| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import android.annotation.IntDef; |
| import android.annotation.NonNull; |
| import android.annotation.SystemApi; |
| import android.annotation.TestApi; |
| import android.app.KeyguardManager; |
| import android.app.Presentation; |
| import android.content.Context; |
| import android.content.pm.ActivityInfo; |
| import android.graphics.PixelFormat; |
| import android.graphics.Rect; |
| import android.os.IBinder; |
| import android.os.Parcel; |
| import android.os.Parcelable; |
| import android.text.TextUtils; |
| import android.util.Log; |
| |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| import java.util.List; |
| import java.util.Objects; |
| |
| /** |
| * The interface that apps use to talk to the window manager. |
| * <p> |
| * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. |
| * </p><p> |
| * Each window manager instance is bound to a particular {@link Display}. |
| * To obtain a {@link WindowManager} for a different display, use |
| * {@link Context#createDisplayContext} to obtain a {@link Context} for that |
| * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> |
| * to get the WindowManager. |
| * </p><p> |
| * The simplest way to show a window on another display is to create a |
| * {@link Presentation}. The presentation will automatically obtain a |
| * {@link WindowManager} and {@link Context} for that display. |
| * </p> |
| * |
| * @see android.content.Context#getSystemService |
| * @see android.content.Context#WINDOW_SERVICE |
| */ |
| public interface WindowManager extends ViewManager { |
| |
| /** @hide */ |
| int DOCKED_INVALID = -1; |
| /** @hide */ |
| int DOCKED_LEFT = 1; |
| /** @hide */ |
| int DOCKED_TOP = 2; |
| /** @hide */ |
| int DOCKED_RIGHT = 3; |
| /** @hide */ |
| int DOCKED_BOTTOM = 4; |
| |
| /** @hide */ |
| final static String INPUT_CONSUMER_PIP = "pip_input_consumer"; |
| /** @hide */ |
| final static String INPUT_CONSUMER_NAVIGATION = "nav_input_consumer"; |
| /** @hide */ |
| final static String INPUT_CONSUMER_WALLPAPER = "wallpaper_input_consumer"; |
| |
| /** |
| * Exception that is thrown when trying to add view whose |
| * {@link LayoutParams} {@link LayoutParams#token} |
| * is invalid. |
| */ |
| public static class BadTokenException extends RuntimeException { |
| public BadTokenException() { |
| } |
| |
| public BadTokenException(String name) { |
| super(name); |
| } |
| } |
| |
| /** |
| * Exception that is thrown when calling {@link #addView} to a secondary display that cannot |
| * be found. See {@link android.app.Presentation} for more information on secondary displays. |
| */ |
| public static class InvalidDisplayException extends RuntimeException { |
| public InvalidDisplayException() { |
| } |
| |
| public InvalidDisplayException(String name) { |
| super(name); |
| } |
| } |
| |
| /** |
| * Returns the {@link Display} upon which this {@link WindowManager} instance |
| * will create new windows. |
| * <p> |
| * Despite the name of this method, the display that is returned is not |
| * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). |
| * The returned display could instead be a secondary display that this |
| * window manager instance is managing. Think of it as the display that |
| * this {@link WindowManager} instance uses by default. |
| * </p><p> |
| * To create windows on a different display, you need to obtain a |
| * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} |
| * class documentation for more information.) |
| * </p> |
| * |
| * @return The display that this window manager is managing. |
| */ |
| public Display getDefaultDisplay(); |
| |
| /** |
| * Special variation of {@link #removeView} that immediately invokes |
| * the given view hierarchy's {@link View#onDetachedFromWindow() |
| * View.onDetachedFromWindow()} methods before returning. This is not |
| * for normal applications; using it correctly requires great care. |
| * |
| * @param view The view to be removed. |
| */ |
| public void removeViewImmediate(View view); |
| |
| /** |
| * Used to asynchronously request Keyboard Shortcuts from the focused window. |
| * |
| * @hide |
| */ |
| public interface KeyboardShortcutsReceiver { |
| /** |
| * Callback used when the focused window keyboard shortcuts are ready to be displayed. |
| * |
| * @param result The keyboard shortcuts to be displayed. |
| */ |
| void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result); |
| } |
| |
| /** |
| * Message for taking fullscreen screenshot |
| * @hide |
| */ |
| final int TAKE_SCREENSHOT_FULLSCREEN = 1; |
| |
| /** |
| * Message for taking screenshot of selected region. |
| * @hide |
| */ |
| final int TAKE_SCREENSHOT_SELECTED_REGION = 2; |
| |
| /** |
| * @hide |
| */ |
| public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array"; |
| |
| /** |
| * Request for keyboard shortcuts to be retrieved asynchronously. |
| * |
| * @param receiver The callback to be triggered when the result is ready. |
| * |
| * @hide |
| */ |
| public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId); |
| |
| public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable { |
| /** |
| * X position for this window. With the default gravity it is ignored. |
| * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or |
| * {@link Gravity#END} it provides an offset from the given edge. |
| */ |
| @ViewDebug.ExportedProperty |
| public int x; |
| |
| /** |
| * Y position for this window. With the default gravity it is ignored. |
| * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides |
| * an offset from the given edge. |
| */ |
| @ViewDebug.ExportedProperty |
| public int y; |
| |
| /** |
| * Indicates how much of the extra space will be allocated horizontally |
| * to the view associated with these LayoutParams. Specify 0 if the view |
| * should not be stretched. Otherwise the extra pixels will be pro-rated |
| * among all views whose weight is greater than 0. |
| */ |
| @ViewDebug.ExportedProperty |
| public float horizontalWeight; |
| |
| /** |
| * Indicates how much of the extra space will be allocated vertically |
| * to the view associated with these LayoutParams. Specify 0 if the view |
| * should not be stretched. Otherwise the extra pixels will be pro-rated |
| * among all views whose weight is greater than 0. |
| */ |
| @ViewDebug.ExportedProperty |
| public float verticalWeight; |
| |
| /** |
| * The general type of window. There are three main classes of |
| * window types: |
| * <ul> |
| * <li> <strong>Application windows</strong> (ranging from |
| * {@link #FIRST_APPLICATION_WINDOW} to |
| * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application |
| * windows. For these types of windows, the {@link #token} must be |
| * set to the token of the activity they are a part of (this will |
| * normally be done for you if {@link #token} is null). |
| * <li> <strong>Sub-windows</strong> (ranging from |
| * {@link #FIRST_SUB_WINDOW} to |
| * {@link #LAST_SUB_WINDOW}) are associated with another top-level |
| * window. For these types of windows, the {@link #token} must be |
| * the token of the window it is attached to. |
| * <li> <strong>System windows</strong> (ranging from |
| * {@link #FIRST_SYSTEM_WINDOW} to |
| * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for |
| * use by the system for specific purposes. They should not normally |
| * be used by applications, and a special permission is required |
| * to use them. |
| * </ul> |
| * |
| * @see #TYPE_BASE_APPLICATION |
| * @see #TYPE_APPLICATION |
| * @see #TYPE_APPLICATION_STARTING |
| * @see #TYPE_DRAWN_APPLICATION |
| * @see #TYPE_APPLICATION_PANEL |
| * @see #TYPE_APPLICATION_MEDIA |
| * @see #TYPE_APPLICATION_SUB_PANEL |
| * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL |
| * @see #TYPE_APPLICATION_ATTACHED_DIALOG |
| * @see #TYPE_STATUS_BAR |
| * @see #TYPE_SEARCH_BAR |
| * @see #TYPE_PHONE |
| * @see #TYPE_SYSTEM_ALERT |
| * @see #TYPE_TOAST |
| * @see #TYPE_SYSTEM_OVERLAY |
| * @see #TYPE_PRIORITY_PHONE |
| * @see #TYPE_STATUS_BAR_PANEL |
| * @see #TYPE_SYSTEM_DIALOG |
| * @see #TYPE_KEYGUARD_DIALOG |
| * @see #TYPE_SYSTEM_ERROR |
| * @see #TYPE_INPUT_METHOD |
| * @see #TYPE_INPUT_METHOD_DIALOG |
| */ |
| @ViewDebug.ExportedProperty(mapping = { |
| @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, |
| to = "TYPE_BASE_APPLICATION"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION, |
| to = "TYPE_APPLICATION"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, |
| to = "TYPE_APPLICATION_STARTING"), |
| @ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION, |
| to = "TYPE_DRAWN_APPLICATION"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, |
| to = "TYPE_APPLICATION_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, |
| to = "TYPE_APPLICATION_MEDIA"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, |
| to = "TYPE_APPLICATION_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, |
| to = "TYPE_APPLICATION_ABOVE_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, |
| to = "TYPE_APPLICATION_ATTACHED_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, |
| to = "TYPE_APPLICATION_MEDIA_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR, |
| to = "TYPE_STATUS_BAR"), |
| @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, |
| to = "TYPE_SEARCH_BAR"), |
| @ViewDebug.IntToString(from = TYPE_PHONE, |
| to = "TYPE_PHONE"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, |
| to = "TYPE_SYSTEM_ALERT"), |
| @ViewDebug.IntToString(from = TYPE_TOAST, |
| to = "TYPE_TOAST"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, |
| to = "TYPE_SYSTEM_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, |
| to = "TYPE_PRIORITY_PHONE"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, |
| to = "TYPE_SYSTEM_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, |
| to = "TYPE_KEYGUARD_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, |
| to = "TYPE_SYSTEM_ERROR"), |
| @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, |
| to = "TYPE_INPUT_METHOD"), |
| @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, |
| to = "TYPE_INPUT_METHOD_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_WALLPAPER, |
| to = "TYPE_WALLPAPER"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, |
| to = "TYPE_STATUS_BAR_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, |
| to = "TYPE_SECURE_SYSTEM_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_DRAG, |
| to = "TYPE_DRAG"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, |
| to = "TYPE_STATUS_BAR_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_POINTER, |
| to = "TYPE_POINTER"), |
| @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, |
| to = "TYPE_NAVIGATION_BAR"), |
| @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, |
| to = "TYPE_VOLUME_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, |
| to = "TYPE_BOOT_PROGRESS"), |
| @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, |
| to = "TYPE_INPUT_CONSUMER"), |
| @ViewDebug.IntToString(from = TYPE_DREAM, |
| to = "TYPE_DREAM"), |
| @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, |
| to = "TYPE_NAVIGATION_BAR_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, |
| to = "TYPE_DISPLAY_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, |
| to = "TYPE_MAGNIFICATION_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_PRESENTATION, |
| to = "TYPE_PRESENTATION"), |
| @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, |
| to = "TYPE_PRIVATE_PRESENTATION"), |
| @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, |
| to = "TYPE_VOICE_INTERACTION"), |
| @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, |
| to = "TYPE_VOICE_INTERACTION_STARTING"), |
| @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER, |
| to = "TYPE_DOCK_DIVIDER"), |
| @ViewDebug.IntToString(from = TYPE_QS_DIALOG, |
| to = "TYPE_QS_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_SCREENSHOT, |
| to = "TYPE_SCREENSHOT"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_OVERLAY, |
| to = "TYPE_APPLICATION_OVERLAY") |
| }) |
| public int type; |
| |
| /** |
| * Start of window types that represent normal application windows. |
| */ |
| public static final int FIRST_APPLICATION_WINDOW = 1; |
| |
| /** |
| * Window type: an application window that serves as the "base" window |
| * of the overall application; all other application windows will |
| * appear on top of it. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_BASE_APPLICATION = 1; |
| |
| /** |
| * Window type: a normal application window. The {@link #token} must be |
| * an Activity token identifying who the window belongs to. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_APPLICATION = 2; |
| |
| /** |
| * Window type: special application window that is displayed while the |
| * application is starting. Not for use by applications themselves; |
| * this is used by the system to display something until the |
| * application can show its own windows. |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_APPLICATION_STARTING = 3; |
| |
| /** |
| * Window type: a variation on TYPE_APPLICATION that ensures the window |
| * manager will wait for this window to be drawn before the app is shown. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_DRAWN_APPLICATION = 4; |
| |
| /** |
| * End of types of application windows. |
| */ |
| public static final int LAST_APPLICATION_WINDOW = 99; |
| |
| /** |
| * Start of types of sub-windows. The {@link #token} of these windows |
| * must be set to the window they are attached to. These types of |
| * windows are kept next to their attached window in Z-order, and their |
| * coordinate space is relative to their attached window. |
| */ |
| public static final int FIRST_SUB_WINDOW = 1000; |
| |
| /** |
| * Window type: a panel on top of an application window. These windows |
| * appear on top of their attached window. |
| */ |
| public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; |
| |
| /** |
| * Window type: window for showing media (such as video). These windows |
| * are displayed behind their attached window. |
| */ |
| public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1; |
| |
| /** |
| * Window type: a sub-panel on top of an application window. These |
| * windows are displayed on top their attached window and any |
| * {@link #TYPE_APPLICATION_PANEL} panels. |
| */ |
| public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2; |
| |
| /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout |
| * of the window happens as that of a top-level window, <em>not</em> |
| * as a child of its container. |
| */ |
| public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3; |
| |
| /** |
| * Window type: window for showing overlays on top of media windows. |
| * These windows are displayed between TYPE_APPLICATION_MEDIA and the |
| * application window. They should be translucent to be useful. This |
| * is a big ugly hack so: |
| * @hide |
| */ |
| public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4; |
| |
| /** |
| * Window type: a above sub-panel on top of an application window and it's |
| * sub-panel windows. These windows are displayed on top of their attached window |
| * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels. |
| * @hide |
| */ |
| public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5; |
| |
| /** |
| * End of types of sub-windows. |
| */ |
| public static final int LAST_SUB_WINDOW = 1999; |
| |
| /** |
| * Start of system-specific window types. These are not normally |
| * created by applications. |
| */ |
| public static final int FIRST_SYSTEM_WINDOW = 2000; |
| |
| /** |
| * Window type: the status bar. There can be only one status bar |
| * window; it is placed at the top of the screen, and all other |
| * windows are shifted down so they are below it. |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; |
| |
| /** |
| * Window type: the search bar. There can be only one search bar |
| * window; it is placed at the top of the screen. |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; |
| |
| /** |
| * Window type: phone. These are non-application windows providing |
| * user interaction with the phone (in particular incoming calls). |
| * These windows are normally placed above all applications, but behind |
| * the status bar. |
| * In multiuser systems shows on all users' windows. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; |
| |
| /** |
| * Window type: system window, such as low power alert. These windows |
| * are always on top of application windows. |
| * In multiuser systems shows only on the owning user's window. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; |
| |
| /** |
| * Window type: keyguard window. |
| * In multiuser systems shows on all users' windows. |
| * @removed |
| */ |
| public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; |
| |
| /** |
| * Window type: transient notifications. |
| * In multiuser systems shows only on the owning user's window. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; |
| |
| /** |
| * Window type: system overlay windows, which need to be displayed |
| * on top of everything else. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| * In multiuser systems shows only on the owning user's window. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; |
| |
| /** |
| * Window type: priority phone UI, which needs to be displayed even if |
| * the keyguard is active. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| * In multiuser systems shows on all users' windows. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; |
| |
| /** |
| * Window type: panel that slides out from the status bar |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; |
| |
| /** |
| * Window type: dialogs that the keyguard shows |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; |
| |
| /** |
| * Window type: internal system error windows, appear on top of |
| * everything they can. |
| * In multiuser systems shows only on the owning user's window. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; |
| |
| /** |
| * Window type: internal input methods windows, which appear above |
| * the normal UI. Application windows may be resized or panned to keep |
| * the input focus visible while this window is displayed. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; |
| |
| /** |
| * Window type: internal input methods dialog windows, which appear above |
| * the current input method window. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; |
| |
| /** |
| * Window type: wallpaper window, placed behind any window that wants |
| * to sit on top of the wallpaper. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; |
| |
| /** |
| * Window type: panel that slides out from over the status bar |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; |
| |
| /** |
| * Window type: secure system overlay windows, which need to be displayed |
| * on top of everything else. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| * |
| * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the |
| * system itself is allowed to create these overlays. Applications cannot |
| * obtain permission to create secure system overlays. |
| * |
| * In multiuser systems shows only on the owning user's window. |
| * @hide |
| */ |
| public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; |
| |
| /** |
| * Window type: the drag-and-drop pseudowindow. There is only one |
| * drag layer (at most), and it is placed on top of all other windows. |
| * In multiuser systems shows only on the owning user's window. |
| * @hide |
| */ |
| public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; |
| |
| /** |
| * Window type: panel that slides out from under the status bar |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; |
| |
| /** |
| * Window type: (mouse) pointer |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; |
| |
| /** |
| * Window type: Navigation bar (when distinct from status bar) |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; |
| |
| /** |
| * Window type: The volume level overlay/dialog shown when the user |
| * changes the system volume. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; |
| |
| /** |
| * Window type: The boot progress dialog, goes on top of everything |
| * in the world. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; |
| |
| /** |
| * Window type to consume input events when the systemUI bars are hidden. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22; |
| |
| /** |
| * Window type: Dreams (screen saver) window, just above keyguard. |
| * In multiuser systems shows only on the owning user's window. |
| * @hide |
| */ |
| public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; |
| |
| /** |
| * Window type: Navigation bar panel (when navigation bar is distinct from status bar) |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; |
| |
| /** |
| * Window type: Display overlay window. Used to simulate secondary display devices. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; |
| |
| /** |
| * Window type: Magnification overlay window. Used to highlight the magnified |
| * portion of a display when accessibility magnification is enabled. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; |
| |
| /** |
| * Window type: Window for Presentation on top of private |
| * virtual display. |
| */ |
| public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; |
| |
| /** |
| * Window type: Windows in the voice interaction layer. |
| * @hide |
| */ |
| public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; |
| |
| /** |
| * Window type: Windows that are overlaid <em>only</em> by a connected {@link |
| * android.accessibilityservice.AccessibilityService} for interception of |
| * user interactions without changing the windows an accessibility service |
| * can introspect. In particular, an accessibility service can introspect |
| * only windows that a sighted user can interact with which is they can touch |
| * these windows or can type into these windows. For example, if there |
| * is a full screen accessibility overlay that is touchable, the windows |
| * below it will be introspectable by an accessibility service even though |
| * they are covered by a touchable window. |
| */ |
| public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32; |
| |
| /** |
| * Window type: Starting window for voice interaction layer. |
| * @hide |
| */ |
| public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33; |
| |
| /** |
| * Window for displaying a handle used for resizing docked stacks. This window is owned |
| * by the system process. |
| * @hide |
| */ |
| public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34; |
| |
| /** |
| * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used |
| * by Quick Settings Tiles. |
| * @hide |
| */ |
| public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35; |
| |
| /** |
| * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is |
| * reserved for screenshot region selection. These windows must not take input focus. |
| * @hide |
| */ |
| public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36; |
| |
| /** |
| * Window type: Window for Presentation on an external display. |
| * @see android.app.Presentation |
| * @hide |
| */ |
| public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37; |
| |
| /** |
| * Window type: Application overlay windows are displayed above all activity windows |
| * (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW}) |
| * but below critical system windows like the status bar or IME. |
| * <p> |
| * The system may change the position, size, or visibility of these windows at anytime |
| * to reduce visual clutter to the user and also manage resources. |
| * <p> |
| * Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission. |
| * <p> |
| * The system will adjust the importance of processes with this window type to reduce the |
| * chance of the low-memory-killer killing them. |
| * <p> |
| * In multi-user systems shows only on the owning user's screen. |
| */ |
| public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38; |
| |
| /** |
| * End of types of system windows. |
| */ |
| public static final int LAST_SYSTEM_WINDOW = 2999; |
| |
| /** |
| * @hide |
| * Used internally when there is no suitable type available. |
| */ |
| public static final int INVALID_WINDOW_TYPE = -1; |
| |
| /** |
| * Return true if the window type is an alert window. |
| * |
| * @param type The window type. |
| * @return If the window type is an alert window. |
| * @hide |
| */ |
| public static boolean isSystemAlertWindowType(int type) { |
| switch (type) { |
| case TYPE_PHONE: |
| case TYPE_PRIORITY_PHONE: |
| case TYPE_SYSTEM_ALERT: |
| case TYPE_SYSTEM_ERROR: |
| case TYPE_SYSTEM_OVERLAY: |
| case TYPE_APPLICATION_OVERLAY: |
| return true; |
| } |
| return false; |
| } |
| |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_NORMAL = 0; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_HARDWARE = 1; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_GPU = 2; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; |
| |
| /** |
| * @deprecated this is ignored |
| */ |
| @Deprecated |
| public int memoryType; |
| |
| /** Window flag: as long as this window is visible to the user, allow |
| * the lock screen to activate while the screen is on. |
| * This can be used independently, or in combination with |
| * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ |
| public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; |
| |
| /** Window flag: everything behind this window will be dimmed. |
| * Use {@link #dimAmount} to control the amount of dim. */ |
| public static final int FLAG_DIM_BEHIND = 0x00000002; |
| |
| /** Window flag: blur everything behind this window. |
| * @deprecated Blurring is no longer supported. */ |
| @Deprecated |
| public static final int FLAG_BLUR_BEHIND = 0x00000004; |
| |
| /** Window flag: this window won't ever get key input focus, so the |
| * user can not send key or other button events to it. Those will |
| * instead go to whatever focusable window is behind it. This flag |
| * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that |
| * is explicitly set. |
| * |
| * <p>Setting this flag also implies that the window will not need to |
| * interact with |
| * a soft input method, so it will be Z-ordered and positioned |
| * independently of any active input method (typically this means it |
| * gets Z-ordered on top of the input method, so it can use the full |
| * screen for its content and cover the input method if needed. You |
| * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ |
| public static final int FLAG_NOT_FOCUSABLE = 0x00000008; |
| |
| /** Window flag: this window can never receive touch events. */ |
| public static final int FLAG_NOT_TOUCHABLE = 0x00000010; |
| |
| /** Window flag: even when this window is focusable (its |
| * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events |
| * outside of the window to be sent to the windows behind it. Otherwise |
| * it will consume all pointer events itself, regardless of whether they |
| * are inside of the window. */ |
| public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; |
| |
| /** Window flag: when set, if the device is asleep when the touch |
| * screen is pressed, you will receive this first touch event. Usually |
| * the first touch event is consumed by the system since the user can |
| * not see what they are pressing on. |
| * |
| * @deprecated This flag has no effect. |
| */ |
| @Deprecated |
| public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; |
| |
| /** Window flag: as long as this window is visible to the user, keep |
| * the device's screen turned on and bright. */ |
| public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; |
| |
| /** Window flag: place the window within the entire screen, ignoring |
| * decorations around the border (such as the status bar). The |
| * window must correctly position its contents to take the screen |
| * decoration into account. This flag is normally set for you |
| * by Window as described in {@link Window#setFlags}. */ |
| public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; |
| |
| /** Window flag: allow window to extend outside of the screen. */ |
| public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; |
| |
| /** |
| * Window flag: hide all screen decorations (such as the status bar) while |
| * this window is displayed. This allows the window to use the entire |
| * display space for itself -- the status bar will be hidden when |
| * an app window with this flag set is on the top layer. A fullscreen window |
| * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's |
| * {@link #softInputMode} field; the window will stay fullscreen |
| * and will not resize. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowFullscreen} attribute; this attribute |
| * is automatically set for you in the standard fullscreen themes |
| * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, |
| * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, |
| * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, |
| * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, |
| * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, |
| * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and |
| * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> |
| */ |
| public static final int FLAG_FULLSCREEN = 0x00000400; |
| |
| /** Window flag: override {@link #FLAG_FULLSCREEN} and force the |
| * screen decorations (such as the status bar) to be shown. */ |
| public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; |
| |
| /** Window flag: turn on dithering when compositing this window to |
| * the screen. |
| * @deprecated This flag is no longer used. */ |
| @Deprecated |
| public static final int FLAG_DITHER = 0x00001000; |
| |
| /** Window flag: treat the content of the window as secure, preventing |
| * it from appearing in screenshots or from being viewed on non-secure |
| * displays. |
| * |
| * <p>See {@link android.view.Display#FLAG_SECURE} for more details about |
| * secure surfaces and secure displays. |
| */ |
| public static final int FLAG_SECURE = 0x00002000; |
| |
| /** Window flag: a special mode where the layout parameters are used |
| * to perform scaling of the surface when it is composited to the |
| * screen. */ |
| public static final int FLAG_SCALED = 0x00004000; |
| |
| /** Window flag: intended for windows that will often be used when the user is |
| * holding the screen against their face, it will aggressively filter the event |
| * stream to prevent unintended presses in this situation that may not be |
| * desired for a particular window, when such an event stream is detected, the |
| * application will receive a CANCEL motion event to indicate this so applications |
| * can handle this accordingly by taking no action on the event |
| * until the finger is released. */ |
| public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; |
| |
| /** Window flag: a special option only for use in combination with |
| * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the |
| * screen your window may appear on top of or behind screen decorations |
| * such as the status bar. By also including this flag, the window |
| * manager will report the inset rectangle needed to ensure your |
| * content is not covered by screen decorations. This flag is normally |
| * set for you by Window as described in {@link Window#setFlags}.*/ |
| public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; |
| |
| /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with |
| * respect to how this window interacts with the current method. That |
| * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the |
| * window will behave as if it needs to interact with the input method |
| * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is |
| * not set and this flag is set, then the window will behave as if it |
| * doesn't need to interact with the input method and can be placed |
| * to use more space and cover the input method. |
| */ |
| public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; |
| |
| /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you |
| * can set this flag to receive a single special MotionEvent with |
| * the action |
| * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for |
| * touches that occur outside of your window. Note that you will not |
| * receive the full down/move/up gesture, only the location of the |
| * first down as an ACTION_OUTSIDE. |
| */ |
| public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; |
| |
| /** Window flag: special flag to let windows be shown when the screen |
| * is locked. This will let application windows take precedence over |
| * key guard or any other lock screens. Can be used with |
| * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows |
| * directly before showing the key guard window. Can be used with |
| * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss |
| * non-secure keyguards. This flag only applies to the top-most |
| * full-screen window. |
| */ |
| public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; |
| |
| /** Window flag: ask that the system wallpaper be shown behind |
| * your window. The window surface must be translucent to be able |
| * to actually see the wallpaper behind it; this flag just ensures |
| * that the wallpaper surface will be there if this window actually |
| * has translucent regions. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowShowWallpaper} attribute; this attribute |
| * is automatically set for you in the standard wallpaper themes |
| * such as {@link android.R.style#Theme_Wallpaper}, |
| * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, |
| * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, |
| * {@link android.R.style#Theme_Holo_Wallpaper}, |
| * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, |
| * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and |
| * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> |
| */ |
| public static final int FLAG_SHOW_WALLPAPER = 0x00100000; |
| |
| /** Window flag: when set as a window is being added or made |
| * visible, once the window has been shown then the system will |
| * poke the power manager's user activity (as if the user had woken |
| * up the device) to turn the screen on. */ |
| public static final int FLAG_TURN_SCREEN_ON = 0x00200000; |
| |
| /** Window flag: when set the window will cause the keyguard to |
| * be dismissed, only if it is not a secure lock keyguard. Because such |
| * a keyguard is not needed for security, it will never re-appear if |
| * the user navigates to another window (in contrast to |
| * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily |
| * hide both secure and non-secure keyguards but ensure they reappear |
| * when the user moves to another UI that doesn't hide them). |
| * If the keyguard is currently active and is secure (requires an |
| * unlock credential) than the user will still need to confirm it before |
| * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has |
| * also been set. |
| * @deprecated Use {@link #FLAG_SHOW_WHEN_LOCKED} or {@link KeyguardManager#dismissKeyguard} |
| * instead. Since keyguard was dismissed all the time as long as an activity with this flag |
| * on its window was focused, keyguard couldn't guard against unintentional touches on the |
| * screen, which isn't desired. |
| */ |
| @Deprecated |
| public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; |
| |
| /** Window flag: when set the window will accept for touch events |
| * outside of its bounds to be sent to other windows that also |
| * support split touch. When this flag is not set, the first pointer |
| * that goes down determines the window to which all subsequent touches |
| * go until all pointers go up. When this flag is set, each pointer |
| * (not necessarily the first) that goes down determines the window |
| * to which all subsequent touches of that pointer will go until that |
| * pointer goes up thereby enabling touches with multiple pointers |
| * to be split across multiple windows. |
| */ |
| public static final int FLAG_SPLIT_TOUCH = 0x00800000; |
| |
| /** |
| * <p>Indicates whether this window should be hardware accelerated. |
| * Requesting hardware acceleration does not guarantee it will happen.</p> |
| * |
| * <p>This flag can be controlled programmatically <em>only</em> to enable |
| * hardware acceleration. To enable hardware acceleration for a given |
| * window programmatically, do the following:</p> |
| * |
| * <pre> |
| * Window w = activity.getWindow(); // in Activity's onCreate() for instance |
| * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, |
| * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); |
| * </pre> |
| * |
| * <p>It is important to remember that this flag <strong>must</strong> |
| * be set before setting the content view of your activity or dialog.</p> |
| * |
| * <p>This flag cannot be used to disable hardware acceleration after it |
| * was enabled in your manifest using |
| * {@link android.R.attr#hardwareAccelerated}. If you need to selectively |
| * and programmatically disable hardware acceleration (for automated testing |
| * for instance), make sure it is turned off in your manifest and enable it |
| * on your activity or dialog when you need it instead, using the method |
| * described above.</p> |
| * |
| * <p>This flag is automatically set by the system if the |
| * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} |
| * XML attribute is set to true on an activity or on the application.</p> |
| */ |
| public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; |
| |
| /** |
| * Window flag: allow window contents to extend in to the screen's |
| * overscan area, if there is one. The window should still correctly |
| * position its contents to take the overscan area into account. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowOverscan} attribute; this attribute |
| * is automatically set for you in the standard overscan themes |
| * such as |
| * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, |
| * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, |
| * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and |
| * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> |
| * |
| * <p>When this flag is enabled for a window, its normal content may be obscured |
| * to some degree by the overscan region of the display. To ensure key parts of |
| * that content are visible to the user, you can use |
| * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} |
| * to set the point in the view hierarchy where the appropriate offsets should |
| * be applied. (This can be done either by directly calling this function, using |
| * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, |
| * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) |
| * View.fitSystemWindows(Rect)} method).</p> |
| * |
| * <p>This mechanism for positioning content elements is identical to its equivalent |
| * use with layout and {@link View#setSystemUiVisibility(int) |
| * View.setSystemUiVisibility(int)}; here is an example layout that will correctly |
| * position its UI elements with this overscan flag is set:</p> |
| * |
| * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} |
| */ |
| public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; |
| |
| /** |
| * Window flag: request a translucent status bar with minimal system-provided |
| * background protection. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute |
| * is automatically set for you in the standard translucent decor themes |
| * such as |
| * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, |
| * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, |
| * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and |
| * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> |
| * |
| * <p>When this flag is enabled for a window, it automatically sets |
| * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and |
| * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> |
| */ |
| public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; |
| |
| /** |
| * Window flag: request a translucent navigation bar with minimal system-provided |
| * background protection. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute |
| * is automatically set for you in the standard translucent decor themes |
| * such as |
| * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, |
| * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, |
| * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and |
| * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> |
| * |
| * <p>When this flag is enabled for a window, it automatically sets |
| * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and |
| * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> |
| */ |
| public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; |
| |
| /** |
| * Flag for a window in local focus mode. |
| * Window in local focus mode can control focus independent of window manager using |
| * {@link Window#setLocalFocus(boolean, boolean)}. |
| * Usually window in this mode will not get touch/key events from window manager, but will |
| * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. |
| */ |
| public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; |
| |
| /** Window flag: Enable touches to slide out of a window into neighboring |
| * windows in mid-gesture instead of being captured for the duration of |
| * the gesture. |
| * |
| * This flag changes the behavior of touch focus for this window only. |
| * Touches can slide out of the window but they cannot necessarily slide |
| * back in (unless the other window with touch focus permits it). |
| * |
| * {@hide} |
| */ |
| public static final int FLAG_SLIPPERY = 0x20000000; |
| |
| /** |
| * Window flag: When requesting layout with an attached window, the attached window may |
| * overlap with the screen decorations of the parent window such as the navigation bar. By |
| * including this flag, the window manager will layout the attached window within the decor |
| * frame of the parent window such that it doesn't overlap with screen decorations. |
| */ |
| public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000; |
| |
| /** |
| * Flag indicating that this Window is responsible for drawing the background for the |
| * system bars. If set, the system bars are drawn with a transparent background and the |
| * corresponding areas in this window are filled with the colors specified in |
| * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. |
| */ |
| public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; |
| |
| /** |
| * Various behavioral options/flags. Default is none. |
| * |
| * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON |
| * @see #FLAG_DIM_BEHIND |
| * @see #FLAG_NOT_FOCUSABLE |
| * @see #FLAG_NOT_TOUCHABLE |
| * @see #FLAG_NOT_TOUCH_MODAL |
| * @see #FLAG_TOUCHABLE_WHEN_WAKING |
| * @see #FLAG_KEEP_SCREEN_ON |
| * @see #FLAG_LAYOUT_IN_SCREEN |
| * @see #FLAG_LAYOUT_NO_LIMITS |
| * @see #FLAG_FULLSCREEN |
| * @see #FLAG_FORCE_NOT_FULLSCREEN |
| * @see #FLAG_SECURE |
| * @see #FLAG_SCALED |
| * @see #FLAG_IGNORE_CHEEK_PRESSES |
| * @see #FLAG_LAYOUT_INSET_DECOR |
| * @see #FLAG_ALT_FOCUSABLE_IM |
| * @see #FLAG_WATCH_OUTSIDE_TOUCH |
| * @see #FLAG_SHOW_WHEN_LOCKED |
| * @see #FLAG_SHOW_WALLPAPER |
| * @see #FLAG_TURN_SCREEN_ON |
| * @see #FLAG_DISMISS_KEYGUARD |
| * @see #FLAG_SPLIT_TOUCH |
| * @see #FLAG_HARDWARE_ACCELERATED |
| * @see #FLAG_LOCAL_FOCUS_MODE |
| * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS |
| */ |
| @ViewDebug.ExportedProperty(flagMapping = { |
| @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, |
| name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, |
| name = "FLAG_DIM_BEHIND"), |
| @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, |
| name = "FLAG_BLUR_BEHIND"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, |
| name = "FLAG_NOT_FOCUSABLE"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, |
| name = "FLAG_NOT_TOUCHABLE"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, |
| name = "FLAG_NOT_TOUCH_MODAL"), |
| @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, |
| name = "FLAG_TOUCHABLE_WHEN_WAKING"), |
| @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, |
| name = "FLAG_KEEP_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, |
| name = "FLAG_LAYOUT_IN_SCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, |
| name = "FLAG_LAYOUT_NO_LIMITS"), |
| @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, |
| name = "FLAG_FULLSCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, |
| name = "FLAG_FORCE_NOT_FULLSCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, |
| name = "FLAG_DITHER"), |
| @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, |
| name = "FLAG_SECURE"), |
| @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, |
| name = "FLAG_SCALED"), |
| @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, |
| name = "FLAG_IGNORE_CHEEK_PRESSES"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, |
| name = "FLAG_LAYOUT_INSET_DECOR"), |
| @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, |
| name = "FLAG_ALT_FOCUSABLE_IM"), |
| @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, |
| name = "FLAG_WATCH_OUTSIDE_TOUCH"), |
| @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, |
| name = "FLAG_SHOW_WHEN_LOCKED"), |
| @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, |
| name = "FLAG_SHOW_WALLPAPER"), |
| @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, |
| name = "FLAG_TURN_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, |
| name = "FLAG_DISMISS_KEYGUARD"), |
| @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, |
| name = "FLAG_SPLIT_TOUCH"), |
| @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, |
| name = "FLAG_HARDWARE_ACCELERATED"), |
| @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, |
| name = "FLAG_LOCAL_FOCUS_MODE"), |
| @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, |
| name = "FLAG_TRANSLUCENT_STATUS"), |
| @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, |
| name = "FLAG_TRANSLUCENT_NAVIGATION"), |
| @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, |
| name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS") |
| }, formatToHexString = true) |
| public int flags; |
| |
| /** |
| * If the window has requested hardware acceleration, but this is not |
| * allowed in the process it is in, then still render it as if it is |
| * hardware accelerated. This is used for the starting preview windows |
| * in the system process, which don't need to have the overhead of |
| * hardware acceleration (they are just a static rendering), but should |
| * be rendered as such to match the actual window of the app even if it |
| * is hardware accelerated. |
| * Even if the window isn't hardware accelerated, still do its rendering |
| * as if it was. |
| * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows |
| * that need hardware acceleration (e.g. LockScreen), where hardware acceleration |
| * is generally disabled. This flag must be specified in addition to |
| * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system |
| * windows. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; |
| |
| /** |
| * In the system process, we globally do not use hardware acceleration |
| * because there are many threads doing UI there and they conflict. |
| * If certain parts of the UI that really do want to use hardware |
| * acceleration, this flag can be set to force it. This is basically |
| * for the lock screen. Anyone else using it, you are probably wrong. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; |
| |
| /** |
| * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers |
| * may elect to skip these notifications if they are not doing anything productive with |
| * them (they do not affect the wallpaper scrolling operation) by calling |
| * {@link |
| * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; |
| |
| /** In a multiuser system if this flag is set and the owner is a system process then this |
| * window will appear on all user screens. This overrides the default behavior of window |
| * types that normally only appear on the owning user's screen. Refer to each window type |
| * to determine its default behavior. |
| * |
| * {@hide} */ |
| public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; |
| |
| /** |
| * Never animate position changes of the window. |
| * |
| * {@hide} |
| */ |
| @TestApi |
| public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040; |
| |
| /** Window flag: special flag to limit the size of the window to be |
| * original size ([320x480] x density). Used to create window for applications |
| * running under compatibility mode. |
| * |
| * {@hide} */ |
| public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080; |
| |
| /** Window flag: a special option intended for system dialogs. When |
| * this flag is set, the window will demand focus unconditionally when |
| * it is created. |
| * {@hide} */ |
| public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100; |
| |
| /** Window flag: maintain the previous translucent decor state when this window |
| * becomes top-most. |
| * {@hide} */ |
| public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200; |
| |
| /** |
| * Flag whether the current window is a keyguard window, meaning that it will hide all other |
| * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set. |
| * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. |
| * {@hide} |
| */ |
| public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400; |
| |
| /** |
| * Flag that prevents the wallpaper behind the current window from receiving touch events. |
| * |
| * {@hide} |
| */ |
| public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800; |
| |
| /** |
| * Flag to force the status bar window to be visible all the time. If the bar is hidden when |
| * this flag is set it will be shown again and the bar will have a transparent background. |
| * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. |
| * |
| * {@hide} |
| */ |
| public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000; |
| |
| /** |
| * Flag indicating that the x, y, width, and height members should be |
| * ignored (and thus their previous value preserved). For example |
| * because they are being managed externally through repositionChild. |
| * |
| * {@hide} |
| */ |
| public static final int PRIVATE_FLAG_PRESERVE_GEOMETRY = 0x00002000; |
| |
| /** |
| * Flag that will make window ignore app visibility and instead depend purely on the decor |
| * view visibility for determining window visibility. This is used by recents to keep |
| * drawing after it launches an app. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 0x00004000; |
| |
| /** |
| * Flag to indicate that this window is not expected to be replaced across |
| * configuration change triggered activity relaunches. In general the WindowManager |
| * expects Windows to be replaced after relaunch, and thus it will preserve their surfaces |
| * until the replacement is ready to show in order to prevent visual glitch. However |
| * some windows, such as PopupWindows expect to be cleared across configuration change, |
| * and thus should hint to the WindowManager that it should not wait for a replacement. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH = 0x00008000; |
| |
| /** |
| * Flag to indicate that this child window should always be laid-out in the parent |
| * frame regardless of the current windowing mode configuration. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 0x00010000; |
| |
| /** |
| * Flag to indicate that this window is always drawing the status bar background, no matter |
| * what the other flags are. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND = 0x00020000; |
| |
| /** |
| * Flag to indicate that this window needs Sustained Performance Mode if |
| * the device supports it. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 0x00040000; |
| |
| /** |
| * Flag to indicate that this window is used as a task snapshot window. A task snapshot |
| * window is a starting window that gets shown with a screenshot from the previous state |
| * that is active until the app has drawn its first frame. |
| * |
| * <p>If this flag is set, SystemUI flags are ignored such that the real window behind can |
| * set the SystemUI flags. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_TASK_SNAPSHOT = 0x00080000; |
| |
| /** |
| * Control flags that are private to the platform. |
| * @hide |
| */ |
| @TestApi |
| public int privateFlags; |
| |
| /** |
| * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it |
| * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu |
| * key. For this case, we should look at windows behind it to determine the appropriate |
| * value. |
| * |
| * @hide |
| */ |
| public static final int NEEDS_MENU_UNSET = 0; |
| |
| /** |
| * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a |
| * menu key. |
| * |
| * @hide |
| */ |
| public static final int NEEDS_MENU_SET_TRUE = 1; |
| |
| /** |
| * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't |
| * needs a menu key. |
| * |
| * @hide |
| */ |
| public static final int NEEDS_MENU_SET_FALSE = 2; |
| |
| /** |
| * State variable for a window belonging to an activity that responds to |
| * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a |
| * physical button this variable is ignored, but on devices where the Menu key is drawn in |
| * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}. |
| * |
| * (Note that Action Bars, when available, are the preferred way to offer additional |
| * functions otherwise accessed via an options menu.) |
| * |
| * {@hide} |
| */ |
| public int needsMenuKey = NEEDS_MENU_UNSET; |
| |
| /** |
| * Given a particular set of window manager flags, determine whether |
| * such a window may be a target for an input method when it has |
| * focus. In particular, this checks the |
| * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} |
| * flags and returns true if the combination of the two corresponds |
| * to a window that needs to be behind the input method so that the |
| * user can type into it. |
| * |
| * @param flags The current window manager flags. |
| * |
| * @return Returns true if such a window should be behind/interact |
| * with an input method, false if not. |
| */ |
| public static boolean mayUseInputMethod(int flags) { |
| switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { |
| case 0: |
| case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: |
| return true; |
| } |
| return false; |
| } |
| |
| /** |
| * Mask for {@link #softInputMode} of the bits that determine the |
| * desired visibility state of the soft input area for this window. |
| */ |
| public static final int SOFT_INPUT_MASK_STATE = 0x0f; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: no state has been specified. |
| */ |
| public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please don't change the state of |
| * the soft input area. |
| */ |
| public static final int SOFT_INPUT_STATE_UNCHANGED = 1; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please hide any soft input |
| * area when normally appropriate (when the user is navigating |
| * forward to your window). |
| */ |
| public static final int SOFT_INPUT_STATE_HIDDEN = 2; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please always hide any |
| * soft input area when this window receives focus. |
| */ |
| public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please show the soft |
| * input area when normally appropriate (when the user is navigating |
| * forward to your window). |
| */ |
| public static final int SOFT_INPUT_STATE_VISIBLE = 4; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please always make the |
| * soft input area visible when this window receives input focus. |
| */ |
| public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; |
| |
| /** |
| * Mask for {@link #softInputMode} of the bits that determine the |
| * way that the window should be adjusted to accommodate the soft |
| * input window. |
| */ |
| public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; |
| |
| /** Adjustment option for {@link #softInputMode}: nothing specified. |
| * The system will try to pick one or |
| * the other depending on the contents of the window. |
| */ |
| public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; |
| |
| /** Adjustment option for {@link #softInputMode}: set to allow the |
| * window to be resized when an input |
| * method is shown, so that its contents are not covered by the input |
| * method. This can <em>not</em> be combined with |
| * {@link #SOFT_INPUT_ADJUST_PAN}; if |
| * neither of these are set, then the system will try to pick one or |
| * the other depending on the contents of the window. If the window's |
| * layout parameter flags include {@link #FLAG_FULLSCREEN}, this |
| * value for {@link #softInputMode} will be ignored; the window will |
| * not resize, but will stay fullscreen. |
| */ |
| public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; |
| |
| /** Adjustment option for {@link #softInputMode}: set to have a window |
| * pan when an input method is |
| * shown, so it doesn't need to deal with resizing but just panned |
| * by the framework to ensure the current input focus is visible. This |
| * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if |
| * neither of these are set, then the system will try to pick one or |
| * the other depending on the contents of the window. |
| */ |
| public static final int SOFT_INPUT_ADJUST_PAN = 0x20; |
| |
| /** Adjustment option for {@link #softInputMode}: set to have a window |
| * not adjust for a shown input method. The window will not be resized, |
| * and it will not be panned to make its focus visible. |
| */ |
| public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; |
| |
| /** |
| * Bit for {@link #softInputMode}: set when the user has navigated |
| * forward to the window. This is normally set automatically for |
| * you by the system, though you may want to set it in certain cases |
| * when you are displaying a window yourself. This flag will always |
| * be cleared automatically after the window is displayed. |
| */ |
| public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; |
| |
| /** |
| * An internal annotation for flags that can be specified to {@link #softInputMode}. |
| * |
| * @hide |
| */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(flag = true, value = { |
| SOFT_INPUT_STATE_UNSPECIFIED, |
| SOFT_INPUT_STATE_UNCHANGED, |
| SOFT_INPUT_STATE_HIDDEN, |
| SOFT_INPUT_STATE_ALWAYS_HIDDEN, |
| SOFT_INPUT_STATE_VISIBLE, |
| SOFT_INPUT_STATE_ALWAYS_VISIBLE, |
| SOFT_INPUT_ADJUST_UNSPECIFIED, |
| SOFT_INPUT_ADJUST_RESIZE, |
| SOFT_INPUT_ADJUST_PAN, |
| SOFT_INPUT_ADJUST_NOTHING, |
| SOFT_INPUT_IS_FORWARD_NAVIGATION, |
| }) |
| public @interface SoftInputModeFlags {} |
| |
| /** |
| * Desired operating mode for any soft input area. May be any combination |
| * of: |
| * |
| * <ul> |
| * <li> One of the visibility states |
| * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, |
| * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_HIDDEN}, |
| * {@link #SOFT_INPUT_STATE_VISIBLE}, or {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}. |
| * <li> One of the adjustment options |
| * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, {@link #SOFT_INPUT_ADJUST_RESIZE}, |
| * {@link #SOFT_INPUT_ADJUST_PAN}, or {@link #SOFT_INPUT_ADJUST_NOTHING}. |
| * </ul> |
| * |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowSoftInputMode} attribute.</p> |
| */ |
| @SoftInputModeFlags |
| public int softInputMode; |
| |
| /** |
| * Placement of window within the screen as per {@link Gravity}. Both |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} and |
| * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) |
| * Gravity.applyDisplay} are used during window layout, with this value |
| * given as the desired gravity. For example you can specify |
| * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and |
| * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here |
| * to control the behavior of |
| * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) |
| * Gravity.applyDisplay}. |
| * |
| * @see Gravity |
| */ |
| public int gravity; |
| |
| /** |
| * The horizontal margin, as a percentage of the container's width, |
| * between the container and the widget. See |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} for how this is used. This |
| * field is added with {@link #x} to supply the <var>xAdj</var> parameter. |
| */ |
| public float horizontalMargin; |
| |
| /** |
| * The vertical margin, as a percentage of the container's height, |
| * between the container and the widget. See |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} for how this is used. This |
| * field is added with {@link #y} to supply the <var>yAdj</var> parameter. |
| */ |
| public float verticalMargin; |
| |
| /** |
| * Positive insets between the drawing surface and window content. |
| * |
| * @hide |
| */ |
| public final Rect surfaceInsets = new Rect(); |
| |
| /** |
| * Whether the surface insets have been manually set. When set to |
| * {@code false}, the view root will automatically determine the |
| * appropriate surface insets. |
| * |
| * @see #surfaceInsets |
| * @hide |
| */ |
| public boolean hasManualSurfaceInsets; |
| |
| /** |
| * Whether the previous surface insets should be used vs. what is currently set. When set |
| * to {@code true}, the view root will ignore surfaces insets in this object and use what |
| * it currently has. |
| * |
| * @see #surfaceInsets |
| * @hide |
| */ |
| public boolean preservePreviousSurfaceInsets = true; |
| |
| /** |
| * The desired bitmap format. May be one of the constants in |
| * {@link android.graphics.PixelFormat}. The choice of format |
| * might be overridden by {@link #setColorMode(int)}. Default is OPAQUE. |
| */ |
| public int format; |
| |
| /** |
| * A style resource defining the animations to use for this window. |
| * This must be a system resource; it can not be an application resource |
| * because the window manager does not have access to applications. |
| */ |
| public int windowAnimations; |
| |
| /** |
| * An alpha value to apply to this entire window. |
| * An alpha of 1.0 means fully opaque and 0.0 means fully transparent |
| */ |
| public float alpha = 1.0f; |
| |
| /** |
| * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming |
| * to apply. Range is from 1.0 for completely opaque to 0.0 for no |
| * dim. |
| */ |
| public float dimAmount = 1.0f; |
| |
| /** |
| * Default value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the brightness value is not overridden for this window |
| * and normal brightness policy should be used. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; |
| |
| /** |
| * Value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the screen or button backlight brightness should be set |
| * to the lowest value when this window is in front. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; |
| |
| /** |
| * Value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the screen or button backlight brightness should be set |
| * to the hightest value when this window is in front. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; |
| |
| /** |
| * This can be used to override the user's preferred brightness of |
| * the screen. A value of less than 0, the default, means to use the |
| * preferred screen brightness. 0 to 1 adjusts the brightness from |
| * dark to full bright. |
| */ |
| public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; |
| |
| /** |
| * This can be used to override the standard behavior of the button and |
| * keyboard backlights. A value of less than 0, the default, means to |
| * use the standard backlight behavior. 0 to 1 adjusts the brightness |
| * from dark to full bright. |
| */ |
| public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; |
| |
| /** |
| * Value for {@link #rotationAnimation} which specifies that this |
| * window will visually rotate in or out following a rotation. |
| */ |
| public static final int ROTATION_ANIMATION_ROTATE = 0; |
| |
| /** |
| * Value for {@link #rotationAnimation} which specifies that this |
| * window will fade in or out following a rotation. |
| */ |
| public static final int ROTATION_ANIMATION_CROSSFADE = 1; |
| |
| /** |
| * Value for {@link #rotationAnimation} which specifies that this window |
| * will immediately disappear or appear following a rotation. |
| */ |
| public static final int ROTATION_ANIMATION_JUMPCUT = 2; |
| |
| /** |
| * Value for {@link #rotationAnimation} to specify seamless rotation mode. |
| * This works like JUMPCUT but will fall back to CROSSFADE if rotation |
| * can't be applied without pausing the screen. For example, this is ideal |
| * for Camera apps which don't want the viewfinder contents to ever rotate |
| * or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT |
| * during app transition scenarios where seamless rotation can't be applied. |
| */ |
| public static final int ROTATION_ANIMATION_SEAMLESS = 3; |
| |
| /** |
| * Define the exit and entry animations used on this window when the device is rotated. |
| * This only has an affect if the incoming and outgoing topmost |
| * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered |
| * by other windows. All other situations default to the |
| * {@link #ROTATION_ANIMATION_ROTATE} behavior. |
| * |
| * @see #ROTATION_ANIMATION_ROTATE |
| * @see #ROTATION_ANIMATION_CROSSFADE |
| * @see #ROTATION_ANIMATION_JUMPCUT |
| */ |
| public int rotationAnimation = ROTATION_ANIMATION_ROTATE; |
| |
| /** |
| * Identifier for this window. This will usually be filled in for |
| * you. |
| */ |
| public IBinder token = null; |
| |
| /** |
| * Name of the package owning this window. |
| */ |
| public String packageName = null; |
| |
| /** |
| * Specific orientation value for a window. |
| * May be any of the same values allowed |
| * for {@link android.content.pm.ActivityInfo#screenOrientation}. |
| * If not set, a default value of |
| * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} |
| * will be used. |
| */ |
| public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; |
| |
| /** |
| * The preferred refresh rate for the window. |
| * |
| * This must be one of the supported refresh rates obtained for the display(s) the window |
| * is on. The selected refresh rate will be applied to the display's default mode. |
| * |
| * This value is ignored if {@link #preferredDisplayModeId} is set. |
| * |
| * @see Display#getSupportedRefreshRates() |
| * @deprecated use {@link #preferredDisplayModeId} instead |
| */ |
| @Deprecated |
| public float preferredRefreshRate; |
| |
| /** |
| * Id of the preferred display mode for the window. |
| * <p> |
| * This must be one of the supported modes obtained for the display(s) the window is on. |
| * A value of {@code 0} means no preference. |
| * |
| * @see Display#getSupportedModes() |
| * @see Display.Mode#getModeId() |
| */ |
| public int preferredDisplayModeId; |
| |
| /** |
| * Control the visibility of the status bar. |
| * |
| * @see View#STATUS_BAR_VISIBLE |
| * @see View#STATUS_BAR_HIDDEN |
| */ |
| public int systemUiVisibility; |
| |
| /** |
| * @hide |
| * The ui visibility as requested by the views in this hierarchy. |
| * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. |
| */ |
| public int subtreeSystemUiVisibility; |
| |
| /** |
| * Get callbacks about the system ui visibility changing. |
| * |
| * TODO: Maybe there should be a bitfield of optional callbacks that we need. |
| * |
| * @hide |
| */ |
| public boolean hasSystemUiListeners; |
| |
| /** |
| * When this window has focus, disable touch pad pointer gesture processing. |
| * The window will receive raw position updates from the touch pad instead |
| * of pointer movements and synthetic touch events. |
| * |
| * @hide |
| */ |
| public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; |
| |
| /** |
| * Does not construct an input channel for this window. The channel will therefore |
| * be incapable of receiving input. |
| * |
| * @hide |
| */ |
| public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; |
| |
| /** |
| * When this window has focus, does not call user activity for all input events so |
| * the application will have to do it itself. Should only be used by |
| * the keyguard and phone app. |
| * <p> |
| * Should only be used by the keyguard and phone app. |
| * </p> |
| * |
| * @hide |
| */ |
| public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; |
| |
| /** |
| * Control special features of the input subsystem. |
| * |
| * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES |
| * @see #INPUT_FEATURE_NO_INPUT_CHANNEL |
| * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY |
| * @hide |
| */ |
| public int inputFeatures; |
| |
| /** |
| * Sets the number of milliseconds before the user activity timeout occurs |
| * when this window has focus. A value of -1 uses the standard timeout. |
| * A value of 0 uses the minimum support display timeout. |
| * <p> |
| * This property can only be used to reduce the user specified display timeout; |
| * it can never make the timeout longer than it normally would be. |
| * </p><p> |
| * Should only be used by the keyguard and phone app. |
| * </p> |
| * |
| * @hide |
| */ |
| public long userActivityTimeout = -1; |
| |
| /** |
| * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the |
| * window. |
| * |
| * @hide |
| */ |
| public int accessibilityIdOfAnchor = -1; |
| |
| /** |
| * The window title isn't kept in sync with what is displayed in the title bar, so we |
| * separately track the currently shown title to provide to accessibility. |
| * |
| * @hide |
| */ |
| public CharSequence accessibilityTitle; |
| |
| /** |
| * Sets a timeout in milliseconds before which the window will be hidden |
| * by the window manager. Useful for transient notifications like toasts |
| * so we don't have to rely on client cooperation to ensure the window |
| * is hidden. Must be specified at window creation time. Note that apps |
| * are not prepared to handle their windows being removed without their |
| * explicit request and may try to interact with the removed window |
| * resulting in undefined behavior and crashes. Therefore, we do hide |
| * such windows to prevent them from overlaying other apps. |
| * |
| * @hide |
| */ |
| public long hideTimeoutMilliseconds = -1; |
| |
| /** |
| * The color mode requested by this window. The target display may |
| * not be able to honor the request. When the color mode is not set |
| * to {@link ActivityInfo#COLOR_MODE_DEFAULT}, it might override the |
| * pixel format specified in {@link #format}. |
| * |
| * @hide |
| */ |
| @ActivityInfo.ColorMode |
| private int mColorMode = ActivityInfo.COLOR_MODE_DEFAULT; |
| |
| public LayoutParams() { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = TYPE_APPLICATION; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type, int _flags) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| flags = _flags; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type, int _flags, int _format) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public LayoutParams(int w, int h, int _type, int _flags, int _format) { |
| super(w, h); |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public LayoutParams(int w, int h, int xpos, int ypos, int _type, |
| int _flags, int _format) { |
| super(w, h); |
| x = xpos; |
| y = ypos; |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public final void setTitle(CharSequence title) { |
| if (null == title) |
| title = ""; |
| |
| mTitle = TextUtils.stringOrSpannedString(title); |
| } |
| |
| public final CharSequence getTitle() { |
| return mTitle != null ? mTitle : ""; |
| } |
| |
| /** |
| * Sets the surface insets based on the elevation (visual z position) of the input view. |
| * @hide |
| */ |
| public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) { |
| final int surfaceInset = (int) Math.ceil(view.getZ() * 2); |
| // Partial workaround for b/28318973. Every inset change causes a freeform window |
| // to jump a little for a few frames. If we never allow surface insets to decrease, |
| // they will stabilize quickly (often from the very beginning, as most windows start |
| // as focused). |
| // TODO(b/22668382) to fix this properly. |
| if (surfaceInset == 0) { |
| // OK to have 0 (this is the case for non-freeform windows). |
| surfaceInsets.set(0, 0, 0, 0); |
| } else { |
| surfaceInsets.set( |
| Math.max(surfaceInset, surfaceInsets.left), |
| Math.max(surfaceInset, surfaceInsets.top), |
| Math.max(surfaceInset, surfaceInsets.right), |
| Math.max(surfaceInset, surfaceInsets.bottom)); |
| } |
| hasManualSurfaceInsets = manual; |
| preservePreviousSurfaceInsets = preservePrevious; |
| } |
| |
| /** |
| * <p>Set the color mode of the window. Setting the color mode might |
| * override the window's pixel {@link WindowManager.LayoutParams#format format}.</p> |
| * |
| * <p>The color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, |
| * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or |
| * {@link ActivityInfo#COLOR_MODE_HDR}.</p> |
| * |
| * @see #getColorMode() |
| */ |
| public void setColorMode(@ActivityInfo.ColorMode int colorMode) { |
| mColorMode = colorMode; |
| } |
| |
| /** |
| * Returns the color mode of the window, one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, |
| * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}. |
| * |
| * @see #setColorMode(int) |
| */ |
| @ActivityInfo.ColorMode |
| public int getColorMode() { |
| return mColorMode; |
| } |
| |
| /** @hide */ |
| @SystemApi |
| public final void setUserActivityTimeout(long timeout) { |
| userActivityTimeout = timeout; |
| } |
| |
| /** @hide */ |
| @SystemApi |
| public final long getUserActivityTimeout() { |
| return userActivityTimeout; |
| } |
| |
| public int describeContents() { |
| return 0; |
| } |
| |
| public void writeToParcel(Parcel out, int parcelableFlags) { |
| out.writeInt(width); |
| out.writeInt(height); |
| out.writeInt(x); |
| out.writeInt(y); |
| out.writeInt(type); |
| out.writeInt(flags); |
| out.writeInt(privateFlags); |
| out.writeInt(softInputMode); |
| out.writeInt(gravity); |
| out.writeFloat(horizontalMargin); |
| out.writeFloat(verticalMargin); |
| out.writeInt(format); |
| out.writeInt(windowAnimations); |
| out.writeFloat(alpha); |
| out.writeFloat(dimAmount); |
| out.writeFloat(screenBrightness); |
| out.writeFloat(buttonBrightness); |
| out.writeInt(rotationAnimation); |
| out.writeStrongBinder(token); |
| out.writeString(packageName); |
| TextUtils.writeToParcel(mTitle, out, parcelableFlags); |
| out.writeInt(screenOrientation); |
| out.writeFloat(preferredRefreshRate); |
| out.writeInt(preferredDisplayModeId); |
| out.writeInt(systemUiVisibility); |
| out.writeInt(subtreeSystemUiVisibility); |
| out.writeInt(hasSystemUiListeners ? 1 : 0); |
| out.writeInt(inputFeatures); |
| out.writeLong(userActivityTimeout); |
| out.writeInt(surfaceInsets.left); |
| out.writeInt(surfaceInsets.top); |
| out.writeInt(surfaceInsets.right); |
| out.writeInt(surfaceInsets.bottom); |
| out.writeInt(hasManualSurfaceInsets ? 1 : 0); |
| out.writeInt(preservePreviousSurfaceInsets ? 1 : 0); |
| out.writeInt(needsMenuKey); |
| out.writeInt(accessibilityIdOfAnchor); |
| TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags); |
| out.writeLong(hideTimeoutMilliseconds); |
| } |
| |
| public static final Parcelable.Creator<LayoutParams> CREATOR |
| = new Parcelable.Creator<LayoutParams>() { |
| public LayoutParams createFromParcel(Parcel in) { |
| return new LayoutParams(in); |
| } |
| |
| public LayoutParams[] newArray(int size) { |
| return new LayoutParams[size]; |
| } |
| }; |
| |
| |
| public LayoutParams(Parcel in) { |
| width = in.readInt(); |
| height = in.readInt(); |
| x = in.readInt(); |
| y = in.readInt(); |
| type = in.readInt(); |
| flags = in.readInt(); |
| privateFlags = in.readInt(); |
| softInputMode = in.readInt(); |
| gravity = in.readInt(); |
| horizontalMargin = in.readFloat(); |
| verticalMargin = in.readFloat(); |
| format = in.readInt(); |
| windowAnimations = in.readInt(); |
| alpha = in.readFloat(); |
| dimAmount = in.readFloat(); |
| screenBrightness = in.readFloat(); |
| buttonBrightness = in.readFloat(); |
| rotationAnimation = in.readInt(); |
| token = in.readStrongBinder(); |
| packageName = in.readString(); |
| mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); |
| screenOrientation = in.readInt(); |
| preferredRefreshRate = in.readFloat(); |
| preferredDisplayModeId = in.readInt(); |
| systemUiVisibility = in.readInt(); |
| subtreeSystemUiVisibility = in.readInt(); |
| hasSystemUiListeners = in.readInt() != 0; |
| inputFeatures = in.readInt(); |
| userActivityTimeout = in.readLong(); |
| surfaceInsets.left = in.readInt(); |
| surfaceInsets.top = in.readInt(); |
| surfaceInsets.right = in.readInt(); |
| surfaceInsets.bottom = in.readInt(); |
| hasManualSurfaceInsets = in.readInt() != 0; |
| preservePreviousSurfaceInsets = in.readInt() != 0; |
| needsMenuKey = in.readInt(); |
| accessibilityIdOfAnchor = in.readInt(); |
| accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); |
| hideTimeoutMilliseconds = in.readLong(); |
| } |
| |
| @SuppressWarnings({"PointlessBitwiseExpression"}) |
| public static final int LAYOUT_CHANGED = 1<<0; |
| public static final int TYPE_CHANGED = 1<<1; |
| public static final int FLAGS_CHANGED = 1<<2; |
| public static final int FORMAT_CHANGED = 1<<3; |
| public static final int ANIMATION_CHANGED = 1<<4; |
| public static final int DIM_AMOUNT_CHANGED = 1<<5; |
| public static final int TITLE_CHANGED = 1<<6; |
| public static final int ALPHA_CHANGED = 1<<7; |
| public static final int MEMORY_TYPE_CHANGED = 1<<8; |
| public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; |
| public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; |
| public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; |
| public static final int ROTATION_ANIMATION_CHANGED = 1<<12; |
| /** {@hide} */ |
| public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; |
| /** {@hide} */ |
| public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; |
| /** {@hide} */ |
| public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; |
| /** {@hide} */ |
| public static final int INPUT_FEATURES_CHANGED = 1<<16; |
| /** {@hide} */ |
| public static final int PRIVATE_FLAGS_CHANGED = 1<<17; |
| /** {@hide} */ |
| public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; |
| /** {@hide} */ |
| public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; |
| /** {@hide} */ |
| public static final int SURFACE_INSETS_CHANGED = 1<<20; |
| /** {@hide} */ |
| public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; |
| /** {@hide} */ |
| public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22; |
| /** {@hide} */ |
| public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23; |
| /** {@hide} */ |
| public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24; |
| /** {@hide} */ |
| public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25; |
| /** {@hide} */ |
| public static final int EVERYTHING_CHANGED = 0xffffffff; |
| |
| // internal buffer to backup/restore parameters under compatibility mode. |
| private int[] mCompatibilityParamsBackup = null; |
| |
| public final int copyFrom(LayoutParams o) { |
| int changes = 0; |
| |
| if (width != o.width) { |
| width = o.width; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (height != o.height) { |
| height = o.height; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (x != o.x) { |
| x = o.x; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (y != o.y) { |
| y = o.y; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (horizontalWeight != o.horizontalWeight) { |
| horizontalWeight = o.horizontalWeight; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (verticalWeight != o.verticalWeight) { |
| verticalWeight = o.verticalWeight; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (horizontalMargin != o.horizontalMargin) { |
| horizontalMargin = o.horizontalMargin; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (verticalMargin != o.verticalMargin) { |
| verticalMargin = o.verticalMargin; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (type != o.type) { |
| type = o.type; |
| changes |= TYPE_CHANGED; |
| } |
| if (flags != o.flags) { |
| final int diff = flags ^ o.flags; |
| if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { |
| changes |= TRANSLUCENT_FLAGS_CHANGED; |
| } |
| flags = o.flags; |
| changes |= FLAGS_CHANGED; |
| } |
| if (privateFlags != o.privateFlags) { |
| privateFlags = o.privateFlags; |
| changes |= PRIVATE_FLAGS_CHANGED; |
| } |
| if (softInputMode != o.softInputMode) { |
| softInputMode = o.softInputMode; |
| changes |= SOFT_INPUT_MODE_CHANGED; |
| } |
| if (gravity != o.gravity) { |
| gravity = o.gravity; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (format != o.format) { |
| format = o.format; |
| changes |= FORMAT_CHANGED; |
| } |
| if (windowAnimations != o.windowAnimations) { |
| windowAnimations = o.windowAnimations; |
| changes |= ANIMATION_CHANGED; |
| } |
| if (token == null) { |
| // NOTE: token only copied if the recipient doesn't |
| // already have one. |
| token = o.token; |
| } |
| if (packageName == null) { |
| // NOTE: packageName only copied if the recipient doesn't |
| // already have one. |
| packageName = o.packageName; |
| } |
| if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) { |
| // NOTE: mTitle only copied if the originator set one. |
| mTitle = o.mTitle; |
| changes |= TITLE_CHANGED; |
| } |
| if (alpha != o.alpha) { |
| alpha = o.alpha; |
| changes |= ALPHA_CHANGED; |
| } |
| if (dimAmount != o.dimAmount) { |
| dimAmount = o.dimAmount; |
| changes |= DIM_AMOUNT_CHANGED; |
| } |
| if (screenBrightness != o.screenBrightness) { |
| screenBrightness = o.screenBrightness; |
| changes |= SCREEN_BRIGHTNESS_CHANGED; |
| } |
| if (buttonBrightness != o.buttonBrightness) { |
| buttonBrightness = o.buttonBrightness; |
| changes |= BUTTON_BRIGHTNESS_CHANGED; |
| } |
| if (rotationAnimation != o.rotationAnimation) { |
| rotationAnimation = o.rotationAnimation; |
| changes |= ROTATION_ANIMATION_CHANGED; |
| } |
| |
| if (screenOrientation != o.screenOrientation) { |
| screenOrientation = o.screenOrientation; |
| changes |= SCREEN_ORIENTATION_CHANGED; |
| } |
| |
| if (preferredRefreshRate != o.preferredRefreshRate) { |
| preferredRefreshRate = o.preferredRefreshRate; |
| changes |= PREFERRED_REFRESH_RATE_CHANGED; |
| } |
| |
| if (preferredDisplayModeId != o.preferredDisplayModeId) { |
| preferredDisplayModeId = o.preferredDisplayModeId; |
| changes |= PREFERRED_DISPLAY_MODE_ID; |
| } |
| |
| if (systemUiVisibility != o.systemUiVisibility |
| || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { |
| systemUiVisibility = o.systemUiVisibility; |
| subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; |
| changes |= SYSTEM_UI_VISIBILITY_CHANGED; |
| } |
| |
| if (hasSystemUiListeners != o.hasSystemUiListeners) { |
| hasSystemUiListeners = o.hasSystemUiListeners; |
| changes |= SYSTEM_UI_LISTENER_CHANGED; |
| } |
| |
| if (inputFeatures != o.inputFeatures) { |
| inputFeatures = o.inputFeatures; |
| changes |= INPUT_FEATURES_CHANGED; |
| } |
| |
| if (userActivityTimeout != o.userActivityTimeout) { |
| userActivityTimeout = o.userActivityTimeout; |
| changes |= USER_ACTIVITY_TIMEOUT_CHANGED; |
| } |
| |
| if (!surfaceInsets.equals(o.surfaceInsets)) { |
| surfaceInsets.set(o.surfaceInsets); |
| changes |= SURFACE_INSETS_CHANGED; |
| } |
| |
| if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) { |
| hasManualSurfaceInsets = o.hasManualSurfaceInsets; |
| changes |= SURFACE_INSETS_CHANGED; |
| } |
| |
| if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) { |
| preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets; |
| changes |= SURFACE_INSETS_CHANGED; |
| } |
| |
| if (needsMenuKey != o.needsMenuKey) { |
| needsMenuKey = o.needsMenuKey; |
| changes |= NEEDS_MENU_KEY_CHANGED; |
| } |
| |
| if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) { |
| accessibilityIdOfAnchor = o.accessibilityIdOfAnchor; |
| changes |= ACCESSIBILITY_ANCHOR_CHANGED; |
| } |
| |
| if (!Objects.equals(accessibilityTitle, o.accessibilityTitle) |
| && o.accessibilityTitle != null) { |
| // NOTE: accessibilityTitle only copied if the originator set one. |
| accessibilityTitle = o.accessibilityTitle; |
| changes |= ACCESSIBILITY_TITLE_CHANGED; |
| } |
| |
| // This can't change, it's only set at window creation time. |
| hideTimeoutMilliseconds = o.hideTimeoutMilliseconds; |
| |
| return changes; |
| } |
| |
| @Override |
| public String debug(String output) { |
| output += "Contents of " + this + ":"; |
| Log.d("Debug", output); |
| output = super.debug(""); |
| Log.d("Debug", output); |
| Log.d("Debug", ""); |
| Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); |
| return ""; |
| } |
| |
| @Override |
| public String toString() { |
| StringBuilder sb = new StringBuilder(256); |
| sb.append("WM.LayoutParams{"); |
| sb.append("("); |
| sb.append(x); |
| sb.append(','); |
| sb.append(y); |
| sb.append(")("); |
| sb.append((width == MATCH_PARENT ? "fill" : (width == WRAP_CONTENT |
| ? "wrap" : String.valueOf(width)))); |
| sb.append('x'); |
| sb.append((height == MATCH_PARENT ? "fill" : (height == WRAP_CONTENT |
| ? "wrap" : String.valueOf(height)))); |
| sb.append(")"); |
| if (horizontalMargin != 0) { |
| sb.append(" hm="); |
| sb.append(horizontalMargin); |
| } |
| if (verticalMargin != 0) { |
| sb.append(" vm="); |
| sb.append(verticalMargin); |
| } |
| if (gravity != 0) { |
| sb.append(" gr=#"); |
| sb.append(Integer.toHexString(gravity)); |
| } |
| if (softInputMode != 0) { |
| sb.append(" sim=#"); |
| sb.append(Integer.toHexString(softInputMode)); |
| } |
| sb.append(" ty="); |
| sb.append(type); |
| sb.append(" fl=#"); |
| sb.append(Integer.toHexString(flags)); |
| if (privateFlags != 0) { |
| if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) { |
| sb.append(" compatible=true"); |
| } |
| sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); |
| } |
| if (format != PixelFormat.OPAQUE) { |
| sb.append(" fmt="); |
| sb.append(format); |
| } |
| if (windowAnimations != 0) { |
| sb.append(" wanim=0x"); |
| sb.append(Integer.toHexString(windowAnimations)); |
| } |
| if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { |
| sb.append(" or="); |
| sb.append(screenOrientation); |
| } |
| if (alpha != 1.0f) { |
| sb.append(" alpha="); |
| sb.append(alpha); |
| } |
| if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { |
| sb.append(" sbrt="); |
| sb.append(screenBrightness); |
| } |
| if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { |
| sb.append(" bbrt="); |
| sb.append(buttonBrightness); |
| } |
| if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { |
| sb.append(" rotAnim="); |
| sb.append(rotationAnimation); |
| } |
| if (preferredRefreshRate != 0) { |
| sb.append(" preferredRefreshRate="); |
| sb.append(preferredRefreshRate); |
| } |
| if (preferredDisplayModeId != 0) { |
| sb.append(" preferredDisplayMode="); |
| sb.append(preferredDisplayModeId); |
| } |
| if (systemUiVisibility != 0) { |
| sb.append(" sysui=0x"); |
| sb.append(Integer.toHexString(systemUiVisibility)); |
| } |
| if (subtreeSystemUiVisibility != 0) { |
| sb.append(" vsysui=0x"); |
| sb.append(Integer.toHexString(subtreeSystemUiVisibility)); |
| } |
| if (hasSystemUiListeners) { |
| sb.append(" sysuil="); |
| sb.append(hasSystemUiListeners); |
| } |
| if (inputFeatures != 0) { |
| sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); |
| } |
| if (userActivityTimeout >= 0) { |
| sb.append(" userActivityTimeout=").append(userActivityTimeout); |
| } |
| if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 || |
| surfaceInsets.bottom != 0 || hasManualSurfaceInsets |
| || !preservePreviousSurfaceInsets) { |
| sb.append(" surfaceInsets=").append(surfaceInsets); |
| if (hasManualSurfaceInsets) { |
| sb.append(" (manual)"); |
| } |
| if (!preservePreviousSurfaceInsets) { |
| sb.append(" (!preservePreviousSurfaceInsets)"); |
| } |
| } |
| if (needsMenuKey != NEEDS_MENU_UNSET) { |
| sb.append(" needsMenuKey="); |
| sb.append(needsMenuKey); |
| } |
| sb.append(" colorMode=").append(mColorMode); |
| sb.append('}'); |
| return sb.toString(); |
| } |
| |
| /** |
| * Scale the layout params' coordinates and size. |
| * @hide |
| */ |
| public void scale(float scale) { |
| x = (int) (x * scale + 0.5f); |
| y = (int) (y * scale + 0.5f); |
| if (width > 0) { |
| width = (int) (width * scale + 0.5f); |
| } |
| if (height > 0) { |
| height = (int) (height * scale + 0.5f); |
| } |
| } |
| |
| /** |
| * Backup the layout parameters used in compatibility mode. |
| * @see LayoutParams#restore() |
| */ |
| void backup() { |
| int[] backup = mCompatibilityParamsBackup; |
| if (backup == null) { |
| // we backup 4 elements, x, y, width, height |
| backup = mCompatibilityParamsBackup = new int[4]; |
| } |
| backup[0] = x; |
| backup[1] = y; |
| backup[2] = width; |
| backup[3] = height; |
| } |
| |
| /** |
| * Restore the layout params' coordinates, size and gravity |
| * @see LayoutParams#backup() |
| */ |
| void restore() { |
| int[] backup = mCompatibilityParamsBackup; |
| if (backup != null) { |
| x = backup[0]; |
| y = backup[1]; |
| width = backup[2]; |
| height = backup[3]; |
| } |
| } |
| |
| private CharSequence mTitle = null; |
| |
| /** @hide */ |
| @Override |
| protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) { |
| super.encodeProperties(encoder); |
| |
| encoder.addProperty("x", x); |
| encoder.addProperty("y", y); |
| encoder.addProperty("horizontalWeight", horizontalWeight); |
| encoder.addProperty("verticalWeight", verticalWeight); |
| encoder.addProperty("type", type); |
| encoder.addProperty("flags", flags); |
| } |
| } |
| } |