimes.put(app.info.processName, app.uid, now);
+        }
+
         return true;
     }
 
@@ -8556,8 +8635,10 @@
 
         Intent appErrorIntent = null;
         synchronized (this) {
-            if (r != null) {
-                mProcessCrashTimes.put(r.info.processName, r.info.uid,
+            if (r != null && !r.isolated) {
+                // XXX Can't keep track of crash time for isolated processes,
+                // since they don't have a persistent identity.
+                mProcessCrashTimes.put(r.info.processName, r.uid,
                         SystemClock.uptimeMillis());
             }
             if (res == AppErrorDialog.FORCE_QUIT_AND_REPORT) {
@@ -9095,7 +9176,21 @@
                 }
             }
         }
-        
+
+        if (mIsolatedProcesses.size() > 0) {
+            if (needSep) pw.println(" ");
+            needSep = true;
+            pw.println("  Isolated process list (sorted by uid):");
+            for (int i=0; i<mIsolatedProcesses.size(); i++) {
+                ProcessRecord r = mIsolatedProcesses.valueAt(i);
+                if (dumpPackage != null && !dumpPackage.equals(r.info.packageName)) {
+                    continue;
+                }
+                pw.println(String.format("%sIsolated #%2d: %s",
+                        "    ", i, r.toString()));
+            }
+        }
+
         if (mLruProcesses.size() > 0) {
             if (needSep) pw.println(" ");
             needSep = true;
@@ -10880,6 +10975,7 @@
                     sr.stats.stopLaunchedLocked();
                 }
                 sr.app = null;
+                sr.isolatedProc = null;
                 sr.executeNesting = 0;
                 if (mStoppingServices.remove(sr)) {
                     if (DEBUG_SERVICE) Slog.v(TAG, "killServices remove stopping " + sr);
@@ -11115,10 +11211,11 @@
             return;
         }
 
-        if (!app.persistent) {
+        if (!app.persistent || app.isolated) {
             if (DEBUG_PROCESSES) Slog.v(TAG,
                     "Removing non-persistent process during cleanup: " + app);
-            mProcessNames.remove(app.processName, app.info.uid);
+            mProcessNames.remove(app.processName, app.uid);
+            mIsolatedProcesses.remove(app.uid);
             if (mHeavyWeightProcess == app) {
                 mHeavyWeightProcess = null;
                 mHandler.sendEmptyMessage(CANCEL_HEAVY_NOTIFICATION_MSG);
@@ -11143,10 +11240,10 @@
             mPreviousProcess = null;
         }
 
-        if (restart) {
+        if (restart && !app.isolated) {
             // We have components that still need to be running in the
             // process, so re-launch it.
-            mProcessNames.put(app.processName, app.info.uid, app);
+            mProcessNames.put(app.processName, app.uid, app);
             startProcessLocked(app, "restart", app.processName);
         } else if (app.pid > 0 && app.pid != MY_PID) {
             // Goodbye!
@@ -11548,7 +11645,7 @@
         }
         if (DEBUG_MU)
             Slog.v(TAG_MU, "realStartServiceLocked, ServiceRecord.uid = " + r.appInfo.uid
-                    + ", ProcessRecord.uid = " + app.info.uid);
+                    + ", ProcessRecord.uid = " + app.uid);
         r.app = app;
         r.restartTime = r.lastActivity = SystemClock.uptimeMillis();
 
@@ -11743,35 +11840,53 @@
                     + r.packageName + ": " + e);
         }
 
+        final boolean isolated = (r.serviceInfo.flags&ServiceInfo.FLAG_ISOLATED_PROCESS) != 0;
         final String appName = r.processName;
-        ProcessRecord app = getProcessRecordLocked(appName, r.appInfo.uid);
-        if (DEBUG_MU)
-            Slog.v(TAG_MU, "bringUpServiceLocked: appInfo.uid=" + r.appInfo.uid + " app=" + app);
-        if (app != null && app.thread != null) {
-            try {
-                app.addPackage(r.appInfo.packageName);
-                realStartServiceLocked(r, app);
-                return true;
-            } catch (RemoteException e) {
-                Slog.w(TAG, "Exception when starting service " + r.shortName, e);
-            }
+        ProcessRecord app;
 
-            // If a dead object exception was thrown -- fall through to
-            // restart the application.
+        if (!isolated) {
+            app = getProcessRecordLocked(appName, r.appInfo.uid);
+            if (DEBUG_MU)
+                Slog.v(TAG_MU, "bringUpServiceLocked: appInfo.uid=" + r.appInfo.uid + " app=" + app);
+            if (app != null && app.thread != null) {
+                try {
+                    app.addPackage(r.appInfo.packageName);
+                    realStartServiceLocked(r, app);
+                    return true;
+                } catch (RemoteException e) {
+                    Slog.w(TAG, "Exception when starting service " + r.shortName, e);
+                }
+
+                // If a dead object exception was thrown -- fall through to
+                // restart the application.
+            }
+        } else {
+            // If this service runs in an isolated process, then each time
+            // we call startProcessLocked() we will get a new isolated
+            // process, starting another process if we are currently waiting
+            // for a previous process to come up.  To deal with this, we store
+            // in the service any current isolated process it is running in or
+            // waiting to have come up.
+            app = r.isolatedProc;
         }
 
         // Not running -- get it started, and enqueue this service record
         // to be executed when the app comes up.
-        if (startProcessLocked(appName, r.appInfo, true, intentFlags,
-                "service", r.name, false) == null) {
-            Slog.w(TAG, "Unable to launch app "
-                    + r.appInfo.packageName + "/"
-                    + r.appInfo.uid + " for service "
-                    + r.intent.getIntent() + ": process is bad");
-            bringDownServiceLocked(r, true);
-            return false;
+        if (app == null) {
+            if ((app=startProcessLocked(appName, r.appInfo, true, intentFlags,
+                    "service", r.name, false, isolated)) == null) {
+                Slog.w(TAG, "Unable to launch app "
+                        + r.appInfo.packageName + "/"
+                        + r.appInfo.uid + " for service "
+                        + r.intent.getIntent() + ": process is bad");
+                bringDownServiceLocked(r, true);
+                return false;
+            }
+            if (isolated) {
+                r.isolatedProc = app;
+            }
         }
-        
+
         if (!mPendingServices.contains(r)) {
             mPendingServices.add(r);
         }
@@ -12687,7 +12802,7 @@
                     : new ComponentName("android", "FullBackupAgent");
             // startProcessLocked() returns existing proc's record if it's already running
             ProcessRecord proc = startProcessLocked(app.processName, app,
-                    false, 0, "backup", hostingName, false);
+                    false, 0, "backup", hostingName, false, false);
             if (proc == null) {
                 Slog.e(TAG, "Unable to start backup agent process " + r);
                 return false;
@@ -13632,7 +13747,7 @@
             final long origId = Binder.clearCallingIdentity();
             // Instrumentation can kill and relaunch even persistent processes
             forceStopPackageLocked(ii.targetPackage, -1, true, false, true, true);
-            ProcessRecord app = addAppLocked(ai);
+            ProcessRecord app = addAppLocked(ai, false);
             app.instrumentationClass = className;
             app.instrumentationInfo = ai;
             app.instrumentationProfileFile = profileFile;
@@ -14845,6 +14960,20 @@
                         Process.killProcessQuiet(app.pid);
                     }
                 }
+                if (!app.killedBackground && app.isolated && app.services.size() <= 0) {
+                    // If this is an isolated process, and there are no
+                    // services running in it, then the process is no longer
+                    // needed.  We agressively kill these because we can by
+                    // definition not re-use the same process again, and it is
+                    // good to avoid having whatever code was running in them
+                    // left sitting around after no longer needed.
+                    Slog.i(TAG, "Isolated process " + app.processName
+                            + " (pid " + app.pid + ") no longer needed");
+                    EventLog.writeEvent(EventLogTags.AM_KILL, app.pid,
+                            app.processName, app.setAdj, "isolated not needed");
+                    app.killedBackground = true;
+                    Process.killProcessQuiet(app.pid);
+                }
             }
         }
 
@@ -14983,7 +15112,7 @@
                     
                     if (app.persistent) {
                         if (app.persistent) {
-                            addAppLocked(app.info);
+                            addAppLocked(app.info, false);
                         }
                     }
                 }
diff --git a/services/java/com/android/server/am/ActivityStack.java b/services/java/com/android/server/am/ActivityStack.java
index 0d21760..f59f0c1 100644
--- a/services/java/com/android/server/am/ActivityStack.java
+++ b/services/java/com/android/server/am/ActivityStack.java
@@ -761,7 +761,7 @@
         }
 
         mService.startProcessLocked(r.processName, r.info.applicationInfo, true, 0,
-                "activity", r.intent.getComponent(), false);
+                "activity", r.intent.getComponent(), false, false);
     }
     
     void stopIfSleepingLocked() {
diff --git a/services/java/com/android/server/am/ProcessRecord.java b/services/java/com/android/server/am/ProcessRecord.java
index 72292be..b64261d 100644
--- a/services/java/com/android/server/am/ProcessRecord.java
+++ b/services/java/com/android/server/am/ProcessRecord.java
@@ -28,7 +28,9 @@
 import android.content.res.CompatibilityInfo;
 import android.os.Bundle;
 import android.os.IBinder;
+import android.os.Process;
 import android.os.SystemClock;
+import android.os.UserId;
 import android.util.PrintWriterPrinter;
 import android.util.TimeUtils;
 
@@ -44,6 +46,9 @@
 class ProcessRecord {
     final BatteryStatsImpl.Uid.Proc batteryStats; // where to collect runtime statistics
     final ApplicationInfo info; // all about the first app in the process
+    final boolean isolated;     // true if this is a special isolated process
+    final int uid;              // uid of process; may be different from 'info' if isolated
+    final int userId;           // user of process.
     final String processName;   // name of the process
     // List of packages running in the process
     final HashSet<String> pkgList = new HashSet<String>();
@@ -147,6 +152,12 @@
     void dump(PrintWriter pw, String prefix) {
         final long now = SystemClock.uptimeMillis();
 
+        pw.print(prefix); pw.print("user #"); pw.print(userId);
+                pw.print(" uid="); pw.print(info.uid);
+        if (uid != info.uid) {
+            pw.print(" ISOLATED uid="); pw.print(uid);
+        }
+        pw.println();
         if (info.className != null) {
             pw.print(prefix); pw.print("class="); pw.println(info.className);
         }
@@ -267,9 +278,12 @@
     }
     
     ProcessRecord(BatteryStatsImpl.Uid.Proc _batteryStats, IApplicationThread _thread,
-            ApplicationInfo _info, String _processName) {
+            ApplicationInfo _info, String _processName, int _uid) {
         batteryStats = _batteryStats;
         info = _info;
+        isolated = _info.uid != _uid;
+        uid = _uid;
+        userId = UserId.getUserId(_uid);
         processName = _processName;
         pkgList.add(_info.packageName);
         thread = _thread;
@@ -343,7 +357,18 @@
         sb.append(':');
         sb.append(processName);
         sb.append('/');
-        sb.append(info.uid);
+        if (info.uid < Process.FIRST_APPLICATION_UID) {
+            sb.append(uid);
+        } else {
+            sb.append('u');
+            sb.append(userId);
+            sb.append('a');
+            sb.append(info.uid%Process.FIRST_APPLICATION_UID);
+            if (uid != info.uid) {
+                sb.append('i');
+                sb.append(UserId.getAppId(uid) - Process.FIRST_ISOLATED_UID);
+            }
+        }
     }
     
     public String toString() {
diff --git a/services/java/com/android/server/am/ServiceRecord.java b/services/java/com/android/server/am/ServiceRecord.java
index 75ba9474..daa3653 100644
--- a/services/java/com/android/server/am/ServiceRecord.java
+++ b/services/java/com/android/server/am/ServiceRecord.java
@@ -80,6 +80,7 @@
                             // IBinder -> ConnectionRecord of all bound clients
 
     ProcessRecord app;      // where this service is running or null.
+    ProcessRecord isolatedProc; // keep track of isolated process, if requested
     boolean isForeground;   // is service currently in foreground mode?
     int foregroundId;       // Notification ID of last foreground req.
     Notification foregroundNoti; // Notification record of foreground state.
@@ -210,6 +211,9 @@
         }
         pw.print(prefix); pw.print("dataDir="); pw.println(dataDir);
         pw.print(prefix); pw.print("app="); pw.println(app);
+        if (isolatedProc != null) {
+            pw.print(prefix); pw.print("isolatedProc="); pw.println(isolatedProc);
+        }
         if (isForeground || foregroundId != 0) {
             pw.print(prefix); pw.print("isForeground="); pw.print(isForeground);
                     pw.print(" foregroundId="); pw.print(foregroundId);